terminal/src/cascadia/TerminalSettingsModel/FileUtils.cpp
2021-11-11 12:56:05 -06:00

290 lines
13 KiB
C++

// Copyright (c) Microsoft Corporation.
// Licensed under the MIT license.
#include "pch.h"
#include "FileUtils.h"
#include <appmodel.h>
#include <shlobj.h>
#include <WtExeUtils.h>
#include <aclapi.h>
#include <sddl.h>
#include <wil/token_helpers.h>
static constexpr std::string_view Utf8Bom{ u8"\uFEFF" };
static constexpr std::wstring_view UnpackagedSettingsFolderName{ L"Microsoft\\Windows Terminal\\" };
namespace winrt::Microsoft::Terminal::Settings::Model
{
// Returns a path like C:\Users\<username>\AppData\Local\Packages\<packagename>\LocalState
// You can put your settings.json or state.json in this directory.
std::filesystem::path GetBaseSettingsPath()
{
static std::filesystem::path baseSettingsPath = []() {
wil::unique_cotaskmem_string localAppDataFolder;
// KF_FLAG_FORCE_APP_DATA_REDIRECTION, when engaged, causes SHGet... to return
// the new AppModel paths (Packages/xxx/RoamingState, etc.) for standard path requests.
// Using this flag allows us to avoid Windows.Storage.ApplicationData completely.
THROW_IF_FAILED(SHGetKnownFolderPath(FOLDERID_LocalAppData, KF_FLAG_FORCE_APP_DATA_REDIRECTION, nullptr, &localAppDataFolder));
std::filesystem::path parentDirectoryForSettingsFile{ localAppDataFolder.get() };
if (!IsPackaged())
{
parentDirectoryForSettingsFile /= UnpackagedSettingsFolderName;
}
// Create the directory if it doesn't exist
std::filesystem::create_directories(parentDirectoryForSettingsFile);
return parentDirectoryForSettingsFile;
}();
return baseSettingsPath;
}
// Function Description:
// - Checks the permissions on this file, to make sure it can only be opened
// for writing by admins. We will be checking to see if the file is owned
// by the Builtin\Administrators group. If it's not, then it was likely
// tampered with.
// Arguments:
// - handle: a HANDLE to the file to check
// Return Value:
// - true if it had the expected permissions. False otherwise.
static bool _isOwnedByAdministrators(const HANDLE& handle)
{
// If the file is owned by the administrators group, trust the
// administrators instead of checking the DACL permissions. It's simpler
// and more flexible.
wil::unique_hlocal_security_descriptor sd;
PSID psidOwner{ nullptr };
// The psidOwner pointer references the security descriptor, so it
// doesn't have to be freed separate from sd.
const auto status = GetSecurityInfo(handle,
SE_FILE_OBJECT,
OWNER_SECURITY_INFORMATION,
&psidOwner,
nullptr,
nullptr,
nullptr,
wil::out_param_ptr<PSECURITY_DESCRIPTOR*>(sd));
THROW_IF_WIN32_ERROR(status);
wil::unique_any_psid psidAdmins{ nullptr };
THROW_IF_WIN32_BOOL_FALSE(
ConvertStringSidToSidW(L"BA", wil::out_param_ptr<PSID*>(psidAdmins)));
return EqualSid(psidOwner, psidAdmins.get());
}
// Tries to read a file somewhat atomically without locking it.
// Strips the UTF8 BOM if it exists.
std::string ReadUTF8File(const std::filesystem::path& path, const bool elevatedOnly)
{
// From some casual observations we can determine that:
// * ReadFile() always returns the requested amount of data (unless the file is smaller)
// * It's unlikely that the file was changed between GetFileSize() and ReadFile()
// -> Lets add a retry-loop just in case, to not fail if the file size changed while reading.
for (int i = 0; i < 3; ++i)
{
wil::unique_hfile file{ CreateFileW(path.c_str(),
GENERIC_READ,
FILE_SHARE_READ | FILE_SHARE_WRITE | FILE_SHARE_DELETE,
nullptr,
OPEN_EXISTING,
FILE_ATTRIBUTE_NORMAL,
nullptr) };
THROW_LAST_ERROR_IF(!file);
// Open the file _first_, then check if it has the right
// permissions. This prevents a "Time-of-check to time-of-use"
// vulnerability where a malicious exe could delete the file and
// replace it between us checking the permissions, and reading the
// contents. We've got a handle to the file now, which means we're
// going to read the contents of that instance of the file
// regardless. If someone replaces the file on us before we get to
// the GetSecurityInfo call below, then only the subsequent call to
// ReadUTF8File will notice it.
if (elevatedOnly)
{
const bool hadExpectedPermissions{ _isOwnedByAdministrators(file.get()) };
if (!hadExpectedPermissions)
{
// Close the handle
file.reset();
// delete the file. It's been compromised.
LOG_LAST_ERROR_IF(!DeleteFile(path.c_str()));
// Exit early, because obviously there's nothing to read from the deleted file.
return "";
}
}
const auto fileSize = GetFileSize(file.get(), nullptr);
THROW_LAST_ERROR_IF(fileSize == INVALID_FILE_SIZE);
// By making our buffer just slightly larger we can detect if
// the file size changed and we've failed to read the full file.
std::string buffer(static_cast<size_t>(fileSize) + 1, '\0');
DWORD bytesRead = 0;
THROW_IF_WIN32_BOOL_FALSE(ReadFile(file.get(), buffer.data(), gsl::narrow<DWORD>(buffer.size()), &bytesRead, nullptr));
// This implementation isn't atomic as we'd need to use an exclusive file lock.
// But this would be annoying for users as it forces them to close the file in their editor.
// The next best alternative is to at least try to detect file changes and retry the read.
if (bytesRead != fileSize)
{
// This continue is unlikely to be hit (see the prior for loop comment).
std::this_thread::sleep_for(std::chrono::milliseconds(100));
continue;
}
// As mentioned before our buffer was allocated oversized.
buffer.resize(bytesRead);
if (til::starts_with(buffer, Utf8Bom))
{
// Yeah this memmove()s the entire content.
// But I don't really want to deal with UTF8 BOMs any more than necessary,
// as basically not a single editor writes a BOM for UTF8.
buffer.erase(0, Utf8Bom.size());
}
return buffer;
}
THROW_WIN32_MSG(ERROR_READ_FAULT, "file size changed while reading");
}
// Same as ReadUTF8File, but returns an empty optional, if the file couldn't be opened.
std::optional<std::string> ReadUTF8FileIfExists(const std::filesystem::path& path, const bool elevatedOnly)
{
try
{
return { ReadUTF8File(path, elevatedOnly) };
}
catch (const wil::ResultException& exception)
{
if (exception.GetErrorCode() == HRESULT_FROM_WIN32(ERROR_FILE_NOT_FOUND))
{
return {};
}
throw;
}
}
void WriteUTF8File(const std::filesystem::path& path,
const std::string_view& content,
const bool elevatedOnly)
{
SECURITY_ATTRIBUTES sa;
// stash the security descriptor here, so it will stay in context until
// after the call to CreateFile. If it gets cleaned up before that, then
// CreateFile will fail
wil::unique_hlocal_security_descriptor sd;
if (elevatedOnly)
{
// Initialize the security descriptor so only admins can write the
// file. We'll initialize the SECURITY_DESCRIPTOR with a
// single entry (ACE) -- a mandatory label (i.e. a
// LABEL_SECURITY_INFORMATION) that sets the file integrity level to
// "high", with a no-write-up policy.
//
// When accessed from a security context at a lower integrity level,
// the no-write-up policy filters out rights that aren't in the
// object type's generic read and execute set (for the file type,
// that's FILE_GENERIC_READ | FILE_GENERIC_EXECUTE).
//
// Another option we considered here was manually setting the ACLs
// on this file such that Builtin\Admins could read&write the file,
// and all users could only read.
//
// Big thanks to @eryksun in GH#11222 for helping with this. This
// alternative method was chosen because it's considerably simpler.
// The required security descriptor can be created easily from the
// SDDL string: "S:(ML;;NW;;;HI)"
// (i.e. SACL:mandatory label;;no write up;;;high integrity level)
unsigned long cb;
THROW_IF_WIN32_BOOL_FALSE(
ConvertStringSecurityDescriptorToSecurityDescriptor(L"S:(ML;;NW;;;HI)",
SDDL_REVISION_1,
wil::out_param_ptr<PSECURITY_DESCRIPTOR*>(sd),
&cb));
// Initialize a security attributes structure.
sa.nLength = sizeof(SECURITY_ATTRIBUTES);
sa.lpSecurityDescriptor = sd.get();
sa.bInheritHandle = false;
// If we're running in an elevated context, when this file is
// created, it will automatically be owned by
// Builtin\Administrators, which will pass the above
// _isOwnedByAdministrators check.
//
// Programs running in an elevated context will be free to write the
// file, and unelevated processes will be able to read the file. An
// unelevated process could always delete the file and rename a new
// file in it's place (a la the way `vim.exe` saves files), but if
// they do that, the new file _won't_ be owned by Administrators,
// failing the above check.
}
wil::unique_hfile file{ CreateFileW(path.c_str(),
GENERIC_WRITE,
FILE_SHARE_READ | FILE_SHARE_DELETE,
elevatedOnly ? &sa : nullptr,
CREATE_ALWAYS,
FILE_ATTRIBUTE_NORMAL,
nullptr) };
THROW_LAST_ERROR_IF(!file);
const auto fileSize = gsl::narrow<DWORD>(content.size());
DWORD bytesWritten = 0;
THROW_IF_WIN32_BOOL_FALSE(WriteFile(file.get(), content.data(), fileSize, &bytesWritten, nullptr));
if (bytesWritten != fileSize)
{
THROW_WIN32_MSG(ERROR_WRITE_FAULT, "failed to write whole file");
}
}
void WriteUTF8FileAtomic(const std::filesystem::path& path,
const std::string_view& content)
{
// GH#10787: rename() will replace symbolic links themselves and not the path they point at.
// It's thus important that we first resolve them before generating temporary path.
std::error_code ec;
const auto resolvedPath = std::filesystem::is_symlink(path) ? std::filesystem::canonical(path, ec) : path;
if (ec)
{
if (ec.value() != ERROR_FILE_NOT_FOUND)
{
THROW_WIN32_MSG(ec.value(), "failed to compute canonical path");
}
// The original file is a symbolic link, but the target doesn't exist.
// Consider two fall-backs:
// * resolve the link manually, which might be less accurate and more prone to race conditions
// * write to the file directly, which lets the system resolve the symbolic link but leaves the write non-atomic
// The latter is chosen, as this is an edge case and our 'atomic' writes are only best-effort.
WriteUTF8File(path, content);
return;
}
auto tmpPath = resolvedPath;
tmpPath += L".tmp";
// Writing to a file isn't atomic, but...
WriteUTF8File(tmpPath, content);
// renaming one is (supposed to be) atomic.
// Wait... "supposed to be"!? Well it's technically not always atomic,
// but it's pretty darn close to it, so... better than nothing.
std::filesystem::rename(tmpPath, resolvedPath);
}
}