terminal/src/renderer/dx
Chester Liu a50731119a
Render SGR 1 ("intensity") as bold in the DX engine (#10498)
This commit adds support for bold text in DxRenderer.

For now, bold fonts are always rendered using DWRITE_FONT_WEIGHT_BOLD
regardless of the base weight.

As yet, this behavior is unconfigurable.

References
Previous refactoring PRs: #9096 (DxFontRenderData) #9201 (DxFontInfo) 
SGR support tracking issue: #6879

Closes #109
2021-07-07 21:07:51 +00:00
..
lib Introduce DxFontInfo (#9201) 2021-06-22 19:31:27 +00:00
ut_dx Change backslashes in include statements to forward slashes (#8205) 2020-11-25 21:02:10 +00:00
BoxDrawingEffect.cpp Scale box drawing glyphs to fit cells for visual bliss (#5743) 2020-05-08 14:09:32 -07:00
BoxDrawingEffect.h Scale box drawing glyphs to fit cells for visual bliss (#5743) 2020-05-08 14:09:32 -07:00
CustomTextLayout.cpp Render SGR 1 ("intensity") as bold in the DX engine (#10498) 2021-07-07 21:07:51 +00:00
CustomTextLayout.h Revert "Initial implementation of fine-grained text analysis (#9202)" 2021-05-11 14:14:17 -05:00
CustomTextRenderer.cpp dx: add support for inverting all types of cursor (#9665) 2021-04-02 11:18:06 +00:00
CustomTextRenderer.h Render SGR 1 ("intensity") as bold in the DX engine (#10498) 2021-07-07 21:07:51 +00:00
dirs Import build fix changes from OS for sync to a34a957cf 2020-03-16 18:26:48 +00:00
DxFontInfo.cpp Introduce DxFontInfo (#9201) 2021-06-22 19:31:27 +00:00
DxFontInfo.h Introduce DxFontInfo (#9201) 2021-06-22 19:31:27 +00:00
DxFontRenderData.cpp Introduce DxFontInfo (#9201) 2021-06-22 19:31:27 +00:00
DxFontRenderData.h Introduce DxFontInfo (#9201) 2021-06-22 19:31:27 +00:00
DxRenderer.cpp Render SGR 1 ("intensity") as bold in the DX engine (#10498) 2021-07-07 21:07:51 +00:00
DxRenderer.hpp Use DComp surface handle for Swap Chain management (#10023) 2021-05-12 11:54:17 -05:00
IBoxDrawingEffect.idl Scale box drawing glyphs to fit cells for visual bliss (#5743) 2020-05-08 14:09:32 -07:00
precomp.cpp Initial release of the Windows Terminal source code 2019-05-02 15:29:04 -07:00
precomp.h Add a language switcher using PrimaryLanguageOverride (#10309) 2021-06-10 23:24:21 +00:00
ScreenPixelShader.h Convert four INSIDE_WINDOWS blocks to til features (#10404) 2021-06-10 23:48:54 +00:00
ScreenVertexShader.h Convert four INSIDE_WINDOWS blocks to til features (#10404) 2021-06-10 23:48:54 +00:00
sources.inc Introduce DxFontInfo (#9201) 2021-06-22 19:31:27 +00:00