terminal/src/cascadia/TerminalApp/TerminalApp.vcxproj
Leon Liang 99a28f9e9e
Convert Tab to a WinRT type (#4350)
## Summary of the Pull Request
This PR will make the existing `Tab` class into a WinRT type. This will allow any XAML to simply bind to the `ObservableVector` of Tabs. 

This PR will be followed up with a future PR to change our TabView to use the ObservableVector, which will in turn eliminate the need for maintaining two vectors of Tabs. (We currently maintain `_tabs` in `TerminalPage` and we also maintain `TabView().TabViewItems()` at the same time as described here: #2740)

## References
#3922 

## PR Checklist
* [x] CLA signed.
* [x] Tests added/passed

## Detailed Description of the Pull Request / Additional comments
I've currently only exposed a Tab's Title and IconPath to keep things simple. I foresee XAML elements that bind to Tabs to only really need these two properties for displaying.

I've also converted `TerminalPage`'s `std::vector<std::shared_ptr> _tabs` into a `IObservableVector<winrt::TerminalPage::Tab> _tabs` just so that future PRs will have the ground set for binding to this vector of tabs.

## Validation Steps Performed
Played around with Tabs and Panes and all sorts of combinations of keybindings for interacting with tabs and dragging and whatnot, it all seemed fine! Tab Tests also all pass.
2020-02-04 21:51:11 +00:00

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DON'T REDIRECT OUR OUTPUT.
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in here - put them in TerminalAppLib.vcxproj instead! -->
<ClInclude Include="AppLogic.h" />
<ClInclude Include="pch.h" />
<ClInclude Include="TerminalPage.h" />
<ClInclude Include="MinMaxCloseControl.h" />
<ClInclude Include="AppKeyBindings.h" />
<ClInclude Include="TitlebarControl.h" />
<ClInclude Include="TabRowControl.h" />
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<ClInclude Include="Tab.h" />
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the packaging project won't recurse through our dependencies, you have to
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somehow. So make sure to only include top-level dependencies here (don't
include Settings and Connection, since Control will include them for us) -->
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<ProjectReference Include="$(OpenConsoleDir)src\cascadia\TerminalControl\TerminalControl.vcxproj" />
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our TerminalApp.winmd. This didn't work correctly in VS2017, you'd need to
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<ProjectReference Include="$(OpenConsoleDir)src\cascadia\TerminalApp\lib\TerminalAppLib.vcxproj">
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<PropertyGroup>
<!-- A small helper for paths to the compiled cppwinrt projects -->
<_BinRoot Condition="'$(Platform)' != 'Win32'">$(OpenConsoleDir)$(Platform)\$(Configuration)\</_BinRoot>
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<Import Project="$(OpenConsoleDir)src\cppwinrt.build.post.props" />
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