terminal/src/host/_stream.cpp
James Holderness 0c8a4df963 Remove unwanted DECSTBM clipping (#2764)
The `DECSTBM` margins are meant to define the range of lines within which
certain vertical scrolling operations take place. However, we were applying
these margin restrictions in the `ScrollRegion` function, which is also used in
a number of places that shouldn't be affected by `DECSTBM`.

This includes the `ICH` and `DCH` escape sequences (which are only affected by
the horizontal margins, which we don't yet support), the
`ScrollConsoleScreenBuffer` API (which is public Console API, not meant to be
affected by the VT terminal emulation), and the `CSI 3 J` erase scrollback
extension (which isn't really scrolling as such, but uses the `ScrollRegion`
function to manipulate the scrollback buffer).

This commit moves the margin clipping out of the `ScrollRegion` function, so it
can be applied exclusively in the places that need it.

With the margin clipping removed from the `ScrollRegion` function, it now had
to be applied manually in the places it was actually required. This included:

* The `DoSrvPrivateReverseLineFeed` function (for the `RI` control): This was
* just a matter of updating the bottom of the scroll rect to the bottom margin
* (at least when the margins were actually set), since the top of the scroll
* rect would always be the top of the viewport.  The
* `DoSrvPrivateModifyLinesImpl` function (for the `IL` and `DL` commands):
* Again this was just a matter of updating the bottom of the scroll rect, since
* the cursor position would always determine the top of the scroll rect.  The
* `AdaptDispatch::_ScrollMovement` method (for the `SU` and `SD` commands):
* This required updating both the top and bottom coordinates of the scroll
* rect, and also a simpler destination Y coordinate (the way the `ScrollRegion`
* function worked before, the caller was expected to take the margins into
* account when determining the destination).

On the plus side, there was now no longer a need to override the margins when
calling `ScrollRegion` in the `AdjustCursorPosition` function. In the first
case, the margins had needed to be cleared (_stream.cpp 143-145), but that is
now the default behaviour. In the second case, there had been a more
complicated adjustment of the margins (_stream.cpp 196-209), but that code was
never actually used so could be removed completely (to get to that point either
_fScrollUp_ was true, so _scrollDownAtTop_ couldn't also be true, or
_fScrollDown_ was true, but in that case there is a check to make sure
_scrollDownAtTop_ is false).

While testing, I also noticed that one of the `ScrollRegion` calls in the
`AdjustCursorPosition` function was not setting the horizontal range correctly
- the scrolling should always affect the full buffer width rather than just the
  viewport width - so I've fixed that now as well.

## Validation Steps Performed

For commands like `RI`, `IL`, `DL`, etc. where we've changed the implementation
but not the behaviour, there were already unit tests that could confirm that
the new implementation was still producing the correct results.

Where there has been a change in behaviour - namely for the `ICH` and `DCH`
commands, and the `ScrollConsoleScreenBuffer` API - I've extended the existing
unit tests to check that they still function correctly even when the `DECSTBM`
margins are set (which would previously have caused them to fail).

I've also tested manually with the test cases in issues #2543 and #2659, and
confirmed that they now work as expected.

Closes #2543
Closes #2659
2019-09-23 16:16:54 -07:00

1347 lines
57 KiB
C++

// Copyright (c) Microsoft Corporation.
// Licensed under the MIT license.
#include "precomp.h"
#include "ApiRoutines.h"
#include "_stream.h"
#include "stream.h"
#include "writeData.hpp"
#include "_output.h"
#include "output.h"
#include "dbcs.h"
#include "handle.h"
#include "misc.h"
#include "utf8ToWidecharParser.hpp"
#include "../types/inc/convert.hpp"
#include "../types/inc/GlyphWidth.hpp"
#include "../types/inc/Viewport.hpp"
#include "..\interactivity\inc\ServiceLocator.hpp"
#pragma hdrstop
using namespace Microsoft::Console::Types;
using Microsoft::Console::Interactivity::ServiceLocator;
using Microsoft::Console::VirtualTerminal::StateMachine;
// Used by WriteCharsLegacy.
#define IS_GLYPH_CHAR(wch) (((wch) < L' ') || ((wch) == 0x007F))
// Routine Description:
// - This routine updates the cursor position. Its input is the non-special
// cased new location of the cursor. For example, if the cursor were being
// moved one space backwards from the left edge of the screen, the X
// coordinate would be -1. This routine would set the X coordinate to
// the right edge of the screen and decrement the Y coordinate by one.
// Arguments:
// - screenInfo - reference to screen buffer information structure.
// - coordCursor - New location of cursor.
// - fKeepCursorVisible - TRUE if changing window origin desirable when hit right edge
// Return Value:
[[nodiscard]] NTSTATUS AdjustCursorPosition(SCREEN_INFORMATION& screenInfo,
_In_ COORD coordCursor,
const BOOL fKeepCursorVisible,
_Inout_opt_ PSHORT psScrollY)
{
const COORD bufferSize = screenInfo.GetBufferSize().Dimensions();
if (coordCursor.X < 0)
{
if (coordCursor.Y > 0)
{
coordCursor.X = (SHORT)(bufferSize.X + coordCursor.X);
coordCursor.Y = (SHORT)(coordCursor.Y - 1);
}
else
{
coordCursor.X = 0;
}
}
else if (coordCursor.X >= bufferSize.X)
{
// at end of line. if wrap mode, wrap cursor. otherwise leave it where it is.
if (screenInfo.OutputMode & ENABLE_WRAP_AT_EOL_OUTPUT)
{
coordCursor.Y += coordCursor.X / bufferSize.X;
coordCursor.X = coordCursor.X % bufferSize.X;
}
else
{
coordCursor.X = screenInfo.GetTextBuffer().GetCursor().GetPosition().X;
}
}
const auto bufferAttributes = screenInfo.GetAttributes();
const auto relativeMargins = screenInfo.GetRelativeScrollMargins();
auto viewport = screenInfo.GetViewport();
SMALL_RECT srMargins = screenInfo.GetAbsoluteScrollMargins().ToInclusive();
const bool fMarginsSet = srMargins.Bottom > srMargins.Top;
COORD currentCursor = screenInfo.GetTextBuffer().GetCursor().GetPosition();
const int iCurrentCursorY = currentCursor.Y;
const bool inVtMode = WI_IsFlagSet(screenInfo.OutputMode, ENABLE_VIRTUAL_TERMINAL_PROCESSING);
const bool fCursorInMargins = iCurrentCursorY <= srMargins.Bottom && iCurrentCursorY >= srMargins.Top;
const bool cursorAboveViewport = coordCursor.Y < 0 && inVtMode;
const bool fScrollDown = fMarginsSet && fCursorInMargins && (coordCursor.Y > srMargins.Bottom);
bool fScrollUp = fMarginsSet && fCursorInMargins && (coordCursor.Y < srMargins.Top);
const bool fScrollUpWithoutMargins = (!fMarginsSet) && cursorAboveViewport;
// if we're in VT mode, AND MARGINS AREN'T SET and a Reverse Line Feed took the cursor up past the top of the viewport,
// VT style scroll the contents of the screen.
// This can happen in applications like `less`, that don't set margins, because they're going to
// scroll the entire screen anyways, so no need for them to ever set the margins.
if (fScrollUpWithoutMargins)
{
fScrollUp = true;
srMargins.Top = 0;
srMargins.Bottom = screenInfo.GetViewport().BottomInclusive();
}
const bool scrollDownAtTop = fScrollDown && relativeMargins.Top() == 0;
if (scrollDownAtTop)
{
// We're trying to scroll down, and the top margin is at the top of the viewport.
// In this case, we want the lines that are "scrolled off" to appear in
// the scrollback instead of being discarded.
// To do this, we're going to scroll everything starting at the bottom
// margin down, then move the viewport down.
const SHORT delta = coordCursor.Y - srMargins.Bottom;
SMALL_RECT scrollRect{ 0 };
scrollRect.Left = 0;
scrollRect.Top = srMargins.Bottom + 1; // One below margins
scrollRect.Bottom = bufferSize.Y - 1; // -1, otherwise this would be an exclusive rect.
scrollRect.Right = bufferSize.X - 1; // -1, otherwise this would be an exclusive rect.
// This is the Y position we're moving the contents below the bottom margin to.
SHORT moveToYPosition = scrollRect.Top + delta;
// This is where the viewport will need to be to give the effect of
// scrolling the contents in the margins.
SHORT newViewTop = viewport.Top() + delta;
// This is how many new lines need to be added to the buffer to support this operation.
const SHORT newRows = (viewport.BottomExclusive() + delta) - bufferSize.Y;
// If we're near the bottom of the buffer, we might need to insert some
// new rows at the bottom.
// If we do this, then the viewport is now one line higher than it used
// to be, so it needs to move down by one less line.
for (auto i = 0; i < newRows; i++)
{
screenInfo.GetTextBuffer().IncrementCircularBuffer();
moveToYPosition--;
newViewTop--;
scrollRect.Top--;
}
const COORD newPostMarginsOrigin = { 0, moveToYPosition };
const COORD newViewOrigin = { 0, newViewTop };
try
{
ScrollRegion(screenInfo, scrollRect, std::nullopt, newPostMarginsOrigin, UNICODE_SPACE, bufferAttributes);
}
CATCH_LOG();
// Move the viewport down
auto hr = screenInfo.SetViewportOrigin(true, newViewOrigin, true);
if (FAILED(hr))
{
return NTSTATUS_FROM_HRESULT(hr);
}
// If we didn't actually move the viewport, it's because we're at the
// bottom of the buffer, and the top lines of the viewport have
// changed. Manually invalidate here, to make sure the screen
// displays the correct text.
if (newViewOrigin == viewport.Origin())
{
Viewport invalid = Viewport::FromDimensions(viewport.Origin(), { viewport.Width(), delta });
screenInfo.GetRenderTarget().TriggerRedraw(invalid);
}
// reset where our local viewport is, and recalculate the cursor and
// margin positions.
viewport = screenInfo.GetViewport();
if (newRows > 0)
{
currentCursor.Y -= newRows;
coordCursor.Y -= newRows;
}
srMargins = screenInfo.GetAbsoluteScrollMargins().ToInclusive();
}
// If we did the above scrollDownAtTop case, then we've already scrolled
// the margins content, and we can skip this.
if (fScrollUp || (fScrollDown && !scrollDownAtTop))
{
SHORT diff = coordCursor.Y - (fScrollUp ? srMargins.Top : srMargins.Bottom);
SMALL_RECT scrollRect = { 0 };
scrollRect.Top = srMargins.Top;
scrollRect.Bottom = srMargins.Bottom;
scrollRect.Left = 0; // NOTE: Left/Right Scroll margins don't do anything currently.
scrollRect.Right = bufferSize.X - 1; // -1, otherwise this would be an exclusive rect.
COORD dest;
dest.X = scrollRect.Left;
dest.Y = scrollRect.Top - diff;
try
{
ScrollRegion(screenInfo, scrollRect, scrollRect, dest, UNICODE_SPACE, bufferAttributes);
}
CATCH_LOG();
coordCursor.Y -= diff;
}
NTSTATUS Status = STATUS_SUCCESS;
if (coordCursor.Y >= bufferSize.Y)
{
// At the end of the buffer. Scroll contents of screen buffer so new position is visible.
FAIL_FAST_IF(!(coordCursor.Y == bufferSize.Y));
if (!StreamScrollRegion(screenInfo))
{
Status = STATUS_NO_MEMORY;
}
if (nullptr != psScrollY)
{
*psScrollY += (SHORT)(bufferSize.Y - coordCursor.Y - 1);
}
coordCursor.Y += (SHORT)(bufferSize.Y - coordCursor.Y - 1);
}
const bool cursorMovedPastViewport = coordCursor.Y > screenInfo.GetViewport().BottomInclusive();
const bool cursorMovedPastVirtualViewport = coordCursor.Y > screenInfo.GetVirtualViewport().BottomInclusive();
if (NT_SUCCESS(Status))
{
// if at right or bottom edge of window, scroll right or down one char.
if (cursorMovedPastViewport)
{
COORD WindowOrigin;
WindowOrigin.X = 0;
WindowOrigin.Y = coordCursor.Y - screenInfo.GetViewport().BottomInclusive();
Status = screenInfo.SetViewportOrigin(false, WindowOrigin, true);
}
}
if (NT_SUCCESS(Status))
{
if (fKeepCursorVisible)
{
screenInfo.MakeCursorVisible(coordCursor);
}
Status = screenInfo.SetCursorPosition(coordCursor, !!fKeepCursorVisible);
// MSFT:19989333 - Only re-initialize the cursor row if the cursor moved
// below the terminal section of the buffer (the virtual viewport),
// and the visible part of the buffer (the actual viewport).
// If this is only cursorMovedPastViewport, and you scroll up, then type
// a character, we'll re-initialize the line the cursor is on.
// If this is only cursorMovedPastVirtualViewport and you scroll down,
// (with terminal scrolling disabled) then all lines newly exposed
// will get their attributes constantly cleared out.
// Both cursorMovedPastViewport and cursorMovedPastVirtualViewport works
if (inVtMode && cursorMovedPastViewport && cursorMovedPastVirtualViewport)
{
screenInfo.InitializeCursorRowAttributes();
}
}
return Status;
}
// Routine Description:
// - This routine writes a string to the screen, processing any embedded
// unicode characters. The string is also copied to the input buffer, if
// the output mode is line mode.
// Arguments:
// - screenInfo - reference to screen buffer information structure.
// - pwchBufferBackupLimit - Pointer to beginning of buffer.
// - pwchBuffer - Pointer to buffer to copy string to. assumed to be at least as long as pwchRealUnicode.
// This pointer is updated to point to the next position in the buffer.
// - pwchRealUnicode - Pointer to string to write.
// - pcb - On input, number of bytes to write. On output, number of bytes written.
// - pcSpaces - On output, the number of spaces consumed by the written characters.
// - dwFlags -
// WC_DESTRUCTIVE_BACKSPACE backspace overwrites characters.
// WC_KEEP_CURSOR_VISIBLE change window origin desirable when hit rt. edge
// WC_ECHO if called by Read (echoing characters)
// Return Value:
// Note:
// - This routine does not process tabs and backspace properly. That code will be implemented as part of the line editing services.
[[nodiscard]] NTSTATUS WriteCharsLegacy(SCREEN_INFORMATION& screenInfo,
_In_range_(<=, pwchBuffer) const wchar_t* const pwchBufferBackupLimit,
_In_ const wchar_t* pwchBuffer,
_In_reads_bytes_(*pcb) const wchar_t* pwchRealUnicode,
_Inout_ size_t* const pcb,
_Out_opt_ size_t* const pcSpaces,
const SHORT sOriginalXPosition,
const DWORD dwFlags,
_Inout_opt_ PSHORT const psScrollY)
{
const CONSOLE_INFORMATION& gci = ServiceLocator::LocateGlobals().getConsoleInformation();
TextBuffer& textBuffer = screenInfo.GetTextBuffer();
Cursor& cursor = textBuffer.GetCursor();
COORD CursorPosition = cursor.GetPosition();
NTSTATUS Status = STATUS_SUCCESS;
SHORT XPosition;
WCHAR LocalBuffer[LOCAL_BUFFER_SIZE];
size_t TempNumSpaces = 0;
const bool fUnprocessed = WI_IsFlagClear(screenInfo.OutputMode, ENABLE_PROCESSED_OUTPUT);
// Must not adjust cursor here. It has to stay on for many write scenarios. Consumers should call for the
// cursor to be turned off if they want that.
const TextAttribute Attributes = screenInfo.GetAttributes();
const size_t BufferSize = *pcb;
*pcb = 0;
const wchar_t* lpString = pwchRealUnicode;
const COORD coordScreenBufferSize = screenInfo.GetBufferSize().Dimensions();
while (*pcb < BufferSize)
{
// correct for delayed EOL
if (cursor.IsDelayedEOLWrap())
{
const COORD coordDelayedAt = cursor.GetDelayedAtPosition();
cursor.ResetDelayEOLWrap();
// Only act on a delayed EOL if we didn't move the cursor to a different position from where the EOL was marked.
if (coordDelayedAt.X == CursorPosition.X && coordDelayedAt.Y == CursorPosition.Y)
{
bool fDoEolWrap = false;
if (WI_IsFlagSet(dwFlags, WC_DELAY_EOL_WRAP))
{
// Correct if it's a printable character and whoever called us still understands/wants delayed EOL wrap.
if (*lpString >= UNICODE_SPACE)
{
fDoEolWrap = true;
}
else if (*lpString == UNICODE_BACKSPACE)
{
// if we have an active wrap and a backspace comes in, process it by moving the cursor
// back one cell position unless it's already at the start of a row.
*pcb += sizeof(WCHAR);
lpString++;
pwchRealUnicode++;
if (CursorPosition.X != 0)
{
--CursorPosition.X;
Status = AdjustCursorPosition(screenInfo, CursorPosition, WI_IsFlagSet(dwFlags, WC_KEEP_CURSOR_VISIBLE), psScrollY);
CursorPosition = cursor.GetPosition();
}
continue;
}
}
else
{
// Uh oh, we've hit a consumer that doesn't know about delayed end of lines. To rectify this, just quickly jump
// forward to the next line as if we had done it earlier, then let everything else play out normally.
fDoEolWrap = true;
}
if (fDoEolWrap)
{
CursorPosition.X = 0;
CursorPosition.Y++;
Status = AdjustCursorPosition(screenInfo, CursorPosition, WI_IsFlagSet(dwFlags, WC_KEEP_CURSOR_VISIBLE), psScrollY);
CursorPosition = cursor.GetPosition();
}
}
}
if (screenInfo.InVTMode())
{
// if we're at the beginning of a row and we get a backspace and told to limit backspacing, skip it
if (*lpString == UNICODE_BACKSPACE && CursorPosition.X == 0 && WI_IsFlagSet(dwFlags, WC_LIMIT_BACKSPACE))
{
*pcb += sizeof(wchar_t);
++lpString;
++pwchRealUnicode;
continue;
}
}
// As an optimization, collect characters in buffer and print out all at once.
XPosition = cursor.GetPosition().X;
size_t i = 0;
wchar_t* LocalBufPtr = LocalBuffer;
while (*pcb < BufferSize && i < LOCAL_BUFFER_SIZE && XPosition < coordScreenBufferSize.X)
{
#pragma prefast(suppress : 26019, "Buffer is taken in multiples of 2. Validation is ok.")
const wchar_t Char = *lpString;
const wchar_t RealUnicodeChar = *pwchRealUnicode;
if (!IS_GLYPH_CHAR(RealUnicodeChar) || fUnprocessed)
{
if (IsGlyphFullWidth(Char))
{
if (i < (LOCAL_BUFFER_SIZE - 1) && XPosition < (coordScreenBufferSize.X - 1))
{
*LocalBufPtr++ = Char;
// cursor adjusted by 2 because the char is double width
XPosition += 2;
i += 1;
pwchBuffer++;
}
else
{
goto EndWhile;
}
}
else
{
*LocalBufPtr = Char;
LocalBufPtr++;
XPosition++;
i++;
pwchBuffer++;
}
}
else
{
FAIL_FAST_IF(!(WI_IsFlagSet(screenInfo.OutputMode, ENABLE_PROCESSED_OUTPUT)));
switch (RealUnicodeChar)
{
case UNICODE_BELL:
if (dwFlags & WC_ECHO)
{
goto CtrlChar;
}
else
{
screenInfo.SendNotifyBeep();
}
break;
case UNICODE_BACKSPACE:
// automatically go to EndWhile. this is because
// backspace is not destructive, so "aBkSp" prints
// a with the cursor on the "a". we could achieve
// this behavior staying in this loop and figuring out
// the string that needs to be printed, but it would
// be expensive and it's the exceptional case.
goto EndWhile;
break;
case UNICODE_TAB:
if (screenInfo.InVTMode())
{
goto EndWhile;
}
else
{
const ULONG TabSize = NUMBER_OF_SPACES_IN_TAB(XPosition);
XPosition = (SHORT)(XPosition + TabSize);
if (XPosition >= coordScreenBufferSize.X || WI_IsFlagSet(dwFlags, WC_NONDESTRUCTIVE_TAB))
{
goto EndWhile;
}
for (ULONG j = 0; j < TabSize && i < LOCAL_BUFFER_SIZE; j++, i++)
{
*LocalBufPtr = UNICODE_SPACE;
LocalBufPtr++;
}
}
pwchBuffer++;
break;
case UNICODE_LINEFEED:
case UNICODE_CARRIAGERETURN:
goto EndWhile;
default:
// if char is ctrl char, write ^char.
if ((dwFlags & WC_ECHO) && (IS_CONTROL_CHAR(RealUnicodeChar)))
{
CtrlChar:
if (i < (LOCAL_BUFFER_SIZE - 1))
{
*LocalBufPtr = (WCHAR)'^';
LocalBufPtr++;
XPosition++;
i++;
*LocalBufPtr = (WCHAR)(RealUnicodeChar + (WCHAR)'@');
LocalBufPtr++;
XPosition++;
i++;
pwchBuffer++;
}
else
{
goto EndWhile;
}
}
else
{
if (Char == UNICODE_NULL)
{
*LocalBufPtr = UNICODE_SPACE;
}
else
{
// As a special favor to incompetent apps that attempt to display control chars,
// convert to corresponding OEM Glyph Chars
WORD CharType;
GetStringTypeW(CT_CTYPE1, &RealUnicodeChar, 1, &CharType);
if (WI_IsFlagSet(CharType, C1_CNTRL))
{
ConvertOutputToUnicode(gci.OutputCP,
(LPSTR)&RealUnicodeChar,
1,
LocalBufPtr,
1);
}
else
{
*LocalBufPtr = Char;
}
}
LocalBufPtr++;
XPosition++;
i++;
pwchBuffer++;
}
}
}
lpString++;
pwchRealUnicode++;
*pcb += sizeof(WCHAR);
}
EndWhile:
if (i != 0)
{
CursorPosition = cursor.GetPosition();
// Make sure we don't write past the end of the buffer.
if (i > (ULONG)coordScreenBufferSize.X - CursorPosition.X)
{
i = (ULONG)coordScreenBufferSize.X - CursorPosition.X;
}
// line was wrapped if we're writing up to the end of the current row
OutputCellIterator it(std::wstring_view(LocalBuffer, i), Attributes);
const auto itEnd = screenInfo.Write(it);
// Notify accessibility
screenInfo.NotifyAccessibilityEventing(CursorPosition.X, CursorPosition.Y, CursorPosition.X + gsl::narrow<SHORT>(i - 1), CursorPosition.Y);
// The number of "spaces" or "cells" we have consumed needs to be reported and stored for later
// when/if we need to erase the command line.
TempNumSpaces += itEnd.GetCellDistance(it);
CursorPosition.X = XPosition;
// enforce a delayed newline if we're about to pass the end and the WC_DELAY_EOL_WRAP flag is set.
if (WI_IsFlagSet(dwFlags, WC_DELAY_EOL_WRAP) && CursorPosition.X >= coordScreenBufferSize.X)
{
// Our cursor position as of this time is going to remain on the last position in this column.
CursorPosition.X = coordScreenBufferSize.X - 1;
// Update in the structures that we're still pointing to the last character in the row
cursor.SetPosition(CursorPosition);
// Record for the delay comparison that we're delaying on the last character in the row
cursor.DelayEOLWrap(CursorPosition);
}
else
{
Status = AdjustCursorPosition(screenInfo, CursorPosition, WI_IsFlagSet(dwFlags, WC_KEEP_CURSOR_VISIBLE), psScrollY);
}
if (*pcb == BufferSize)
{
if (nullptr != pcSpaces)
{
*pcSpaces = TempNumSpaces;
}
return STATUS_SUCCESS;
}
continue;
}
else if (*pcb >= BufferSize)
{
FAIL_FAST_IF(!(WI_IsFlagSet(screenInfo.OutputMode, ENABLE_PROCESSED_OUTPUT)));
// this catches the case where the number of backspaces == the number of characters.
if (nullptr != pcSpaces)
{
*pcSpaces = TempNumSpaces;
}
return STATUS_SUCCESS;
}
FAIL_FAST_IF(!(WI_IsFlagSet(screenInfo.OutputMode, ENABLE_PROCESSED_OUTPUT)));
switch (*lpString)
{
case UNICODE_BACKSPACE:
{
// move cursor backwards one space. overwrite current char with blank.
// we get here because we have to backspace from the beginning of the line
TempNumSpaces -= 1;
if (pwchBuffer == pwchBufferBackupLimit)
{
CursorPosition.X -= 1;
}
else
{
const wchar_t* Tmp;
wchar_t* Tmp2 = nullptr;
WCHAR LastChar;
const size_t bufferSize = pwchBuffer - pwchBufferBackupLimit;
std::unique_ptr<wchar_t[]> buffer;
try
{
buffer = std::make_unique<wchar_t[]>(bufferSize);
std::fill_n(buffer.get(), bufferSize, UNICODE_NULL);
}
catch (...)
{
return NTSTATUS_FROM_HRESULT(wil::ResultFromCaughtException());
}
for (i = 0, Tmp2 = buffer.get(), Tmp = pwchBufferBackupLimit;
i < bufferSize;
i++, Tmp++)
{
// see 18120085, these two need to be seperate if statements
if (*Tmp == UNICODE_BACKSPACE)
{
//it is important we do nothing in the else case for
// this one instead of falling through to the below else.
if (Tmp2 > buffer.get())
{
Tmp2--;
}
}
else
{
FAIL_FAST_IF(!(Tmp2 >= buffer.get()));
*Tmp2++ = *Tmp;
}
}
if (Tmp2 == buffer.get())
{
LastChar = UNICODE_SPACE;
}
else
{
#pragma prefast(suppress : 26001, "This is fine. Tmp2 has to have advanced or it would equal pBuffer.")
LastChar = *(Tmp2 - 1);
}
if (LastChar == UNICODE_TAB)
{
CursorPosition.X -= (SHORT)(RetrieveNumberOfSpaces(sOriginalXPosition,
pwchBufferBackupLimit,
(ULONG)(pwchBuffer - pwchBufferBackupLimit - 1)));
if (CursorPosition.X < 0)
{
CursorPosition.X = (coordScreenBufferSize.X - 1) / TAB_SIZE;
CursorPosition.X *= TAB_SIZE;
CursorPosition.X += 1;
CursorPosition.Y -= 1;
// since you just backspaced yourself back up into the previous row, unset the wrap
// flag on the prev row if it was set
textBuffer.GetRowByOffset(CursorPosition.Y).GetCharRow().SetWrapForced(false);
}
}
else if (IS_CONTROL_CHAR(LastChar))
{
CursorPosition.X -= 1;
TempNumSpaces -= 1;
// overwrite second character of ^x sequence.
if (dwFlags & WC_DESTRUCTIVE_BACKSPACE)
{
try
{
screenInfo.Write(OutputCellIterator(UNICODE_SPACE, Attributes, 1), CursorPosition);
Status = STATUS_SUCCESS;
}
CATCH_LOG();
}
CursorPosition.X -= 1;
}
else if (IsGlyphFullWidth(LastChar))
{
CursorPosition.X -= 1;
TempNumSpaces -= 1;
Status = AdjustCursorPosition(screenInfo, CursorPosition, dwFlags & WC_KEEP_CURSOR_VISIBLE, psScrollY);
if (dwFlags & WC_DESTRUCTIVE_BACKSPACE)
{
try
{
screenInfo.Write(OutputCellIterator(UNICODE_SPACE, Attributes, 1), CursorPosition);
Status = STATUS_SUCCESS;
}
CATCH_LOG();
}
CursorPosition.X -= 1;
}
else
{
CursorPosition.X--;
}
}
if ((dwFlags & WC_LIMIT_BACKSPACE) && (CursorPosition.X < 0))
{
CursorPosition.X = 0;
OutputDebugStringA(("CONSRV: Ignoring backspace to previous line\n"));
}
Status = AdjustCursorPosition(screenInfo, CursorPosition, (dwFlags & WC_KEEP_CURSOR_VISIBLE) != 0, psScrollY);
if (dwFlags & WC_DESTRUCTIVE_BACKSPACE)
{
try
{
screenInfo.Write(OutputCellIterator(UNICODE_SPACE, Attributes, 1), cursor.GetPosition());
}
CATCH_LOG();
}
if (cursor.GetPosition().X == 0 && (screenInfo.OutputMode & ENABLE_WRAP_AT_EOL_OUTPUT) && pwchBuffer > pwchBufferBackupLimit)
{
if (CheckBisectProcessW(screenInfo,
pwchBufferBackupLimit,
pwchBuffer + 1 - pwchBufferBackupLimit,
coordScreenBufferSize.X - sOriginalXPosition,
sOriginalXPosition,
dwFlags & WC_ECHO))
{
CursorPosition.X = coordScreenBufferSize.X - 1;
CursorPosition.Y = (SHORT)(cursor.GetPosition().Y - 1);
// since you just backspaced yourself back up into the previous row, unset the wrap flag
// on the prev row if it was set
textBuffer.GetRowByOffset(CursorPosition.Y).GetCharRow().SetWrapForced(false);
Status = AdjustCursorPosition(screenInfo, CursorPosition, dwFlags & WC_KEEP_CURSOR_VISIBLE, psScrollY);
}
}
break;
}
case UNICODE_TAB:
{
// if VT-style tabs are set, then handle them the VT way, including not inserting spaces.
// just move the cursor to the next tab stop.
if (screenInfo.InVTMode())
{
const COORD cCursorOld = cursor.GetPosition();
// Get Forward tab handles tabbing past the end of the buffer
CursorPosition = screenInfo.GetForwardTab(cCursorOld);
}
else
{
const size_t TabSize = NUMBER_OF_SPACES_IN_TAB(cursor.GetPosition().X);
CursorPosition.X = (SHORT)(cursor.GetPosition().X + TabSize);
// move cursor forward to next tab stop. fill space with blanks.
// we get here when the tab extends beyond the right edge of the
// window. if the tab goes wraps the line, set the cursor to the first
// position in the next line.
pwchBuffer++;
TempNumSpaces += TabSize;
size_t NumChars = 0;
if (CursorPosition.X >= coordScreenBufferSize.X)
{
NumChars = gsl::narrow<size_t>(coordScreenBufferSize.X - cursor.GetPosition().X);
CursorPosition.X = 0;
CursorPosition.Y = cursor.GetPosition().Y + 1;
// since you just tabbed yourself past the end of the row, set the wrap
textBuffer.GetRowByOffset(cursor.GetPosition().Y).GetCharRow().SetWrapForced(true);
}
else
{
NumChars = gsl::narrow<size_t>(CursorPosition.X - cursor.GetPosition().X);
CursorPosition.Y = cursor.GetPosition().Y;
}
if (!WI_IsFlagSet(dwFlags, WC_NONDESTRUCTIVE_TAB))
{
try
{
const OutputCellIterator it(UNICODE_SPACE, Attributes, NumChars);
const auto done = screenInfo.Write(it, cursor.GetPosition());
NumChars = done.GetCellDistance(it);
}
CATCH_LOG();
}
}
Status = AdjustCursorPosition(screenInfo, CursorPosition, (dwFlags & WC_KEEP_CURSOR_VISIBLE) != 0, psScrollY);
break;
}
case UNICODE_CARRIAGERETURN:
{
// Carriage return moves the cursor to the beginning of the line.
// We don't need to worry about handling cr or lf for
// backspace because input is sent to the user on cr or lf.
pwchBuffer++;
CursorPosition.X = 0;
CursorPosition.Y = cursor.GetPosition().Y;
Status = AdjustCursorPosition(screenInfo, CursorPosition, (dwFlags & WC_KEEP_CURSOR_VISIBLE) != 0, psScrollY);
break;
}
case UNICODE_LINEFEED:
{
// move cursor to the next line.
pwchBuffer++;
if (gci.IsReturnOnNewlineAutomatic())
{
// Traditionally, we reset the X position to 0 with a newline automatically.
// Some things might not want this automatic "ONLCR line discipline" (for example, things that are expecting a *NIX behavior.)
// They will turn it off with an output mode flag.
CursorPosition.X = 0;
}
CursorPosition.Y = (SHORT)(cursor.GetPosition().Y + 1);
{
// since we explicitly just moved down a row, clear the wrap status on the row we just came from
textBuffer.GetRowByOffset(cursor.GetPosition().Y).GetCharRow().SetWrapForced(false);
}
Status = AdjustCursorPosition(screenInfo, CursorPosition, (dwFlags & WC_KEEP_CURSOR_VISIBLE) != 0, psScrollY);
break;
}
default:
{
const wchar_t Char = *lpString;
if (Char >= UNICODE_SPACE &&
IsGlyphFullWidth(Char) &&
XPosition >= (coordScreenBufferSize.X - 1) &&
(screenInfo.OutputMode & ENABLE_WRAP_AT_EOL_OUTPUT))
{
const COORD TargetPoint = cursor.GetPosition();
ROW& Row = textBuffer.GetRowByOffset(TargetPoint.Y);
CharRow& charRow = Row.GetCharRow();
try
{
// If we're on top of a trailing cell, clear it and the previous cell.
if (charRow.DbcsAttrAt(TargetPoint.X).IsTrailing())
{
// Space to clear for 2 cells.
OutputCellIterator it(UNICODE_SPACE, 2);
// Back target point up one.
auto writeTarget = TargetPoint;
writeTarget.X--;
// Write 2 clear cells.
screenInfo.Write(it, writeTarget);
}
}
catch (...)
{
return NTSTATUS_FROM_HRESULT(wil::ResultFromCaughtException());
}
CursorPosition.X = 0;
CursorPosition.Y = (SHORT)(TargetPoint.Y + 1);
// since you just moved yourself down onto the next row with 1 character, that sounds like a
// forced wrap so set the flag
charRow.SetWrapForced(true);
// Additionally, this padding is only called for IsConsoleFullWidth (a.k.a. when a character
// is too wide to fit on the current line).
charRow.SetDoubleBytePadded(true);
Status = AdjustCursorPosition(screenInfo, CursorPosition, dwFlags & WC_KEEP_CURSOR_VISIBLE, psScrollY);
continue;
}
break;
}
}
if (!NT_SUCCESS(Status))
{
return Status;
}
*pcb += sizeof(WCHAR);
lpString++;
pwchRealUnicode++;
}
if (nullptr != pcSpaces)
{
*pcSpaces = TempNumSpaces;
}
return STATUS_SUCCESS;
}
// Routine Description:
// - This routine writes a string to the screen, processing any embedded
// unicode characters. The string is also copied to the input buffer, if
// the output mode is line mode.
// Arguments:
// - screenInfo - reference to screen buffer information structure.
// - pwchBufferBackupLimit - Pointer to beginning of buffer.
// - pwchBuffer - Pointer to buffer to copy string to. assumed to be at least as long as pwchRealUnicode.
// This pointer is updated to point to the next position in the buffer.
// - pwchRealUnicode - Pointer to string to write.
// - pcb - On input, number of bytes to write. On output, number of bytes written.
// - pcSpaces - On output, the number of spaces consumed by the written characters.
// - dwFlags -
// WC_DESTRUCTIVE_BACKSPACE backspace overwrites characters.
// WC_KEEP_CURSOR_VISIBLE change window origin (viewport) desirable when hit rt. edge
// WC_ECHO if called by Read (echoing characters)
// Return Value:
// Note:
// - This routine does not process tabs and backspace properly. That code will be implemented as part of the line editing services.
[[nodiscard]] NTSTATUS WriteChars(SCREEN_INFORMATION& screenInfo,
_In_range_(<=, pwchBuffer) const wchar_t* const pwchBufferBackupLimit,
_In_ const wchar_t* pwchBuffer,
_In_reads_bytes_(*pcb) const wchar_t* pwchRealUnicode,
_Inout_ size_t* const pcb,
_Out_opt_ size_t* const pcSpaces,
const SHORT sOriginalXPosition,
const DWORD dwFlags,
_Inout_opt_ PSHORT const psScrollY)
{
if (!WI_IsFlagSet(screenInfo.OutputMode, ENABLE_VIRTUAL_TERMINAL_PROCESSING) ||
!WI_IsFlagSet(screenInfo.OutputMode, ENABLE_PROCESSED_OUTPUT))
{
return WriteCharsLegacy(screenInfo,
pwchBufferBackupLimit,
pwchBuffer,
pwchRealUnicode,
pcb,
pcSpaces,
sOriginalXPosition,
dwFlags,
psScrollY);
}
NTSTATUS Status = STATUS_SUCCESS;
size_t const BufferSize = *pcb;
*pcb = 0;
{
size_t TempNumSpaces = 0;
{
if (NT_SUCCESS(Status))
{
FAIL_FAST_IF(!(WI_IsFlagSet(screenInfo.OutputMode, ENABLE_PROCESSED_OUTPUT)));
FAIL_FAST_IF(!(WI_IsFlagSet(screenInfo.OutputMode, ENABLE_VIRTUAL_TERMINAL_PROCESSING)));
// defined down in the WriteBuffer default case hiding on the other end of the state machine. See outputStream.cpp
// This is the only mode used by DoWriteConsole.
FAIL_FAST_IF(!(WI_IsFlagSet(dwFlags, WC_LIMIT_BACKSPACE)));
StateMachine& machine = screenInfo.GetStateMachine();
size_t const cch = BufferSize / sizeof(WCHAR);
machine.ProcessString(pwchRealUnicode, cch);
*pcb += BufferSize;
}
}
if (nullptr != pcSpaces)
{
*pcSpaces = TempNumSpaces;
}
}
return Status;
}
// Routine Description:
// - Takes the given text and inserts it into the given screen buffer.
// Note:
// - Console lock must be held when calling this routine
// - String has been translated to unicode at this point.
// Arguments:
// - pwchBuffer - wide character text to be inserted into buffer
// - pcbBuffer - byte count of pwchBuffer on the way in, number of bytes consumed on the way out.
// - screenInfo - Screen Information class to write the text into at the current cursor position
// - ppWaiter - If writing to the console is blocked for whatever reason, this will be filled with a pointer to context
// that can be used by the server to resume the call at a later time.
// Return Value:
// - STATUS_SUCCESS if OK.
// - CONSOLE_STATUS_WAIT if we couldn't finish now and need to be called back later (see ppWaiter).
// - Or a suitable NTSTATUS format error code for memory/string/math failures.
[[nodiscard]] NTSTATUS DoWriteConsole(_In_reads_bytes_(*pcbBuffer) PWCHAR pwchBuffer,
_Inout_ size_t* const pcbBuffer,
SCREEN_INFORMATION& screenInfo,
std::unique_ptr<WriteData>& waiter)
{
const CONSOLE_INFORMATION& gci = ServiceLocator::LocateGlobals().getConsoleInformation();
if (WI_IsAnyFlagSet(gci.Flags, (CONSOLE_SUSPENDED | CONSOLE_SELECTING | CONSOLE_SCROLLBAR_TRACKING)))
{
try
{
waiter = std::make_unique<WriteData>(screenInfo,
pwchBuffer,
*pcbBuffer,
gci.OutputCP);
}
catch (...)
{
return NTSTATUS_FROM_HRESULT(wil::ResultFromCaughtException());
}
return CONSOLE_STATUS_WAIT;
}
const auto& textBuffer = screenInfo.GetTextBuffer();
return WriteChars(screenInfo,
pwchBuffer,
pwchBuffer,
pwchBuffer,
pcbBuffer,
nullptr,
textBuffer.GetCursor().GetPosition().X,
WC_LIMIT_BACKSPACE,
nullptr);
}
// Routine Description:
// - This method performs the actual work of attempting to write to the console, converting data types as necessary
// to adapt from the server types to the legacy internal host types.
// - It operates on Unicode data only. It's assumed the text is translated by this point.
// Arguments:
// - OutContext - the console output object to write the new text into
// - pwsTextBuffer - wide character text buffer provided by client application to insert
// - cchTextBufferLength - text buffer counted in characters
// - pcchTextBufferRead - character count of the number of characters we were able to insert before returning
// - ppWaiter - If we are blocked from writing now and need to wait, this is filled with contextual data for the server to restore the call later
// Return Value:
// - S_OK if successful.
// - S_OK if we need to wait (check if ppWaiter is not nullptr).
// - Or a suitable HRESULT code for math/string/memory failures.
[[nodiscard]] HRESULT WriteConsoleWImplHelper(IConsoleOutputObject& context,
const std::wstring_view buffer,
size_t& read,
std::unique_ptr<WriteData>& waiter) noexcept
{
try
{
// Set out variables in case we exit early.
read = 0;
waiter.reset();
// Convert characters to bytes to give to DoWriteConsole.
size_t cbTextBufferLength;
RETURN_IF_FAILED(SizeTMult(buffer.size(), sizeof(wchar_t), &cbTextBufferLength));
NTSTATUS Status = DoWriteConsole(const_cast<wchar_t*>(buffer.data()), &cbTextBufferLength, context, waiter);
// Convert back from bytes to characters for the resulting string length written.
read = cbTextBufferLength / sizeof(wchar_t);
if (Status == CONSOLE_STATUS_WAIT)
{
FAIL_FAST_IF_NULL(waiter.get());
Status = STATUS_SUCCESS;
}
RETURN_NTSTATUS(Status);
}
CATCH_RETURN();
}
// Routine Description:
// - Writes non-Unicode formatted data into the given console output object.
// - This method will convert from the given input into wide characters before chain calling the wide character version of the function.
// It uses the current Output Codepage for conversions (set via SetConsoleOutputCP).
// - NOTE: This may be blocked for various console states and will return a wait context pointer if necessary.
// Arguments:
// - context - the console output object to write the new text into
// - buffer - char/byte text buffer provided by client application to insert
// - read - character count of the number of characters (also bytes because A version) we were able to insert before returning
// - waiter - If we are blocked from writing now and need to wait, this is filled with contextual data for the server to restore the call later
// Return Value:
// - S_OK if successful.
// - S_OK if we need to wait (check if ppWaiter is not nullptr).
// - Or a suitable HRESULT code for math/string/memory failures.
[[nodiscard]] HRESULT ApiRoutines::WriteConsoleAImpl(IConsoleOutputObject& context,
const std::string_view buffer,
size_t& read,
std::unique_ptr<IWaitRoutine>& waiter) noexcept
{
try
{
const CONSOLE_INFORMATION& gci = ServiceLocator::LocateGlobals().getConsoleInformation();
// Ensure output variables are initialized.
read = 0;
waiter.reset();
bool fLeadByteCaptured = false;
bool fLeadByteConsumed = false;
LockConsole();
auto Unlock = wil::scope_exit([&] { UnlockConsole(); });
if (buffer.size() == 0)
{
return S_OK;
}
const auto codepage = gci.OutputCP;
// Convert our input parameters to Unicode
std::unique_ptr<wchar_t[]> wideCharBuffer{ nullptr };
static Utf8ToWideCharParser parser{ gci.OutputCP };
// update current codepage in case it was changed from last time
// this was called. We do this outside the UTF-8 check because the parser drops its state
// when the codepage changes.
parser.SetCodePage(gci.OutputCP);
SCREEN_INFORMATION& ScreenInfo = context.GetActiveBuffer();
wchar_t* pwchBuffer;
size_t cchBuffer;
if (codepage == CP_UTF8)
{
wideCharBuffer.release();
unsigned int charCount;
unsigned int charsConsumed;
unsigned int charsGenerated;
RETURN_IF_FAILED(SizeTToUInt(buffer.size(), &charCount));
RETURN_IF_FAILED(parser.Parse(reinterpret_cast<const byte*>(buffer.data()),
charCount,
charsConsumed,
wideCharBuffer,
charsGenerated));
pwchBuffer = reinterpret_cast<wchar_t*>(wideCharBuffer.get());
cchBuffer = charsGenerated;
read = charsConsumed;
}
else
{
NTSTATUS Status = STATUS_SUCCESS;
PWCHAR TransBuffer;
PWCHAR TransBufferOriginalLocation;
DWORD Length;
ULONG dbcsNumBytes = 0;
ULONG BufPtrNumBytes = 0;
const char* BufPtr = buffer.data();
// (cchTextBufferLength + 2) I think because we might be shoving another unicode char
// from ScreenInfo->WriteConsoleDbcsLeadByte in front
TransBuffer = new WCHAR[buffer.size() + 2];
RETURN_IF_NULL_ALLOC(TransBuffer);
ZeroMemory(TransBuffer, sizeof(WCHAR) * (buffer.size() + 2));
TransBufferOriginalLocation = TransBuffer;
unsigned int uiTextBufferLength;
RETURN_IF_FAILED(SizeTToUInt(buffer.size(), &uiTextBufferLength));
if (!ScreenInfo.WriteConsoleDbcsLeadByte[0] || *(PUCHAR)BufPtr < (UCHAR)' ')
{
dbcsNumBytes = 0;
BufPtrNumBytes = uiTextBufferLength;
}
else if (buffer.size())
{
// there was a portion of a dbcs character stored from a previous
// call so we take the 2nd half from BufPtr[0], put them together
// and write the wide char to TransBuffer[0]
ScreenInfo.WriteConsoleDbcsLeadByte[1] = *(PCHAR)BufPtr;
try
{
const std::string_view leadByte(reinterpret_cast<const char* const>(ScreenInfo.WriteConsoleDbcsLeadByte),
ARRAYSIZE(ScreenInfo.WriteConsoleDbcsLeadByte));
const std::wstring converted = ConvertToW(gci.OutputCP, leadByte);
FAIL_FAST_IF(converted.size() != 1);
dbcsNumBytes = sizeof(wchar_t);
TransBuffer[0] = converted.at(0);
BufPtr++;
}
catch (...)
{
Status = STATUS_UNSUCCESSFUL;
dbcsNumBytes = 0;
}
// this looks weird to be always incrementing even if the conversion failed, but this is the
// original behavior so it's left unchanged.
TransBuffer++;
BufPtrNumBytes = uiTextBufferLength - 1;
// Note that we used a stored lead byte from a previous call in order to complete this write
// Use this to offset the "number of bytes consumed" calculation at the end by -1 to account
// for using a byte we had internally, not off the stream.
fLeadByteConsumed = true;
}
else
{
// nothing in ScreenInfo->WriteConsoleDbcsLeadByte and nothing in BufPtr
BufPtrNumBytes = 0;
}
ScreenInfo.WriteConsoleDbcsLeadByte[0] = 0;
// if the last byte in BufPtr is a lead byte for the current code page,
// save it for the next time this function is called and we can piece it
// back together then
__analysis_assume(BufPtrNumBytes <= uiTextBufferLength);
if (BufPtrNumBytes && CheckBisectStringA((PCHAR)BufPtr, BufPtrNumBytes, &gci.OutputCPInfo))
{
ScreenInfo.WriteConsoleDbcsLeadByte[0] = *((PCHAR)BufPtr + BufPtrNumBytes - 1);
BufPtrNumBytes--;
// Note that we captured a lead byte during this call, but won't actually draw it until later.
// Use this to offset the "number of bytes consumed" calculation at the end by +1 to account
// for taking a byte off the stream.
fLeadByteCaptured = true;
}
if (BufPtrNumBytes != 0)
{
// convert the remaining bytes in BufPtr to wide chars
Length = sizeof(WCHAR) * MultiByteToWideChar(gci.OutputCP,
0,
(LPCCH)BufPtr,
BufPtrNumBytes,
TransBuffer,
BufPtrNumBytes);
if (Length == 0)
{
Status = STATUS_UNSUCCESSFUL;
}
BufPtrNumBytes = Length;
}
pwchBuffer = TransBufferOriginalLocation;
cchBuffer = (dbcsNumBytes + BufPtrNumBytes) / sizeof(wchar_t);
}
// Make the W version of the call
size_t cchBufferRead;
// Hold the specific version of the waiter locally so we can tinker with it if we must to store additional context.
std::unique_ptr<WriteData> writeDataWaiter;
HRESULT const hr = WriteConsoleWImplHelper(ScreenInfo, { pwchBuffer, cchBuffer }, cchBufferRead, writeDataWaiter);
// If there is no waiter, process the byte count now.
if (nullptr == writeDataWaiter.get())
{
// Calculate how many bytes of the original A buffer were consumed in the W version of the call to satisfy pcchTextBufferRead.
// For UTF-8 conversions, we've already returned this information above.
if (CP_UTF8 != codepage)
{
size_t cchTextBufferRead = 0;
// Start by counting the number of A bytes we used in printing our W string to the screen.
try
{
cchTextBufferRead = GetALengthFromW(codepage, { pwchBuffer, cchBufferRead });
}
CATCH_LOG();
// If we captured a byte off the string this time around up above, it means we didn't feed
// it into the WriteConsoleW above, and therefore its consumption isn't accounted for
// in the count we just made. Add +1 to compensate.
if (fLeadByteCaptured)
{
cchTextBufferRead++;
}
// If we consumed an internally-stored lead byte this time around up above, it means that we
// fed a byte into WriteConsoleW that wasn't a part of this particular call's request.
// We need to -1 to compensate and tell the caller the right number of bytes consumed this request.
if (fLeadByteConsumed)
{
cchTextBufferRead--;
}
read = cchTextBufferRead;
}
}
else
{
// If there is a waiter, then we need to stow some additional information in the wait structure so
// we can synthesize the correct byte count later when the wait routine is triggered.
if (CP_UTF8 != codepage)
{
// For non-UTF8 codepages, save the lead byte captured/consumed data so we can +1 or -1 the final decoded count
// in the WaitData::Notify method later.
writeDataWaiter->SetLeadByteAdjustmentStatus(fLeadByteCaptured, fLeadByteConsumed);
}
else
{
// For UTF8 codepages, just remember the consumption count from the UTF-8 parser.
writeDataWaiter->SetUtf8ConsumedCharacters(read);
}
}
// Free remaining data
if (codepage != CP_UTF8)
{
delete[] pwchBuffer;
}
// Give back the waiter now that we're done with tinkering with it.
waiter.reset(writeDataWaiter.release());
return hr;
}
CATCH_RETURN();
}
// Routine Description:
// - Writes Unicode formatted data into the given console output object.
// - NOTE: This may be blocked for various console states and will return a wait context pointer if necessary.
// Arguments:
// - OutContext - the console output object to write the new text into
// - pwsTextBuffer - wide character text buffer provided by client application to insert
// - cchTextBufferLength - text buffer counted in characters
// - pcchTextBufferRead - character count of the number of characters we were able to insert before returning
// - ppWaiter - If we are blocked from writing now and need to wait, this is filled with contextual data for the server to restore the call later
// Return Value:
// - S_OK if successful.
// - S_OK if we need to wait (check if ppWaiter is not nullptr).
// - Or a suitable HRESULT code for math/string/memory failures.
[[nodiscard]] HRESULT ApiRoutines::WriteConsoleWImpl(IConsoleOutputObject& context,
const std::wstring_view buffer,
size_t& read,
std::unique_ptr<IWaitRoutine>& waiter) noexcept
{
try
{
LockConsole();
auto Unlock = wil::scope_exit([&] { UnlockConsole(); });
std::unique_ptr<WriteData> writeDataWaiter;
RETURN_IF_FAILED(WriteConsoleWImplHelper(context.GetActiveBuffer(), buffer, read, writeDataWaiter));
// Transfer specific waiter pointer into the generic interface wrapper.
waiter.reset(writeDataWaiter.release());
return S_OK;
}
CATCH_RETURN();
}