terminal/src/til/ut_til/til.unit.tests.vcxproj.filters
James Holderness 09d0ac768a
Add an enum-compatible bitset class. (#10492)
## Summary of the Pull Request

This introduces a new TIL class that is equivalent in functionality to a `std::bitset`, but where the positions in the bitset are enum values. It also has a few additional methods allowing for setting and testing multiple positions at the same time. The idea is that this class could be used in place of the `WI_SetFlag` and `WI_IsFlagSet` macros when working with sets of flags.

## PR Checklist
* [x] Closes #10432
* [x] CLA signed.
* [x] Tests added/passed
* [ ] Documentation updated.
* [ ] Schema updated.
* [x] I've discussed this with core contributors already. Issue number where discussion took place: #10432

## Validation Steps Performed

I've added a few unit tests that verify the behaviour of all the new methods that aren't part of `std::bitset`. I've also tried it out as a replacement for the `GridLines` enum used in the renderer, and confirmed that it has all the functionality needed to replace that cleanly.
2021-09-27 13:27:29 +00:00

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XML

<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup>
<Natvis Include="$(SolutionDir)tools\ConsoleTypes.natvis" />
</ItemGroup>
<ItemGroup>
<ClCompile Include="..\precomp.cpp" />
<ClCompile Include="BaseTests.cpp" />
<ClCompile Include="BitmapTests.cpp" />
<ClCompile Include="CoalesceTests.cpp" />
<ClCompile Include="ColorTests.cpp" />
<ClCompile Include="EnumSetTests.cpp" />
<ClCompile Include="MathTests.cpp" />
<ClCompile Include="mutex.cpp" />
<ClCompile Include="OperatorTests.cpp" />
<ClCompile Include="PointTests.cpp" />
<ClCompile Include="RectangleTests.cpp" />
<ClCompile Include="ReplaceTests.cpp" />
<ClCompile Include="RunLengthEncodingTests.cpp" />
<ClCompile Include="SizeTests.cpp" />
<ClCompile Include="SomeTests.cpp" />
<ClCompile Include="SPSCTests.cpp" />
<ClCompile Include="StaticMapTests.cpp" />
<ClCompile Include="string.cpp" />
<ClCompile Include="throttled_func.cpp" />
<ClCompile Include="u8u16convertTests.cpp" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="..\precomp.h" />
</ItemGroup>
</Project>