terminal/src/cascadia/TerminalSettingsModel/ApplicationState.cpp
2021-11-11 12:58:50 -06:00

394 lines
17 KiB
C++

// Copyright (c) Microsoft Corporation.
// Licensed under the MIT license.
#include "pch.h"
#include "ApplicationState.h"
#include "CascadiaSettings.h"
#include "ApplicationState.g.cpp"
#include "WindowLayout.g.cpp"
#include "ActionAndArgs.h"
#include "JsonUtils.h"
#include "FileUtils.h"
#include "../../types/inc/utils.hpp"
static constexpr std::wstring_view stateFileName{ L"state.json" };
static constexpr std::wstring_view elevatedStateFileName{ L"elevated-state.json" };
static constexpr std::string_view TabLayoutKey{ "tabLayout" };
static constexpr std::string_view InitialPositionKey{ "initialPosition" };
static constexpr std::string_view InitialSizeKey{ "initialSize" };
namespace Microsoft::Terminal::Settings::Model::JsonUtils
{
using namespace winrt::Microsoft::Terminal::Settings::Model;
template<>
struct ConversionTrait<WindowLayout>
{
WindowLayout FromJson(const Json::Value& json)
{
auto layout = winrt::make_self<implementation::WindowLayout>();
GetValueForKey(json, TabLayoutKey, layout->_TabLayout);
GetValueForKey(json, InitialPositionKey, layout->_InitialPosition);
GetValueForKey(json, InitialSizeKey, layout->_InitialSize);
return *layout;
}
bool CanConvert(const Json::Value& json)
{
return json.isObject();
}
Json::Value ToJson(const WindowLayout& val)
{
Json::Value json{ Json::objectValue };
SetValueForKey(json, TabLayoutKey, val.TabLayout());
SetValueForKey(json, InitialPositionKey, val.InitialPosition());
SetValueForKey(json, InitialSizeKey, val.InitialSize());
return json;
}
std::string TypeDescription() const
{
return "WindowLayout";
}
};
}
using namespace ::Microsoft::Terminal::Settings::Model;
namespace winrt::Microsoft::Terminal::Settings::Model::implementation
{
winrt::hstring WindowLayout::ToJson(const Model::WindowLayout& layout)
{
JsonUtils::ConversionTrait<Model::WindowLayout> trait;
auto json = trait.ToJson(layout);
Json::StreamWriterBuilder wbuilder;
const auto content = Json::writeString(wbuilder, json);
return hstring{ til::u8u16(content) };
}
Model::WindowLayout WindowLayout::FromJson(const hstring& str)
{
auto data = til::u16u8(str);
std::string errs;
std::unique_ptr<Json::CharReader> reader{ Json::CharReaderBuilder::CharReaderBuilder().newCharReader() };
Json::Value root;
if (!reader->parse(data.data(), data.data() + data.size(), &root, &errs))
{
throw winrt::hresult_error(WEB_E_INVALID_JSON_STRING, winrt::to_hstring(errs));
}
JsonUtils::ConversionTrait<Model::WindowLayout> trait;
return trait.FromJson(root);
}
ApplicationState::ApplicationState(const std::filesystem::path& stateRoot) noexcept :
_sharedPath{ stateRoot / stateFileName },
_elevatedPath{ stateRoot / elevatedStateFileName },
_throttler{ std::chrono::seconds(1), [this]() { _write(); } }
{
_read();
}
// The destructor ensures that the last write is flushed to disk before returning.
ApplicationState::~ApplicationState()
{
TraceLoggingWrite(g_hSettingsModelProvider,
"ApplicationState_Dtor_Start",
TraceLoggingDescription("Event at the start of the ApplicationState destructor"),
TraceLoggingLevel(WINEVENT_LEVEL_VERBOSE),
TraceLoggingKeyword(TIL_KEYWORD_TRACE));
// This will ensure that we not just cancel the last outstanding timer,
// but instead force it to run as soon as possible and wait for it to complete.
_throttler.flush();
TraceLoggingWrite(g_hSettingsModelProvider,
"ApplicationState_Dtor_End",
TraceLoggingDescription("Event at the end of the ApplicationState destructor"),
TraceLoggingLevel(WINEVENT_LEVEL_VERBOSE),
TraceLoggingKeyword(TIL_KEYWORD_TRACE));
}
// Re-read the state.json from disk.
void ApplicationState::Reload() const noexcept
{
_read();
}
bool ApplicationState::IsStatePath(const winrt::hstring& filename)
{
static const auto sharedPath{ _sharedPath.filename() };
static const auto elevatedPath{ _elevatedPath.filename() };
return filename == sharedPath || filename == elevatedPath;
}
// Method Description:
// - See GH#11119. Removes all of the data in this ApplicationState object
// and resets it to the defaults. This will delete the state file! That's
// the sure-fire way to make sure the data doesn't come back. If we leave
// it untouched, then when we go to write the file back out, we'll first
// re-read it's contents and try to overlay our new state. However,
// nullopts won't remove keys from the JSON, so we'll end up with the
// original state in the file.
// Arguments:
// - <none>
// Return Value:
// - <none>
void ApplicationState::Reset() noexcept
try
{
LOG_LAST_ERROR_IF(!DeleteFile(_sharedPath.c_str()));
LOG_LAST_ERROR_IF(!DeleteFile(_elevatedPath.c_str()));
*_state.lock() = {};
}
CATCH_LOG()
// Deserializes the state.json and user-state (or elevated-state if
// elevated) into this ApplicationState.
// * ANY errors during app state will result in the creation of a new empty state.
// * ANY errors during runtime will result in changes being partially ignored.
void ApplicationState::_read() const noexcept
try
{
std::string errs;
std::unique_ptr<Json::CharReader> reader{ Json::CharReaderBuilder::CharReaderBuilder().newCharReader() };
// First get shared state out of `state.json`.
const auto sharedData = _readSharedContents().value_or(std::string{});
if (!sharedData.empty())
{
Json::Value root;
if (!reader->parse(sharedData.data(), sharedData.data() + sharedData.size(), &root, &errs))
{
throw winrt::hresult_error(WEB_E_INVALID_JSON_STRING, winrt::to_hstring(errs));
}
// - If we're elevated, we want to only load the Shared properties
// from state.json. We'll then load the Local props from
// `elevated-state.json`
// - If we're unelevated, then load _everything_ from state.json.
if (::Microsoft::Console::Utils::IsElevated())
{
// Only load shared properties if we're elevated
FromJson(root, FileSource::Shared);
// Then, try and get anything in elevated-state
if (const auto localData{ _readLocalContents().value_or(std::string{}) }; !localData.empty())
{
Json::Value root;
if (!reader->parse(localData.data(), localData.data() + localData.size(), &root, &errs))
{
throw winrt::hresult_error(WEB_E_INVALID_JSON_STRING, winrt::to_hstring(errs));
}
FromJson(root, FileSource::Local);
}
}
else
{
// If we're unelevated, then load everything.
FromJson(root, FileSource::Shared | FileSource::Local);
}
}
}
CATCH_LOG()
// Serialized this ApplicationState (in `context`) into the state.json at _path.
// * Errors are only logged.
// * _state->_writeScheduled is set to false, signaling our
// setters that _synchronize() needs to be called again.
void ApplicationState::_write() const noexcept
try
{
Json::StreamWriterBuilder wbuilder;
// When we're elevated, we've got to be tricky. We don't want to write
// our window state, allowed commandlines, and other Local properties
// into the shared `state.json`. But, if we only serialize the Shared
// properties to a json blob, then we'll omit windowState entirely,
// _removing_ the window state of the unelevated instance. Oh no!
//
// So, to be tricky, we'll first _load_ the shared state to a json blob.
// We'll then serialize our view of the shared properties on top of that
// blob. Then we'll write that blob back to the file. This will
// round-trip the Local properties for the unelevated instances
// untouched in state.json
//
// After that's done, we'll write our Local properties into
// elevated-state.json.
if (::Microsoft::Console::Utils::IsElevated())
{
std::string errs;
std::unique_ptr<Json::CharReader> reader{ Json::CharReaderBuilder::CharReaderBuilder().newCharReader() };
Json::Value root;
// First load the contents of state.json into a json blob. This will
// contain the Shared properties and the unelevated instance's Local
// properties.
const auto sharedData = _readSharedContents().value_or(std::string{});
if (!sharedData.empty())
{
if (!reader->parse(sharedData.data(), sharedData.data() + sharedData.size(), &root, &errs))
{
throw winrt::hresult_error(WEB_E_INVALID_JSON_STRING, winrt::to_hstring(errs));
}
}
// Layer our shared properties on top of the blob from state.json,
// and write it back out.
_writeSharedContents(Json::writeString(wbuilder, _toJsonWithBlob(root, FileSource::Shared)));
// Finally, write our Local properties back to elevated-state.json
_writeLocalContents(Json::writeString(wbuilder, ToJson(FileSource::Local)));
}
else
{
// We're unelevated, this is easy. Just write everything back out.
_writeLocalContents(Json::writeString(wbuilder, ToJson(FileSource::Local | FileSource::Shared)));
}
}
CATCH_LOG()
// Returns the application-global ApplicationState object.
Microsoft::Terminal::Settings::Model::ApplicationState ApplicationState::SharedInstance()
{
std::filesystem::path root{ GetBaseSettingsPath() };
static auto state = winrt::make_self<ApplicationState>(root);
return *state;
}
// Method Description:
// - Loads data from the given json blob. Will only read the data that's in
// the specified parseSource - so if we're reading the Local state file,
// we won't destroy previously parsed Shared data.
// - READ: there's no layering for app state.
void ApplicationState::FromJson(const Json::Value& root, FileSource parseSource) const noexcept
{
auto state = _state.lock();
// GetValueForKey() comes in two variants:
// * take a std::optional<T> reference
// * return std::optional<T> by value
// At the time of writing the former version skips missing fields in the json,
// but we want to explicitly clear state fields that were removed from state.json.
//
// GH#11222: We only load properties that are of the same type (Local or
// Shared) which we requested. If we didn't want to load this type of
// property, just skip it.
#define MTSM_APPLICATION_STATE_GEN(source, type, name, key, ...) \
if (WI_IsFlagSet(parseSource, source)) \
state->name = JsonUtils::GetValueForKey<std::optional<type>>(root, key);
MTSM_APPLICATION_STATE_FIELDS(MTSM_APPLICATION_STATE_GEN)
#undef MTSM_APPLICATION_STATE_GEN
}
Json::Value ApplicationState::ToJson(FileSource parseSource) const noexcept
{
Json::Value root{ Json::objectValue };
return _toJsonWithBlob(root, parseSource);
}
Json::Value ApplicationState::_toJsonWithBlob(Json::Value& root, FileSource parseSource) const noexcept
{
{
auto state = _state.lock_shared();
// GH#11222: We only write properties that are of the same type (Local
// or Shared) which we requested. If we didn't want to serialize this
// type of property, just skip it.
#define MTSM_APPLICATION_STATE_GEN(source, type, name, key, ...) \
if (WI_IsFlagSet(parseSource, source)) \
JsonUtils::SetValueForKey(root, key, state->name);
MTSM_APPLICATION_STATE_FIELDS(MTSM_APPLICATION_STATE_GEN)
#undef MTSM_APPLICATION_STATE_GEN
}
return root;
}
// Generate all getter/setters
#define MTSM_APPLICATION_STATE_GEN(source, type, name, key, ...) \
type ApplicationState::name() const noexcept \
{ \
const auto state = _state.lock_shared(); \
const auto& value = state->name; \
return value ? *value : type{ __VA_ARGS__ }; \
} \
\
void ApplicationState::name(const type& value) noexcept \
{ \
{ \
auto state = _state.lock(); \
state->name.emplace(value); \
} \
\
_throttler(); \
}
MTSM_APPLICATION_STATE_FIELDS(MTSM_APPLICATION_STATE_GEN)
#undef MTSM_APPLICATION_STATE_GEN
// Method Description:
// - Read the contents of our "shared" state - state that should be shared
// for elevated and unelevated instances. This is things like the list of
// generated profiles, the command palette commandlines.
std::optional<std::string> ApplicationState::_readSharedContents() const
{
return ReadUTF8FileIfExists(_sharedPath);
}
// Method Description:
// - Read the contents of our "local" state - state that should be kept in
// separate files for elevated and unelevated instances. This is things
// like the persisted window state, and the approved commandlines (though,
// those don't matter when unelevated).
// - When elevated, this will DELETE `elevated-state.json` if it has bad
// permissions, so we don't potentially read malicious data.
std::optional<std::string> ApplicationState::_readLocalContents() const
{
return ::Microsoft::Console::Utils::IsElevated() ?
ReadUTF8FileIfExists(_elevatedPath, true) :
ReadUTF8FileIfExists(_sharedPath, false);
}
// Method Description:
// - Write the contents of our "shared" state - state that should be shared
// for elevated and unelevated instances. This will atomically write to
// `state.json`
void ApplicationState::_writeSharedContents(const std::string_view content) const
{
WriteUTF8FileAtomic(_sharedPath, content);
}
// Method Description:
// - Write the contents of our "local" state - state that should be kept in
// separate files for elevated and unelevated instances. When elevated,
// this will write to `elevated-state.json`, and when unelevated, this
// will atomically write to `user-state.json`
void ApplicationState::_writeLocalContents(const std::string_view content) const
{
if (::Microsoft::Console::Utils::IsElevated())
{
// DON'T use WriteUTF8FileAtomic, which will write to a temporary file
// then rename that file to the final filename. That actually lets us
// overwrite the elevate file's contents even when unelevated, because
// we're effectively deleting the original file, then renaming a
// different file in it's place.
//
// We're not worried about someone else doing that though, if they do
// that with the wrong permissions, then we'll just ignore the file and
// start over.
WriteUTF8File(_elevatedPath, content, true);
}
else
{
WriteUTF8FileAtomic(_sharedPath, content);
}
}
}