terminal/src/cascadia/WindowsTerminal/pch.h
Leon Liang 96f4a9daef
Add tray icon when quake window is minimized (#10179)
This PR is a small start in a broader "Minimize to Tray" feature (#5727).
This particular change is scoped only to the scenario when a quake window
is minimized. Currently the only way to bring back the quake window
when it's minimized is to press the global hotkey again. This gives another
option - to press the terminal icon in the tray.

Eventually though, minimize to tray will be available for any window, and
I'd like more time to flesh out the general porpoise scenarios and context
menus. Having just a bit in this PR also helps reviewers by keeping it small!
2021-07-08 08:25:43 -07:00

89 lines
2.6 KiB
C

/*++
Copyright (c) Microsoft Corporation
Licensed under the MIT license.
Module Name:
- pch.h
Abstract:
- Contains external headers to include in the precompile phase of console build process.
- Avoid including internal project headers. Instead include them only in the classes that need them (helps with test project building).
--*/
#pragma once
// Ignore checked iterators warning from VC compiler.
#define _SCL_SECURE_NO_WARNINGS
// Block minwindef.h min/max macros to prevent <algorithm> conflict
#define NOMINMAX
#define WIN32_LEAN_AND_MEAN
#define NOMCX
#define NOHELP
#define NOCOMM
#include <unknwn.h>
#define NT_SUCCESS(Status) (((NTSTATUS)(Status)) >= 0)
#include <windows.h>
#include <UIAutomation.h>
#include <cstdlib>
#include <cstring>
#include <shellscalingapi.h>
#include <windowsx.h>
#include <ShObjIdl.h>
// Manually include til after we include Windows.Foundation to give it winrt superpowers
#define BLOCK_TIL
#include "../inc/LibraryIncludes.h"
// This is inexplicable, but for whatever reason, cppwinrt conflicts with the
// SDK definition of this function, so the only fix is to undef it.
// from WinBase.h
// Windows::UI::Xaml::Media::Animation::IStoryboard::GetCurrentTime
#ifdef GetCurrentTime
#undef GetCurrentTime
#endif
#include <wil/cppwinrt.h>
// Needed just for XamlIslands to work at all:
#include <winrt/Windows.system.h>
#include <winrt/Windows.Foundation.Collections.h>
#include <winrt/Windows.UI.Xaml.Hosting.h>
#include <windows.ui.xaml.hosting.desktopwindowxamlsource.h>
// Additional headers for various xaml features. We need:
// * Core so we can resume_foreground with CoreDispatcher
// * Controls for grid
// * Media for ScaleTransform
// * ApplicationModel for finding the path to wt.exe
#include <winrt/Windows.UI.Core.h>
#include <winrt/Windows.UI.Xaml.Controls.h>
#include <winrt/Windows.ui.xaml.media.h>
#include <winrt/Windows.ApplicationModel.h>
#include <winrt/Windows.ApplicationModel.Resources.Core.h>
#include <winrt/TerminalApp.h>
#include <winrt/Microsoft.Terminal.Settings.Model.h>
#include <winrt/Microsoft.Terminal.Remoting.h>
#include <winrt/Microsoft.Terminal.Control.h>
#include <wil/resource.h>
#include <wil/win32_helpers.h>
// Including TraceLogging essentials for the binary
#include <TraceLoggingProvider.h>
#include <winmeta.h>
TRACELOGGING_DECLARE_PROVIDER(g_hWindowsTerminalProvider);
#include <telemetry/ProjectTelemetry.h>
#include <TraceLoggingActivity.h>
// For commandline argument processing
#include <shellapi.h>
#include <processenv.h>
#include <WinUser.h>
#include "til.h"