73462c3986
[Git2Git] Git Train: Merge of building/rs_onecore_dep_uxp/191011-1234 into official/rs_onecore_dep_uxp Retrieved from https://microsoft.visualstudio.com os OS official/rs_onecore_dep_uxp b80345479891d1e7a9f7e38b6b5f40083c6a564a sources changes from 21H1 Merged PR 3896217: [Git2Git] Changes from vb_release_dep_dev1 server init changes from 20H1 (onecore headless mode)
140 lines
6.3 KiB
XML
140 lines
6.3 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
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<Project DefaultTargets="Build" ToolsVersion="14.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<Import Project="..\common.openconsole.props" Condition="'$(OpenConsoleDir)'==''" />
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<Import Project="$(OpenConsoleDir)\packages\Microsoft.Windows.CppWinRT.2.0.190730.2\build\native\Microsoft.Windows.CppWinRT.props" Condition="Exists('$(OpenConsoleDir)\packages\Microsoft.Windows.CppWinRT.2.0.190730.2\build\native\Microsoft.Windows.CppWinRT.props')" />
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<PropertyGroup Label="Globals">
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<!-- 17134 is RS4 -->
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<!-- 17763 is RS5 -->
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<!-- 18362 is 19H1 -->
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<WindowsTargetPlatformVersion Condition=" '$(WindowsTargetPlatformVersion)' == '' ">10.0.18362.0</WindowsTargetPlatformVersion>
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<WindowsTargetPlatformMinVersion>10.0.18362.0</WindowsTargetPlatformMinVersion>
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<CppWinRTEnabled>true</CppWinRTEnabled>
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<CppWinRTOptimized>true</CppWinRTOptimized>
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<DefaultLanguage>en-US</DefaultLanguage>
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<MinimumVisualStudioVersion>14.0</MinimumVisualStudioVersion>
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<ApplicationTypeRevision>10.0</ApplicationTypeRevision>
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</PropertyGroup>
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<!-- These settings tell MsBuild to treat the project as a "Universal Windows"
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application. This includes doing things like creating a seperate
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subdirectory for our binary output, and making sure that a wapproj looks
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at the winmd we build to generate type info.
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In general, cppwinrt projects all want this.
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-->
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<PropertyGroup Condition="'$(OpenConsoleUniversalApp)'!='false'">
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<MinimalCoreWin>true</MinimalCoreWin>
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<AppContainerApplication>true</AppContainerApplication>
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<ApplicationType>Windows Store</ApplicationType>
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</PropertyGroup>
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<!-- This is magic that tells msbuild to link against the Desktop platform
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instead of the App platform. This you definitely want, because we're not
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building a true universal "app", we're building a desktop application
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with xaml. Without this, we'll link against the app CRT, and the
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unpackaged story _will not_ work. Furthermore, APIs like
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CreatePseudoConsole won't be linkable without this.
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-->
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<PropertyGroup>
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<_NoWinAPIFamilyApp>true</_NoWinAPIFamilyApp>
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<_VC_Target_Library_Platform>Desktop</_VC_Target_Library_Platform>
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<GenerateProjectSpecificOutputFolder>false</GenerateProjectSpecificOutputFolder>
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
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<ItemGroup Label="ProjectConfigurations">
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<ProjectConfiguration Include="Debug|Win32">
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<Configuration>Debug</Configuration>
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<Platform>Win32</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Release|Win32">
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<Configuration>Release</Configuration>
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<Platform>Win32</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Debug|x64">
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<Configuration>Debug</Configuration>
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<Platform>x64</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Release|x64">
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<Configuration>Release</Configuration>
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<Platform>x64</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Debug|ARM64">
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<Configuration>Debug</Configuration>
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<Platform>ARM64</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Release|ARM64">
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<Configuration>Release</Configuration>
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<Platform>ARM64</Platform>
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</ProjectConfiguration>
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</ItemGroup>
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<PropertyGroup Label="Configuration">
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<ConfigurationType Condition="'$(ConfigurationType)'==''">DynamicLibrary</ConfigurationType>
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<PlatformToolset>v142</PlatformToolset>
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<CharacterSet>Unicode</CharacterSet>
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<GenerateManifest>false</GenerateManifest>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)'=='Debug'" Label="Configuration">
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<UseDebugLibraries>true</UseDebugLibraries>
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<LinkIncremental>true</LinkIncremental>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)'=='Release'" Label="Configuration">
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<UseDebugLibraries>false</UseDebugLibraries>
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<WholeProgramOptimization>true</WholeProgramOptimization>
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<LinkIncremental>false</LinkIncremental>
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</PropertyGroup>
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<ItemDefinitionGroup>
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<ClCompile>
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<PrecompiledHeader>Use</PrecompiledHeader>
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<PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
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<PrecompiledHeaderOutputFile>$(IntDir)pch.pch</PrecompiledHeaderOutputFile>
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<WarningLevel>Level4</WarningLevel>
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<TreatWarningAsError>true</TreatWarningAsError>
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<AdditionalOptions>%(AdditionalOptions) /permissive- /bigobj /Zc:twoPhase- /std:c++17</AdditionalOptions>
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<DisableSpecificWarnings>28204</DisableSpecificWarnings>
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<PreprocessorDefinitions Condition="'$(ConfigurationType)'=='DynamicLibrary'">_WINRT_DLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<AdditionalUsingDirectories>$(WindowsSDK_WindowsMetadata);$(AdditionalUsingDirectories)</AdditionalUsingDirectories>
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</ClCompile>
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<Link>
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<SubSystem Condition="'$(SubSystem)'==''">Console</SubSystem>
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<GenerateWindowsMetadata>true</GenerateWindowsMetadata>
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<ModuleDefinitionFile Condition="'$(ConfigurationType)'=='DynamicLibrary' And '$(NoDll)'!='true'">$(ProjectName).def</ModuleDefinitionFile>
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</Link>
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)'=='Debug'">
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<ClCompile>
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<Optimization>Disabled</Optimization>
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</ClCompile>
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<Link>
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</Link>
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)'=='Release'">
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<ClCompile>
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<IntrinsicFunctions>true</IntrinsicFunctions>
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</ClCompile>
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<Link>
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<EnableCOMDATFolding>true</EnableCOMDATFolding>
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<OptimizeReferences>true</OptimizeReferences>
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</Link>
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</ItemDefinitionGroup>
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<ItemDefinitionGroup>
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<ClCompile>
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<AdditionalIncludeDirectories>$(OpenConsoleDir)\src\inc;$(OpenConsoleDir)\dep;$(OpenConsoleDir)\dep\Console;$(OpenConsoleDir)\dep\gsl\include;$(OpenConsoleDir)\dep\wil\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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</ClCompile>
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<Link>
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<AdditionalDependencies>WindowsApp.lib;%(AdditionalDependencies)</AdditionalDependencies>
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<AppContainer>false</AppContainer>
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</Link>
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</ItemDefinitionGroup>
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</Project>
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