terminal/src/cascadia/TerminalControl/dll/TerminalControl.vcxproj

108 lines
5.4 KiB
XML

<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup Label="Globals">
<ProjectGuid>{CA5CAD1A-F542-4635-A069-7CAEFB930070}</ProjectGuid>
<ProjectName>Microsoft.Terminal.Control</ProjectName>
<RootNamespace>Microsoft.Terminal.Control</RootNamespace>
<!-- cppwinrt.build.pre.props depends on these settings: -->
<!-- build a dll, not exe (Application) -->
<ConfigurationType>DynamicLibrary</ConfigurationType>
<SubSystem>Console</SubSystem>
<!-- sets a bunch of Windows Universal properties -->
<OpenConsoleUniversalApp>true</OpenConsoleUniversalApp>
<PgoTarget>true</PgoTarget>
<!-- C++/WinRT sets the depth to 1 if there is a XAML file in the project
Unfortunately for us, we need it to be 3. When the namespace merging
depth is 1, Microsoft.Terminal.Control becomes "Microsoft",
and our WinMD file becomes "Microsoft". Because WinRT is very
namespace-driven, this winmd is considered to contain the entire
Microsoft namespace. This is, obviously, not great. None of our other
projects compile properly when they depend on this "Microsoft.winmd."
-->
<CppWinRTNamespaceMergeDepth>3</CppWinRTNamespaceMergeDepth>
</PropertyGroup>
<Import Project="..\..\..\..\common.openconsole.props" Condition="'$(OpenConsoleDir)'==''" />
<Import Project="$(OpenConsoleDir)src\cppwinrt.build.pre.props" />
<!-- ========================= XAML files ======================== -->
<ItemGroup>
<!-- DON'T PUT XAML FILES HERE! Put them in TerminalControlLib.vcxproj -->
</ItemGroup>
<!-- ========================= Headers ======================== -->
<ItemGroup>
<!-- Only put headers for winrt types in here. Don't put other header files
in here - put them in TerminalControlLib.vcxproj instead! -->
<ClInclude Include="pch.h" />
</ItemGroup>
<!-- ========================= Cpp Files ======================== -->
<ItemGroup>
<!-- Don't put source files in here - put them in TerminalControlLib.vcxproj instead! -->
<ClCompile Include="pch.cpp">
<PrecompiledHeader>Create</PrecompiledHeader>
</ClCompile>
</ItemGroup>
<!-- ========================= idl Files ======================== -->
<ItemGroup>
<!-- DON'T PUT IDL FILES HERE! Put them in TerminalControlLib.vcxproj -->
</ItemGroup>
<!-- ========================= Misc Files ======================== -->
<ItemGroup>
<None Include="$(ProjectName).def" />
</ItemGroup>
<!-- ========================= Project References ======================== -->
<ItemGroup>
<!-- Reference TerminalControlLib here, so we can use it's Microsoft.Terminal.Control.winmd as
our Microsoft.Terminal.Control.winmd. This didn't work correctly in VS2017, you'd need to
manually reference the lib -->
<ProjectReference Include="$(OpenConsoleDir)src\cascadia\TerminalControl\TerminalControlLib.vcxproj">
<Private>true</Private>
<CopyLocalSatelliteAssemblies>true</CopyLocalSatelliteAssemblies>
</ProjectReference>
</ItemGroup>
<ItemGroup>
<!-- Manually add a reference to TerminalControl here. We need this so
MDMERGE will know where the TermControl types are defined. However, we need
to do it exactly like this so the packaging project won't roll up
TermControl's .xbf's from both the TermControl project and this one. -->
<Reference Include="Microsoft.Terminal.Core">
<HintPath>$(OpenConsoleCommonOutDir)TerminalCore\Microsoft.Terminal.Core.winmd</HintPath>
<IsWinMDFile>true</IsWinMDFile>
<Private>false</Private>
<CopyLocalSatelliteAssemblies>false</CopyLocalSatelliteAssemblies>
</Reference>
<Reference Include="Microsoft.Terminal.TerminalConnection">
<HintPath>$(OpenConsoleCommonOutDir)TerminalConnection\Microsoft.Terminal.TerminalConnection.winmd</HintPath>
<IsWinMDFile>true</IsWinMDFile>
<Private>false</Private>
<CopyLocalSatelliteAssemblies>false</CopyLocalSatelliteAssemblies>
</Reference>
</ItemGroup>
<ItemDefinitionGroup>
<Link>
<AdditionalDependencies>onecoreuap.lib;dwrite.lib;dxgi.lib;d2d1.lib;d3d11.lib;shcore.lib;winmm.lib;pathcch.lib;propsys.lib;uiautomationcore.lib;Shlwapi.lib;ntdll.lib;user32.lib;kernel32.lib;%(AdditionalDependencies)</AdditionalDependencies>
<!--
ControlLib contains a DllMain that we need to force the use of.
If you don't have this, then you'll see an error like
"(init.obj) : error LNK2005: DllMain already defined in MSVCRTD.lib(dll_dllmain_stub.obj)"
-->
<AdditionalOptions Condition="'$(Platform)'=='Win32'">/INCLUDE:_DllMain@12 %(AdditionalOptions)</AdditionalOptions>
<AdditionalOptions Condition="'$(Platform)'!='Win32'">/INCLUDE:DllMain %(AdditionalOptions)</AdditionalOptions>
<Reference>
<!-- Do not propagate microsoft.ui.xaml upwards as a private dependency. -->
<Private>false</Private>
</Reference>
</Link>
</ItemDefinitionGroup>
<Import Project="$(OpenConsoleDir)src\cppwinrt.build.post.props" />
<!--LATE LATE LATE-->
<ItemDefinitionGroup>
<Link>
<AdditionalDependencies>onecoreuap.lib;%(AdditionalDependencies)</AdditionalDependencies>
</Link>
</ItemDefinitionGroup>
</Project>