7f3bc3cb04
## Summary of the Pull Request This forces the `TermControl` to only use `ControlCore` and `ControlInteractivity` via their WinRT projections. We want this, because WinRT projections can be used across process boundaries. In the future, `ControlCore` and `ControlInteractivity` are going to be living in a different process entirely from `TermControl`. By enforcing this boundary now, we can make sure that they will work seamlessly in the future. ## References * Tear-out: #1256 * Megathread: #5000 * Project: https://github.com/microsoft/terminal/projects/5 ## PR Checklist * [x] Closes https://github.com/microsoft/terminal/projects/5#card-50760270 * [x] I work here * [x] Tests added/passed * [n/a] Requires documentation to be updated ## Detailed Description of the Pull Request / Additional comments Most all this was just converting pure c++ types to winrt types when possible. I've added a couple helper projections with `til` converters, which made most of this really easy. The "`MouseButtonState` needs to be composed of `Int32`s instead of `bool`s" is MENTAL. I have no idea why this is, but when I had the control OOP in the sample, that would crash when trying to de-marshal the bools. BODGY. The biggest changes are in the way the UIA stuff is hooked up. The UiaEngine needs to be attached directly to the `Renderer`, and it can't be easily projected, so it needs to live next to the `ControlCore`. But the `TermControlAutomationPeer` needed the `UiaEngine` to help implement some interfaces. Now, there's a new layer we've introduced. `InteractivityAutomationPeer` does the `ITextProvider`, `IControlAccessibilityInfo` and the `IUiaEventDispatcher` thing. `TermControlAutomationPeer` now has a `InteractivityAutomationPeer` stashed inside itself, so that it can ask the interactivity layer to do the real work. We still need the `TermControlAutomationPeer` though, to be able to attach to the real UI tree. ## Validation Steps Performed The terminal behaves basically the same as before. Most importantly, I whipped out Accessibility Insights, and the Terminal looks the same as before.
65 lines
2 KiB
C
65 lines
2 KiB
C
// Copyright (c) Microsoft Corporation.
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// Licensed under the MIT license.
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//
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// pch.h
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// Header for platform projection include files
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//
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#pragma once
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#define WIN32_LEAN_AND_MEAN
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#define NOMCX
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#define NOHELP
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#define NOCOMM
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// Manually include til after we include Windows.Foundation to give it winrt superpowers
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#define BLOCK_TIL
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#include <LibraryIncludes.h>
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// This is inexplicable, but for whatever reason, cppwinrt conflicts with the
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// SDK definition of this function, so the only fix is to undef it.
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// from WinBase.h
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// Windows::UI::Xaml::Media::Animation::IStoryboard::GetCurrentTime
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#ifdef GetCurrentTime
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#undef GetCurrentTime
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#endif
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#include <wil/cppwinrt.h>
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#include <unknwn.h>
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#include <winrt/Windows.Foundation.h>
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#include <winrt/Windows.Foundation.Collections.h>
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#include <winrt/Windows.system.h>
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#include <winrt/Windows.Graphics.Display.h>
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#include <winrt/windows.ui.core.h>
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#include <winrt/Windows.ui.input.h>
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#include <winrt/Windows.UI.ViewManagement.h>
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#include <winrt/Windows.UI.Xaml.h>
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#include <winrt/Windows.UI.Xaml.Automation.Peers.h>
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#include <winrt/Windows.UI.Text.Core.h>
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#include <winrt/Windows.UI.Xaml.Controls.h>
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#include <winrt/Windows.UI.Xaml.Controls.Primitives.h>
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#include <winrt/Windows.UI.Xaml.Data.h>
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#include <winrt/Windows.Ui.Xaml.Documents.h>
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#include <winrt/Windows.UI.Xaml.Media.h>
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#include <winrt/Windows.UI.Xaml.Media.Imaging.h>
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#include <winrt/Windows.UI.Xaml.Input.h>
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#include <winrt/Windows.UI.Xaml.Interop.h>
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#include <winrt/Windows.ui.xaml.markup.h>
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#include <winrt/Windows.ApplicationModel.DataTransfer.h>
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#include <winrt/Windows.Storage.h>
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#include <winrt/Microsoft.Terminal.TerminalConnection.h>
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#include <winrt/Microsoft.Terminal.Core.h>
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#include <windows.ui.xaml.media.dxinterop.h>
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#include <TraceLoggingProvider.h>
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TRACELOGGING_DECLARE_PROVIDER(g_hTerminalControlProvider);
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#include <telemetry/ProjectTelemetry.h>
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#include <WinUser.h>
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#include "til.h"
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#include "ThrottledFunc.h"
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