terminal/src/cascadia/TerminalCore/TerminalApi.cpp
Josh Soref 5de9fa9cf3
ci: run spell check in CI, fix remaining issues (#4799)
This commit introduces a github action to check our spelling and fixes
the following misspelled words so that we come up green.

It also renames TfEditSes to TfEditSession, because Ses is not a word.

currently, excerpt, fallthrough, identified, occurred, propagate,
provided, rendered, resetting, separate, succeeded, successfully,
terminal, transferred, adheres, breaks, combining, preceded,
architecture, populated, previous, setter, visible, window, within,
appxmanifest, hyphen, control, offset, powerpoint, suppress, parsing,
prioritized, aforementioned, check in, build, filling, indices, layout,
mapping, trying, scroll, terabyte, vetoes, viewport, whose
2020-03-25 11:02:53 -07:00

596 lines
19 KiB
C++

// Copyright (c) Microsoft Corporation.
// Licensed under the MIT license.
#include "pch.h"
#include "Terminal.hpp"
#include "../src/inc/unicode.hpp"
using namespace Microsoft::Terminal::Core;
using namespace Microsoft::Console::Types;
using namespace Microsoft::Console::VirtualTerminal;
// Print puts the text in the buffer and moves the cursor
bool Terminal::PrintString(std::wstring_view stringView) noexcept
try
{
_WriteBuffer(stringView);
return true;
}
CATCH_LOG_RETURN_FALSE()
bool Terminal::ExecuteChar(wchar_t wch) noexcept
try
{
_WriteBuffer({ &wch, 1 });
return true;
}
CATCH_LOG_RETURN_FALSE()
bool Terminal::SetTextToDefaults(bool foreground, bool background) noexcept
{
TextAttribute attrs = _buffer->GetCurrentAttributes();
if (foreground)
{
attrs.SetDefaultForeground();
}
if (background)
{
attrs.SetDefaultBackground();
}
_buffer->SetCurrentAttributes(attrs);
return true;
}
bool Terminal::SetTextForegroundIndex(BYTE colorIndex) noexcept
{
TextAttribute attrs = _buffer->GetCurrentAttributes();
attrs.SetIndexedAttributes({ colorIndex }, {});
_buffer->SetCurrentAttributes(attrs);
return true;
}
bool Terminal::SetTextBackgroundIndex(BYTE colorIndex) noexcept
{
TextAttribute attrs = _buffer->GetCurrentAttributes();
attrs.SetIndexedAttributes({}, { colorIndex });
_buffer->SetCurrentAttributes(attrs);
return true;
}
bool Terminal::SetTextRgbColor(COLORREF color, bool foreground) noexcept
{
TextAttribute attrs = _buffer->GetCurrentAttributes();
attrs.SetColor(color, foreground);
_buffer->SetCurrentAttributes(attrs);
return true;
}
bool Terminal::BoldText(bool boldOn) noexcept
{
TextAttribute attrs = _buffer->GetCurrentAttributes();
if (boldOn)
{
attrs.Embolden();
}
else
{
attrs.Debolden();
}
_buffer->SetCurrentAttributes(attrs);
return true;
}
bool Terminal::UnderlineText(bool underlineOn) noexcept
{
TextAttribute attrs = _buffer->GetCurrentAttributes();
WORD metaAttrs = attrs.GetMetaAttributes();
WI_UpdateFlag(metaAttrs, COMMON_LVB_UNDERSCORE, underlineOn);
attrs.SetMetaAttributes(metaAttrs);
_buffer->SetCurrentAttributes(attrs);
return true;
}
bool Terminal::ReverseText(bool reversed) noexcept
{
TextAttribute attrs = _buffer->GetCurrentAttributes();
WORD metaAttrs = attrs.GetMetaAttributes();
WI_UpdateFlag(metaAttrs, COMMON_LVB_REVERSE_VIDEO, reversed);
attrs.SetMetaAttributes(metaAttrs);
_buffer->SetCurrentAttributes(attrs);
return true;
}
bool Terminal::SetCursorPosition(short x, short y) noexcept
try
{
const auto viewport = _GetMutableViewport();
const auto viewOrigin = viewport.Origin();
const short absoluteX = viewOrigin.X + x;
const short absoluteY = viewOrigin.Y + y;
COORD newPos{ absoluteX, absoluteY };
viewport.Clamp(newPos);
_buffer->GetCursor().SetPosition(newPos);
return true;
}
CATCH_LOG_RETURN_FALSE()
COORD Terminal::GetCursorPosition() noexcept
{
const auto absoluteCursorPos = _buffer->GetCursor().GetPosition();
const auto viewport = _GetMutableViewport();
const auto viewOrigin = viewport.Origin();
const short relativeX = absoluteCursorPos.X - viewOrigin.X;
const short relativeY = absoluteCursorPos.Y - viewOrigin.Y;
COORD newPos{ relativeX, relativeY };
// TODO assert that the coord is > (0, 0) && <(view.W, view.H)
return newPos;
}
// Method Description:
// - Moves the cursor down one line, and possibly also to the leftmost column.
// Arguments:
// - withReturn, set to true if a carriage return should be performed as well.
// Return value:
// - true if succeeded, false otherwise
bool Terminal::CursorLineFeed(const bool withReturn) noexcept
try
{
auto cursorPos = _buffer->GetCursor().GetPosition();
// since we explicitly just moved down a row, clear the wrap status on the
// row we just came from
_buffer->GetRowByOffset(cursorPos.Y).GetCharRow().SetWrapForced(false);
cursorPos.Y++;
if (withReturn)
{
cursorPos.X = 0;
}
_AdjustCursorPosition(cursorPos);
return true;
}
CATCH_LOG_RETURN_FALSE()
// Method Description:
// - deletes count characters starting from the cursor's current position
// - it moves over the remaining text to 'replace' the deleted text
// - for example, if the buffer looks like this ('|' is the cursor): [abc|def]
// - calling DeleteCharacter(1) will change it to: [abc|ef],
// - i.e. the 'd' gets deleted and the 'ef' gets shifted over 1 space and **retain their previous text attributes**
// Arguments:
// - count, the number of characters to delete
// Return value:
// - true if succeeded, false otherwise
bool Terminal::DeleteCharacter(const size_t count) noexcept
try
{
SHORT dist;
if (!SUCCEEDED(SizeTToShort(count, &dist)))
{
return false;
}
const auto cursorPos = _buffer->GetCursor().GetPosition();
const auto copyToPos = cursorPos;
const COORD copyFromPos{ cursorPos.X + dist, cursorPos.Y };
const auto sourceWidth = _mutableViewport.RightExclusive() - copyFromPos.X;
SHORT width;
if (!SUCCEEDED(UIntToShort(sourceWidth, &width)))
{
return false;
}
// Get a rectangle of the source
auto source = Viewport::FromDimensions(copyFromPos, width, 1);
// Get a rectangle of the target
const auto target = Viewport::FromDimensions(copyToPos, source.Dimensions());
const auto walkDirection = Viewport::DetermineWalkDirection(source, target);
auto sourcePos = source.GetWalkOrigin(walkDirection);
auto targetPos = target.GetWalkOrigin(walkDirection);
// Iterate over the source cell data and copy it over to the target
do
{
const auto data = OutputCell(*(_buffer->GetCellDataAt(sourcePos)));
_buffer->Write(OutputCellIterator({ &data, 1 }), targetPos);
} while (source.WalkInBounds(sourcePos, walkDirection) && target.WalkInBounds(targetPos, walkDirection));
return true;
}
CATCH_LOG_RETURN_FALSE()
// Method Description:
// - Inserts count spaces starting from the cursor's current position, moving over the existing text
// - for example, if the buffer looks like this ('|' is the cursor): [abc|def]
// - calling InsertCharacter(1) will change it to: [abc| def],
// - i.e. the 'def' gets shifted over 1 space and **retain their previous text attributes**
// Arguments:
// - count, the number of spaces to insert
// Return value:
// - true if succeeded, false otherwise
bool Terminal::InsertCharacter(const size_t count) noexcept
try
{
// NOTE: the code below is _extremely_ similar to DeleteCharacter
// We will want to use this same logic and implement a helper function instead
// that does the 'move a region from here to there' operation
// TODO: Github issue #2163
SHORT dist;
if (!SUCCEEDED(SizeTToShort(count, &dist)))
{
return false;
}
const auto cursorPos = _buffer->GetCursor().GetPosition();
const auto copyFromPos = cursorPos;
const COORD copyToPos{ cursorPos.X + dist, cursorPos.Y };
const auto sourceWidth = _mutableViewport.RightExclusive() - copyFromPos.X;
SHORT width;
if (!SUCCEEDED(UIntToShort(sourceWidth, &width)))
{
return false;
}
// Get a rectangle of the source
auto source = Viewport::FromDimensions(copyFromPos, width, 1);
const auto sourceOrigin = source.Origin();
// Get a rectangle of the target
const auto target = Viewport::FromDimensions(copyToPos, source.Dimensions());
const auto walkDirection = Viewport::DetermineWalkDirection(source, target);
auto sourcePos = source.GetWalkOrigin(walkDirection);
auto targetPos = target.GetWalkOrigin(walkDirection);
// Iterate over the source cell data and copy it over to the target
do
{
const auto data = OutputCell(*(_buffer->GetCellDataAt(sourcePos)));
_buffer->Write(OutputCellIterator({ &data, 1 }), targetPos);
} while (source.WalkInBounds(sourcePos, walkDirection) && target.WalkInBounds(targetPos, walkDirection));
const auto eraseIter = OutputCellIterator(UNICODE_SPACE, _buffer->GetCurrentAttributes(), dist);
_buffer->Write(eraseIter, cursorPos);
return true;
}
CATCH_LOG_RETURN_FALSE()
bool Terminal::EraseCharacters(const size_t numChars) noexcept
try
{
const auto absoluteCursorPos = _buffer->GetCursor().GetPosition();
const auto viewport = _GetMutableViewport();
const short distanceToRight = viewport.RightExclusive() - absoluteCursorPos.X;
const short fillLimit = std::min(static_cast<short>(numChars), distanceToRight);
const auto eraseIter = OutputCellIterator(UNICODE_SPACE, _buffer->GetCurrentAttributes(), fillLimit);
_buffer->Write(eraseIter, absoluteCursorPos);
return true;
}
CATCH_LOG_RETURN_FALSE()
// Method description:
// - erases a line of text, either from
// 1. beginning to the cursor's position
// 2. cursor's position to end
// 3. beginning to end
// - depending on the erase type
// Arguments:
// - the erase type
// Return value:
// - true if succeeded, false otherwise
bool Terminal::EraseInLine(const ::Microsoft::Console::VirtualTerminal::DispatchTypes::EraseType eraseType) noexcept
try
{
const auto cursorPos = _buffer->GetCursor().GetPosition();
const auto viewport = _GetMutableViewport();
COORD startPos = { 0 };
startPos.Y = cursorPos.Y;
// nlength determines the number of spaces we need to write
DWORD nlength = 0;
// Determine startPos.X and nlength by the eraseType
switch (eraseType)
{
case DispatchTypes::EraseType::FromBeginning:
nlength = cursorPos.X - viewport.Left() + 1;
break;
case DispatchTypes::EraseType::ToEnd:
startPos.X = cursorPos.X;
nlength = viewport.RightExclusive() - startPos.X;
break;
case DispatchTypes::EraseType::All:
startPos.X = viewport.Left();
nlength = viewport.RightExclusive() - startPos.X;
break;
case DispatchTypes::EraseType::Scrollback:
return false;
}
const auto eraseIter = OutputCellIterator(UNICODE_SPACE, _buffer->GetCurrentAttributes(), nlength);
// Explicitly turn off end-of-line wrap-flag-setting when erasing cells.
_buffer->Write(eraseIter, startPos, false);
return true;
}
CATCH_LOG_RETURN_FALSE()
// Method description:
// - erases text in the buffer in two ways depending on erase type
// 1. 'erases' all text visible to the user (i.e. the text in the viewport)
// 2. erases all the text in the scrollback
// Arguments:
// - the erase type
// Return Value:
// - true if succeeded, false otherwise
bool Terminal::EraseInDisplay(const DispatchTypes::EraseType eraseType) noexcept
try
{
// Store the relative cursor position so we can restore it later after we move the viewport
const auto cursorPos = _buffer->GetCursor().GetPosition();
#pragma warning(suppress : 26496) // This is written by ConvertToOrigin, cpp core checks is wrong saying it should be const.
auto relativeCursor = cursorPos;
_mutableViewport.ConvertToOrigin(&relativeCursor);
// Initialize the new location of the viewport
// the top and bottom parameters are determined by the eraseType
SMALL_RECT newWin;
newWin.Left = _mutableViewport.Left();
newWin.Right = _mutableViewport.RightExclusive();
if (eraseType == DispatchTypes::EraseType::All)
{
// In this case, we simply move the viewport down, effectively pushing whatever text was on the screen into the scrollback
// and thus 'erasing' the text visible to the user
const auto coordLastChar = _buffer->GetLastNonSpaceCharacter(_mutableViewport);
if (coordLastChar.X == 0 && coordLastChar.Y == 0)
{
// Nothing to clear, just return
return true;
}
short sNewTop = coordLastChar.Y + 1;
// Increment the circular buffer only if the new location of the viewport would be 'below' the buffer
const short delta = (sNewTop + _mutableViewport.Height()) - (_buffer->GetSize().Height());
for (auto i = 0; i < delta; i++)
{
_buffer->IncrementCircularBuffer();
sNewTop--;
}
newWin.Top = sNewTop;
newWin.Bottom = sNewTop + _mutableViewport.Height();
}
else if (eraseType == DispatchTypes::EraseType::Scrollback)
{
// We only want to erase the scrollback, and leave everything else on the screen as it is
// so we grab the text in the viewport and rotate it up to the top of the buffer
COORD scrollFromPos{ 0, 0 };
_mutableViewport.ConvertFromOrigin(&scrollFromPos);
_buffer->ScrollRows(scrollFromPos.Y, _mutableViewport.Height(), -scrollFromPos.Y);
// Since we only did a rotation, the text that was in the scrollback is now _below_ where we are going to move the viewport
// and we have to make sure we erase that text
const auto eraseStart = _mutableViewport.Height();
const auto eraseEnd = _buffer->GetLastNonSpaceCharacter(_mutableViewport).Y;
for (SHORT i = eraseStart; i <= eraseEnd; i++)
{
_buffer->GetRowByOffset(i).Reset(_buffer->GetCurrentAttributes());
}
// Reset the scroll offset now because there's nothing for the user to 'scroll' to
_scrollOffset = 0;
newWin.Top = 0;
newWin.Bottom = _mutableViewport.Height();
}
else
{
return false;
}
// Move the viewport, adjust the scroll bar if needed, and restore the old cursor position
_mutableViewport = Viewport::FromExclusive(newWin);
Terminal::_NotifyScrollEvent();
SetCursorPosition(relativeCursor.X, relativeCursor.Y);
return true;
}
CATCH_LOG_RETURN_FALSE()
bool Terminal::SetWindowTitle(std::wstring_view title) noexcept
try
{
_title = _suppressApplicationTitle ? _startingTitle : title;
_pfnTitleChanged(_title);
return true;
}
CATCH_LOG_RETURN_FALSE()
// Method Description:
// - Updates the value in the colortable at index tableIndex to the new color
// color. color is a COLORREF, format 0x00BBGGRR.
// Arguments:
// - tableIndex: the index of the color table to update.
// - color: the new COLORREF to use as that color table value.
// Return Value:
// - true iff we successfully updated the color table entry.
bool Terminal::SetColorTableEntry(const size_t tableIndex, const COLORREF color) noexcept
try
{
_colorTable.at(tableIndex) = color;
// Repaint everything - the colors might have changed
_buffer->GetRenderTarget().TriggerRedrawAll();
return true;
}
CATCH_LOG_RETURN_FALSE()
// Method Description:
// - Sets the cursor style to the given style.
// Arguments:
// - cursorStyle: the style to be set for the cursor
// Return Value:
// - true iff we successfully set the cursor style
bool Terminal::SetCursorStyle(const DispatchTypes::CursorStyle cursorStyle) noexcept
{
CursorType finalCursorType = CursorType::Legacy;
bool shouldBlink = false;
switch (cursorStyle)
{
case DispatchTypes::CursorStyle::BlinkingBlockDefault:
[[fallthrough]];
case DispatchTypes::CursorStyle::BlinkingBlock:
finalCursorType = CursorType::FullBox;
shouldBlink = true;
break;
case DispatchTypes::CursorStyle::SteadyBlock:
finalCursorType = CursorType::FullBox;
shouldBlink = false;
break;
case DispatchTypes::CursorStyle::BlinkingUnderline:
finalCursorType = CursorType::Underscore;
shouldBlink = true;
break;
case DispatchTypes::CursorStyle::SteadyUnderline:
finalCursorType = CursorType::Underscore;
shouldBlink = false;
break;
case DispatchTypes::CursorStyle::BlinkingBar:
finalCursorType = CursorType::VerticalBar;
shouldBlink = true;
break;
case DispatchTypes::CursorStyle::SteadyBar:
finalCursorType = CursorType::VerticalBar;
shouldBlink = false;
break;
default:
finalCursorType = CursorType::Legacy;
shouldBlink = false;
}
_buffer->GetCursor().SetType(finalCursorType);
_buffer->GetCursor().SetBlinkingAllowed(shouldBlink);
return true;
}
// Method Description:
// - Updates the default foreground color from a COLORREF, format 0x00BBGGRR.
// Arguments:
// - color: the new COLORREF to use as the default foreground color
// Return Value:
// - true
bool Terminal::SetDefaultForeground(const COLORREF color) noexcept
try
{
_defaultFg = color;
// Repaint everything - the colors might have changed
_buffer->GetRenderTarget().TriggerRedrawAll();
return true;
}
CATCH_LOG_RETURN_FALSE()
// Method Description:
// - Updates the default background color from a COLORREF, format 0x00BBGGRR.
// Arguments:
// - color: the new COLORREF to use as the default background color
// Return Value:
// - true
bool Terminal::SetDefaultBackground(const COLORREF color) noexcept
try
{
_defaultBg = color;
_pfnBackgroundColorChanged(color);
// Repaint everything - the colors might have changed
_buffer->GetRenderTarget().TriggerRedrawAll();
return true;
}
CATCH_LOG_RETURN_FALSE()
bool Terminal::SetCursorKeysMode(const bool applicationMode) noexcept
{
_terminalInput->ChangeCursorKeysMode(applicationMode);
return true;
}
bool Terminal::SetKeypadMode(const bool applicationMode) noexcept
{
_terminalInput->ChangeKeypadMode(applicationMode);
return true;
}
bool Terminal::EnableVT200MouseMode(const bool enabled) noexcept
{
_terminalInput->EnableDefaultTracking(enabled);
return true;
}
bool Terminal::EnableUTF8ExtendedMouseMode(const bool enabled) noexcept
{
_terminalInput->SetUtf8ExtendedMode(enabled);
return true;
}
bool Terminal::EnableSGRExtendedMouseMode(const bool enabled) noexcept
{
_terminalInput->SetSGRExtendedMode(enabled);
return true;
}
bool Terminal::EnableButtonEventMouseMode(const bool enabled) noexcept
{
_terminalInput->EnableButtonEventTracking(enabled);
return true;
}
bool Terminal::EnableAnyEventMouseMode(const bool enabled) noexcept
{
_terminalInput->EnableAnyEventTracking(enabled);
return true;
}
bool Terminal::EnableAlternateScrollMode(const bool enabled) noexcept
{
_terminalInput->EnableAlternateScroll(enabled);
return true;
}
bool Terminal::IsVtInputEnabled() const noexcept
{
// We should never be getting this call in Terminal.
FAIL_FAST();
}
bool Terminal::SetCursorVisibility(const bool visible) noexcept
{
_buffer->GetCursor().SetIsVisible(visible);
return true;
}
bool Terminal::EnableCursorBlinking(const bool enable) noexcept
{
_buffer->GetCursor().SetBlinkingAllowed(enable);
// GH#2642 - From what we've gathered from other terminals, when blinking is
// disabled, the cursor should remain On always, and have the visibility
// controlled by the IsVisible property. So when you do a printf "\e[?12l"
// to disable blinking, the cursor stays stuck On. At this point, only the
// cursor visibility property controls whether the user can see it or not.
// (Yes, the cursor can be On and NOT Visible)
_buffer->GetCursor().SetIsOn(true);
return true;
}