terminal/src/cascadia/WindowsTerminal/BaseWindow.h
Schuyler Rosefield 75e2b5fae7
Persist window layout cont. save multiple windows (#11083)
<!-- Enter a brief description/summary of your PR here. What does it fix/what does it change/how was it tested (even manually, if necessary)? -->
## Summary of the Pull Request
Continuation of https://github.com/microsoft/terminal/pull/10972 to handle multiple windows, requires that to be merged first. 

<!-- Other than the issue solved, is this relevant to any other issues/existing PRs? --> 
## References

<!-- Please review the items on the PR checklist before submitting-->
## PR Checklist
* [x] Also closes #766
* [x] CLA signed. If not, go over [here](https://cla.opensource.microsoft.com/microsoft/Terminal) and sign the CLA
* [ ] Tests added/passed
* [ ] Documentation updated. If checked, please file a pull request on [our docs repo](https://github.com/MicrosoftDocs/terminal) and link it here: #xxx
* [x] Schema updated.
* [ ] I've discussed this with core contributors already. If not checked, I'm ready to accept this work might be rejected in favor of a different grand plan. Issue number where discussion took place: #xxx

<!-- Provide a more detailed description of the PR, other things fixed or any additional comments/features here -->
## Detailed Description of the Pull Request / Additional comments
Rough changelog:
Normally saving is triggered to occur every 30s, or sooner if a window is created/closed. The existing behavior of saving on last close is maintained to bypass that throttling. The automatic saving allows for crash recovery. Additionally all window layouts will be saved upon taking the `quit` action.

For loading we will check if we are the first window, that there are any saved layouts, and if the setting is enabled, and then depending on if we were given command line args or startup actions.

- create a new window for each saved layout, or
- take the first layout for our self and then a new window for each other layout.

This also saves the layout when the quit action is taken.

Misc changes
- A -s,--saved argument was added to the command line to facilitate opening all of the windows with the right settings. This also means that while a terminal session is running you can do wt -s idx to open a copy of window idx. There isn't a stable ordering of which idx each window gets saved as (it is whatever the iteration order of _peasants is), so it is just a cute hack for now.
- All position calculation has been moved up to AppHost this does mean we need to awkwardly pass around positions in a couple of unexpected places, but no solution was perfect.
- Renamed "Open tabs from a previous session" to "Open windows from a previous session". (not reflected in video below)
- Now save runtime tab color and window names
- Only enabled for non-elevated windows
- Add some change tracking to ApplicationState

<!-- Describe how you validated the behavior. Add automated tests wherever possible, but list manual validation steps taken as well -->
## Validation Steps Performed
![output](https://user-images.githubusercontent.com/6185249/131163473-d649d204-a589-41ad-b9d9-c4c0528cb684.gif)
2021-09-27 21:18:39 +00:00

232 lines
7.7 KiB
C++

// Copyright (c) Microsoft Corporation.
// Licensed under the MIT license.
#pragma once
#include "CustomWindowMessages.h"
#include <wil/resource.h>
template<typename T>
class BaseWindow
{
public:
virtual ~BaseWindow() = 0;
static T* GetThisFromHandle(HWND const window) noexcept
{
return reinterpret_cast<T*>(GetWindowLongPtr(window, GWLP_USERDATA));
}
[[nodiscard]] static LRESULT __stdcall WndProc(HWND const window, UINT const message, WPARAM const wparam, LPARAM const lparam) noexcept
{
WINRT_ASSERT(window);
if (WM_NCCREATE == message)
{
auto cs = reinterpret_cast<CREATESTRUCT*>(lparam);
T* that = static_cast<T*>(cs->lpCreateParams);
WINRT_ASSERT(that);
WINRT_ASSERT(!that->_window);
that->_window = wil::unique_hwnd(window);
return that->_OnNcCreate(wparam, lparam);
}
else if (T* that = GetThisFromHandle(window))
{
return that->MessageHandler(message, wparam, lparam);
}
return DefWindowProc(window, message, wparam, lparam);
}
[[nodiscard]] virtual LRESULT MessageHandler(UINT const message, WPARAM const wparam, LPARAM const lparam) noexcept
{
switch (message)
{
case WM_DPICHANGED:
{
return HandleDpiChange(_window.get(), wparam, lparam);
}
case WM_DESTROY:
{
PostQuitMessage(0);
return 0;
}
case WM_SIZE:
{
UINT width = LOWORD(lparam);
UINT height = HIWORD(lparam);
switch (wparam)
{
case SIZE_MAXIMIZED:
[[fallthrough]];
case SIZE_RESTORED:
if (_minimized)
{
_minimized = false;
OnRestore();
}
// We always need to fire the resize event, even when we're transitioning from minimized.
// We might be transitioning directly from minimized to maximized, and we'll need
// to trigger any size-related content changes.
OnResize(width, height);
break;
case SIZE_MINIMIZED:
if (!_minimized)
{
_minimized = true;
OnMinimize();
}
break;
default:
// do nothing.
break;
}
break;
}
case CM_UPDATE_TITLE:
{
SetWindowTextW(_window.get(), _title.c_str());
break;
}
}
return DefWindowProc(_window.get(), message, wparam, lparam);
}
// DPI Change handler. on WM_DPICHANGE resize the window
[[nodiscard]] LRESULT HandleDpiChange(const HWND hWnd, const WPARAM wParam, const LPARAM lParam)
{
_inDpiChange = true;
const HWND hWndStatic = GetWindow(hWnd, GW_CHILD);
if (hWndStatic != nullptr)
{
const UINT uDpi = HIWORD(wParam);
// Resize the window
auto lprcNewScale = reinterpret_cast<RECT*>(lParam);
SetWindowPos(hWnd, nullptr, lprcNewScale->left, lprcNewScale->top, lprcNewScale->right - lprcNewScale->left, lprcNewScale->bottom - lprcNewScale->top, SWP_NOZORDER | SWP_NOACTIVATE);
_currentDpi = uDpi;
}
_inDpiChange = false;
return 0;
}
virtual void OnResize(const UINT width, const UINT height) = 0;
virtual void OnMinimize() = 0;
virtual void OnRestore() = 0;
RECT GetWindowRect() const noexcept
{
RECT rc = { 0 };
::GetWindowRect(_window.get(), &rc);
return rc;
}
HWND GetHandle() const noexcept
{
return _window.get();
}
UINT GetCurrentDpi() const noexcept
{
return ::GetDpiForWindow(_window.get());
}
float GetCurrentDpiScale() const noexcept
{
const auto dpi = ::GetDpiForWindow(_window.get());
const auto scale = static_cast<float>(dpi) / static_cast<float>(USER_DEFAULT_SCREEN_DPI);
return scale;
}
//// Gets the physical size of the client area of the HWND in _window
SIZE GetPhysicalSize() const noexcept
{
RECT rect = {};
GetClientRect(_window.get(), &rect);
const auto windowsWidth = rect.right - rect.left;
const auto windowsHeight = rect.bottom - rect.top;
return SIZE{ windowsWidth, windowsHeight };
}
//// Gets the logical (in DIPs) size of a physical size specified by the parameter physicalSize
//// Remarks:
//// XAML coordinate system is always in Display Independent Pixels (a.k.a DIPs or Logical). However Win32 GDI (because of legacy reasons)
//// in DPI mode "Per-Monitor and Per-Monitor (V2) DPI Awareness" is always in physical pixels.
//// The formula to transform is:
//// logical = (physical / dpi) + 0.5 // 0.5 is to ensure that we pixel snap correctly at the edges, this is necessary with odd DPIs like 1.25, 1.5, 1, .75
//// See also:
//// https://docs.microsoft.com/en-us/windows/desktop/LearnWin32/dpi-and-device-independent-pixels
//// https://docs.microsoft.com/en-us/windows/desktop/hidpi/high-dpi-desktop-application-development-on-windows#per-monitor-and-per-monitor-v2-dpi-awareness
winrt::Windows::Foundation::Size GetLogicalSize(const SIZE physicalSize) const noexcept
{
const auto scale = GetCurrentDpiScale();
// 0.5 is to ensure that we pixel snap correctly at the edges, this is necessary with odd DPIs like 1.25, 1.5, 1, .75
const auto logicalWidth = (physicalSize.cx / scale) + 0.5f;
const auto logicalHeight = (physicalSize.cy / scale) + 0.5f;
return winrt::Windows::Foundation::Size(logicalWidth, logicalHeight);
}
winrt::Windows::Foundation::Size GetLogicalSize() const noexcept
{
return GetLogicalSize(GetPhysicalSize());
}
// Method Description:
// - Sends a message to our message loop to update the title of the window.
// Arguments:
// - newTitle: a string to use as the new title of the window.
// Return Value:
// - <none>
void UpdateTitle(std::wstring_view newTitle)
{
_title = newTitle;
PostMessageW(_window.get(), CM_UPDATE_TITLE, 0, reinterpret_cast<LPARAM>(nullptr));
}
// Method Description:
// Reset the current dpi of the window. This method is only called after we change the
// initial launch position. This makes sure the dpi is consistent with the monitor on which
// the window will launch
void RefreshCurrentDPI()
{
_currentDpi = GetDpiForWindow(_window.get());
}
protected:
using base_type = BaseWindow<T>;
wil::unique_hwnd _window;
unsigned int _currentDpi = 0;
bool _inDpiChange = false;
std::wstring _title = L"";
bool _minimized = false;
// Method Description:
// - This method is called when the window receives the WM_NCCREATE message.
// Return Value:
// - The value returned from the window proc.
virtual [[nodiscard]] LRESULT _OnNcCreate(WPARAM wParam, LPARAM lParam) noexcept
{
SetWindowLongPtr(_window.get(), GWLP_USERDATA, reinterpret_cast<LONG_PTR>(this));
EnableNonClientDpiScaling(_window.get());
_currentDpi = GetDpiForWindow(_window.get());
return DefWindowProc(_window.get(), WM_NCCREATE, wParam, lParam);
};
};
template<typename T>
inline BaseWindow<T>::~BaseWindow()
{
}