terminal/src/cascadia/WindowsTerminal/NonClientIslandWindow.cpp
2019-07-10 07:00:12 -05:00

748 lines
29 KiB
C++

/********************************************************
* *
* Copyright (C) Microsoft. All rights reserved. *
* *
********************************************************/
#include "pch.h"
#include "NonClientIslandWindow.h"
extern "C" IMAGE_DOS_HEADER __ImageBase;
using namespace winrt::Windows::UI;
using namespace winrt::Windows::UI::Composition;
using namespace winrt::Windows::UI::Xaml;
using namespace winrt::Windows::UI::Xaml::Hosting;
using namespace winrt::Windows::Foundation::Numerics;
using namespace ::Microsoft::Console::Types;
constexpr int RECT_WIDTH(const RECT* const pRect)
{
return pRect->right - pRect->left;
}
constexpr int RECT_HEIGHT(const RECT* const pRect)
{
return pRect->bottom - pRect->top;
}
NonClientIslandWindow::NonClientIslandWindow() noexcept :
IslandWindow{},
_isMaximized{ false }
{
}
NonClientIslandWindow::~NonClientIslandWindow()
{
}
// Method Description:
// - Called when the app's size changes. When that happens, the size of the drag
// bar may have changed. If it has, we'll need to update the WindowRgn of the
// interop window.
// Arguments:
// - <unused>
// Return Value:
// - <none>
void NonClientIslandWindow::OnDragBarSizeChanged(winrt::Windows::Foundation::IInspectable /*sender*/, winrt::Windows::UI::Xaml::SizeChangedEventArgs /*eventArgs*/)
{
_UpdateDragRegion();
}
void NonClientIslandWindow::OnAppInitialized(winrt::TerminalApp::App app)
{
_dragBar = app.GetDragBar();
_rootGrid.SizeChanged({ this, &NonClientIslandWindow::OnDragBarSizeChanged });
IslandWindow::OnAppInitialized(app);
}
RECT NonClientIslandWindow::GetDragAreaRect() const noexcept
{
if (_dragBar)
{
const auto scale = GetCurrentDpiScale();
const auto transform = _dragBar.TransformToVisual(_rootGrid);
const auto logicalDragBarRect = winrt::Windows::Foundation::Rect{ 0.0f, 0.0f, static_cast<float>(_dragBar.ActualWidth()), static_cast<float>(_dragBar.ActualHeight()) };
const auto clientDragBarRect = transform.TransformBounds(logicalDragBarRect);
RECT dragBarRect = {
static_cast<LONG>(clientDragBarRect.X * scale),
static_cast<LONG>(clientDragBarRect.Y * scale),
static_cast<LONG>((clientDragBarRect.Width + clientDragBarRect.X) * scale),
static_cast<LONG>((clientDragBarRect.Height + clientDragBarRect.Y) * scale),
};
return dragBarRect;
}
return RECT{};
}
// Method Description:
// - called when the size of the window changes for any reason. Updates the
// sizes of our child Xaml Islands to match our new sizing.
void NonClientIslandWindow::OnSize(const UINT width, const UINT height)
{
if (!_interopWindowHandle)
{
return;
}
// const auto scale = GetCurrentDpiScale();
// const auto dpi = ::GetDpiForWindow(_window.get());
// const auto dragY = ::GetSystemMetricsForDpi(SM_CYDRAG, dpi);
// const auto dragX = ::GetSystemMetricsForDpi(SM_CXDRAG, dpi);
// // If we're maximized, we don't want to use the frame as our margins,
// // instead we want to use the margins from the maximization. If we included
// // the left&right sides of the frame in this calculation while maximized,
// // you' have a few pixels of the window border on the sides while maximized,
// // which most apps do not have.
// const auto bordersWidth = _isMaximized ?
// (_maximizedMargins.cxLeftWidth + _maximizedMargins.cxRightWidth) :
// (dragX * 2);
// const auto bordersHeight = _isMaximized ?
// (_maximizedMargins.cyBottomHeight + _maximizedMargins.cyTopHeight) :
// (dragY * 2);
// const auto windowsWidth = width - bordersWidth;
// const auto windowsHeight = height - bordersHeight;
// const auto xPos = _isMaximized ? _maximizedMargins.cxLeftWidth : dragX;
// const auto yPos = _isMaximized ? _maximizedMargins.cyTopHeight : dragY;
_UpdateInternalMetrics();
const auto windowsWidth = RECT_WIDTH(&_clientArea);
const auto windowsHeight = RECT_HEIGHT(&_clientArea);
if (_rootGrid)
{
const auto scale = GetCurrentDpiScale();
winrt::Windows::Foundation::Size size{ (windowsWidth / scale) + 0.5f, (windowsHeight / scale) + 0.5f };
_rootGrid.Height(size.Height);
_rootGrid.Width(size.Width);
_rootGrid.Measure(size);
winrt::Windows::Foundation::Rect finalRect{};
_rootGrid.Arrange(finalRect);
}
winrt::check_bool(SetWindowPos(_interopWindowHandle, HWND_TOP, _clientArea.left, _clientArea.top, windowsWidth, windowsHeight, SWP_SHOWWINDOW));
}
// Method Description:
// - Update the region of our window that is the draggable area. This happens in
// response to a OnDragBarSizeChanged event. We'll calculate the areas of the
// window that we want to display XAML content in, and set the window region
// of our child xaml-island window to that region. That way, the parent window
// will still get NCHITTEST'ed _outside_ the XAML content area, for things
// like dragging and resizing.
// Arguments:
// - <none>
// Return Value:
// - <none>
void NonClientIslandWindow::_UpdateDragRegion()
{
if (_dragBar)
{
const auto dragBarRect = GetDragAreaRect();
const auto nonClientHeight = dragBarRect.bottom - dragBarRect.top;
const auto windowsWidth = RECT_WIDTH(&_clientArea);
const auto windowsHeight = RECT_HEIGHT(&_clientArea);
auto nonClientRegion = wil::unique_hrgn(CreateRectRgn(0, 0, 0, 0));
auto nonClientLeftRegion = wil::unique_hrgn(CreateRectRgn(0, 0, dragBarRect.left, nonClientHeight));
auto nonClientRightRegion = wil::unique_hrgn(CreateRectRgn(dragBarRect.right, 0, windowsWidth, nonClientHeight));
winrt::check_bool(CombineRgn(nonClientRegion.get(), nonClientLeftRegion.get(), nonClientRightRegion.get(), RGN_OR));
_dragBarRegion = wil::unique_hrgn(CreateRectRgn(0, 0, 0, 0));
auto clientRegion = wil::unique_hrgn(CreateRectRgn(0, nonClientHeight, windowsWidth, windowsHeight));
winrt::check_bool(CombineRgn(_dragBarRegion.get(), nonClientRegion.get(), clientRegion.get(), RGN_OR));
winrt::check_bool(SetWindowRgn(_interopWindowHandle, _dragBarRegion.get(), true));
}
}
void NonClientIslandWindow::_UpdateInternalMetrics()
{
// TODO:GH#1897 This is largely duplicated from OnSize, and we should do
// better than that.
_windowRect = GetWindowRect();
const auto width = _windowRect.right - _windowRect.left;
const auto height = _windowRect.bottom - _windowRect.top;
// const auto scale = GetCurrentDpiScale();
const auto dpi = _currentDpi; // ::GetDpiForWindow(_window.get());
const auto dragY = ::GetSystemMetricsForDpi(SM_CYDRAG, dpi);
const auto dragX = ::GetSystemMetricsForDpi(SM_CXDRAG, dpi);
_dragSize = { dragX, dragY };
// If we're maximized, we don't want to use the frame as our margins,
// instead we want to use the margins from the maximization. If we included
// the left&right sides of the frame in this calculation while maximized,
// you' have a few pixels of the window border on the sides while maximized,
// which most apps do not have.
const auto bordersWidth = _isMaximized ?
(_maximizedMargins.cxLeftWidth + _maximizedMargins.cxRightWidth) :
(dragX * 2);
const auto bordersHeight = _isMaximized ?
(_maximizedMargins.cyBottomHeight + _maximizedMargins.cyTopHeight) :
(dragY * 2);
_borderSize = { bordersWidth, bordersHeight };
const auto windowsWidth = width - bordersWidth;
const auto windowsHeight = height - bordersHeight;
const auto xPos = _isMaximized ? _maximizedMargins.cxLeftWidth : dragX;
const auto yPos = _isMaximized ? _maximizedMargins.cyTopHeight : dragY;
// TODO
// Wait this isn't the client area. This is just the area inside the
// borders. (which yea is all our client area but still)
// I think I want to keep this structure, but maybe rename it
_clientArea.left = xPos;
_clientArea.top = yPos;
_clientArea.right = xPos + windowsWidth;
_clientArea.bottom = yPos + windowsHeight;
}
// Method Description:
// Hit test the frame for resizing and moving.
// Method Description:
// - Hit test the frame for resizing and moving.
// Arguments:
// - ptMouse: the mouse point being tested, in absolute (NOT WINDOW) coordinates.
// Return Value:
// - one of the values from
// https://docs.microsoft.com/en-us/windows/desktop/inputdev/wm-nchittest#return-value
// corresponding to the area of the window that was hit
// NOTE:
// Largely taken from code on:
// https://docs.microsoft.com/en-us/windows/desktop/dwm/customframe
[[nodiscard]] LRESULT NonClientIslandWindow::HitTestNCA(POINT ptMouse) const noexcept
{
// Get the window rectangle.
RECT rcWindow = BaseWindow::GetWindowRect();
MARGINS margins = GetFrameMargins();
// Get the frame rectangle, adjusted for the style without a caption.
RECT rcFrame = { 0 };
auto expectedStyle = WS_OVERLAPPEDWINDOW;
WI_ClearAllFlags(expectedStyle, WS_CAPTION);
AdjustWindowRectEx(&rcFrame, expectedStyle, false, 0);
// Determine if the hit test is for resizing. Default middle (1,1).
unsigned short uRow = 1;
unsigned short uCol = 1;
bool fOnResizeBorder = false;
// Determine if the point is at the top or bottom of the window.
if (ptMouse.y >= rcWindow.top && ptMouse.y < rcWindow.top + margins.cyTopHeight)
{
fOnResizeBorder = (ptMouse.y < (rcWindow.top - rcFrame.top));
uRow = 0;
}
else if (ptMouse.y < rcWindow.bottom && ptMouse.y >= rcWindow.bottom - margins.cyBottomHeight)
{
uRow = 2;
}
// Determine if the point is at the left or right of the window.
if (ptMouse.x >= rcWindow.left && ptMouse.x < rcWindow.left + margins.cxLeftWidth)
{
uCol = 0; // left side
}
else if (ptMouse.x < rcWindow.right && ptMouse.x >= rcWindow.right - margins.cxRightWidth)
{
uCol = 2; // right side
}
// clang-format off
// Hit test (HTTOPLEFT, ... HTBOTTOMRIGHT)
LRESULT hitTests[3][3] = {
{ HTTOPLEFT, fOnResizeBorder ? HTTOP : HTCAPTION, HTTOPRIGHT },
{ HTLEFT, HTNOWHERE, HTRIGHT },
{ HTBOTTOMLEFT, HTBOTTOM, HTBOTTOMRIGHT },
};
// clang-format on
return hitTests[uRow][uCol];
}
// Method Description:
// - Get the size of the borders we want to use. The sides and bottom will just
// be big enough for resizing, but the top will be as big as we need for the
// non-client content.
// Return Value:
// - A MARGINS struct containing the border dimensions we want.
MARGINS NonClientIslandWindow::GetFrameMargins() const noexcept
{
const auto scale = GetCurrentDpiScale();
const auto dpi = ::GetDpiForWindow(_window.get());
const auto windowMarginSides = ::GetSystemMetricsForDpi(SM_CXDRAG, dpi);
const auto windowMarginBottom = ::GetSystemMetricsForDpi(SM_CXDRAG, dpi);
const auto dragBarRect = GetDragAreaRect();
const auto nonClientHeight = dragBarRect.bottom - dragBarRect.top;
MARGINS margins{ 0 };
margins.cxLeftWidth = windowMarginSides;
margins.cxRightWidth = windowMarginSides;
margins.cyBottomHeight = windowMarginBottom;
margins.cyTopHeight = nonClientHeight + windowMarginBottom;
return margins;
}
// Method Description:
// - Updates the borders of our window frame, using DwmExtendFrameIntoClientArea.
// Arguments:
// - <none>
// Return Value:
// - the HRESULT returned by DwmExtendFrameIntoClientArea.
[[nodiscard]] HRESULT NonClientIslandWindow::_UpdateFrameMargins() const noexcept
{
// Set frame margines with just a single pixel on the bottom. We don't
// really want a window frame at all - we're drawing all of it. We
// especially don't want a top margin - that's where the caption buttons
// are, and we're drawing those. So just set a single pixel on the bottom,
// because the method won't work with {0}.
MARGINS margins = { 0, 0, 0, 1 };
// Extend the frame into the client area.
return DwmExtendFrameIntoClientArea(_window.get(), &margins);
}
// Routine Description:
// - Gets the maximum possible window rectangle in pixels. Based on the monitor
// the window is on or the primary monitor if no window exists yet.
// Arguments:
// - prcSuggested - If we were given a suggested rectangle for where the window
// is going, we can pass it in here to find out the max size
// on that monitor.
// - If this value is zero and we had a valid window handle,
// we'll use that instead. Otherwise the value of 0 will make
// us use the primary monitor.
// - pDpiSuggested - The dpi that matches the suggested rect. We will attempt to
// compute this during the function, but if we fail for some
// reason, the original value passed in will be left untouched.
// Return Value:
// - RECT containing the left, right, top, and bottom positions from the desktop
// origin in pixels. Measures the outer edges of the potential window.
// NOTE:
// Heavily taken from WindowMetrics::GetMaxWindowRectInPixels in conhost.
RECT NonClientIslandWindow::GetMaxWindowRectInPixels(const RECT* const prcSuggested, _Out_opt_ UINT* pDpiSuggested)
{
// prepare rectangle
RECT rc = *prcSuggested;
// use zero rect to compare.
RECT rcZero;
SetRectEmpty(&rcZero);
// First get the monitor pointer from either the active window or the default location (0,0,0,0)
HMONITOR hMonitor = nullptr;
// NOTE: We must use the nearest monitor because sometimes the system moves the window around into strange spots while performing snap and Win+D operations.
// Those operations won't work correctly if we use MONITOR_DEFAULTTOPRIMARY.
if (!EqualRect(&rc, &rcZero))
{
// For invalid window handles or when we were passed a non-zero suggestion rectangle, get the monitor from the rect.
hMonitor = MonitorFromRect(&rc, MONITOR_DEFAULTTONEAREST);
}
else
{
// Otherwise, get the monitor from the window handle.
hMonitor = MonitorFromWindow(_window.get(), MONITOR_DEFAULTTONEAREST);
}
// If for whatever reason there is no monitor, we're going to give back whatever we got since we can't figure anything out.
// We won't adjust the DPI either. That's OK. DPI doesn't make much sense with no display.
if (nullptr == hMonitor)
{
return rc;
}
// Now obtain the monitor pixel dimensions
MONITORINFO MonitorInfo = { 0 };
MonitorInfo.cbSize = sizeof(MONITORINFO);
GetMonitorInfoW(hMonitor, &MonitorInfo);
// We have to make a correction to the work area. If we actually consume the entire work area (by maximizing the window)
// The window manager will render the borders off-screen.
// We need to pad the work rectangle with the border dimensions to represent the actual max outer edges of the window rect.
WINDOWINFO wi = { 0 };
wi.cbSize = sizeof(WINDOWINFO);
GetWindowInfo(_window.get(), &wi);
// In non-full screen, we want to only use the work area (avoiding the task bar space)
rc = MonitorInfo.rcWork;
if (pDpiSuggested != nullptr)
{
UINT monitorDpiX;
UINT monitorDpiY;
if (SUCCEEDED(GetDpiForMonitor(hMonitor, MDT_EFFECTIVE_DPI, &monitorDpiX, &monitorDpiY)))
{
*pDpiSuggested = monitorDpiX;
}
else
{
*pDpiSuggested = GetDpiForWindow(_window.get());
}
}
return rc;
}
// Method Description:
// - Handle window messages from the message loop.
// Arguments:
// - message: A window message ID identifying the message.
// - wParam: The contents of this parameter depend on the value of the message parameter.
// - lParam: The contents of this parameter depend on the value of the message parameter.
// Return Value:
// - The return value is the result of the message processing and depends on the
// message sent.
[[nodiscard]] LRESULT NonClientIslandWindow::MessageHandler(UINT const message,
WPARAM const wParam,
LPARAM const lParam) noexcept
{
LRESULT lRet = 0;
// First call DwmDefWindowProc. This might handle things like the
// min/max/close buttons for us.
const bool dwmHandledMessage = DwmDefWindowProc(_window.get(), message, wParam, lParam, &lRet);
switch (message)
{
case WM_ACTIVATE:
{
_HandleActivateWindow();
break;
}
case WM_NCCALCSIZE:
{
if (wParam == false)
{
return 0;
}
// Handle the non-client size message.
if (wParam == TRUE && lParam)
{
// Calculate new NCCALCSIZE_PARAMS based on custom NCA inset.
NCCALCSIZE_PARAMS* pncsp = reinterpret_cast<NCCALCSIZE_PARAMS*>(lParam);
pncsp->rgrc[0].left = pncsp->rgrc[0].left + 0;
pncsp->rgrc[0].top = pncsp->rgrc[0].top + 0;
pncsp->rgrc[0].right = pncsp->rgrc[0].right - 0;
pncsp->rgrc[0].bottom = pncsp->rgrc[0].bottom - 0;
return 0;
}
break;
}
case WM_NCHITTEST:
{
if (dwmHandledMessage)
{
return lRet;
}
// Handle hit testing in the NCA if not handled by DwmDefWindowProc.
if (lRet == 0)
{
lRet = HitTestNCA({ GET_X_LPARAM(lParam), GET_Y_LPARAM(lParam) });
if (lRet != HTNOWHERE)
{
return lRet;
}
}
break;
}
case WM_EXITSIZEMOVE:
{
ForceResize();
break;
}
case WM_PAINT:
{
if (!_dragBar)
{
return 0;
}
PAINTSTRUCT ps{ 0 };
const auto hdc = wil::BeginPaint(_window.get(), &ps);
if (hdc.get())
{
// Todo this shit can get pulled too
const auto scale = GetCurrentDpiScale();
const auto dpi = ::GetDpiForWindow(_window.get());
// Get the dimensions of the drag borders for the sides of the window.
const auto dragY = ::GetSystemMetricsForDpi(SM_CYDRAG, dpi);
const auto dragX = ::GetSystemMetricsForDpi(SM_CXDRAG, dpi);
const auto xPos = _isMaximized ? _maximizedMargins.cxLeftWidth : dragX;
const auto yPos = _isMaximized ? _maximizedMargins.cyTopHeight : dragY;
// Create brush for borders, titlebar color.
const auto backgroundBrush = _dragBar.Background();
const auto backgroundSolidBrush = backgroundBrush.as<winrt::Windows::UI::Xaml::Media::SolidColorBrush>();
const auto backgroundColor = backgroundSolidBrush.Color();
const auto color = RGB(backgroundColor.R, backgroundColor.G, backgroundColor.B);
_backgroundBrush = wil::unique_hbrush(CreateSolidBrush(color));
// Fill in the area between the non-client content and the caption buttons.
RECT dragBarRect = GetDragAreaRect();
// dragBarRect.left += xPos;
// dragBarRect.right += xPos;
// dragBarRect.bottom += yPos;
// dragBarRect.top += yPos;
// This would paint the _entire_ window area, but I think we want to
// be more precise about it (in case we want different titlebar and
// border colors)
dragBarRect.left = 0;
dragBarRect.top = 0;
dragBarRect.right = RECT_WIDTH(&_windowRect);
dragBarRect.bottom = RECT_HEIGHT(&_windowRect);
::FillRect(hdc.get(), &dragBarRect, _backgroundBrush.get());
RECT windowRect = {};
::GetWindowRect(_window.get(), &windowRect);
const auto cx = windowRect.right - windowRect.left;
const auto cy = windowRect.bottom - windowRect.top;
// // Draw the top window border
// RECT clientRect = { 0, 0, cx, yPos };
// ::FillRect(hdc.get(), &clientRect, _backgroundBrush.get());
// // Draw the left window border
// clientRect = { 0, 0, xPos, cy };
// ::FillRect(hdc.get(), &clientRect, _backgroundBrush.get());
// // Draw the bottom window border
// clientRect = { 0, cy - yPos, cx, cy };
// ::FillRect(hdc.get(), &clientRect, _backgroundBrush.get());
// // Draw the right window border
// clientRect = { cx - xPos, 0, cx, cy };
// ::FillRect(hdc.get(), &clientRect, _backgroundBrush.get());
}
return 0;
}
case WM_LBUTTONDOWN:
{
POINT point1 = {};
::GetCursorPos(&point1);
const auto region = HitTestNCA(point1);
if (region == HTCAPTION)
{
const auto longParam = MAKELPARAM(point1.x, point1.y);
::SetActiveWindow(_window.get());
::PostMessage(_window.get(), WM_SYSCOMMAND, SC_MOVE | HTCAPTION, longParam);
}
break;
}
case WM_WINDOWPOSCHANGING:
{
// Enforce maximum size here instead of WM_GETMINMAXINFO. If we return
// it in WM_GETMINMAXINFO, then it will be enforced when snapping across
// DPI boundaries (bad.)
LPWINDOWPOS lpwpos = reinterpret_cast<LPWINDOWPOS>(lParam);
if (lpwpos == nullptr)
{
break;
}
if (_HandleWindowPosChanging(lpwpos))
{
return 0;
}
else
{
break;
}
}
}
return IslandWindow::MessageHandler(message, wParam, lParam);
}
// Method Description:
// - Handle a WM_ACTIVATE message. Called during the creation of the window, and
// used as an opprotunity to get the dimensions of the caption buttons (the
// min, max, close buttons). We'll use these dimensions to help size the
// non-client area of the window.
void NonClientIslandWindow::_HandleActivateWindow()
{
THROW_IF_FAILED(_UpdateFrameMargins());
}
// Method Description:
// - Handle a WM_WINDOWPOSCHANGING message. When the window is changing, or the
// dpi is changing, this handler is triggered to give us a chance to adjust
// the window size and position manually. We use this handler during a maxiize
// to figure out by how much the window will overhang the edges of the
// monitor, and set up some padding to adjust for that.
// Arguments:
// - windowPos: A pointer to a proposed window location and size. Should we wish
// to manually position the window, we could change the values of this struct.
// Return Value:
// - true if we handled this message, false otherwise. If we return false, the
// message should instead be handled by DefWindowProc
// Note:
// Largely taken from the conhost WM_WINDOWPOSCHANGING handler.
bool NonClientIslandWindow::_HandleWindowPosChanging(WINDOWPOS* const windowPos)
{
// We only need to apply restrictions if the size is changing.
if (WI_IsFlagSet(windowPos->flags, SWP_NOSIZE))
{
return false;
}
// Figure out the suggested dimensions
RECT rcSuggested;
rcSuggested.left = windowPos->x;
rcSuggested.top = windowPos->y;
rcSuggested.right = rcSuggested.left + windowPos->cx;
rcSuggested.bottom = rcSuggested.top + windowPos->cy;
SIZE szSuggested;
szSuggested.cx = RECT_WIDTH(&rcSuggested);
szSuggested.cy = RECT_HEIGHT(&rcSuggested);
// Figure out the current dimensions for comparison.
RECT rcCurrent = GetWindowRect();
// Determine whether we're being resized by someone dragging the edge or
// completely moved around.
bool fIsEdgeResize = false;
{
// We can only be edge resizing if our existing rectangle wasn't empty.
// If it was empty, we're doing the initial create.
if (!IsRectEmpty(&rcCurrent))
{
// If one or two sides are changing, we're being edge resized.
unsigned int cSidesChanging = 0;
if (rcCurrent.left != rcSuggested.left)
{
cSidesChanging++;
}
if (rcCurrent.right != rcSuggested.right)
{
cSidesChanging++;
}
if (rcCurrent.top != rcSuggested.top)
{
cSidesChanging++;
}
if (rcCurrent.bottom != rcSuggested.bottom)
{
cSidesChanging++;
}
if (cSidesChanging == 1 || cSidesChanging == 2)
{
fIsEdgeResize = true;
}
}
}
const auto windowStyle = GetWindowStyle(_window.get());
const auto isMaximized = WI_IsFlagSet(windowStyle, WS_MAXIMIZE);
// If we're about to maximize the window, determine how much we're about to
// overhang by, and adjust for that.
// We need to do this because maximized windows will typically overhang the
// actual monitor bounds by roughly the size of the old "thick: window
// borders. For normal windows, this is fine, but because we're using
// DwmExtendFrameIntoClientArea, that means some of our client content will
// now overhang, and get cut off.
if (isMaximized)
{
// Find the related monitor, the maximum pixel size,
// and the dpi for the suggested rect.
UINT dpiOfMaximum;
RECT rcMaximum;
if (fIsEdgeResize)
{
// If someone's dragging from the edge to resize in one direction,
// we want to make sure we never grow past the current monitor.
rcMaximum = GetMaxWindowRectInPixels(&rcCurrent, &dpiOfMaximum);
}
else
{
// In other circumstances, assume we're snapping around or some
// other jump (TS). Just do whatever we're told using the new
// suggestion as the restriction monitor.
rcMaximum = GetMaxWindowRectInPixels(&rcSuggested, &dpiOfMaximum);
}
const auto suggestedWidth = szSuggested.cx;
const auto suggestedHeight = szSuggested.cy;
const auto maxWidth = RECT_WIDTH(&rcMaximum);
const auto maxHeight = RECT_HEIGHT(&rcMaximum);
// Only apply the maximum size restriction if the current DPI matches
// the DPI of the maximum rect. This keeps us from applying the wrong
// restriction if the monitor we're moving to has a different DPI but
// we've yet to get notified of that DPI change. If we do apply it, then
// we'll restrict the console window BEFORE its been resized for the DPI
// change, so we're likely to shrink the window too much or worse yet,
// keep it from moving entirely. We'll get a WM_DPICHANGED, resize the
// window, and then process the restriction in a few window messages.
if (((int)dpiOfMaximum == _currentDpi) &&
((suggestedWidth > maxWidth) ||
(suggestedHeight > maxHeight)))
{
auto offset = 0;
// Determine which side of the window to use for the offset
// calculation. If the taskbar is on the left or top of the screen,
// then the x or y coordinate of the work rect might not be 0.
// Check both, and use whichever is 0.
if (rcMaximum.left == 0)
{
offset = windowPos->x;
}
else if (rcMaximum.top == 0)
{
offset = windowPos->y;
}
const auto offsetX = offset;
const auto offsetY = offset;
_maximizedMargins.cxRightWidth = -offset;
_maximizedMargins.cxLeftWidth = -offset;
_maximizedMargins.cyTopHeight = -offset;
_maximizedMargins.cyBottomHeight = -offset;
_isMaximized = true;
THROW_IF_FAILED(_UpdateFrameMargins());
}
}
else
{
// Clear our maximization state
_maximizedMargins = { 0 };
// Immediately after resoring down, don't update our frame margins. If
// you do this here, then a small gap will appear between the titlebar
// and the content, until the window is moved. However, we do need to
// keep this here _in general_ for dragging across DPI boundaries.
if (!_isMaximized)
{
THROW_IF_FAILED(_UpdateFrameMargins());
}
_isMaximized = false;
}
return true;
}