terminal/src/cascadia/WindowsTerminalUniversal/WindowsTerminalUniversal.vcxproj
Dustin L. Howett (MSFT) 86685079ec
build: move oss required to build conhost out of dep/ (#5451)
This change is necessary as the dep/ folder is not synced into the
Windows source tree.

I've also added a build rule producing a lib for {fmt}.

This will be required for our next OS ingestion.
2020-04-21 14:43:09 -07:00

177 lines
11 KiB
XML

<?xml version="1.0" encoding="utf-8"?>
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<PropertyGroup Label="Globals">
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<CppWinRTRootNamespaceAutoMerge>true</CppWinRTRootNamespaceAutoMerge>
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<RootNamespace>WindowsTerminalUniversal</RootNamespace>
<DefaultLanguage>en-US</DefaultLanguage>
<MinimumVisualStudioVersion>15.0</MinimumVisualStudioVersion>
<AppContainerApplication>true</AppContainerApplication>
<ApplicationType>Windows Store</ApplicationType>
<ApplicationTypeRevision>10.0</ApplicationTypeRevision>
<WindowsTargetPlatformVersion Condition=" '$(WindowsTargetPlatformVersion)' == '' ">10.0.18362.0</WindowsTargetPlatformVersion>
<WindowsTargetPlatformMinVersion>10.0.18362.0</WindowsTargetPlatformMinVersion>
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<ProjectConfiguration Include="Debug|ARM64">
<Configuration>Debug</Configuration>
<Platform>ARM64</Platform>
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<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
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<ProjectConfiguration Include="Debug|x64">
<Configuration>Debug</Configuration>
<Platform>x64</Platform>
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<ProjectConfiguration Include="Release|ARM64">
<Configuration>Release</Configuration>
<Platform>ARM64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|x64">
<Configuration>Release</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<PlatformToolset>v140</PlatformToolset>
<PlatformToolset Condition="'$(VisualStudioVersion)' == '15.0'">v141</PlatformToolset>
<PlatformToolset Condition="'$(VisualStudioVersion)' == '16.0'">v142</PlatformToolset>
<CharacterSet>Unicode</CharacterSet>
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<PropertyGroup Condition="'$(Configuration)'=='Debug'" Label="Configuration">
<UseDebugLibraries>true</UseDebugLibraries>
<LinkIncremental>true</LinkIncremental>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)'=='Release'" Label="Configuration">
<UseDebugLibraries>false</UseDebugLibraries>
<WholeProgramOptimization>true</WholeProgramOptimization>
<LinkIncremental>false</LinkIncremental>
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<ImportGroup Label="ExtensionSettings">
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<ImportGroup Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Label="PropertySheets">
<Import Project="PropertySheet.props" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<ItemDefinitionGroup>
<ClCompile>
<PrecompiledHeader>Use</PrecompiledHeader>
<PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
<PrecompiledHeaderOutputFile>$(IntDir)pch.pch</PrecompiledHeaderOutputFile>
<WarningLevel>Level4</WarningLevel>
<AdditionalOptions>%(AdditionalOptions) /bigobj</AdditionalOptions>
<DisableSpecificWarnings>4453;28204</DisableSpecificWarnings>
</ClCompile>
<Link>
<GenerateWindowsMetadata>false</GenerateWindowsMetadata>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup>
<ClCompile>
<AdditionalIncludeDirectories>$(OpenConsoleDir)\src\inc;$(OpenConsoleDir)\dep;$(OpenConsoleDir)\dep\Console;$(OpenConsoleDir)\dep\Win32K;$(OpenConsoleDir)\dep\gsl\include;$(OpenConsoleDir)\dep\wil\include;$(SolutionDir)\oss\chromium;$(SolutionDir)\oss\fmt\include;$(SolutionDir)\oss\dynamic_bitset;$(SolutionDir)\oss\libpopcnt;%(AdditionalIncludeDirectories);</AdditionalIncludeDirectories>
</ClCompile>
<ClCompile>
<!-- Manually include the generated TerminalCore header's path, because
adding a project reference will confuse msbuild, because TerminalCore
isn't a dll, it's a lib, and cppwinrt won't include a lib's header -->
<AdditionalIncludeDirectories>"$(OpenConsoleDir)src\cascadia\TerminalCore\lib\Generated Files";"$(OpenConsoleDir)src\cascadia\TerminalApp\lib\Generated Files";%(AdditionalIncludeDirectories);</AdditionalIncludeDirectories>
</ClCompile>
<Link>
<AdditionalDependencies>gdi32.lib;dwmapi.lib;Shcore.lib;%(AdditionalDependencies)</AdditionalDependencies>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)'=='Debug'">
<ClCompile>
<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ClCompile>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)'=='Release'">
<ClCompile>
<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ClCompile>
</ItemDefinitionGroup>
<ItemGroup>
<ClInclude Include="pch.h" />
</ItemGroup>
<ItemGroup>
<AppxManifest Include="Package.appxmanifest" Condition="'$(WindowsTerminalReleaseBuild)'=='true'">
<SubType>Designer</SubType>
</AppxManifest>
<AppxManifest Include="Package-Dev.appxmanifest" Condition="'$(WindowsTerminalReleaseBuild)'!='true'">
<SubType>Designer</SubType>
</AppxManifest>
</ItemGroup>
<ItemGroup>
<!-- Resources -->
<!-- This resw only defines things that are used in this package's AppxManifest,
so it's not in the common resource items. -->
<PRIResource Include="Resources\*\Resources.resw" />
<PRIResource Include="Resources\Resources.resw" />
<PRIResource Include="Resources\Resources.devicefamily-core.resw" />
</ItemGroup>
<PropertyGroup>
<!-- This is picked up by CascadiaResources.build.items. -->
<WindowsTerminalAssetSuffix>-Universal</WindowsTerminalAssetSuffix>
</PropertyGroup>
<PropertyGroup Condition="'$(WindowsTerminalReleaseBuild)'!='true'">
<!-- This is picked up by CascadiaResources.build.items. -->
<WindowsTerminalAssetSuffix>$(WindowsTerminalAssetSuffix)Dev</WindowsTerminalAssetSuffix>
</PropertyGroup>
<Import Project="$(MSBuildThisFileDirectory)..\CascadiaResources.build.items" />
<ItemGroup>
<ClCompile Include="main.cpp" />
<ClCompile Include="pch.cpp">
<PrecompiledHeader>Create</PrecompiledHeader>
</ClCompile>
</ItemGroup>
<ItemGroup>
<None Include="packages.config" />
<None Include="PropertySheet.props" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="$(OpenConsoleDir)src\cascadia\TerminalSettings\TerminalSettings.vcxproj" />
<ProjectReference Include="$(OpenConsoleDir)src\cascadia\TerminalControl\TerminalControl.vcxproj" />
<ProjectReference Include="$(OpenConsoleDir)src\cascadia\TerminalConnection\TerminalConnection.vcxproj" />
<ProjectReference Include="..\TerminalApp\TerminalApp.vcxproj">
<Project>{ca5cad1a-44bd-4ac7-ac72-f16e576fdd12}</Project>
</ProjectReference>
</ItemGroup>
<ItemGroup>
<Image Include="internal-background.png" />
</ItemGroup>
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<Target Name="EnsureNuGetPackageBuildImports" BeforeTargets="PrepareForBuild">
<PropertyGroup>
<ErrorText>This project references NuGet package(s) that are missing on this computer. Use NuGet Package Restore to download them. For more information, see http://go.microsoft.com/fwlink/?LinkID=322105. The missing file is {0}.</ErrorText>
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