terminal/src/cascadia/TerminalApp/AppKeyBindingsSerialization.cpp

215 lines
9.3 KiB
C++

// Copyright (c) Microsoft Corporation.
// Licensed under the MIT license.
#include "pch.h"
#include "AppKeyBindingsSerialization.h"
#include "KeyChordSerialization.h"
#include "Utils.h"
#include <winrt/Microsoft.Terminal.Settings.h>
using namespace winrt::Microsoft::Terminal::Settings;
using namespace winrt::TerminalApp;
static constexpr std::string_view KeysKey{ "keys" };
static constexpr std::string_view CommandKey{ "command" };
static constexpr std::string_view CopyTextKey{ "copy" };
static constexpr std::string_view PasteTextKey{ "paste" };
static constexpr std::string_view NewTabKey{ "newTab" };
static constexpr std::string_view NewTabWithProfile0Key{ "newTabProfile0" };
static constexpr std::string_view NewTabWithProfile1Key{ "newTabProfile1" };
static constexpr std::string_view NewTabWithProfile2Key{ "newTabProfile2" };
static constexpr std::string_view NewTabWithProfile3Key{ "newTabProfile3" };
static constexpr std::string_view NewTabWithProfile4Key{ "newTabProfile4" };
static constexpr std::string_view NewTabWithProfile5Key{ "newTabProfile5" };
static constexpr std::string_view NewTabWithProfile6Key{ "newTabProfile6" };
static constexpr std::string_view NewTabWithProfile7Key{ "newTabProfile7" };
static constexpr std::string_view NewTabWithProfile8Key{ "newTabProfile8" };
static constexpr std::string_view NewWindowKey{ "newWindow" };
static constexpr std::string_view CloseWindowKey{ "closeWindow" };
static constexpr std::string_view CloseTabKey{ "closeTab" };
static constexpr std::string_view SwitchtoTabKey{ "switchToTab" };
static constexpr std::string_view NextTabKey{ "nextTab" };
static constexpr std::string_view PrevTabKey{ "prevTab" };
static constexpr std::string_view IncreaseFontSizeKey{ "increaseFontSize" };
static constexpr std::string_view DecreaseFontSizeKey{ "decreaseFontSize" };
static constexpr std::string_view ScrollupKey{ "scrollUp" };
static constexpr std::string_view ScrolldownKey{ "scrollDown" };
static constexpr std::string_view ScrolluppageKey{ "scrollUpPage" };
static constexpr std::string_view ScrolldownpageKey{ "scrollDownPage" };
static constexpr std::string_view SwitchToTab0Key{ "switchToTab0" };
static constexpr std::string_view SwitchToTab1Key{ "switchToTab1" };
static constexpr std::string_view SwitchToTab2Key{ "switchToTab2" };
static constexpr std::string_view SwitchToTab3Key{ "switchToTab3" };
static constexpr std::string_view SwitchToTab4Key{ "switchToTab4" };
static constexpr std::string_view SwitchToTab5Key{ "switchToTab5" };
static constexpr std::string_view SwitchToTab6Key{ "switchToTab6" };
static constexpr std::string_view SwitchToTab7Key{ "switchToTab7" };
static constexpr std::string_view SwitchToTab8Key{ "switchToTab8" };
static constexpr std::string_view OpenSettingsKey{ "openSettings" };
static constexpr std::string_view SplitHorizontalKey{ "splitHorizontal" };
static constexpr std::string_view SplitVerticalKey{ "splitVertical" };
// Specifically use a map here over an unordered_map. We want to be able to
// iterate over these entries in-order when we're serializing the keybindings.
// HERE BE DRAGONS:
// These are string_views that are being used as keys. These string_views are
// just pointers to other strings. This could be dangerous, if the map outlived
// the actual strings being pointed to. However, since both these strings and
// the map are all const for the lifetime of the app, we have nothing to worry
// about here.
static const std::map<std::string_view, ShortcutAction, std::less<>> commandNames{
{ CopyTextKey, ShortcutAction::CopyText },
{ PasteTextKey, ShortcutAction::PasteText },
{ NewTabKey, ShortcutAction::NewTab },
{ NewTabWithProfile0Key, ShortcutAction::NewTabProfile0 },
{ NewTabWithProfile1Key, ShortcutAction::NewTabProfile1 },
{ NewTabWithProfile2Key, ShortcutAction::NewTabProfile2 },
{ NewTabWithProfile3Key, ShortcutAction::NewTabProfile3 },
{ NewTabWithProfile4Key, ShortcutAction::NewTabProfile4 },
{ NewTabWithProfile5Key, ShortcutAction::NewTabProfile5 },
{ NewTabWithProfile6Key, ShortcutAction::NewTabProfile6 },
{ NewTabWithProfile7Key, ShortcutAction::NewTabProfile7 },
{ NewTabWithProfile8Key, ShortcutAction::NewTabProfile8 },
{ NewWindowKey, ShortcutAction::NewWindow },
{ CloseWindowKey, ShortcutAction::CloseWindow },
{ CloseTabKey, ShortcutAction::CloseTab },
{ NextTabKey, ShortcutAction::NextTab },
{ PrevTabKey, ShortcutAction::PrevTab },
{ IncreaseFontSizeKey, ShortcutAction::IncreaseFontSize },
{ DecreaseFontSizeKey, ShortcutAction::DecreaseFontSize },
{ ScrollupKey, ShortcutAction::ScrollUp },
{ ScrolldownKey, ShortcutAction::ScrollDown },
{ ScrolluppageKey, ShortcutAction::ScrollUpPage },
{ ScrolldownpageKey, ShortcutAction::ScrollDownPage },
{ SwitchToTab0Key, ShortcutAction::SwitchToTab0 },
{ SwitchToTab1Key, ShortcutAction::SwitchToTab1 },
{ SwitchToTab2Key, ShortcutAction::SwitchToTab2 },
{ SwitchToTab3Key, ShortcutAction::SwitchToTab3 },
{ SwitchToTab4Key, ShortcutAction::SwitchToTab4 },
{ SwitchToTab5Key, ShortcutAction::SwitchToTab5 },
{ SwitchToTab6Key, ShortcutAction::SwitchToTab6 },
{ SwitchToTab7Key, ShortcutAction::SwitchToTab7 },
{ SwitchToTab8Key, ShortcutAction::SwitchToTab8 },
{ SplitHorizontalKey, ShortcutAction::SplitHorizontal },
{ SplitVerticalKey, ShortcutAction::SplitVertical },
};
// Function Description:
// - Small helper to create a json value serialization of a single
// KeyBinding->Action maping. The created object is of schema:
// {
// keys:[String],
// command:String
// }
// Arguments:
// - chord: The KeyChord to serialize
// - actionName: the name of the ShortcutAction to use with this KeyChord
// Return Value:
// - a Json::Value which is an equivalent serialization of this object.
static Json::Value _ShortcutAsJsonObject(const KeyChord& chord,
const std::string_view actionName)
{
const auto keyString = KeyChordSerialization::ToString(chord);
if (keyString == L"")
{
return nullptr;
}
Json::Value jsonObject;
Json::Value keysArray;
keysArray.append(winrt::to_string(keyString));
jsonObject[JsonKey(KeysKey)] = keysArray;
jsonObject[JsonKey(CommandKey)] = actionName.data();
return jsonObject;
}
// Method Description:
// - Serialize this AppKeyBindings to a json array of objects. Each object in
// the array represents a single keybinding, mapping a KeyChord to a
// ShortcutAction.
// Return Value:
// - a Json::Value which is an equivalent serialization of this object.
Json::Value AppKeyBindingsSerialization::ToJson(const winrt::TerminalApp::AppKeyBindings& bindings)
{
Json::Value bindingsArray;
// Iterate over all the possible actions in the names list, and see if
// it has a binding.
for (auto& actionName : commandNames)
{
const auto searchedForName = actionName.first;
const auto searchedForAction = actionName.second;
if (const auto chord{ bindings.GetKeyBinding(searchedForAction) })
{
if (const auto serialization{ _ShortcutAsJsonObject(chord, searchedForName) })
{
bindingsArray.append(serialization);
}
}
}
return bindingsArray;
}
// Method Description:
// - Deserialize an AppKeyBindings from the key mappings that are in the array
// `json`. The json array should contain an array of objects with both a
// `command` string and a `keys` array, where `command` is one of the names
// listed in `commandNames`, and `keys` is an array of keypresses. Currently,
// the array should contain a single string, which can be deserialized into a
// KeyChord.
// Arguments:
// - json: and array of JsonObject's to deserialize into our _keyShortcuts mapping.
// Return Value:
// - the newly constructed AppKeyBindings object.
winrt::TerminalApp::AppKeyBindings AppKeyBindingsSerialization::FromJson(const Json::Value& json)
{
winrt::TerminalApp::AppKeyBindings newBindings{};
for (const auto& value : json)
{
if (value.isObject())
{
const auto commandString = value[JsonKey(CommandKey)];
const auto keys = value[JsonKey(KeysKey)];
if (commandString && keys)
{
if (!keys.isArray() || keys.size() != 1)
{
continue;
}
const auto keyChordString = winrt::to_hstring(keys[0].asString());
ShortcutAction action;
// Try matching the command to one we have
const auto found = commandNames.find(commandString.asString());
if (found != commandNames.end())
{
action = found->second;
}
else
{
continue;
}
// Try parsing the chord
try
{
const auto chord = KeyChordSerialization::FromString(keyChordString);
newBindings.SetKeyBinding(action, chord);
}
catch (...)
{
continue;
}
}
}
}
return newBindings;
}