terminal/src/cascadia/WindowsTerminal/IslandWindow.cpp
Oscar Calvo ab08320dde Apply a GDI region to the top level Island window to allow dragging with a single Island (#929)
* Use a region to cut off the dragable region
* Use proper measurements for the draggable area
* Working better, paint works most of the time
* Fix a bug where paint is incomplete when double clicking the dragbar
* Remove old fork on XamlApplication
* Upgrade to XamlApp preview6.2
* Add Microsoft.VCRTForwarders to make it easy to dogfood

Co-Authored-By: Michael Niksa <miniksa@microsoft.com>
Co-Authored-By: Mike Griese <migrie@microsoft.com>
2019-06-25 13:06:11 -07:00

218 lines
6.5 KiB
C++

// Copyright (c) Microsoft Corporation.
// Licensed under the MIT license.
#include "pch.h"
#include "IslandWindow.h"
#include "../types/inc/Viewport.hpp"
#include "resource.h"
extern "C" IMAGE_DOS_HEADER __ImageBase;
using namespace winrt::Windows::UI;
using namespace winrt::Windows::UI::Composition;
using namespace winrt::Windows::UI::Xaml;
using namespace winrt::Windows::UI::Xaml::Hosting;
using namespace winrt::Windows::Foundation::Numerics;
using namespace ::Microsoft::Console::Types;
#define XAML_HOSTING_WINDOW_CLASS_NAME L"CASCADIA_HOSTING_WINDOW_CLASS"
IslandWindow::IslandWindow() noexcept :
_interopWindowHandle{ nullptr },
_rootGrid{ nullptr },
_source{ nullptr },
_pfnCreateCallback{ nullptr }
{
}
IslandWindow::~IslandWindow()
{
_source.Close();
}
// Method Description:
// - Create the actual window that we'll use for the application.
// Arguments:
// - <none>
// Return Value:
// - <none>
void IslandWindow::MakeWindow() noexcept
{
WNDCLASS wc{};
wc.hCursor = LoadCursor(nullptr, IDC_ARROW);
wc.hInstance = reinterpret_cast<HINSTANCE>(&__ImageBase);
wc.lpszClassName = XAML_HOSTING_WINDOW_CLASS_NAME;
wc.style = CS_HREDRAW | CS_VREDRAW;
wc.lpfnWndProc = WndProc;
wc.hIcon = LoadIconW(wc.hInstance, MAKEINTRESOURCEW(IDI_APPICON));
RegisterClass(&wc);
WINRT_ASSERT(!_window);
// Create the window with the default size here - During the creation of the
// window, the system will give us a chance to set its size in WM_CREATE.
// WM_CREATE will be handled synchronously, before CreateWindow returns.
WINRT_VERIFY(CreateWindow(wc.lpszClassName,
L"Windows Terminal",
WS_OVERLAPPEDWINDOW,
CW_USEDEFAULT,
CW_USEDEFAULT,
CW_USEDEFAULT,
CW_USEDEFAULT,
nullptr,
nullptr,
wc.hInstance,
this));
WINRT_ASSERT(_window);
}
// Method Description:
// - Called when no tab is remaining to close the window.
// Arguments:
// - <none>
// Return Value:
// - <none>
void IslandWindow::Close()
{
PostQuitMessage(0);
}
// Method Description:
// - Set a callback to be called when we process a WM_CREATE message. This gives
// the AppHost a chance to resize the window to the propoer size.
// Arguments:
// - pfn: a function to be called during the handling of WM_CREATE. It takes two
// parameters:
// * HWND: the HWND of the window that's being created.
// * RECT: The position on the screen that the system has proposed for our
// window.
// Return Value:
// - <none>
void IslandWindow::SetCreateCallback(std::function<void(const HWND, const RECT)> pfn) noexcept
{
_pfnCreateCallback = pfn;
}
// Method Description:
// - Handles a WM_CREATE message. Calls our create callback, if one's been set.
// Arguments:
// - wParam: unused
// - lParam: the lParam of a WM_CREATE, which is a pointer to a CREATESTRUCTW
// Return Value:
// - <none>
void IslandWindow::_HandleCreateWindow(const WPARAM, const LPARAM lParam) noexcept
{
// Get proposed window rect from create structure
CREATESTRUCTW* pcs = reinterpret_cast<CREATESTRUCTW*>(lParam);
RECT rc;
rc.left = pcs->x;
rc.top = pcs->y;
rc.right = rc.left + pcs->cx;
rc.bottom = rc.top + pcs->cy;
if (_pfnCreateCallback)
{
_pfnCreateCallback(_window.get(), rc);
}
ShowWindow(_window.get(), SW_SHOW);
UpdateWindow(_window.get());
}
void IslandWindow::Initialize()
{
const bool initialized = (_interopWindowHandle != nullptr);
_source = DesktopWindowXamlSource{};
auto interop = _source.as<IDesktopWindowXamlSourceNative>();
winrt::check_hresult(interop->AttachToWindow(_window.get()));
// stash the child interop handle so we can resize it when the main hwnd is resized
interop->get_WindowHandle(&_interopWindowHandle);
_rootGrid = winrt::Windows::UI::Xaml::Controls::Grid();
_source.Content(_rootGrid);
}
void IslandWindow::OnSize(const UINT width, const UINT height)
{
// update the interop window size
SetWindowPos(_interopWindowHandle, 0, 0, 0, width, height, SWP_SHOWWINDOW);
if (_rootGrid)
{
const auto size = GetLogicalSize();
_rootGrid.Width(size.Width);
_rootGrid.Height(size.Height);
}
}
[[nodiscard]] LRESULT IslandWindow::MessageHandler(UINT const message, WPARAM const wparam, LPARAM const lparam) noexcept
{
switch (message)
{
case WM_CREATE:
{
_HandleCreateWindow(wparam, lparam);
return 0;
}
case WM_SETFOCUS:
{
if (_interopWindowHandle != nullptr)
{
// send focus to the child window
SetFocus(_interopWindowHandle);
return 0; // eat the message
}
}
case WM_MENUCHAR:
{
// GH#891: return this LRESULT here to prevent the app from making a
// bell when alt+key is pressed. A menu is active and the user presses a
// key that does not correspond to any mnemonic or accelerator key,
return MAKELRESULT(0, MNC_CLOSE);
}
}
// TODO: handle messages here...
return base_type::MessageHandler(message, wparam, lparam);
}
// Method Description:
// - Called when the window has been resized (or maximized)
// Arguments:
// - width: the new width of the window _in pixels_
// - height: the new height of the window _in pixels_
void IslandWindow::OnResize(const UINT width, const UINT height)
{
if (_interopWindowHandle)
{
OnSize(width, height);
}
}
// Method Description:
// - Called when the window is minimized to the taskbar.
void IslandWindow::OnMinimize()
{
// TODO MSFT#21315817 Stop rendering island content when the app is minimized.
}
// Method Description:
// - Called when the window is restored from having been minimized.
void IslandWindow::OnRestore()
{
// TODO MSFT#21315817 Stop rendering island content when the app is minimized.
}
void IslandWindow::OnAppInitialized(winrt::TerminalApp::App app)
{
_rootGrid.Children().Clear();
_rootGrid.Children().Append(app.GetRoot());
// Do a quick resize to force the island to paint
const auto size = GetPhysicalSize();
OnSize(size.cx, size.cy);
}