terminal/src/cascadia/TerminalApp/TerminalApp.vcxproj
Oscar Calvo ab08320dde Apply a GDI region to the top level Island window to allow dragging with a single Island (#929)
* Use a region to cut off the dragable region
* Use proper measurements for the draggable area
* Working better, paint works most of the time
* Fix a bug where paint is incomplete when double clicking the dragbar
* Remove old fork on XamlApplication
* Upgrade to XamlApp preview6.2
* Add Microsoft.VCRTForwarders to make it easy to dogfood

Co-Authored-By: Michael Niksa <miniksa@microsoft.com>
Co-Authored-By: Mike Griese <migrie@microsoft.com>
2019-06-25 13:06:11 -07:00

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8.3 KiB
XML

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<SubSystem>Console</SubSystem>
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For any types that use XAML information, if their .idl, .cpp, and .h
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-->
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</ItemGroup>
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<Page Include="MyUserControl.xaml">
<SubType>Designer</SubType>
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<!-- ========================= Headers ======================== -->
<ItemGroup>
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<ClInclude Include="MinMaxCloseControl.h">
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</ClInclude>
<ClInclude Include="Tab.h" />
<ClInclude Include="Pane.h" />
<ClInclude Include="ColorScheme.h" />
<ClInclude Include="GlobalAppSettings.h" />
<ClInclude Include="Profile.h" />
<ClInclude Include="CascadiaSettings.h" />
<ClInclude Include="AppKeyBindingsSerialization.h" />
<ClInclude Include="KeyChordSerialization.h" />
<ClInclude Include="Utils.h" />
<ClInclude Include="pch.h" />
<ClInclude Include="AppKeyBindings.h">
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<Midl Include="MinMaxCloseControl.idl">
<DependentUpon>MinMaxCloseControl.xaml</DependentUpon>
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<ClCompile Include="Pane.cpp" />
<ClCompile Include="ColorScheme.cpp" />
<ClCompile Include="GlobalAppSettings.cpp" />
<ClCompile Include="Profile.cpp" />
<ClCompile Include="CascadiaSettings.cpp" />
<ClCompile Include="CascadiaSettingsSerialization.cpp" />
<ClCompile Include="AppKeyBindingsSerialization.cpp" />
<ClCompile Include="KeyChordSerialization.cpp" />
<ClCompile Include="Utils.cpp" />
<ClCompile Include="pch.cpp">
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<ClCompile Include="AppKeyBindings.cpp">
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</ClCompile>
<ClCompile Include="App.cpp">
<DependentUpon>App.xaml</DependentUpon>
</ClCompile>
<ClCompile Include="$(GeneratedFilesDir)module.g.cpp" />
<!-- You _NEED_ to include this file and the jsoncpp IncludePath (below) if
you want to use jsoncpp -->
<ClCompile Include="$(OpenConsoleDir)\dep\jsoncpp\jsoncpp.cpp">
<PrecompiledHeader>NotUsing</PrecompiledHeader>
</ClCompile>
</ItemGroup>
<!-- ========================= idl Files ======================== -->
<ItemGroup>
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<DependentUpon>App.xaml</DependentUpon>
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<Midl Include="AppKeyBindings.idl" />
</ItemGroup>
<!-- ========================= Misc Files ======================== -->
<ItemGroup>
<None Include="packages.config" />
<None Include="TerminalApp.def" />
</ItemGroup>
<!-- ========================= Project References ======================== -->
<ItemGroup>
<!--
the packaging project won't recurse through our dependencies, you have to
make sure that if you add a cppwinrt dependency to any of these projects,
you also update all the consumers
-->
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<PropertyGroup>
<!--
DON'T REDIRECT OUR OUTPUT.
Setting this will tell cppwinrt.build.post.props to copy our output from
the default OutDir up one level, so the wapproj will be able to find it.
-->
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<Link>
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<PropertyGroup>
<ErrorText>This project references NuGet package(s) that are missing on this computer. Use NuGet Package Restore to download them. For more information, see http://go.microsoft.com/fwlink/?LinkID=322105. The missing file is {0}.</ErrorText>
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