terminal/src/cascadia/TerminalControl/InteractivityAutomationPeer.h
Mike Griese 7f3bc3cb04
Only access ControlInteractivity through the projection (#10051)
## Summary of the Pull Request

This forces the `TermControl` to only use `ControlCore` and `ControlInteractivity` via their WinRT projections. We want this, because WinRT projections can be used across process boundaries. In the future, `ControlCore` and `ControlInteractivity` are going to be living in a different process entirely from `TermControl`. By enforcing this boundary now, we can make sure that they will work seamlessly in the future.

## References
* Tear-out: #1256
* Megathread: #5000
* Project: https://github.com/microsoft/terminal/projects/5

## PR Checklist
* [x] Closes https://github.com/microsoft/terminal/projects/5#card-50760270
* [x] I work here
* [x] Tests added/passed
* [n/a] Requires documentation to be updated

## Detailed Description of the Pull Request / Additional comments

Most all this was just converting pure c++ types to winrt types when possible. I've added a couple helper projections with `til` converters, which made most of this really easy.

The "`MouseButtonState` needs to be composed of `Int32`s instead of `bool`s" is MENTAL. I have no idea why this is, but when I had the control OOP in the sample, that would crash when trying to de-marshal the bools. BODGY.

The biggest changes are in the way the UIA stuff is hooked up. The UiaEngine needs to be attached directly to the `Renderer`, and it can't be easily projected, so it needs to live next to the `ControlCore`. But the `TermControlAutomationPeer` needed the `UiaEngine` to help implement some interfaces.

Now, there's a new layer we've introduced. `InteractivityAutomationPeer` does the `ITextProvider`, `IControlAccessibilityInfo` and the `IUiaEventDispatcher` thing. `TermControlAutomationPeer` now has a 
`InteractivityAutomationPeer` stashed inside itself, so that it can ask the interactivity layer to do the real work. We still need the `TermControlAutomationPeer` though, to be able to attach to the real UI tree.

## Validation Steps Performed

The terminal behaves basically the same as before.

Most importantly, I whipped out Accessibility Insights, and the Terminal looks the same as before.
2021-07-19 11:59:30 -05:00

86 lines
3.8 KiB
C++

/*++
Copyright (c) Microsoft Corporation
Licensed under the MIT license.
Module Name:
- InteractivityAutomationPeer.h
Abstract:
- This module provides UI Automation access to the ControlInteractivity,
to support both automation tests and accessibility (screen
reading) applications.
- See TermControlAutomationPeer for more details on how UIA is implemented.
- This is the primary implementation of the ITextProvider interface, for the
TermControlAutomationPeer. The TermControlAutomationPeer will be attached to
the actual UI tree, via FrameworkElementAutomationPeer. However, the
ControlInteractivity is totally oblivious to the UI tree that might be hosting
it. So this class implements the actual text pattern for the buffer, because
it has access to the buffer. TermControlAutomationPeer can then call the
methods on this class to expose the implementation in the actual UI tree.
Author(s):
- Mike Griese (migrie), May 2021
--*/
#pragma once
#include "ControlInteractivity.h"
#include "InteractivityAutomationPeer.g.h"
#include "../types/TermControlUiaProvider.hpp"
#include "../types/IUiaEventDispatcher.h"
#include "../types/IControlAccessibilityInfo.h"
namespace winrt::Microsoft::Terminal::Control::implementation
{
struct InteractivityAutomationPeer :
public InteractivityAutomationPeerT<InteractivityAutomationPeer>,
::Microsoft::Console::Types::IUiaEventDispatcher,
::Microsoft::Console::Types::IControlAccessibilityInfo
{
public:
InteractivityAutomationPeer(Microsoft::Terminal::Control::implementation::ControlInteractivity* owner);
void SetControlBounds(const Windows::Foundation::Rect bounds);
void SetControlPadding(const Core::Padding padding);
#pragma region IUiaEventDispatcher
void SignalSelectionChanged() override;
void SignalTextChanged() override;
void SignalCursorChanged() override;
#pragma endregion
#pragma region ITextProvider Pattern
Windows::UI::Xaml::Automation::Provider::ITextRangeProvider RangeFromPoint(Windows::Foundation::Point screenLocation);
Windows::UI::Xaml::Automation::Provider::ITextRangeProvider RangeFromChild(Windows::UI::Xaml::Automation::Provider::IRawElementProviderSimple childElement);
com_array<Windows::UI::Xaml::Automation::Provider::ITextRangeProvider> GetVisibleRanges();
com_array<Windows::UI::Xaml::Automation::Provider::ITextRangeProvider> GetSelection();
Windows::UI::Xaml::Automation::SupportedTextSelection SupportedTextSelection();
Windows::UI::Xaml::Automation::Provider::ITextRangeProvider DocumentRange();
#pragma endregion
#pragma region IControlAccessibilityInfo Pattern
// Inherited via IControlAccessibilityInfo
virtual COORD GetFontSize() const override;
virtual RECT GetBounds() const override;
virtual RECT GetPadding() const override;
virtual double GetScaleFactor() const override;
virtual void ChangeViewport(SMALL_RECT NewWindow) override;
virtual HRESULT GetHostUiaProvider(IRawElementProviderSimple** provider) override;
#pragma endregion
TYPED_EVENT(SelectionChanged, IInspectable, IInspectable);
TYPED_EVENT(TextChanged, IInspectable, IInspectable);
TYPED_EVENT(CursorChanged, IInspectable, IInspectable);
private:
::Microsoft::WRL::ComPtr<::Microsoft::Terminal::TermControlUiaProvider> _uiaProvider;
winrt::Microsoft::Terminal::Control::implementation::ControlInteractivity* _interactivity;
til::rectangle _controlBounds{};
til::rectangle _controlPadding{};
winrt::com_array<Windows::UI::Xaml::Automation::Provider::ITextRangeProvider> WrapArrayOfTextRangeProviders(SAFEARRAY* textRanges);
};
}