terminal/src/cascadia/TerminalApp/TerminalTab.cpp
Dustin L. Howett 4eeaddc583
Make Tab an unsealed runtimeclass (and rename it to TabBase) (#8153)
In preparation for the Settings UI, we needed to make some changes to
Tab to abstract out shared, common functionality between different types
of tab. This is the result of that work. All code references to the
settings have been removed or reverted.

Contains changes from #8053, #7802.

The messages below only make sense in the context of the Settings UI,
which this pull request does not bring in. They do, however, provide
valuable information.

From #7802 (@leonMSFT):

> This PR's goal was to add an option to the `OpenSettings` keybinding to
> open the Settings UI in a tab. In order to implement that, a couple of
> changes had to be made to `Tab`, specifically:
>
> - Introduce a tab interface named `ITab`
> - Create/Rename two new Tab classes that implement `ITab` called
>   `SettingsTab` and `TerminalTab`
>

From #8053:

> `TerminalTab` and `SettingsTab` share some implementation details. The
> close submenu introduced in #7728 is a good example of functionality
> that is consistent across all tabs. This PR transforms `ITab` from an
> interface, into an [unsealed runtime class] to de-duplicate some
> functionality. Most of the logic from `SettingsTab` was moved there
> because I expect the default behavior of a tab to resemble the
> `SettingsTab` over a `TerminalTab`.
>
> ## References
> Verified that Close submenu work was transferred over (#7728, #7961, #8010).
>
> ## Validation Steps Performed
> Check close submenu on first/last tab when multiple tabs are open.
>
> Closes #7969
>
> [unsealed runtime class]: https://docs.microsoft.com/en-us/uwp/midl-3/intro#base-classes

Co-authored-by: Carlos Zamora <carlos.zamora@microsoft.com>

Co-authored-by: Leon Liang <lelian@microsoft.com>
Co-authored-by: Carlos Zamora <carlos.zamora@microsoft.com>
2020-11-04 10:15:05 -08:00

1023 lines
38 KiB
C++

// Copyright (c) Microsoft Corporation.
// Licensed under the MIT license.
#include "pch.h"
#include <LibraryResources.h>
#include "ColorPickupFlyout.h"
#include "TerminalTab.h"
#include "TerminalTab.g.cpp"
#include "Utils.h"
#include "ColorHelper.h"
using namespace winrt;
using namespace winrt::Windows::UI::Xaml;
using namespace winrt::Windows::UI::Core;
using namespace winrt::Microsoft::Terminal::TerminalControl;
using namespace winrt::Microsoft::Terminal::Settings::Model;
using namespace winrt::Windows::System;
namespace winrt
{
namespace MUX = Microsoft::UI::Xaml;
namespace WUX = Windows::UI::Xaml;
}
namespace winrt::TerminalApp::implementation
{
TerminalTab::TerminalTab(const GUID& profile, const TermControl& control)
{
_rootPane = std::make_shared<Pane>(profile, control, true);
_rootPane->Closed([=](auto&& /*s*/, auto&& /*e*/) {
_ClosedHandlers(nullptr, nullptr);
});
_activePane = _rootPane;
Content(_rootPane->GetRootElement());
_MakeTabViewItem();
_CreateContextMenu();
}
// Method Description:
// - Initializes a TabViewItem for this Tab instance.
// Arguments:
// - <none>
// Return Value:
// - <none>
void TerminalTab::_MakeTabViewItem()
{
TabViewItem(::winrt::MUX::Controls::TabViewItem{});
TabViewItem().DoubleTapped([weakThis = get_weak()](auto&& /*s*/, auto&& /*e*/) {
if (auto tab{ weakThis.get() })
{
tab->ActivateTabRenamer();
}
});
UpdateTitle();
_RecalculateAndApplyTabColor();
}
// Method Description:
// - Returns nullptr if no children of this tab were the last control to be
// focused, or the TermControl that _was_ the last control to be focused (if
// there was one).
// - This control might not currently be focused, if the tab itself is not
// currently focused.
// Arguments:
// - <none>
// Return Value:
// - nullptr if no children were marked `_lastFocused`, else the TermControl
// that was last focused.
TermControl TerminalTab::GetActiveTerminalControl() const
{
return _activePane->GetTerminalControl();
}
// Method Description:
// - Called after construction of a Tab object to bind event handlers to its
// associated Pane and TermControl object
// Arguments:
// - control: reference to the TermControl object to bind event to
// Return Value:
// - <none>
void TerminalTab::Initialize(const TermControl& control)
{
_BindEventHandlers(control);
}
// Method Description:
// - Updates our focus state. If we're gaining focus, make sure to transfer
// focus to the last focused terminal control in our tree of controls.
// Arguments:
// - focused: our new focus state
// Return Value:
// - <none>
void TerminalTab::Focus(WUX::FocusState focusState)
{
_focusState = focusState;
if (_focusState != FocusState::Unfocused)
{
auto lastFocusedControl = GetActiveTerminalControl();
if (lastFocusedControl)
{
lastFocusedControl.Focus(_focusState);
}
}
}
// Method Description:
// - Returns nullopt if no children of this tab were the last control to be
// focused, or the GUID of the profile of the last control to be focused (if
// there was one).
// Arguments:
// - <none>
// Return Value:
// - nullopt if no children of this tab were the last control to be
// focused, else the GUID of the profile of the last control to be focused
std::optional<GUID> TerminalTab::GetFocusedProfile() const noexcept
{
return _activePane->GetFocusedProfile();
}
// Method Description:
// - Called after construction of a Tab object to bind event handlers to its
// associated Pane and TermControl object
// Arguments:
// - control: reference to the TermControl object to bind event to
// Return Value:
// - <none>
void TerminalTab::_BindEventHandlers(const TermControl& control) noexcept
{
_AttachEventHandlersToPane(_rootPane);
_AttachEventHandlersToControl(control);
}
// Method Description:
// - Attempts to update the settings of this tab's tree of panes.
// Arguments:
// - settings: The new TerminalSettings to apply to any matching controls
// - profile: The GUID of the profile these settings should apply to.
// Return Value:
// - <none>
void TerminalTab::UpdateSettings(const TerminalSettings& settings, const GUID& profile)
{
_rootPane->UpdateSettings(settings, profile);
}
// Method Description:
// - Set the icon on the TabViewItem for this tab.
// Arguments:
// - iconPath: The new path string to use as the IconPath for our TabViewItem
// Return Value:
// - <none>
winrt::fire_and_forget TerminalTab::UpdateIcon(const winrt::hstring iconPath)
{
// Don't reload our icon if it hasn't changed.
if (iconPath == _lastIconPath)
{
return;
}
_lastIconPath = iconPath;
auto weakThis{ get_weak() };
co_await winrt::resume_foreground(TabViewItem().Dispatcher());
if (auto tab{ weakThis.get() })
{
// The TabViewItem Icon needs MUX while the IconSourceElement in the CommandPalette needs WUX...
Icon(_lastIconPath);
TabViewItem().IconSource(IconPathConverter::IconSourceMUX(_lastIconPath));
// Update SwitchToTab command's icon
SwitchToTabCommand().Icon(_lastIconPath);
}
}
// Method Description:
// - Gets the title string of the last focused terminal control in our tree.
// Returns the empty string if there is no such control.
// Arguments:
// - <none>
// Return Value:
// - the title string of the last focused terminal control in our tree.
winrt::hstring TerminalTab::_GetActiveTitle() const
{
if (!_runtimeTabText.empty())
{
return _runtimeTabText;
}
const auto lastFocusedControl = GetActiveTerminalControl();
return lastFocusedControl ? lastFocusedControl.Title() : L"";
}
// Method Description:
// - Set the text on the TabViewItem for this tab, and bubbles the new title
// value up to anyone listening for changes to our title. Callers can
// listen for the title change with a PropertyChanged even handler.
// Arguments:
// - <none>
// Return Value:
// - <none>
winrt::fire_and_forget TerminalTab::UpdateTitle()
{
auto weakThis{ get_weak() };
co_await winrt::resume_foreground(TabViewItem().Dispatcher());
if (auto tab{ weakThis.get() })
{
// Bubble our current tab text to anyone who's listening for changes.
Title(_GetActiveTitle());
// Update SwitchToTab command's name
SwitchToTabCommand().Name(Title());
// Update the UI to reflect the changed
_UpdateTabHeader();
}
}
// Method Description:
// - Move the viewport of the terminal up or down a number of lines. Negative
// values of `delta` will move the view up, and positive values will move
// the viewport down.
// Arguments:
// - delta: a number of lines to move the viewport relative to the current viewport.
// Return Value:
// - <none>
winrt::fire_and_forget TerminalTab::Scroll(const int delta)
{
auto control = GetActiveTerminalControl();
co_await winrt::resume_foreground(control.Dispatcher());
const auto currentOffset = control.GetScrollOffset();
control.ScrollViewport(currentOffset + delta);
}
// Method Description:
// - Determines whether the focused pane has sufficient space to be split.
// Arguments:
// - splitType: The type of split we want to create.
// Return Value:
// - True if the focused pane can be split. False otherwise.
bool TerminalTab::CanSplitPane(SplitState splitType)
{
return _activePane->CanSplit(splitType);
}
// Method Description:
// - Split the focused pane in our tree of panes, and place the
// given TermControl into the newly created pane.
// Arguments:
// - splitType: The type of split we want to create.
// - profile: The profile GUID to associate with the newly created pane.
// - control: A TermControl to use in the new pane.
// Return Value:
// - <none>
void TerminalTab::SplitPane(SplitState splitType, const GUID& profile, TermControl& control)
{
auto [first, second] = _activePane->Split(splitType, profile, control);
_activePane = first;
_AttachEventHandlersToControl(control);
// Add a event handlers to the new panes' GotFocus event. When the pane
// gains focus, we'll mark it as the new active pane.
_AttachEventHandlersToPane(first);
_AttachEventHandlersToPane(second);
// Immediately update our tracker of the focused pane now. If we're
// splitting panes during startup (from a commandline), then it's
// possible that the focus events won't propagate immediately. Updating
// the focus here will give the same effect though.
_UpdateActivePane(second);
}
// Method Description:
// - See Pane::CalcSnappedDimension
float TerminalTab::CalcSnappedDimension(const bool widthOrHeight, const float dimension) const
{
return _rootPane->CalcSnappedDimension(widthOrHeight, dimension);
}
// Method Description:
// - Update the size of our panes to fill the new given size. This happens when
// the window is resized.
// Arguments:
// - newSize: the amount of space that the panes have to fill now.
// Return Value:
// - <none>
void TerminalTab::ResizeContent(const winrt::Windows::Foundation::Size& newSize)
{
// NOTE: This _must_ be called on the root pane, so that it can propagate
// throughout the entire tree.
_rootPane->ResizeContent(newSize);
}
// Method Description:
// - Attempt to move a separator between panes, as to resize each child on
// either size of the separator. See Pane::ResizePane for details.
// Arguments:
// - direction: The direction to move the separator in.
// Return Value:
// - <none>
void TerminalTab::ResizePane(const Direction& direction)
{
// NOTE: This _must_ be called on the root pane, so that it can propagate
// throughout the entire tree.
_rootPane->ResizePane(direction);
}
// Method Description:
// - Attempt to move focus between panes, as to focus the child on
// the other side of the separator. See Pane::NavigateFocus for details.
// Arguments:
// - direction: The direction to move the focus in.
// Return Value:
// - <none>
void TerminalTab::NavigateFocus(const Direction& direction)
{
// NOTE: This _must_ be called on the root pane, so that it can propagate
// throughout the entire tree.
_rootPane->NavigateFocus(direction);
}
// Method Description:
// - Prepares this tab for being removed from the UI hierarchy by shutting down all active connections.
void TerminalTab::Shutdown()
{
_rootPane->Shutdown();
}
// Method Description:
// - Closes the currently focused pane in this tab. If it's the last pane in
// this tab, our Closed event will be fired (at a later time) for anyone
// registered as a handler of our close event.
// Arguments:
// - <none>
// Return Value:
// - <none>
void TerminalTab::ClosePane()
{
_activePane->Close();
}
void TerminalTab::SetTabText(winrt::hstring title)
{
_runtimeTabText = title;
UpdateTitle();
}
void TerminalTab::ResetTabText()
{
_runtimeTabText = L"";
UpdateTitle();
}
// Method Description:
// - Show a TextBox in the Header to allow the user to set a string
// to use as an override for the tab's text
// Arguments:
// - <none>
// Return Value:
// - <none>
void TerminalTab::ActivateTabRenamer()
{
_inRename = true;
_receivedKeyDown = false;
_UpdateTabHeader();
}
// Method Description:
// - Register any event handlers that we may need with the given TermControl.
// This should be called on each and every TermControl that we add to the tree
// of Panes in this tab. We'll add events too:
// * notify us when the control's title changed, so we can update our own
// title (if necessary)
// Arguments:
// - control: the TermControl to add events to.
// Return Value:
// - <none>
void TerminalTab::_AttachEventHandlersToControl(const TermControl& control)
{
auto weakThis{ get_weak() };
control.TitleChanged([weakThis](auto newTitle) {
// Check if Tab's lifetime has expired
if (auto tab{ weakThis.get() })
{
// The title of the control changed, but not necessarily the title of the tab.
// Set the tab's text to the active panes' text.
tab->UpdateTitle();
}
});
// This is called when the terminal changes its font size or sets it for the first
// time (because when we just create terminal via its ctor it has invalid font size).
// On the latter event, we tell the root pane to resize itself so that its descendants
// (including ourself) can properly snap to character grids. In future, we may also
// want to do that on regular font changes.
control.FontSizeChanged([this](const int /* fontWidth */,
const int /* fontHeight */,
const bool isInitialChange) {
if (isInitialChange)
{
_rootPane->Relayout();
}
});
control.TabColorChanged([weakThis](auto&&, auto&&) {
if (auto tab{ weakThis.get() })
{
// The control's tabColor changed, but it is not necessarily the
// active control in this tab. We'll just recalculate the
// current color anyways.
tab->_RecalculateAndApplyTabColor();
}
});
}
// Method Description:
// - Mark the given pane as the active pane in this tab. All other panes
// will be marked as inactive. We'll also update our own UI state to
// reflect this newly active pane.
// Arguments:
// - pane: a Pane to mark as active.
// Return Value:
// - <none>
void TerminalTab::_UpdateActivePane(std::shared_ptr<Pane> pane)
{
// Clear the active state of the entire tree, and mark only the pane as active.
_rootPane->ClearActive();
_activePane = pane;
_activePane->SetActive();
// Update our own title text to match the newly-active pane.
UpdateTitle();
// Raise our own ActivePaneChanged event.
_ActivePaneChangedHandlers();
}
// Method Description:
// - Add an event handler to this pane's GotFocus event. When that pane gains
// focus, we'll mark it as the new active pane. We'll also query the title of
// that pane when it's focused to set our own text, and finally, we'll trigger
// our own ActivePaneChanged event.
// Arguments:
// - <none>
// Return Value:
// - <none>
void TerminalTab::_AttachEventHandlersToPane(std::shared_ptr<Pane> pane)
{
auto weakThis{ get_weak() };
pane->GotFocus([weakThis](std::shared_ptr<Pane> sender) {
// Do nothing if the Tab's lifetime is expired or pane isn't new.
auto tab{ weakThis.get() };
if (tab && sender != tab->_activePane)
{
tab->_UpdateActivePane(sender);
tab->_RecalculateAndApplyTabColor();
}
});
// Add a Closed event handler to the Pane. If the pane closes out from
// underneath us, and it's zoomed, we want to be able to make sure to
// update our state accordingly to un-zoom that pane. See GH#7252.
pane->Closed([weakThis](auto&& /*s*/, auto && /*e*/) -> winrt::fire_and_forget {
if (auto tab{ weakThis.get() })
{
if (tab->_zoomedPane)
{
co_await winrt::resume_foreground(tab->Content().Dispatcher());
tab->Content(tab->_rootPane->GetRootElement());
tab->ExitZoom();
}
}
});
}
// Method Description:
// - Creates a context menu attached to the tab.
// Currently contains elements allowing to select or
// to close the current tab
// Arguments:
// - <none>
// Return Value:
// - <none>
void TerminalTab::_CreateContextMenu()
{
auto weakThis{ get_weak() };
// Close
Controls::MenuFlyoutItem closeTabMenuItem;
Controls::FontIcon closeSymbol;
closeSymbol.FontFamily(Media::FontFamily{ L"Segoe MDL2 Assets" });
closeSymbol.Glyph(L"\xE8BB");
closeTabMenuItem.Click([weakThis](auto&&, auto&&) {
if (auto tab{ weakThis.get() })
{
tab->_rootPane->Close();
}
});
closeTabMenuItem.Text(RS_(L"TabClose"));
closeTabMenuItem.Icon(closeSymbol);
// "Color..."
Controls::MenuFlyoutItem chooseColorMenuItem;
Controls::FontIcon colorPickSymbol;
colorPickSymbol.FontFamily(Media::FontFamily{ L"Segoe MDL2 Assets" });
colorPickSymbol.Glyph(L"\xE790");
chooseColorMenuItem.Click([weakThis](auto&&, auto&&) {
if (auto tab{ weakThis.get() })
{
tab->ActivateColorPicker();
}
});
chooseColorMenuItem.Text(RS_(L"TabColorChoose"));
chooseColorMenuItem.Icon(colorPickSymbol);
// Color Picker (it's convenient to have it here)
_tabColorPickup.ColorSelected([weakThis](auto newTabColor) {
if (auto tab{ weakThis.get() })
{
tab->SetRuntimeTabColor(newTabColor);
}
});
_tabColorPickup.ColorCleared([weakThis]() {
if (auto tab{ weakThis.get() })
{
tab->ResetRuntimeTabColor();
}
});
Controls::MenuFlyoutItem renameTabMenuItem;
{
// "Rename Tab"
Controls::FontIcon renameTabSymbol;
renameTabSymbol.FontFamily(Media::FontFamily{ L"Segoe MDL2 Assets" });
renameTabSymbol.Glyph(L"\xE932"); // Label
renameTabMenuItem.Click([weakThis](auto&&, auto&&) {
if (auto tab{ weakThis.get() })
{
tab->ActivateTabRenamer();
}
});
renameTabMenuItem.Text(RS_(L"RenameTabText"));
renameTabMenuItem.Icon(renameTabSymbol);
}
// Build the menu
Controls::MenuFlyout newTabFlyout;
Controls::MenuFlyoutSeparator menuSeparator;
newTabFlyout.Items().Append(chooseColorMenuItem);
newTabFlyout.Items().Append(renameTabMenuItem);
newTabFlyout.Items().Append(menuSeparator);
newTabFlyout.Items().Append(_CreateCloseSubMenu());
newTabFlyout.Items().Append(closeTabMenuItem);
TabViewItem().ContextFlyout(newTabFlyout);
}
// Method Description:
// - This will update the contents of our TabViewItem for our current state.
// - If we're not in a rename, we'll set the Header of the TabViewItem to
// simply our current tab text (either the runtime tab text or the
// active terminal's text).
// - If we're in a rename, then we'll set the Header to a TextBox with the
// current tab text. The user can then use that TextBox to set a string
// to use as an override for the tab's text.
// Arguments:
// - <none>
// Return Value:
// - <none>
void TerminalTab::_UpdateTabHeader()
{
winrt::hstring tabText{ Title() };
if (!_inRename)
{
if (_zoomedPane)
{
Controls::StackPanel sp;
sp.Orientation(Controls::Orientation::Horizontal);
Controls::FontIcon ico;
ico.FontFamily(Media::FontFamily{ L"Segoe MDL2 Assets" });
ico.Glyph(L"\xE8A3"); // "ZoomIn", a magnifying glass with a '+' in it.
ico.FontSize(12);
ico.Margin(ThicknessHelper::FromLengths(0, 0, 8, 0));
sp.Children().Append(ico);
Controls::TextBlock tb;
tb.Text(tabText);
sp.Children().Append(tb);
TabViewItem().Header(sp);
}
else
{
// If we're not currently in the process of renaming the tab,
// then just set the tab's text to whatever our active title is.
TabViewItem().Header(winrt::box_value(tabText));
}
}
else
{
_ConstructTabRenameBox(tabText);
}
}
// Method Description:
// - Create a new TextBox to use as the control for renaming the tab text.
// If the text box is already created, then this will do nothing, and
// leave the current box unmodified.
// Arguments:
// - tabText: This should be the text to initialize the rename text box with.
// Return Value:
// - <none>
void TerminalTab::_ConstructTabRenameBox(const winrt::hstring& tabText)
{
if (TabViewItem().Header().try_as<Controls::TextBox>())
{
return;
}
Controls::TextBox tabTextBox;
tabTextBox.Text(tabText);
// The TextBox has a MinHeight already set by default, which is
// larger than we want. Get rid of it.
tabTextBox.MinHeight(0);
// Also get rid of the internal padding on the text box, between the
// border and the text content, on the top and bottom. This will
// help the box fit within the bounds of the tab.
Thickness internalPadding = ThicknessHelper::FromLengths(4, 0, 4, 0);
tabTextBox.Padding(internalPadding);
// Make the margin (0, -8, 0, -8), to counteract the padding that
// the TabViewItem has.
//
// This is maybe a bit fragile, as the actual value might not be exactly
// (0, 8, 0, 8), but using TabViewItemHeaderPadding to look up the real
// value at runtime didn't work. So this is good enough for now.
Thickness negativeMargins = ThicknessHelper::FromLengths(0, -8, 0, -8);
tabTextBox.Margin(negativeMargins);
// Set up some event handlers on the text box. We need three of them:
// * A LostFocus event, so when the TextBox loses focus, we'll
// remove it and return to just the text on the tab.
// * A KeyUp event, to be able to submit the tab text on Enter or
// dismiss the text box on Escape
// * A LayoutUpdated event, so that we can auto-focus the text box
// when it's added to the tree.
auto weakThis{ get_weak() };
// When the text box loses focus, update the tab title of our tab.
// - If there are any contents in the box, we'll use that value as
// the new "runtime text", which will override any text set by the
// application.
// - If the text box is empty, we'll reset the "runtime text", and
// return to using the active terminal's title.
tabTextBox.LostFocus([weakThis](const IInspectable& sender, auto&&) {
auto tab{ weakThis.get() };
auto textBox{ sender.try_as<Controls::TextBox>() };
if (tab && textBox)
{
tab->_runtimeTabText = textBox.Text();
tab->_inRename = false;
tab->UpdateTitle();
}
});
// We'll only process the KeyUp event if we received an initial KeyDown event first.
// Avoids issue immediately closing the tab rename when we see the enter KeyUp event that was
// sent to the command palette to trigger the openTabRenamer action in the first place.
tabTextBox.KeyDown([weakThis](const IInspectable&, Input::KeyRoutedEventArgs const&) {
auto tab{ weakThis.get() };
tab->_receivedKeyDown = true;
});
// NOTE: (Preview)KeyDown does not work here. If you use that, we'll
// remove the TextBox from the UI tree, then the following KeyUp
// will bubble to the NewTabButton, which we don't want to have
// happen.
tabTextBox.KeyUp([weakThis](const IInspectable& sender, Input::KeyRoutedEventArgs const& e) {
auto tab{ weakThis.get() };
auto textBox{ sender.try_as<Controls::TextBox>() };
if (tab && textBox && tab->_receivedKeyDown)
{
switch (e.OriginalKey())
{
case VirtualKey::Enter:
tab->_runtimeTabText = textBox.Text();
[[fallthrough]];
case VirtualKey::Escape:
e.Handled(true);
textBox.Text(tab->_runtimeTabText);
tab->_inRename = false;
tab->UpdateTitle();
break;
}
}
});
// As soon as the text box is added to the UI tree, focus it. We can't focus it till it's in the tree.
_tabRenameBoxLayoutUpdatedRevoker = tabTextBox.LayoutUpdated(winrt::auto_revoke, [this](auto&&, auto&&) {
// Curiously, the sender for this event is null, so we have to
// get the TextBox from the Tab's Header().
auto textBox{ TabViewItem().Header().try_as<Controls::TextBox>() };
if (textBox)
{
textBox.SelectAll();
textBox.Focus(FocusState::Programmatic);
}
// Only let this succeed once.
_tabRenameBoxLayoutUpdatedRevoker.revoke();
});
TabViewItem().Header(tabTextBox);
}
// Method Description:
// Returns the tab color, if any
// Arguments:
// - <none>
// Return Value:
// - The tab's color, if any
std::optional<winrt::Windows::UI::Color> TerminalTab::GetTabColor()
{
const auto currControlColor{ GetActiveTerminalControl().TabColor() };
std::optional<winrt::Windows::UI::Color> controlTabColor;
if (currControlColor != nullptr)
{
controlTabColor = currControlColor.Value();
}
// A Tab's color will be the result of layering a variety of sources,
// from the bottom up:
//
// Color | | Set by
// -------------------- | -- | --
// Runtime Color | _optional_ | Color Picker / `setTabColor` action
// Control Tab Color | _optional_ | Profile's `tabColor`, or a color set by VT
// Theme Tab Background | _optional_ | `tab.backgroundColor` in the theme
// Tab Default Color | **default** | TabView in XAML
//
// coalesce will get us the first of these values that's
// actually set, with nullopt being our sentinel for "use the default
// tabview color" (and clear out any colors we've set).
return til::coalesce(_runtimeTabColor,
controlTabColor,
_themeTabColor,
std::optional<Windows::UI::Color>(std::nullopt));
}
// Method Description:
// - Sets the runtime tab background color to the color chosen by the user
// - Sets the tab foreground color depending on the luminance of
// the background color
// Arguments:
// - color: the color the user picked for their tab
// Return Value:
// - <none>
void TerminalTab::SetRuntimeTabColor(const winrt::Windows::UI::Color& color)
{
_runtimeTabColor.emplace(color);
_RecalculateAndApplyTabColor();
}
// Method Description:
// - This function dispatches a function to the UI thread to recalculate
// what this tab's current background color should be. If a color is set,
// it will apply the given color to the tab's background. Otherwise, it
// will clear the tab's background color.
// Arguments:
// - <none>
// Return Value:
// - <none>
void TerminalTab::_RecalculateAndApplyTabColor()
{
auto weakThis{ get_weak() };
TabViewItem().Dispatcher().RunAsync(CoreDispatcherPriority::Normal, [weakThis]() {
auto ptrTab = weakThis.get();
if (!ptrTab)
return;
auto tab{ ptrTab };
std::optional<winrt::Windows::UI::Color> currentColor = tab->GetTabColor();
if (currentColor.has_value())
{
tab->_ApplyTabColor(currentColor.value());
}
else
{
tab->_ClearTabBackgroundColor();
}
});
}
// Method Description:
// - Applies the given color to the background of this tab's TabViewItem.
// - Sets the tab foreground color depending on the luminance of
// the background color
// - This method should only be called on the UI thread.
// Arguments:
// - color: the color the user picked for their tab
// Return Value:
// - <none>
void TerminalTab::_ApplyTabColor(const winrt::Windows::UI::Color& color)
{
Media::SolidColorBrush selectedTabBrush{};
Media::SolidColorBrush deselectedTabBrush{};
Media::SolidColorBrush fontBrush{};
Media::SolidColorBrush hoverTabBrush{};
// calculate the luminance of the current color and select a font
// color based on that
// see https://www.w3.org/TR/WCAG20/#relativeluminancedef
if (TerminalApp::ColorHelper::IsBrightColor(color))
{
fontBrush.Color(winrt::Windows::UI::Colors::Black());
}
else
{
fontBrush.Color(winrt::Windows::UI::Colors::White());
}
hoverTabBrush.Color(TerminalApp::ColorHelper::GetAccentColor(color));
selectedTabBrush.Color(color);
// currently if a tab has a custom color, a deselected state is
// signified by using the same color with a bit ot transparency
auto deselectedTabColor = color;
deselectedTabColor.A = 64;
deselectedTabBrush.Color(deselectedTabColor);
// currently if a tab has a custom color, a deselected state is
// signified by using the same color with a bit ot transparency
TabViewItem().Resources().Insert(winrt::box_value(L"TabViewItemHeaderBackgroundSelected"), selectedTabBrush);
TabViewItem().Resources().Insert(winrt::box_value(L"TabViewItemHeaderBackground"), deselectedTabBrush);
TabViewItem().Resources().Insert(winrt::box_value(L"TabViewItemHeaderBackgroundPointerOver"), hoverTabBrush);
TabViewItem().Resources().Insert(winrt::box_value(L"TabViewItemHeaderBackgroundPressed"), selectedTabBrush);
TabViewItem().Resources().Insert(winrt::box_value(L"TabViewItemHeaderForeground"), fontBrush);
TabViewItem().Resources().Insert(winrt::box_value(L"TabViewItemHeaderForegroundSelected"), fontBrush);
TabViewItem().Resources().Insert(winrt::box_value(L"TabViewItemHeaderForegroundPointerOver"), fontBrush);
TabViewItem().Resources().Insert(winrt::box_value(L"TabViewItemHeaderForegroundPressed"), fontBrush);
TabViewItem().Resources().Insert(winrt::box_value(L"TabViewButtonForegroundActiveTab"), fontBrush);
_RefreshVisualState();
_colorSelected(color);
}
// Method Description:
// - Clear the custom runtime color of the tab, if any color is set. This
// will re-apply whatever the tab's base color should be (either the color
// from the control, the theme, or the default tab color.)
// Arguments:
// - <none>
// Return Value:
// - <none>
void TerminalTab::ResetRuntimeTabColor()
{
_runtimeTabColor.reset();
_RecalculateAndApplyTabColor();
}
// Method Description:
// - Clear out any color we've set for the TabViewItem.
// - This method should only be called on the UI thread.
// Arguments:
// - <none>
// Return Value:
// - <none>
void TerminalTab::_ClearTabBackgroundColor()
{
winrt::hstring keys[] = {
L"TabViewItemHeaderBackground",
L"TabViewItemHeaderBackgroundSelected",
L"TabViewItemHeaderBackgroundPointerOver",
L"TabViewItemHeaderForeground",
L"TabViewItemHeaderForegroundSelected",
L"TabViewItemHeaderForegroundPointerOver",
L"TabViewItemHeaderBackgroundPressed",
L"TabViewItemHeaderForegroundPressed",
L"TabViewButtonForegroundActiveTab"
};
// simply clear any of the colors in the tab's dict
for (auto keyString : keys)
{
auto key = winrt::box_value(keyString);
if (TabViewItem().Resources().HasKey(key))
{
TabViewItem().Resources().Remove(key);
}
}
_RefreshVisualState();
_colorCleared();
}
// Method Description:
// - Display the tab color picker at the location of the TabViewItem for this tab.
// Arguments:
// - <none>
// Return Value:
// - <none>
void TerminalTab::ActivateColorPicker()
{
_tabColorPickup.ShowAt(TabViewItem());
}
// Method Description:
// Toggles the visual state of the tab view item,
// so that changes to the tab color are reflected immediately
// Arguments:
// - <none>
// Return Value:
// - <none>
void TerminalTab::_RefreshVisualState()
{
if (_focusState != FocusState::Unfocused)
{
VisualStateManager::GoToState(TabViewItem(), L"Normal", true);
VisualStateManager::GoToState(TabViewItem(), L"Selected", true);
}
else
{
VisualStateManager::GoToState(TabViewItem(), L"Selected", true);
VisualStateManager::GoToState(TabViewItem(), L"Normal", true);
}
}
// - Get the total number of leaf panes in this tab. This will be the number
// of actual controls hosted by this tab.
// Arguments:
// - <none>
// Return Value:
// - The total number of leaf panes hosted by this tab.
int TerminalTab::GetLeafPaneCount() const noexcept
{
return _rootPane->GetLeafPaneCount();
}
// Method Description:
// - This is a helper to determine which direction an "Automatic" split should
// happen in for the active pane of this tab, but without using the ActualWidth() and
// ActualHeight() methods.
// - See Pane::PreCalculateAutoSplit
// Arguments:
// - availableSpace: The theoretical space that's available for this Tab's content
// Return Value:
// - The SplitState that we should use for an `Automatic` split given
// `availableSpace`
SplitState TerminalTab::PreCalculateAutoSplit(winrt::Windows::Foundation::Size availableSpace) const
{
return _rootPane->PreCalculateAutoSplit(_activePane, availableSpace).value_or(SplitState::Vertical);
}
bool TerminalTab::PreCalculateCanSplit(SplitState splitType, winrt::Windows::Foundation::Size availableSpace) const
{
return _rootPane->PreCalculateCanSplit(_activePane, splitType, availableSpace).value_or(false);
}
// Method Description:
// - Toggle our zoom state.
// * If we're not zoomed, then zoom the active pane, making it take the
// full size of the tab. We'll achieve this by changing our response to
// Tab::GetTabContent, so that it'll return the zoomed pane only.
// * If we're currently zoomed on a pane, un-zoom that pane.
// Arguments:
// - <none>
// Return Value:
// - <none>
void TerminalTab::ToggleZoom()
{
if (_zoomedPane)
{
ExitZoom();
}
else
{
EnterZoom();
}
}
void TerminalTab::EnterZoom()
{
_zoomedPane = _activePane;
_rootPane->Maximize(_zoomedPane);
// Update the tab header to show the magnifying glass
_UpdateTabHeader();
Content(_zoomedPane->GetRootElement());
}
void TerminalTab::ExitZoom()
{
_rootPane->Restore(_zoomedPane);
_zoomedPane = nullptr;
// Update the tab header to hide the magnifying glass
_UpdateTabHeader();
Content(_rootPane->GetRootElement());
}
bool TerminalTab::IsZoomed()
{
return _zoomedPane != nullptr;
}
DEFINE_EVENT(TerminalTab, ActivePaneChanged, _ActivePaneChangedHandlers, winrt::delegate<>);
DEFINE_EVENT(TerminalTab, ColorSelected, _colorSelected, winrt::delegate<winrt::Windows::UI::Color>);
DEFINE_EVENT(TerminalTab, ColorCleared, _colorCleared, winrt::delegate<>);
}