9dc922fc37
This commit cleans up and deduplicates all of the common build preamble/postamble across exe, dll, lib and c++/winrt projects. The following specific changes have been made: * All projects now define their ConfigurationType * All projects now set all their properties *before* including a common build file (or any other build files) * cppwinrt.pre and cppwinrt.post now delegate most of their configuration to common.pre and common.post * (becuase of the above,) all build options are conserved between console and c++/winrt components, including specific warnings and preprocessor definitions. * More properties that are configurable per-project are now conditioned so the common props don't override them. * The exe, dll, exe.or.dll, and lib postincludes have been merged into pre or post and switched based on condition as required * Shared items (-shared, -common) are now explicitly vcxitems instead of vcxproj files. * The link line is now manipulated after Microsoft.Cpp sets it, so the libraries we specify "win". All console things link first against onecore_apiset.lib. * Fix all compilation errors caused by build unification * Move CascadiaPackage's resources into a separate item file Fixes #922.
56 lines
2.6 KiB
XML
56 lines
2.6 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
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<Project DefaultTargets="Build" ToolsVersion="14.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<PropertyGroup>
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<ProjectGuid>{18D09A24-8240-42D6-8CB6-236EEE820263}</ProjectGuid>
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<Keyword>Win32Proj</Keyword>
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<RootNamespace>types</RootNamespace>
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<ProjectName>Types</ProjectName>
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<TargetName>ConTypes</TargetName>
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<ConfigurationType>StaticLibrary</ConfigurationType>
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</PropertyGroup>
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<Import Project="$(SolutionDir)src\common.build.pre.props" />
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<ItemGroup>
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<ClCompile Include="..\CodepointWidthDetector.cpp" />
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<ClCompile Include="..\convert.cpp" />
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<ClCompile Include="..\GlyphWidth.cpp" />
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<ClCompile Include="..\MouseEvent.cpp" />
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<ClCompile Include="..\FocusEvent.cpp" />
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<ClCompile Include="..\IInputEvent.cpp" />
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<ClCompile Include="..\KeyEvent.cpp" />
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<ClCompile Include="..\MenuEvent.cpp" />
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<ClCompile Include="..\ModifierKeyState.cpp" />
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<ClCompile Include="..\ScreenInfoUiaProviderBase.cpp" />
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<ClCompile Include="..\ThemeUtils.cpp" />
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<ClCompile Include="..\UiaTextRangeBase.cpp" />
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<ClCompile Include="..\Utf16Parser.cpp" />
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<ClCompile Include="..\UTF8OutPipeReader.cpp" />
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<ClCompile Include="..\Viewport.cpp" />
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<ClCompile Include="..\WindowBufferSizeEvent.cpp" />
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<ClCompile Include="..\precomp.cpp">
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<PrecompiledHeader>Create</PrecompiledHeader>
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</ClCompile>
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<ClCompile Include="..\utils.cpp" />
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<ClCompile Include="..\WindowUiaProviderBase.cpp" />
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="..\IBaseData.h" />
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<ClInclude Include="..\IConsoleWindow.hpp" />
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<ClInclude Include="..\inc\CodepointWidthDetector.hpp" />
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<ClInclude Include="..\inc\convert.hpp" />
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<ClInclude Include="..\inc\GlyphWidth.hpp" />
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<ClInclude Include="..\inc\IInputEvent.hpp" />
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<ClInclude Include="..\inc\ThemeUtils.h" />
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<ClInclude Include="..\inc\UTF8OutPipeReader.hpp" />
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<ClInclude Include="..\inc\utils.hpp" />
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<ClInclude Include="..\inc\Viewport.hpp" />
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<ClInclude Include="..\inc\Utf16Parser.hpp" />
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<ClInclude Include="..\IUiaData.h" />
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<ClInclude Include="..\IUiaWindow.h" />
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<ClInclude Include="..\precomp.h" />
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<ClInclude Include="..\ScreenInfoUiaProviderBase.h" />
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<ClInclude Include="..\UiaTextRangeBase.hpp" />
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<ClInclude Include="..\WindowUiaProviderBase.hpp" />
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</ItemGroup>
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<!-- Careful reordering these. Some default props (contained in these files) are order sensitive. -->
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<Import Project="$(SolutionDir)src\common.build.post.props" />
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</Project> |