terminal/src/cascadia/TerminalSettingsModel/ApplicationState.idl
Mike Griese 8dd317313b
Clear out state.json when we find and empty settings.json (#11448)
If we find that the settings file doesn't exist, or is empty, then let's quick
delete the state file as well. If the user does have a state file, and not a
settings, then they probably tried to reset their settings. It might have data
in it that was only relevant for a previous iteration of the settings file. If
we don't, we'll load the old state and ignore all dynamic profiles (for
example)!

We'll remove all of the data in the `ApplicationState` object and reset it to
the defaults.

This will delete the state file!

That's the sure-fire way to make sure the data doesn't come back. If we leave
it untouched, then when we go to write the file back out, we'll first re-read
it's contents and try to overlay our new state. However, nullopts won't remove
keys from the JSON, so we'll end up with the original state in the file.

* [x] Closes #11119
* [x] Tested on a cold launch of the Terminal with an existing `state.json`
and an empty `settings.json`
* [x] Tested a hot-reload of deleting the `settings.json`
2021-10-11 15:51:47 +00:00

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// Copyright (c) Microsoft Corporation.
// Licensed under the MIT license.
import "Command.idl";
import "GlobalAppSettings.idl";
namespace Microsoft.Terminal.Settings.Model
{
enum InfoBarMessage
{
CloseOnExitInfo = 0,
KeyboardServiceWarning,
SetAsDefault,
};
runtimeclass WindowLayout
{
WindowLayout();
static String ToJson(WindowLayout layout);
static WindowLayout FromJson(String json);
Windows.Foundation.Collections.IVector<ActionAndArgs> TabLayout;
Windows.Foundation.IReference<LaunchPosition> InitialPosition;
Windows.Foundation.IReference<Windows.Foundation.Size> InitialSize;
};
[default_interface] runtimeclass ApplicationState {
static ApplicationState SharedInstance();
void Reload();
void Reset();
String FilePath { get; };
Windows.Foundation.Collections.IVector<WindowLayout> PersistedWindowLayouts { get; set; };
Windows.Foundation.Collections.IVector<String> RecentCommands { get; set; };
Windows.Foundation.Collections.IVector<InfoBarMessage> DismissedMessages { get; set; };
}
}