terminal/src/cascadia/TerminalApp/ActionPreviewHandlers.cpp
Schuyler Rosefield 43297315ba
Add the ability to interact with subtrees of panes (#11153)
This commit adds the ability to interact with subtrees of panes. 

Have you ever thought that you don't have enough regression testing to
do? Boy do I have the PR for you! This breaks all kinds of assumptions
about what is or is not focused, largely complicated by the fact that a
pane is not a proper control. I did my best to cover as many cases as I
could, but I wouldn't be surprised if there are some things broken that
I am unaware of.

Done:
- Add `parent` and `child` movement directions to move up and down the
  tree respectively
- When a parent pane is selected it will have borders all around it in
  addition to any borders the children have.
- Fix focus, swap, split, zoom, toggle orientation, resize, and move to
  all handle interacting with more than one pane.
- Similarly the actions for font size changing, closing, read-only, clearing
   buffer, and changing color scheme will distribute to all children.
- This technically leaves control focus on the original control in the
  focused subtree because panes aren't proper controls themselves. This
  is also used to make sure we go back down the same path with the
  `child` movement.
- You can zoom a parent pane, and click between different zoomed
  sub-panes and it won't unzoom you until you use moveFocus or another
  action. This wasn't explicitly programmed behavior so it is probably
  buggy (I've quashed a couple at least). It is a natural consequence of
  showing multiple terminals and allowing you to focus a terminal and a
  parent separately, since changing the active pane directly does not
  unzoom. This also means there can be a disconnect between what pane is
  zoomed and what pane is active.

## Validation Steps Performed
Tested focus movement, swapping, moving panes, and zooming.

Closes #10733
2021-09-28 19:16:05 +00:00

196 lines
8.2 KiB
C++

// Copyright (c) Microsoft Corporation.
// Licensed under the MIT license.
#include "pch.h"
#include "TerminalPage.h"
#include "Utils.h"
#include "../../types/inc/utils.hpp"
#include <LibraryResources.h>
using namespace winrt;
using namespace winrt::Windows::Foundation::Collections;
using namespace winrt::Windows::UI::Xaml;
using namespace winrt::Windows::UI::Xaml::Controls;
using namespace winrt::Windows::UI::Core;
using namespace winrt::Windows::System;
using namespace winrt::Windows::ApplicationModel::DataTransfer;
using namespace winrt::Windows::UI::Text;
using namespace winrt::Microsoft::Terminal;
using namespace winrt::Microsoft::Terminal::Control;
using namespace winrt::Microsoft::Terminal::TerminalConnection;
using namespace winrt::Microsoft::Terminal::Settings::Model;
using namespace ::TerminalApp;
using namespace ::Microsoft::Console;
using namespace std::chrono_literals;
namespace winrt
{
namespace MUX = Microsoft::UI::Xaml;
namespace WUX = Windows::UI::Xaml;
using IInspectable = Windows::Foundation::IInspectable;
}
namespace winrt::TerminalApp::implementation
{
// Method Description:
// - Stop previewing the currently previewed action. We can use this to
// clean up any state from that action's preview.
// - We use _lastPreviewedCommand to determine what type of action to clean up.
// Arguments:
// - <none>
// Return Value:
// - <none>
void TerminalPage::_EndPreview()
{
if (_lastPreviewedCommand == nullptr || _lastPreviewedCommand.ActionAndArgs() == nullptr)
{
return;
}
switch (_lastPreviewedCommand.ActionAndArgs().Action())
{
case ShortcutAction::SetColorScheme:
{
_EndPreviewColorScheme();
break;
}
}
_lastPreviewedCommand = nullptr;
}
// Method Description:
// - Revert any changes from the preview on a SetColorScheme action. This
// will remove the preview TerminalSettings we inserted into the control's
// TerminalSettings graph, and update the control.
// Arguments:
// - <none>
// Return Value:
// - <none>
void TerminalPage::_EndPreviewColorScheme()
{
for (const auto& f : _restorePreviewFuncs)
{
f();
}
_restorePreviewFuncs.clear();
}
// Method Description:
// - Preview handler for the SetColorScheme action.
// - This method will stash functions to reset the settings of the selected controls in
// _restorePreviewFuncs. Then it will create a new TerminalSettings object
// with only the properties from the ColorScheme set. It'll _insert_ a
// TerminalSettings between the control's root settings (built from
// CascadiaSettings) and the control's runtime settings. That'll cause the
// control to use _that_ table as the active color scheme.
// Arguments:
// - args: The SetColorScheme args with the name of the scheme to use.
// Return Value:
// - <none>
void TerminalPage::_PreviewColorScheme(const Settings::Model::SetColorSchemeArgs& args)
{
if (const auto& scheme{ _settings.GlobalSettings().ColorSchemes().TryLookup(args.SchemeName()) })
{
// Clear the saved preview funcs because we don't need to add a restore each time
// the preview color changes, we only need to be able to restore the last one.
_restorePreviewFuncs.clear();
_ApplyToActiveControls([&](const auto& control) {
// Get the settings of the focused control and stash them
const auto& controlSettings = control.Settings().as<TerminalSettings>();
// Make sure to recurse up to the root - if you're doing
// this while you're currently previewing a SetColorScheme
// action, then the parent of the control's settings is _the
// last preview TerminalSettings we inserted! We don't want
// to save that one!
auto originalSettings = controlSettings.GetParent();
while (originalSettings.GetParent() != nullptr)
{
originalSettings = originalSettings.GetParent();
}
// Create a new child for those settings
TerminalSettingsCreateResult fake{ originalSettings };
const auto& childStruct = TerminalSettings::CreateWithParent(fake);
// Modify the child to have the applied color scheme
childStruct.DefaultSettings().ApplyColorScheme(scheme);
// Insert that new child as the parent of the control's settings
controlSettings.SetParent(childStruct.DefaultSettings());
control.UpdateSettings();
// Take a copy of the inputs, since they are pointers anyways.
_restorePreviewFuncs.emplace_back([=]() {
// Get the runtime settings of the focused control
const auto& controlSettings{ control.Settings().as<TerminalSettings>() };
// Get the control's root settings, the ones that we actually
// assigned to it.
auto parentSettings{ controlSettings.GetParent() };
while (parentSettings.GetParent() != nullptr)
{
parentSettings = parentSettings.GetParent();
}
// If the root settings are the same as the ones we stashed,
// then reset the parent of the runtime settings to the stashed
// settings. This condition might be false if the settings
// hot-reloaded while the palette was open. In that case, we
// don't want to reset the settings to what they were _before_
// the hot-reload.
if (originalSettings == parentSettings)
{
// Set the original settings as the parent of the control's settings
control.Settings().as<TerminalSettings>().SetParent(originalSettings);
}
control.UpdateSettings();
});
});
}
}
// Method Description:
// - Handler for the CommandPalette::PreviewAction event. The Command
// Palette will raise this even when an action is selected, but _not_
// committed. This gives the Terminal a chance to display a "preview" of
// the action.
// - This will be called with a null args before an action is dispatched, or
// when the palette is dismissed.
// - For any actions that are to be previewed here, MAKE SURE TO RESTORE THE
// STATE IN `TerminalPage::_EndPreview`. That method is called to revert
// the terminal to the state it was in at the start of the preview.
// - Currently, only SetColorScheme actions are preview-able.
// Arguments:
// - args: The Command that's trying to be previewed, or nullptr if we should stop the preview.
// Return Value:
// - <none>
void TerminalPage::_PreviewActionHandler(const IInspectable& /*sender*/,
const Microsoft::Terminal::Settings::Model::Command& args)
{
if (args == nullptr || args.ActionAndArgs() == nullptr)
{
_EndPreview();
}
else
{
switch (args.ActionAndArgs().Action())
{
case ShortcutAction::SetColorScheme:
{
_PreviewColorScheme(args.ActionAndArgs().Args().try_as<SetColorSchemeArgs>());
break;
}
}
// GH#9818 Other ideas for actions that could be preview-able:
// * Set Font size
// * Set acrylic true/false/opacity?
// * SetPixelShaderPath?
// * SetWindowTheme (light/dark/system/<some theme from #3327>)?
// Stash this action, so we know what to do when we're done
// previewing.
_lastPreviewedCommand = args;
}
}
}