terminal/src/renderer/dx/CustomTextLayout.cpp

990 lines
42 KiB
C++

// Copyright (c) Microsoft Corporation.
// Licensed under the MIT license.
#include "precomp.h"
#include "CustomTextLayout.h"
#include <wrl.h>
#include <wrl/client.h>
#include <VersionHelpers.h>
using namespace Microsoft::Console::Render;
// Routine Description:
// - Creates a CustomTextLayout object for calculating which glyphs should be placed and where
// Arguments:
// - factory - DirectWrite factory reference in case we need other DirectWrite objects for our layout
// - analyzer - DirectWrite text analyzer from the factory that has been cached at a level above this layout (expensive to create)
// - format - The DirectWrite format object representing the size and other text properties to be applied (by default) to a layout
// - font - The DirectWrite font face to use while calculating layout (by default, will fallback if necessary)
// - clusters - From the backing buffer, the text to be displayed clustered by the columns it should consume.
// - width - The count of pixels available per column (the expected pixel width of every column)
CustomTextLayout::CustomTextLayout(IDWriteFactory1* const factory,
IDWriteTextAnalyzer1* const analyzer,
IDWriteTextFormat* const format,
IDWriteFontFace1* const font,
std::basic_string_view<Cluster> const clusters,
size_t const width) :
_factory{ factory },
_analyzer{ analyzer },
_format{ format },
_font{ font },
_localeName{},
_numberSubstitution{},
_readingDirection{ DWRITE_READING_DIRECTION_LEFT_TO_RIGHT },
_runs{},
_breakpoints{},
_runIndex{ 0 },
_width{ width }
{
// Fetch the locale name out once now from the format
_localeName.resize(format->GetLocaleNameLength() + 1); // +1 for null
THROW_IF_FAILED(format->GetLocaleName(_localeName.data(), gsl::narrow<UINT32>(_localeName.size())));
for (const auto& cluster : clusters)
{
const auto cols = gsl::narrow<UINT16>(cluster.GetColumns());
_textClusterColumns.push_back(cols);
_text += cluster.GetText();
}
}
// Routine Description:
// - Figures out how many columns this layout should take. This will use the analyze step only.
// Arguments:
// - columns - The number of columns the layout should consume when done.
// Return Value:
// - S_OK or suitable DirectX/DirectWrite/Direct2D result code.
[[nodiscard]] HRESULT STDMETHODCALLTYPE CustomTextLayout::GetColumns(_Out_ UINT32* columns)
{
*columns = 0;
RETURN_IF_FAILED(_AnalyzeRuns());
RETURN_IF_FAILED(_ShapeGlyphRuns());
const auto totalAdvance = std::accumulate(_glyphAdvances.cbegin(), _glyphAdvances.cend(), 0.0f);
*columns = static_cast<UINT32>(ceil(totalAdvance / _width));
return S_OK;
}
// Routine Description:
// - Implements a drawing interface similarly to the default IDWriteTextLayout which will
// take the string from construction, analyze it for complexity, shape up the glyphs,
// and then draw the final product to the given renderer at the point and pass along
// the context information.
// - This specific class does the layout calculations and complexity analysis, not the
// final drawing. That's the renderer's job (passed in.)
// Arguments:
// - clientDrawingContext - Optional pointer to information that the renderer might need
// while attempting to graphically place the text onto the screen
// - renderer - The interface to be used for actually putting text onto the screen
// - originX - X pixel point of top left corner on final surface for drawing
// - originY - Y pixel point of top left corner on final surface for drawing
// Return Value:
// - S_OK or suitable DirectX/DirectWrite/Direct2D result code.
[[nodiscard]] HRESULT STDMETHODCALLTYPE CustomTextLayout::Draw(_In_opt_ void* clientDrawingContext,
_In_ IDWriteTextRenderer* renderer,
FLOAT originX,
FLOAT originY)
{
RETURN_IF_FAILED(_AnalyzeRuns());
RETURN_IF_FAILED(_ShapeGlyphRuns());
RETURN_IF_FAILED(_CorrectGlyphRuns());
RETURN_IF_FAILED(_DrawGlyphRuns(clientDrawingContext, renderer, { originX, originY }));
return S_OK;
}
// Routine Description:
// - Uses the internal text information and the analyzers/font information from construction
// to determine the complexity of the text inside this layout, compute the subsections (or runs)
// that contain similar property information, and stores that information internally.
// - We determine line breakpoints, bidirectional information, the script properties,
// number substitution, and font fallback properties in this function.
// Arguments:
// - <none> - Uses internal state
// Return Value:
// - S_OK or suitable DirectWrite or STL error code
[[nodiscard]] HRESULT CustomTextLayout::_AnalyzeRuns() noexcept
{
try
{
// We're going to need the text length in UINT32 format for the DWrite calls.
// Convert it once up front.
const auto textLength = gsl::narrow<UINT32>(_text.size());
// Initially start out with one result that covers the entire range.
// This result will be subdivided by the analysis processes.
_runs.resize(1);
auto& initialRun = _runs.front();
initialRun.nextRunIndex = 0;
initialRun.textStart = 0;
initialRun.textLength = textLength;
initialRun.bidiLevel = (_readingDirection == DWRITE_READING_DIRECTION_RIGHT_TO_LEFT);
// Allocate enough room to have one breakpoint per code unit.
_breakpoints.resize(_text.size());
// Call each of the analyzers in sequence, recording their results.
RETURN_IF_FAILED(_analyzer->AnalyzeLineBreakpoints(this, 0, textLength, this));
RETURN_IF_FAILED(_analyzer->AnalyzeBidi(this, 0, textLength, this));
RETURN_IF_FAILED(_analyzer->AnalyzeScript(this, 0, textLength, this));
RETURN_IF_FAILED(_analyzer->AnalyzeNumberSubstitution(this, 0, textLength, this));
// Perform our custom font fallback analyzer that mimics the pattern of the real analyzers.
RETURN_IF_FAILED(_AnalyzeFontFallback(this, 0, textLength));
// Ensure that a font face is attached to every run
for (auto& run : _runs)
{
if (!run.fontFace)
{
run.fontFace = _font;
}
}
// Resequence the resulting runs in order before returning to caller.
const size_t totalRuns = _runs.size();
std::vector<LinkedRun> runs;
runs.resize(totalRuns);
UINT32 nextRunIndex = 0;
for (size_t i = 0; i < totalRuns; ++i)
{
runs.at(i) = _runs.at(nextRunIndex);
nextRunIndex = _runs.at(nextRunIndex).nextRunIndex;
}
_runs.swap(runs);
}
CATCH_RETURN();
return S_OK;
}
// Routine Description:
// - Uses the internal run analysis information (from the analyze step) to map and shape out
// the glyphs from the fonts. This is effectively a loop of _ShapeGlyphRun. See it for details.
// Arguments:
// - <none> - Uses internal state
// Return Value:
// - S_OK or suitable DirectWrite or STL error code
[[nodiscard]] HRESULT CustomTextLayout::_ShapeGlyphRuns() noexcept
{
try
{
// Shapes all the glyph runs in the layout.
const auto textLength = gsl::narrow<UINT32>(_text.size());
// Estimate the maximum number of glyph indices needed to hold a string.
const UINT32 estimatedGlyphCount = _EstimateGlyphCount(textLength);
_glyphIndices.resize(estimatedGlyphCount);
_glyphOffsets.resize(estimatedGlyphCount);
_glyphAdvances.resize(estimatedGlyphCount);
_glyphClusters.resize(textLength);
UINT32 glyphStart = 0;
// Shape each run separately. This is needed whenever script, locale,
// or reading direction changes.
for (UINT32 runIndex = 0; runIndex < _runs.size(); ++runIndex)
{
LOG_IF_FAILED(_ShapeGlyphRun(runIndex, glyphStart));
}
_glyphIndices.resize(glyphStart);
_glyphOffsets.resize(glyphStart);
_glyphAdvances.resize(glyphStart);
}
CATCH_RETURN();
return S_OK;
}
// Routine Description:
// - Calculates the following information for any one particular run of text:
// 1. Indices (finding the ID number in each font for each glyph)
// 2. Offsets (the left/right or top/bottom spacing from the baseline origin for each glyph)
// 3. Advances (the width allowed for every glyph)
// 4. Clusters (the bunches of glyphs that represent a particular combined character)
// - A run is defined by the analysis step as a substring of the original text that has similar properties
// such that it can be processed together as a unit.
// Arguments:
// - runIndex - The ID number of the internal runs array to use while shaping
// - glyphStart - On input, which portion of the internal indices/offsets/etc. arrays to use
// to write the shaping information.
// - On output, the position that should be used by the next call as its start position
// Return Value:
// - S_OK or suitable DirectWrite or STL error code
[[nodiscard]] HRESULT CustomTextLayout::_ShapeGlyphRun(const UINT32 runIndex, UINT32& glyphStart) noexcept
{
try
{
// Shapes a single run of text into glyphs.
// Alternately, you could iteratively interleave shaping and line
// breaking to reduce the number glyphs held onto at once. It's simpler
// for this demostration to just do shaping and line breaking as two
// separate processes, but realize that this does have the consequence that
// certain advanced fonts containing line specific features (like Gabriola)
// will shape as if the line is not broken.
Run& run = _runs.at(runIndex);
const UINT32 textStart = run.textStart;
const UINT32 textLength = run.textLength;
UINT32 maxGlyphCount = gsl::narrow<UINT32>(_glyphIndices.size() - glyphStart);
UINT32 actualGlyphCount = 0;
run.glyphStart = glyphStart;
run.glyphCount = 0;
if (textLength == 0)
{
return S_FALSE; // Nothing to do..
}
// Allocate space for shaping to fill with glyphs and other information,
// with about as many glyphs as there are text characters. We'll actually
// need more glyphs than codepoints if they are decomposed into separate
// glyphs, or fewer glyphs than codepoints if multiple are substituted
// into a single glyph. In any case, the shaping process will need some
// room to apply those rules to even make that determintation.
if (textLength > maxGlyphCount)
{
maxGlyphCount = _EstimateGlyphCount(textLength);
const UINT32 totalGlyphsArrayCount = glyphStart + maxGlyphCount;
_glyphIndices.resize(totalGlyphsArrayCount);
}
std::vector<DWRITE_SHAPING_TEXT_PROPERTIES> textProps(textLength);
std::vector<DWRITE_SHAPING_GLYPH_PROPERTIES> glyphProps(maxGlyphCount);
// Get the glyphs from the text, retrying if needed.
int tries = 0;
HRESULT hr = S_OK;
do
{
hr = _analyzer->GetGlyphs(
&_text.at(textStart),
textLength,
run.fontFace.Get(),
run.isSideways, // isSideways,
WI_IsFlagSet(run.bidiLevel, 1), // isRightToLeft
&run.script,
_localeName.data(),
(run.isNumberSubstituted) ? _numberSubstitution.Get() : nullptr,
nullptr, // features
nullptr, // featureLengths
0, // featureCount
maxGlyphCount, // maxGlyphCount
&_glyphClusters.at(textStart),
&textProps.at(0),
&_glyphIndices.at(glyphStart),
&glyphProps.at(0),
&actualGlyphCount);
tries++;
if (hr == E_NOT_SUFFICIENT_BUFFER)
{
// Try again using a larger buffer.
maxGlyphCount = _EstimateGlyphCount(maxGlyphCount);
const UINT32 totalGlyphsArrayCount = glyphStart + maxGlyphCount;
glyphProps.resize(maxGlyphCount);
_glyphIndices.resize(totalGlyphsArrayCount);
}
else
{
break;
}
} while (tries < 2); // We'll give it two chances.
RETURN_IF_FAILED(hr);
// Get the placement of the all the glyphs.
_glyphAdvances.resize(std::max(static_cast<size_t>(glyphStart + actualGlyphCount), _glyphAdvances.size()));
_glyphOffsets.resize(std::max(static_cast<size_t>(glyphStart + actualGlyphCount), _glyphOffsets.size()));
const auto fontSizeFormat = _format->GetFontSize();
const auto fontSize = fontSizeFormat * run.fontScale;
hr = _analyzer->GetGlyphPlacements(
&_text.at(textStart),
&_glyphClusters.at(textStart),
&textProps.at(0),
textLength,
&_glyphIndices.at(glyphStart),
&glyphProps.at(0),
actualGlyphCount,
run.fontFace.Get(),
fontSize,
run.isSideways,
(run.bidiLevel & 1), // isRightToLeft
&run.script,
_localeName.data(),
NULL, // features
NULL, // featureRangeLengths
0, // featureRanges
&_glyphAdvances.at(glyphStart),
&_glyphOffsets.at(glyphStart));
RETURN_IF_FAILED(hr);
// Set the final glyph count of this run and advance the starting glyph.
run.glyphCount = actualGlyphCount;
glyphStart += actualGlyphCount;
}
CATCH_RETURN();
return S_OK;
}
// Routine Description:
// - Adjusts the glyph information from shaping to fit the layout pattern required
// for our renderer.
// This is effectively a loop of _CorrectGlyphRun. See it for details.
// Arguments:
// - <none> - Uses internal state
// Return Value:
// - S_OK or suitable DirectWrite or STL error code
[[nodiscard]] HRESULT CustomTextLayout::_CorrectGlyphRuns() noexcept
{
try
{
// Correct each run separately. This is needed whenever script, locale,
// or reading direction changes.
for (UINT32 runIndex = 0; runIndex < _runs.size(); ++runIndex)
{
LOG_IF_FAILED(_CorrectGlyphRun(runIndex));
}
}
CATCH_RETURN();
return S_OK;
}
// Routine Description:
// - Adjusts the advances for each glyph in the run so it fits within a fixed-column count of cells.
// Arguments:
// - runIndex - The ID number of the internal runs array to use while shaping
// Return Value:
// - S_OK or suitable DirectWrite or STL error code
[[nodiscard]] HRESULT CustomTextLayout::_CorrectGlyphRun(const UINT32 runIndex) noexcept
{
try
{
Run& run = _runs.at(runIndex);
if (run.textLength == 0)
{
return S_FALSE; // Nothing to do..
}
// We're going to walk through and check for advances that don't match the space that we expect to give out.
DWRITE_FONT_METRICS1 metrics;
run.fontFace->GetMetrics(&metrics);
// Walk through advances and space out characters that are too small to consume their box.
for (auto i = run.glyphStart; i < (run.glyphStart + run.glyphCount); i++)
{
// Advance is how wide in pixels the glyph is
auto& advance = _glyphAdvances.at(i);
// Offsets is how far to move the origin (in pixels) from where it is
auto& offset = _glyphOffsets.at(i);
// Get how many columns we expected the glyph to have and mutiply into pixels.
const auto columns = _textClusterColumns.at(i);
const auto advanceExpected = static_cast<float>(columns * _width);
// If what we expect is bigger than what we have... pad it out.
if (advanceExpected > advance)
{
// Get the amount of space we have leftover.
const auto diff = advanceExpected - advance;
// Move the X offset (pixels to the right from the left edge) by half the excess space
// so half of it will be left of the glyph and the other half on the right.
offset.advanceOffset += diff / 2;
// Set the advance to the perfect width we want.
advance = advanceExpected;
}
// If what we expect is smaller than what we have... rescale the font size to get a smaller glyph to fit.
else if (advanceExpected < advance)
{
// We need to retrieve the design information for this specific glyph so we can figure out the appropriate
// height proportional to the width that we desire.
INT32 advanceInDesignUnits;
RETURN_IF_FAILED(run.fontFace->GetDesignGlyphAdvances(1, &_glyphIndices.at(i), &advanceInDesignUnits));
// When things are drawn, we want the font size (as specified in the base font in the original format)
// to be scaled by some factor.
// i.e. if the original font size was 16, we might want to draw this glyph with a 15.2 size font so
// the width (and height) of the glyph will shrink to fit the monospace cell box.
// This pattern is copied from the DxRenderer's algorithm for figuring out the font height for a specific width
// and was advised by the DirectWrite team.
const float widthAdvance = static_cast<float>(advanceInDesignUnits) / metrics.designUnitsPerEm;
const auto fontSizeWant = advanceExpected / widthAdvance;
run.fontScale = fontSizeWant / _format->GetFontSize();
// Set the advance to the perfect width that we want.
advance = advanceExpected;
}
}
// Certain fonts, like Batang, contain glyphs for hidden control
// and formatting characters. So we'll want to explicitly force their
// advance to zero.
// I'm leaving this here for future reference, but I don't think we want invisible glyphs for this renderer.
//if (run.script.shapes & DWRITE_SCRIPT_SHAPES_NO_VISUAL)
//{
// std::fill(_glyphAdvances.begin() + glyphStart,
// _glyphAdvances.begin() + glyphStart + actualGlyphCount,
// 0.0f
// );
//}
}
CATCH_RETURN();
return S_OK;
}
// Routine Description:
// - Takes the analyzed and shaped textual information from the layout process and
// forwards it into the given renderer in a run-by-run fashion.
// Arguments:
// - clientDrawingContext - Optional pointer to information that the renderer might need
// while attempting to graphically place the text onto the screen
// - renderer - The interface to be used for actually putting text onto the screen
// - origin - pixel point of top left corner on final surface for drawing
// Return Value:
// - S_OK or suitable DirectX/DirectWrite/Direct2D result code.
[[nodiscard]] HRESULT CustomTextLayout::_DrawGlyphRuns(_In_opt_ void* clientDrawingContext,
IDWriteTextRenderer* renderer,
const D2D_POINT_2F origin) noexcept
{
try
{
// We're going to start from the origin given and walk to the right for each
// sub-run that was calculated by the layout analysis.
auto mutableOrigin = origin;
// Draw each run separately.
for (UINT32 runIndex = 0; runIndex < _runs.size(); ++runIndex)
{
// Get the run
const Run& run = _runs.at(runIndex);
// Prepare the glyph run and description objects by converting our
// internal storage representation into something that matches DWrite's structures.
DWRITE_GLYPH_RUN glyphRun;
glyphRun.bidiLevel = run.bidiLevel;
glyphRun.fontEmSize = _format->GetFontSize() * run.fontScale;
glyphRun.fontFace = run.fontFace.Get();
glyphRun.glyphAdvances = _glyphAdvances.data() + run.glyphStart;
glyphRun.glyphCount = run.glyphCount;
glyphRun.glyphIndices = _glyphIndices.data() + run.glyphStart;
glyphRun.glyphOffsets = _glyphOffsets.data() + run.glyphStart;
glyphRun.isSideways = false;
DWRITE_GLYPH_RUN_DESCRIPTION glyphRunDescription;
glyphRunDescription.clusterMap = _glyphClusters.data();
glyphRunDescription.localeName = _localeName.data();
glyphRunDescription.string = _text.data();
glyphRunDescription.stringLength = run.textLength;
glyphRunDescription.textPosition = run.textStart;
// Calculate the origin for the next run based on the amount of space
// that would be consumed. We are doing this calculation now, not after,
// because if the text is RTL then we need to advance immediately, before the
// write call since DirectX expects the origin to the RIGHT of the text for RTL.
const auto postOriginX = std::accumulate(_glyphAdvances.begin() + run.glyphStart,
_glyphAdvances.begin() + run.glyphStart + run.glyphCount,
mutableOrigin.x);
// Check for RTL, if it is, apply space adjustment.
if (WI_IsFlagSet(glyphRun.bidiLevel, 1))
{
mutableOrigin.x = postOriginX;
}
// Try to draw it
RETURN_IF_FAILED(renderer->DrawGlyphRun(clientDrawingContext,
mutableOrigin.x,
mutableOrigin.y,
DWRITE_MEASURING_MODE_NATURAL,
&glyphRun,
&glyphRunDescription,
nullptr));
// Either way, we should be at this point by the end of writing this sequence,
// whether it was LTR or RTL.
mutableOrigin.x = postOriginX;
}
}
CATCH_RETURN();
return S_OK;
}
// Routine Description:
// - Estimates the maximum number of glyph indices needed to hold a string of
// a given length. This is the formula given in the Uniscribe SDK and should
// cover most cases. Degenerate cases will require a reallocation.
// Arguments:
// - textLength - the number of wchar_ts in the original string
// Return Value:
// - An estimate of how many glyph spaces may be required in the shaping arrays
// to hold the data from a string of the given length.
[[nodiscard]] UINT32 CustomTextLayout::_EstimateGlyphCount(const UINT32 textLength) noexcept
{
// This formula is from https://docs.microsoft.com/en-us/windows/desktop/api/dwrite/nf-dwrite-idwritetextanalyzer-getglyphs
// and is the recommended formula for estimating buffer size for glyph count.
return 3 * textLength / 2 + 16;
}
#pragma region IDWriteTextAnalysisSource methods
// Routine Description:
// - Implementation of IDWriteTextAnalysisSource::GetTextAtPosition
// - This method will retrieve a substring of the text in this layout
// to be used in an analysis step.
// Arguments:
// - textPosition - The index of the first character of the text to retrieve.
// - textString - The pointer to the first character of text at the index requested.
// - textLength - The characters available at/after the textString pointer (string length).
// Return Value:
// - S_OK or appropriate STL/GSL failure code.
[[nodiscard]] HRESULT STDMETHODCALLTYPE CustomTextLayout::GetTextAtPosition(UINT32 textPosition,
_Outptr_result_buffer_(*textLength) WCHAR const** textString,
_Out_ UINT32* textLength)
{
*textString = nullptr;
*textLength = 0;
if (textPosition < _text.size())
{
*textString = _text.data() + textPosition;
*textLength = gsl::narrow<UINT32>(_text.size()) - textPosition;
}
return S_OK;
}
// Routine Description:
// - Implementation of IDWriteTextAnalysisSource::GetTextBeforePosition
// - This method will retrieve a substring of the text in this layout
// to be used in an analysis step.
// Arguments:
// - textPosition - The index one after the last character of the text to retrieve.
// - textString - The pointer to the first character of text at the index requested.
// - textLength - The characters available at/after the textString pointer (string length).
// Return Value:
// - S_OK or appropriate STL/GSL failure code.
[[nodiscard]] HRESULT STDMETHODCALLTYPE CustomTextLayout::GetTextBeforePosition(UINT32 textPosition,
_Outptr_result_buffer_(*textLength) WCHAR const** textString,
_Out_ UINT32* textLength)
{
*textString = nullptr;
*textLength = 0;
if (textPosition > 0 && textPosition <= _text.size())
{
*textString = _text.data();
*textLength = textPosition;
}
return S_OK;
}
// Routine Description:
// - Implementation of IDWriteTextAnalysisSource::GetParagraphReadingDirection
// - This returns the implied reading direction for this block of text (LTR/RTL/etc.)
// Arguments:
// - <none>
// Return Value:
// - The reading direction held for this layout from construction
[[nodiscard]] DWRITE_READING_DIRECTION STDMETHODCALLTYPE CustomTextLayout::GetParagraphReadingDirection()
{
return _readingDirection;
}
// Routine Description:
// - Implementation of IDWriteTextAnalysisSource::GetLocaleName
// - Retrieves the locale name to apply to this text. Sometimes analysis and chosen glyphs vary on locale.
// Arguments:
// - textPosition - The index of the first character in the held string for which layout information is needed
// - textLength - How many characters of the string from the index that the returned locale applies to
// - localeName - Zero terminated string of the locale name.
// Return Value:
// - S_OK or appropriate STL/GSL failure code.
[[nodiscard]] HRESULT STDMETHODCALLTYPE CustomTextLayout::GetLocaleName(UINT32 textPosition,
_Out_ UINT32* textLength,
_Outptr_result_z_ WCHAR const** localeName)
{
*localeName = _localeName.data();
*textLength = gsl::narrow<UINT32>(_text.size()) - textPosition;
return S_OK;
}
// Routine Description:
// - Implementation of IDWriteTextAnalysisSource::GetNumberSubstitution
// - Retrieves the number substitution object name to apply to this text.
// Arguments:
// - textPosition - The index of the first character in the held string for which layout information is needed
// - textLength - How many characters of the string from the index that the returned locale applies to
// - numberSubstitution - Object to use for substituting numbers inside the determined range
// Return Value:
// - S_OK or appropriate STL/GSL failure code.
[[nodiscard]] HRESULT STDMETHODCALLTYPE CustomTextLayout::GetNumberSubstitution(UINT32 textPosition,
_Out_ UINT32* textLength,
_COM_Outptr_ IDWriteNumberSubstitution** numberSubstitution)
{
*numberSubstitution = nullptr;
*textLength = gsl::narrow<UINT32>(_text.size()) - textPosition;
return S_OK;
}
#pragma endregion
#pragma region IDWriteTextAnalysisSink methods
// Routine Description:
// - Implementation of IDWriteTextAnalysisSink::SetScriptAnalysis
// - Accepts the result of the script analysis computation performed by an IDWriteTextAnalyzer and
// stores it internally for later shaping and drawing purposes.
// Arguments:
// - textPosition - The index of the first character in the string that the result applies to
// - textLength - How many characters of the string from the index that the result applies to
// - scriptAnalysis - The analysis information for all glyphs starting at position for length.
// Return Value:
// - S_OK or appropriate STL/GSL failure code.
[[nodiscard]] HRESULT STDMETHODCALLTYPE CustomTextLayout::SetScriptAnalysis(UINT32 textPosition,
UINT32 textLength,
_In_ DWRITE_SCRIPT_ANALYSIS const* scriptAnalysis)
{
try
{
_SetCurrentRun(textPosition);
_SplitCurrentRun(textPosition);
while (textLength > 0)
{
auto& run = _FetchNextRun(textLength);
run.script = *scriptAnalysis;
}
}
CATCH_RETURN();
return S_OK;
}
// Routine Description:
// - Implementation of IDWriteTextAnalysisSink::SetLineBreakpoints
// - Accepts the result of the line breakpoint computation performed by an IDWriteTextAnalyzer and
// stores it internally for later shaping and drawing purposes.
// Arguments:
// - textPosition - The index of the first character in the string that the result applies to
// - textLength - How many characters of the string from the index that the result applies to
// - scriptAnalysis - The analysis information for all glyphs starting at position for length.
// Return Value:
// - S_OK or appropriate STL/GSL failure code.
[[nodiscard]] HRESULT STDMETHODCALLTYPE CustomTextLayout::SetLineBreakpoints(UINT32 textPosition,
UINT32 textLength,
_In_reads_(textLength) DWRITE_LINE_BREAKPOINT const* lineBreakpoints)
{
try
{
if (textLength > 0)
{
RETURN_HR_IF_NULL(E_INVALIDARG, lineBreakpoints);
std::copy_n(lineBreakpoints, textLength, _breakpoints.begin() + textPosition);
}
}
CATCH_RETURN();
return S_OK;
}
// Routine Description:
// - Implementation of IDWriteTextAnalysisSink::SetBidiLevel
// - Accepts the result of the bidirectional analysis computation performed by an IDWriteTextAnalyzer and
// stores it internally for later shaping and drawing purposes.
// Arguments:
// - textPosition - The index of the first character in the string that the result applies to
// - textLength - How many characters of the string from the index that the result applies to
// - explicitLevel - The analysis information for all glyphs starting at position for length.
// - resolvedLevel - The analysis information for all glyphs starting at position for length.
// Return Value:
// - S_OK or appropriate STL/GSL failure code.
[[nodiscard]] HRESULT STDMETHODCALLTYPE CustomTextLayout::SetBidiLevel(UINT32 textPosition,
UINT32 textLength,
UINT8 /*explicitLevel*/,
UINT8 resolvedLevel)
{
try
{
_SetCurrentRun(textPosition);
_SplitCurrentRun(textPosition);
while (textLength > 0)
{
auto& run = _FetchNextRun(textLength);
run.bidiLevel = resolvedLevel;
}
}
CATCH_RETURN();
return S_OK;
}
// Routine Description:
// - Implementation of IDWriteTextAnalysisSink::SetNumberSubstitution
// - Accepts the result of the number substitution analysis computation performed by an IDWriteTextAnalyzer and
// stores it internally for later shaping and drawing purposes.
// Arguments:
// - textPosition - The index of the first character in the string that the result applies to
// - textLength - How many characters of the string from the index that the result applies to
// - numberSubstitution - The analysis information for all glyphs starting at position for length.
// Return Value:
// - S_OK or appropriate STL/GSL failure code.
[[nodiscard]] HRESULT STDMETHODCALLTYPE CustomTextLayout::SetNumberSubstitution(UINT32 textPosition,
UINT32 textLength,
_In_ IDWriteNumberSubstitution* numberSubstitution)
{
try
{
_SetCurrentRun(textPosition);
_SplitCurrentRun(textPosition);
while (textLength > 0)
{
auto& run = _FetchNextRun(textLength);
run.isNumberSubstituted = (numberSubstitution != nullptr);
}
}
CATCH_RETURN();
return S_OK;
}
#pragma endregion
#pragma region internal methods for mimicing text analyzer pattern but for font fallback
// Routine Description:
// - Mimics an IDWriteTextAnalyser but for font fallback calculations.
// Arguments:
// - source - a text analysis source to retrieve substrings of the text to be analyzed
// - textPosition - the index to start the substring operation
// - textLength - the length of the substring operation
// Result:
// - S_OK, STL/GSL errors, or a suitable DirectWrite failure code on font fallback analysis.
[[nodiscard]] HRESULT STDMETHODCALLTYPE CustomTextLayout::_AnalyzeFontFallback(IDWriteTextAnalysisSource* const source,
UINT32 textPosition,
UINT32 textLength)
{
try
{
// Get the font fallback first
::Microsoft::WRL::ComPtr<IDWriteTextFormat1> format1;
if (FAILED(_format.As(&format1)))
{
// If IDWriteTextFormat1 does not exist, return directly as this OS version doesn't have font fallback.
return S_FALSE;
}
RETURN_HR_IF_NULL(E_NOINTERFACE, format1);
::Microsoft::WRL::ComPtr<IDWriteFontFallback> fallback;
RETURN_IF_FAILED(format1->GetFontFallback(&fallback));
::Microsoft::WRL::ComPtr<IDWriteFontCollection> collection;
RETURN_IF_FAILED(format1->GetFontCollection(&collection));
std::wstring familyName;
familyName.resize(format1->GetFontFamilyNameLength() + 1);
RETURN_IF_FAILED(format1->GetFontFamilyName(familyName.data(), gsl::narrow<UINT32>(familyName.size())));
const auto weight = format1->GetFontWeight();
const auto style = format1->GetFontStyle();
const auto stretch = format1->GetFontStretch();
if (!fallback)
{
::Microsoft::WRL::ComPtr<IDWriteFactory2> factory2;
RETURN_IF_FAILED(_factory.As(&factory2));
factory2->GetSystemFontFallback(&fallback);
}
// Walk through and analyze the entire string
while (textLength > 0)
{
UINT32 mappedLength = 0;
::Microsoft::WRL::ComPtr<IDWriteFont> mappedFont;
FLOAT scale = 0.0f;
fallback->MapCharacters(source,
textPosition,
textLength,
collection.Get(),
familyName.data(),
weight,
style,
stretch,
&mappedLength,
&mappedFont,
&scale);
RETURN_IF_FAILED(_SetMappedFont(textPosition, mappedLength, mappedFont.Get(), scale));
textPosition += mappedLength;
textLength -= mappedLength;
}
}
CATCH_RETURN();
return S_OK;
}
// Routine Description:
// - Mimics an IDWriteTextAnalysisSink but for font fallback calculations with our
// Analyzer mimic method above.
// Arguments:
// - textPosition - the index to start the substring operation
// - textLength - the length of the substring operation
// - font - the font that applies to the substring range
// - scale - the scale of the font to apply
// - S_OK or appropriate STL/GSL failure code.
[[nodiscard]] HRESULT STDMETHODCALLTYPE CustomTextLayout::_SetMappedFont(UINT32 textPosition,
UINT32 textLength,
_In_ IDWriteFont* const font,
FLOAT const scale)
{
try
{
_SetCurrentRun(textPosition);
_SplitCurrentRun(textPosition);
while (textLength > 0)
{
auto& run = _FetchNextRun(textLength);
if (font != nullptr)
{
// Get font face from font metadata
::Microsoft::WRL::ComPtr<IDWriteFontFace> face;
RETURN_IF_FAILED(font->CreateFontFace(&face));
// QI for Face5 interface from base face interface, store into run
RETURN_IF_FAILED(face.As(&run.fontFace));
}
else
{
run.fontFace = _font;
}
// Store the font scale as well.
run.fontScale = scale;
}
}
CATCH_RETURN();
return S_OK;
}
#pragma endregion
#pragma region internal Run manipulation functions for storing information from sink callbacks
// Routine Description:
// - Used by the sink setters, this returns a reference to the next run.
// Position and length are adjusted to now point after the current run
// being returned.
// Arguments:
// - textLength - The amount of characters for which the next analysis result will apply.
// - The starting index is implicit based on the currently chosen run.
// Return Value:
// - reference to the run needed to store analysis data
[[nodiscard]] CustomTextLayout::LinkedRun& CustomTextLayout::_FetchNextRun(UINT32& textLength)
{
const auto originalRunIndex = _runIndex;
auto& run = _runs.at(originalRunIndex);
UINT32 runTextLength = run.textLength;
// Split the tail if needed (the length remaining is less than the
// current run's size).
if (textLength < runTextLength)
{
runTextLength = textLength; // Limit to what's actually left.
const UINT32 runTextStart = run.textStart;
_SplitCurrentRun(runTextStart + runTextLength);
}
else
{
// Just advance the current run.
_runIndex = run.nextRunIndex;
}
textLength -= runTextLength;
// Return a reference to the run that was just current.
// Careful, we have to look it up again as _SplitCurrentRun can resize the array and reshuffle all the reference locations
return _runs.at(originalRunIndex);
}
// Routine Description:
// - Move the current run to the given position.
// Since the analyzers generally return results in a forward manner,
// this will usually just return early. If not, find the
// corresponding run for the text position.
// Arguments:
// - textPosition - The index into the original string for which we want to select the corresponding run
// Return Value:
// - <none> - Updates internal state
void CustomTextLayout::_SetCurrentRun(const UINT32 textPosition)
{
if (_runIndex < _runs.size() && _runs.at(_runIndex).ContainsTextPosition(textPosition))
{
return;
}
_runIndex = gsl::narrow<UINT32>(
std::find(_runs.begin(), _runs.end(), textPosition) - _runs.begin());
}
// Routine Description:
// - Splits the current run and adjusts the run values accordingly.
// Arguments:
// - splitPosition - The index into the run where we want to split it into two
// Return Value:
// - <none> - Updates internal state, the back half will be selected after running
void CustomTextLayout::_SplitCurrentRun(const UINT32 splitPosition)
{
const UINT32 runTextStart = _runs.at(_runIndex).textStart;
if (splitPosition <= runTextStart)
return; // no change
// Grow runs by one.
const size_t totalRuns = _runs.size();
try
{
_runs.resize(totalRuns + 1);
}
catch (...)
{
return; // Can't increase size. Return same run.
}
// Copy the old run to the end.
LinkedRun& frontHalf = _runs.at(_runIndex);
LinkedRun& backHalf = _runs.back();
backHalf = frontHalf;
// Adjust runs' text positions and lengths.
const UINT32 splitPoint = splitPosition - runTextStart;
backHalf.textStart += splitPoint;
backHalf.textLength -= splitPoint;
frontHalf.textLength = splitPoint;
frontHalf.nextRunIndex = gsl::narrow<UINT32>(totalRuns);
_runIndex = gsl::narrow<UINT32>(totalRuns);
}
#pragma endregion