terminal/src/cascadia/LocalTests_TerminalApp/ColorSchemeTests.cpp
Mike Griese 8ba8f35dc5
Add Cascading User + Default Settings (#2515)
This PR represents the start of the work on Cascading User + default settings, #754.

Cascading settings will be done in two parts: 
* [ ] Layered Default+User settings (this PR)
* [ ] Dynamic Profile Generation (#2603).

Until _both_ are done, _neither are going in. The dynamic profiles PR will target this PR when it's ready, but will go in as a separate commit into master.

This PR covers adding one primary feature: the settings are now in two separate files:
* a static `defaults.json` that ships with the package (the "default settings")
* a `profiles.json` with the user's customizations (the "user settings)

User settings are _layered_ upon the settings in the defaults settings.

## References

Other things that might be related here:
* #1378 - This seems like it's definitely fixed. The default keybindings are _much_ cleaner, and without the save-on-load behavior, the user's keybindings will be left in a good state 
* #1398 - This might have honestly been solved by #2475 

## PR Checklist
* [x] Closes #754
* [x] Closes #1378 
* [x] Closes #2566
* [x] I work here
* [x] Tests added/passed
* [x] Requires documentation to be updated - it **ABSOLUTELY DOES**


## Detailed Description of the Pull Request / Additional comments

1. We start by taking all of the `FromJson` functions in Profile, ColorScheme, Globals, etc, and converting them to `LayerJson` methods. These are effectively the same, with the change that instead of building a new object, they are simply layering the values on top of `this` object. 
2. Next, we add tests for layering properties like that.
3. Now, we add a `defaults.json` to the package. This is the file the users can refer to as our default settings.
4. We then take that `defaults.json` and stamp it into an auto generated `.h` file, so we can use it's data without having to worry about reading it from disk.
5. We then change the `LoadAll` function in `CascadiaSettings`. Now, the function does two loads - one from the defaults, and then a second load from the `profiles.json` file, layering the settings from each source upon the previous values.
6. If the `profiles.json` file doesn't exist, we'll create it from a hardcoded `userDefaults.json`, which is stamped in similar to how `defaults.json` is.
7. We also add support for _unbinding_ keybindings that might exist in the `defaults.json`, but the user doesn't want to be bound to anything.
8. We add support for _hiding_ a profile, which is useful if a user doesn't want one of the default profiles to appear in the list of profiles.

## TODO:
* [x] Still need to make Alt+Click work on the settings button
* [x] Need to write some user documentation on how the new settings model works
* [x] Fix the pair of tests I broke (re: Duplicate profiles)


<hr>

* Create profiles by layering them

* Update test to layer multiple times on the same profile

* Add support for layering an array of profiles, but break a couple tests

* Add a defaults.json to the package

* Layer colorschemes

  * Moves tests into individual classes
  * adds support for layering a colorscheme on top of another

* Layer an array of color schemes

* oh no, this was missed with #2481

  must have committed without staging this change, uh oh. Not like those tests actually work so nbd

* Layer keybindings

* Read settings from defaults.json + profiles.json, layer appropriately

  This is like 80% of #754. Needs tests.

* Add tests for keybindings

  * add support to unbind a key with `null` or `"unbound"` or `"garbage"`

* Layer or clear optional properties

* Add a helper to get an optional variable for a bunch of different types

  In the end, I think we need to ask _was this worth it_

* Do this with the stretch mode too

* Add back in the GUID check for profiles

* Add some tests for global settings layering

* M A D  W I T H  P O W E R

  Add a MsBuild target to auto-generate a header with the defaults.json as a
  string in the file. That way, we can _always_ load the defaults. Literally impossible to not.

* When the user's profile.json doesn't exist, create it from a template

* Re-order profiles to match the order set in the user's profiles.json

* Add tests for re-ordering profiles to match user ordering

* Add support for hiding profiles using `"hidden": true`

* Use the hardcoded defaults.json for the exception->"use defaults" case

* Somehow I messed up the git submodules?

* woo documentation

* Fix a Terminal.App.Unit.Tests failure

* signed/unsigned is hard

* Use Alt+Settings button to open the default settings

* Missed a signed/unsigned

* Some very preliminary PR feedback

* More PR feedback

  Use the wil helper for the exe path
  Move jsonutils into their own file
  kill some dead code

* Add templates to these bois

* remove some code for generating defaults, reorder defaults.json a tad

* Make guid a std::optional

* Large block of PR feedback

  * Remove some dead code
  * add some comments
  * tag some todos

* stl is love, stl is life

* add `-noprofile`

* Fix the crash that dustin found

* -Encoding ASCII

* Set a profile's default scheme to Campbell

* Fix the tests I regressed

* Update UsingJsonSetting.md to reflect that changes from these PRs

* Change how GenerateGuidForProfile works

* Make AppKeyBindings do its own serialization

* Remove leftover dead code from the previous commit

* Fix up an enormous number of PR nits

* Fix a typo; Update the defaults to match #2378

* Tiny nits

* Some typos, PR nits

* Fix this broken defaults case
2019-09-16 12:57:10 -07:00

235 lines
11 KiB
C++

// Copyright (c) Microsoft Corporation.
// Licensed under the MIT license.
#include "precomp.h"
#include "../TerminalApp/ColorScheme.h"
#include "../TerminalApp/CascadiaSettings.h"
#include "JsonTestClass.h"
using namespace Microsoft::Console;
using namespace TerminalApp;
using namespace WEX::Logging;
using namespace WEX::TestExecution;
using namespace WEX::Common;
namespace TerminalAppLocalTests
{
// Unfortunately, these tests _WILL NOT_ work in our CI, until we have a lab
// machine available that can run Windows version 18362.
class ColorSchemeTests : public JsonTestClass
{
// Use a custom manifest to ensure that we can activate winrt types from
// our test. This property will tell taef to manually use this as the
// sxs manifest during this test class. It includes all the cppwinrt
// types we've defined, so if your test is crashing for an unknown
// reason, make sure it's included in that file.
// If you want to do anything XAML-y, you'll need to run your test in a
// packaged context. See TabTests.cpp for more details on that.
BEGIN_TEST_CLASS(ColorSchemeTests)
TEST_CLASS_PROPERTY(L"ActivationContext", L"TerminalApp.LocalTests.manifest")
END_TEST_CLASS()
TEST_METHOD(CanLayerColorScheme);
TEST_METHOD(LayerColorSchemeProperties);
TEST_METHOD(LayerColorSchemesOnArray);
TEST_CLASS_SETUP(ClassSetup)
{
InitializeJsonReader();
return true;
}
};
void ColorSchemeTests::CanLayerColorScheme()
{
const std::string scheme0String{ R"({
"name": "scheme0",
"foreground": "#000000",
"background": "#010101"
})" };
const std::string scheme1String{ R"({
"name": "scheme1",
"foreground": "#020202",
"background": "#030303"
})" };
const std::string scheme2String{ R"({
"name": "scheme0",
"foreground": "#040404",
"background": "#050505"
})" };
const std::string scheme3String{ R"({
// "name": "scheme3",
"foreground": "#060606",
"background": "#070707"
})" };
const auto scheme0Json = VerifyParseSucceeded(scheme0String);
const auto scheme1Json = VerifyParseSucceeded(scheme1String);
const auto scheme2Json = VerifyParseSucceeded(scheme2String);
const auto scheme3Json = VerifyParseSucceeded(scheme3String);
const auto scheme0 = ColorScheme::FromJson(scheme0Json);
VERIFY_IS_TRUE(scheme0.ShouldBeLayered(scheme0Json));
VERIFY_IS_FALSE(scheme0.ShouldBeLayered(scheme1Json));
VERIFY_IS_TRUE(scheme0.ShouldBeLayered(scheme2Json));
VERIFY_IS_FALSE(scheme0.ShouldBeLayered(scheme3Json));
const auto scheme1 = ColorScheme::FromJson(scheme1Json);
VERIFY_IS_FALSE(scheme1.ShouldBeLayered(scheme0Json));
VERIFY_IS_TRUE(scheme1.ShouldBeLayered(scheme1Json));
VERIFY_IS_FALSE(scheme1.ShouldBeLayered(scheme2Json));
VERIFY_IS_FALSE(scheme1.ShouldBeLayered(scheme3Json));
const auto scheme3 = ColorScheme::FromJson(scheme3Json);
VERIFY_IS_FALSE(scheme3.ShouldBeLayered(scheme0Json));
VERIFY_IS_FALSE(scheme3.ShouldBeLayered(scheme1Json));
VERIFY_IS_FALSE(scheme3.ShouldBeLayered(scheme2Json));
VERIFY_IS_FALSE(scheme3.ShouldBeLayered(scheme3Json));
}
void ColorSchemeTests::LayerColorSchemeProperties()
{
const std::string scheme0String{ R"({
"name": "scheme0",
"foreground": "#000000",
"background": "#010101",
"red": "#010000",
"green": "#000100",
"blue": "#000001"
})" };
const std::string scheme1String{ R"({
"name": "scheme1",
"foreground": "#020202",
"background": "#030303",
"red": "#020000",
"blue": "#000002"
})" };
const std::string scheme2String{ R"({
"name": "scheme0",
"foreground": "#040404",
"background": "#050505",
"red": "#030000",
"green": "#000300"
})" };
const auto scheme0Json = VerifyParseSucceeded(scheme0String);
const auto scheme1Json = VerifyParseSucceeded(scheme1String);
const auto scheme2Json = VerifyParseSucceeded(scheme2String);
auto scheme0 = ColorScheme::FromJson(scheme0Json);
VERIFY_ARE_EQUAL(L"scheme0", scheme0._schemeName);
VERIFY_ARE_EQUAL(ARGB(0, 0, 0, 0), scheme0._defaultForeground);
VERIFY_ARE_EQUAL(ARGB(0, 1, 1, 1), scheme0._defaultBackground);
VERIFY_ARE_EQUAL(ARGB(0, 1, 0, 0), scheme0._table[XTERM_RED_ATTR]);
VERIFY_ARE_EQUAL(ARGB(0, 0, 1, 0), scheme0._table[XTERM_GREEN_ATTR]);
VERIFY_ARE_EQUAL(ARGB(0, 0, 0, 1), scheme0._table[XTERM_BLUE_ATTR]);
Log::Comment(NoThrowString().Format(
L"Layering scheme1 on top of scheme0"));
scheme0.LayerJson(scheme1Json);
VERIFY_ARE_EQUAL(ARGB(0, 2, 2, 2), scheme0._defaultForeground);
VERIFY_ARE_EQUAL(ARGB(0, 3, 3, 3), scheme0._defaultBackground);
VERIFY_ARE_EQUAL(ARGB(0, 2, 0, 0), scheme0._table[XTERM_RED_ATTR]);
VERIFY_ARE_EQUAL(ARGB(0, 0, 1, 0), scheme0._table[XTERM_GREEN_ATTR]);
VERIFY_ARE_EQUAL(ARGB(0, 0, 0, 2), scheme0._table[XTERM_BLUE_ATTR]);
Log::Comment(NoThrowString().Format(
L"Layering scheme2Json on top of (scheme0+scheme1)"));
scheme0.LayerJson(scheme2Json);
VERIFY_ARE_EQUAL(ARGB(0, 4, 4, 4), scheme0._defaultForeground);
VERIFY_ARE_EQUAL(ARGB(0, 5, 5, 5), scheme0._defaultBackground);
VERIFY_ARE_EQUAL(ARGB(0, 3, 0, 0), scheme0._table[XTERM_RED_ATTR]);
VERIFY_ARE_EQUAL(ARGB(0, 0, 3, 0), scheme0._table[XTERM_GREEN_ATTR]);
VERIFY_ARE_EQUAL(ARGB(0, 0, 0, 2), scheme0._table[XTERM_BLUE_ATTR]);
}
void ColorSchemeTests::LayerColorSchemesOnArray()
{
const std::string scheme0String{ R"({
"name": "scheme0",
"foreground": "#000000",
"background": "#010101"
})" };
const std::string scheme1String{ R"({
"name": "scheme1",
"foreground": "#020202",
"background": "#030303"
})" };
const std::string scheme2String{ R"({
"name": "scheme0",
"foreground": "#040404",
"background": "#050505"
})" };
const std::string scheme3String{ R"({
// "name": "scheme3",
"foreground": "#060606",
"background": "#070707"
})" };
const auto scheme0Json = VerifyParseSucceeded(scheme0String);
const auto scheme1Json = VerifyParseSucceeded(scheme1String);
const auto scheme2Json = VerifyParseSucceeded(scheme2String);
const auto scheme3Json = VerifyParseSucceeded(scheme3String);
CascadiaSettings settings;
VERIFY_ARE_EQUAL(0u, settings._globals.GetColorSchemes().size());
VERIFY_IS_NULL(settings._FindMatchingColorScheme(scheme0Json));
VERIFY_IS_NULL(settings._FindMatchingColorScheme(scheme1Json));
VERIFY_IS_NULL(settings._FindMatchingColorScheme(scheme2Json));
VERIFY_IS_NULL(settings._FindMatchingColorScheme(scheme3Json));
settings._LayerOrCreateColorScheme(scheme0Json);
VERIFY_ARE_EQUAL(1u, settings._globals.GetColorSchemes().size());
VERIFY_IS_NOT_NULL(settings._FindMatchingColorScheme(scheme0Json));
VERIFY_IS_NULL(settings._FindMatchingColorScheme(scheme1Json));
VERIFY_IS_NOT_NULL(settings._FindMatchingColorScheme(scheme2Json));
VERIFY_IS_NULL(settings._FindMatchingColorScheme(scheme3Json));
VERIFY_ARE_EQUAL(ARGB(0, 0, 0, 0), settings._globals.GetColorSchemes().at(0)._defaultForeground);
VERIFY_ARE_EQUAL(ARGB(0, 1, 1, 1), settings._globals.GetColorSchemes().at(0)._defaultBackground);
settings._LayerOrCreateColorScheme(scheme1Json);
VERIFY_ARE_EQUAL(2u, settings._globals.GetColorSchemes().size());
VERIFY_IS_NOT_NULL(settings._FindMatchingColorScheme(scheme0Json));
VERIFY_IS_NOT_NULL(settings._FindMatchingColorScheme(scheme1Json));
VERIFY_IS_NOT_NULL(settings._FindMatchingColorScheme(scheme2Json));
VERIFY_IS_NULL(settings._FindMatchingColorScheme(scheme3Json));
VERIFY_ARE_EQUAL(ARGB(0, 0, 0, 0), settings._globals.GetColorSchemes().at(0)._defaultForeground);
VERIFY_ARE_EQUAL(ARGB(0, 1, 1, 1), settings._globals.GetColorSchemes().at(0)._defaultBackground);
VERIFY_ARE_EQUAL(ARGB(0, 2, 2, 2), settings._globals.GetColorSchemes().at(1)._defaultForeground);
VERIFY_ARE_EQUAL(ARGB(0, 3, 3, 3), settings._globals.GetColorSchemes().at(1)._defaultBackground);
settings._LayerOrCreateColorScheme(scheme2Json);
VERIFY_ARE_EQUAL(2u, settings._globals.GetColorSchemes().size());
VERIFY_IS_NOT_NULL(settings._FindMatchingColorScheme(scheme0Json));
VERIFY_IS_NOT_NULL(settings._FindMatchingColorScheme(scheme1Json));
VERIFY_IS_NOT_NULL(settings._FindMatchingColorScheme(scheme2Json));
VERIFY_IS_NULL(settings._FindMatchingColorScheme(scheme3Json));
VERIFY_ARE_EQUAL(ARGB(0, 4, 4, 4), settings._globals.GetColorSchemes().at(0)._defaultForeground);
VERIFY_ARE_EQUAL(ARGB(0, 5, 5, 5), settings._globals.GetColorSchemes().at(0)._defaultBackground);
VERIFY_ARE_EQUAL(ARGB(0, 2, 2, 2), settings._globals.GetColorSchemes().at(1)._defaultForeground);
VERIFY_ARE_EQUAL(ARGB(0, 3, 3, 3), settings._globals.GetColorSchemes().at(1)._defaultBackground);
settings._LayerOrCreateColorScheme(scheme3Json);
VERIFY_ARE_EQUAL(3u, settings._globals.GetColorSchemes().size());
VERIFY_IS_NOT_NULL(settings._FindMatchingColorScheme(scheme0Json));
VERIFY_IS_NOT_NULL(settings._FindMatchingColorScheme(scheme1Json));
VERIFY_IS_NOT_NULL(settings._FindMatchingColorScheme(scheme2Json));
VERIFY_IS_NULL(settings._FindMatchingColorScheme(scheme3Json));
VERIFY_ARE_EQUAL(ARGB(0, 4, 4, 4), settings._globals.GetColorSchemes().at(0)._defaultForeground);
VERIFY_ARE_EQUAL(ARGB(0, 5, 5, 5), settings._globals.GetColorSchemes().at(0)._defaultBackground);
VERIFY_ARE_EQUAL(ARGB(0, 2, 2, 2), settings._globals.GetColorSchemes().at(1)._defaultForeground);
VERIFY_ARE_EQUAL(ARGB(0, 3, 3, 3), settings._globals.GetColorSchemes().at(1)._defaultBackground);
VERIFY_ARE_EQUAL(ARGB(0, 6, 6, 6), settings._globals.GetColorSchemes().at(2)._defaultForeground);
VERIFY_ARE_EQUAL(ARGB(0, 7, 7, 7), settings._globals.GetColorSchemes().at(2)._defaultBackground);
}
}