terminal/src/cascadia/TerminalApp/Pane.h
Dustin L. Howett (MSFT) 82f302b714 Shut down all controls under a tab before we remove it from the list (#4337)
This commit introduces a new recursive pane shutdown that will give all
controls under a tab a chance to clean up their state before beign
detached from the UI. It also reorders the call to LastTabClosed() so
that the application does not exit before the final connections are
terminated.

It also teaches TSFInputControl how to shut down to avoid a dramatic
platform bug.

Fixes #4159.
Fixes #4336.

## PR Checklist
* [x] CLA signed
* [x] I've discussed this with core contributors already.

## Validation Steps Performed
Validated through manual terminal teardown within and without the debugger, given a crazy number of panes and tabs.
2020-01-23 22:12:20 +00:00

209 lines
8.8 KiB
C++

// Copyright (c) Microsoft Corporation.
// Licensed under the MIT license.
//
// Module Name:
// - Pane.h
//
// Abstract:
// - Panes are an abstraction by which the terminal can dislay multiple terminal
// instances simultaneously in a single terminal window. While tabs allow for
// a single terminal window to have many terminal sessions running
// simultaneously within a single window, only one tab can be visible at a
// time. Panes, on the other hand, allow a user to have many different
// terminal sessions visible to the user within the context of a single window
// at the same time. This can enable greater productivity from the user, as
// they can see the output of one terminal window while working in another.
// - See doc/cascadia/Panes.md for a detailed description.
//
// Author:
// - Mike Griese (zadjii-msft) 16-May-2019
#pragma once
#include <winrt/Microsoft.Terminal.TerminalControl.h>
#include <winrt/TerminalApp.h>
#include "../../cascadia/inc/cppwinrt_utils.h"
enum class Borders : int
{
None = 0x0,
Top = 0x1,
Bottom = 0x2,
Left = 0x4,
Right = 0x8
};
DEFINE_ENUM_FLAG_OPERATORS(Borders);
class Pane : public std::enable_shared_from_this<Pane>
{
public:
Pane(const GUID& profile,
const winrt::Microsoft::Terminal::TerminalControl::TermControl& control,
const bool lastFocused = false);
std::shared_ptr<Pane> GetActivePane();
winrt::Microsoft::Terminal::TerminalControl::TermControl GetTerminalControl();
std::optional<GUID> GetFocusedProfile();
winrt::Windows::UI::Xaml::Controls::Grid GetRootElement();
bool WasLastFocused() const noexcept;
void UpdateVisuals();
void ClearActive();
void SetActive();
void UpdateSettings(const winrt::Microsoft::Terminal::Settings::TerminalSettings& settings,
const GUID& profile);
void ResizeContent(const winrt::Windows::Foundation::Size& newSize);
void Relayout();
bool ResizePane(const winrt::TerminalApp::Direction& direction);
bool NavigateFocus(const winrt::TerminalApp::Direction& direction);
bool CanSplit(winrt::TerminalApp::SplitState splitType);
std::pair<std::shared_ptr<Pane>, std::shared_ptr<Pane>> Split(winrt::TerminalApp::SplitState splitType,
const GUID& profile,
const winrt::Microsoft::Terminal::TerminalControl::TermControl& control);
float CalcSnappedDimension(const bool widthOrHeight, const float dimension) const;
void Shutdown();
void Close();
WINRT_CALLBACK(Closed, winrt::Windows::Foundation::EventHandler<winrt::Windows::Foundation::IInspectable>);
DECLARE_EVENT(GotFocus, _GotFocusHandlers, winrt::delegate<std::shared_ptr<Pane>>);
private:
struct SnapSizeResult;
struct SnapChildrenSizeResult;
struct LayoutSizeNode;
winrt::Windows::UI::Xaml::Controls::Grid _root{};
winrt::Windows::UI::Xaml::Controls::Border _border{};
winrt::Microsoft::Terminal::TerminalControl::TermControl _control{ nullptr };
static winrt::Windows::UI::Xaml::Media::SolidColorBrush s_focusedBorderBrush;
static winrt::Windows::UI::Xaml::Media::SolidColorBrush s_unfocusedBorderBrush;
std::shared_ptr<Pane> _firstChild{ nullptr };
std::shared_ptr<Pane> _secondChild{ nullptr };
winrt::TerminalApp::SplitState _splitState{ winrt::TerminalApp::SplitState::None };
float _desiredSplitPosition;
bool _lastActive{ false };
std::optional<GUID> _profile{ std::nullopt };
winrt::event_token _connectionStateChangedToken{ 0 };
winrt::event_token _firstClosedToken{ 0 };
winrt::event_token _secondClosedToken{ 0 };
winrt::Windows::UI::Xaml::UIElement::GotFocus_revoker _gotFocusRevoker;
std::shared_mutex _createCloseLock{};
Borders _borders{ Borders::None };
bool _IsLeaf() const noexcept;
bool _HasFocusedChild() const noexcept;
void _SetupChildCloseHandlers();
bool _CanSplit(winrt::TerminalApp::SplitState splitType);
std::pair<std::shared_ptr<Pane>, std::shared_ptr<Pane>> _Split(winrt::TerminalApp::SplitState splitType,
const GUID& profile,
const winrt::Microsoft::Terminal::TerminalControl::TermControl& control);
void _CreateRowColDefinitions(const winrt::Windows::Foundation::Size& rootSize);
void _CreateSplitContent();
void _ApplySplitDefinitions();
void _UpdateBorders();
bool _Resize(const winrt::TerminalApp::Direction& direction);
bool _NavigateFocus(const winrt::TerminalApp::Direction& direction);
void _CloseChild(const bool closeFirst);
winrt::fire_and_forget _CloseChildRoutine(const bool closeFirst);
void _FocusFirstChild();
void _ControlConnectionStateChangedHandler(const winrt::Microsoft::Terminal::TerminalControl::TermControl& sender, const winrt::Windows::Foundation::IInspectable& /*args*/);
void _ControlGotFocusHandler(winrt::Windows::Foundation::IInspectable const& sender,
winrt::Windows::UI::Xaml::RoutedEventArgs const& e);
std::pair<float, float> _CalcChildrenSizes(const float fullSize) const;
SnapChildrenSizeResult _CalcSnappedChildrenSizes(const bool widthOrHeight, const float fullSize) const;
SnapSizeResult _CalcSnappedDimension(const bool widthOrHeight, const float dimension) const;
void _AdvanceSnappedDimension(const bool widthOrHeight, LayoutSizeNode& sizeNode) const;
winrt::Windows::Foundation::Size _GetMinSize() const;
LayoutSizeNode _CreateMinSizeTree(const bool widthOrHeight) const;
float _ClampSplitPosition(const bool widthOrHeight, const float requestedValue, const float totalSize) const;
winrt::TerminalApp::SplitState _convertAutomaticSplitState(const winrt::TerminalApp::SplitState& splitType) const;
// Function Description:
// - Returns true if the given direction can be used with the given split
// type.
// - This is used for pane resizing (which will need a pane separator
// that's perpendicular to the direction to be able to move the separator
// in that direction).
// - Additionally, it will be used for moving focus between panes, which
// again happens _across_ a separator.
// Arguments:
// - direction: The Direction to compare
// - splitType: The winrt::TerminalApp::SplitState to compare
// Return Value:
// - true iff the direction is perpendicular to the splitType. False for
// winrt::TerminalApp::SplitState::None.
static constexpr bool DirectionMatchesSplit(const winrt::TerminalApp::Direction& direction,
const winrt::TerminalApp::SplitState& splitType)
{
if (splitType == winrt::TerminalApp::SplitState::None)
{
return false;
}
else if (splitType == winrt::TerminalApp::SplitState::Horizontal)
{
return direction == winrt::TerminalApp::Direction::Up ||
direction == winrt::TerminalApp::Direction::Down;
}
else if (splitType == winrt::TerminalApp::SplitState::Vertical)
{
return direction == winrt::TerminalApp::Direction::Left ||
direction == winrt::TerminalApp::Direction::Right;
}
return false;
}
static void _SetupResources();
struct SnapSizeResult
{
float lower;
float higher;
};
struct SnapChildrenSizeResult
{
std::pair<float, float> lower;
std::pair<float, float> higher;
};
// Helper structure that builds a (roughly) binary tree corresponding
// to the pane tree. Used for layouting panes with snapped sizes.
struct LayoutSizeNode
{
float size;
bool isMinimumSize;
std::unique_ptr<LayoutSizeNode> firstChild;
std::unique_ptr<LayoutSizeNode> secondChild;
// These two fields hold next possible snapped values of firstChild and
// secondChild. Although that could be calculated from these fields themself,
// it would be wasteful as we have to know these values more often than for
// simple increment. Hence we cache that here.
std::unique_ptr<LayoutSizeNode> nextFirstChild;
std::unique_ptr<LayoutSizeNode> nextSecondChild;
LayoutSizeNode(const float minSize);
LayoutSizeNode(const LayoutSizeNode& other);
LayoutSizeNode& operator=(const LayoutSizeNode& other);
private:
void _AssignChildNode(std::unique_ptr<LayoutSizeNode>& nodeField, const LayoutSizeNode* const newNode);
};
};