terminal/src/interactivity/win32/menu.cpp
James Holderness bb71179a24
Consolidate the color palette APIs (#11784)
This PR merges the default colors and cursor color into the main color
table, enabling us to simplify the `ConGetSet` and `ITerminalApi`
interfaces, with just two methods required for getting and setting any
form of color palette entry.

The is a follow-up to the color table standardization in #11602, and a
another small step towards de-duplicating `AdaptDispatch` and
`TerminalDispatch` for issue #3849. It should also make it easier to
support color queries (#3718) and a configurable bold color (#5682) in
the future.

On the conhost side, default colors could originally be either indexed
positions in the 16-color table, or separate standalone RGB values. With
the new system, the default colors will always be in the color table, so
we just need to track their index positions.

To make this work, those positions need to be calculated at startup
based on the loaded registry/shortcut settings, and updated when
settings are changed (this is handled in
`CalculateDefaultColorIndices`). But the plus side is that it's now much
easier to lookup the default color values for rendering.

For now the default colors in Windows Terminal use hardcoded positions,
because it doesn't need indexed default colors like conhost. But in the
future I'd like to extend the index handling to both terminals, so we
can eventually support the VT525 indexed color operations.

As for the cursor color, that was previously stored in the `Cursor`
class, which meant that it needed to be copied around in various places
where cursors were being instantiated. Now that it's managed separately
in the color table, a lot of that code is no longer required.

## Validation
Some of the unit test initialization code needed to be updated to setup
the color table and default index values as required for the new system.
There were also some adjustments needed to account for API changes, in
particular for methods that now take index values for the default colors
in place of COLORREFs. But for the most part, the essential behavior of
the tests remains unchanged.

I've also run a variety of manual tests looking at the legacy console
APIs as well as the various VT color sequences, and checking that
everything works as expected when color schemes are changed, both in
Windows Terminal and conhost, and in the latter case with both indexed
colors and RGB values.

Closes #11768
2021-11-23 18:28:55 +00:00

613 lines
22 KiB
C++

// Copyright (c) Microsoft Corporation.
// Licensed under the MIT license.
#include "precomp.h"
#include <cpl_core.h>
#include "menu.hpp"
#include "icon.hpp"
#include "window.hpp"
#include "../../host/dbcs.h"
#include "../../host/getset.h"
#include "../../host/handle.h"
#include "../../host/misc.h"
#include "../../host/server.h"
#include "../../host/scrolling.hpp"
#include "../../host/telemetry.hpp"
#include "../inc/ServiceLocator.hpp"
using namespace Microsoft::Console::Interactivity::Win32;
CONST WCHAR gwszPropertiesDll[] = L"\\console.dll";
CONST WCHAR gwszRelativePropertiesDll[] = L".\\console.dll";
#pragma hdrstop
// Initialize static Menu variables.
Menu* Menu::s_Instance = nullptr;
#pragma region Public Methods
Menu::Menu(HMENU hMenu, HMENU hHeirMenu) :
_hMenu(hMenu),
_hHeirMenu(hHeirMenu)
{
}
// Routine Description:
// - This routine allocates and initializes the system menu for the console
// Arguments:
// - hWnd - The handle to the console's window
// Return Value:
// - STATUS_SUCCESS or suitable NT error code
[[nodiscard]] NTSTATUS Menu::CreateInstance(HWND hWnd)
{
NTSTATUS status = STATUS_SUCCESS;
WCHAR ItemString[32];
// This gets the title bar menu.
HMENU hMenu = GetSystemMenu(hWnd, FALSE);
HMENU hHeirMenu = LoadMenuW(ServiceLocator::LocateGlobals().hInstance,
MAKEINTRESOURCE(ID_CONSOLE_SYSTEMMENU));
Menu* pNewMenu = new (std::nothrow) Menu(hMenu, hHeirMenu);
status = NT_TESTNULL(pNewMenu);
if (NT_SUCCESS(status))
{
int ItemLength;
// Load the submenu to the system menu.
if (hHeirMenu)
{
ItemLength = LoadStringW(ServiceLocator::LocateGlobals().hInstance,
ID_CONSOLE_EDIT,
ItemString,
ARRAYSIZE(ItemString));
if (ItemLength)
{
// Append the clipboard menu to system menu.
AppendMenuW(hMenu,
MF_POPUP | MF_STRING,
(UINT_PTR)hHeirMenu,
ItemString);
}
}
// Edit the accelerators off of the standard items.
// - Edits the indicated control to one word.
// - Trim the Accelerator key text off of the end of the standard menu
// items because we don't support the accelerators.
ItemLength = LoadStringW(ServiceLocator::LocateGlobals().hInstance,
SC_CLOSE,
ItemString,
ARRAYSIZE(ItemString));
if (ItemLength != 0)
{
MENUITEMINFO mii = { 0 };
mii.cbSize = sizeof(mii);
mii.fMask = MIIM_STRING | MIIM_BITMAP;
mii.dwTypeData = ItemString;
mii.hbmpItem = HBMMENU_POPUP_CLOSE;
SetMenuItemInfoW(hMenu, SC_CLOSE, FALSE, &mii);
}
// Add other items to the system menu.
ItemLength = LoadStringW(ServiceLocator::LocateGlobals().hInstance,
ID_CONSOLE_DEFAULTS,
ItemString,
ARRAYSIZE(ItemString));
if (ItemLength)
{
AppendMenuW(hMenu,
MF_STRING,
ID_CONSOLE_DEFAULTS,
ItemString);
}
ItemLength = LoadStringW(ServiceLocator::LocateGlobals().hInstance,
ID_CONSOLE_CONTROL,
ItemString,
ARRAYSIZE(ItemString));
if (ItemLength)
{
AppendMenuW(hMenu,
MF_STRING,
ID_CONSOLE_CONTROL,
ItemString);
}
// Set the singleton instance.
Menu::s_Instance = pNewMenu;
}
return status;
}
Menu* Menu::Instance()
{
return Menu::s_Instance;
}
Menu::~Menu()
{
}
// Routine Description:
// - this initializes the system menu when a WM_INITMENU message is read.
void Menu::Initialize()
{
const CONSOLE_INFORMATION& gci = ServiceLocator::LocateGlobals().getConsoleInformation();
HMENU const hMenu = _hMenu;
HMENU const hHeirMenu = _hHeirMenu;
// If the console is iconic, disable Mark and Scroll.
if (gci.Flags & CONSOLE_IS_ICONIC)
{
EnableMenuItem(hHeirMenu, ID_CONSOLE_MARK, MF_GRAYED);
EnableMenuItem(hHeirMenu, ID_CONSOLE_SCROLL, MF_GRAYED);
}
else
{
// if the console is not iconic
// if there are no scroll bars
// or we're in mark mode
// disable scroll
// else
// enable scroll
//
// if we're in scroll mode
// disable mark
// else
// enable mark
if (gci.GetActiveOutputBuffer().IsMaximizedBoth() || gci.Flags & CONSOLE_SELECTING)
{
EnableMenuItem(hHeirMenu, ID_CONSOLE_SCROLL, MF_GRAYED);
}
else
{
EnableMenuItem(hHeirMenu, ID_CONSOLE_SCROLL, MF_ENABLED);
}
if (Scrolling::s_IsInScrollMode())
{
EnableMenuItem(hHeirMenu, ID_CONSOLE_SCROLL, MF_GRAYED);
}
else
{
EnableMenuItem(hHeirMenu, ID_CONSOLE_SCROLL, MF_ENABLED);
}
}
// If we're selecting or scrolling, disable paste. Otherwise, enable it.
if (gci.Flags & (CONSOLE_SELECTING | CONSOLE_SCROLLING))
{
EnableMenuItem(hHeirMenu, ID_CONSOLE_PASTE, MF_GRAYED);
}
else
{
EnableMenuItem(hHeirMenu, ID_CONSOLE_PASTE, MF_ENABLED);
}
// If app has active selection, enable copy. Otherwise, disable it.
if (gci.Flags & CONSOLE_SELECTING && Selection::Instance().IsAreaSelected())
{
EnableMenuItem(hHeirMenu, ID_CONSOLE_COPY, MF_ENABLED);
}
else
{
EnableMenuItem(hHeirMenu, ID_CONSOLE_COPY, MF_GRAYED);
}
// Enable move if not iconic.
if (gci.Flags & CONSOLE_IS_ICONIC)
{
EnableMenuItem(hMenu, SC_MOVE, MF_GRAYED);
}
else
{
EnableMenuItem(hMenu, SC_MOVE, MF_ENABLED);
}
// Enable settings.
EnableMenuItem(hMenu, ID_CONSOLE_CONTROL, MF_ENABLED);
}
#pragma endregion
#pragma region Public Static Methods
// Displays the properties dialog and updates the window state as necessary.
void Menu::s_ShowPropertiesDialog(HWND const hwnd, BOOL const Defaults)
{
CONSOLE_STATE_INFO StateInfo = { 0 };
if (!Defaults)
{
THROW_IF_FAILED(Menu::s_GetConsoleState(&StateInfo));
StateInfo.UpdateValues = FALSE;
}
// The Property sheet is going to copy the data from the values passed in
// to it, and potentially overwrite StateInfo.*Title.
// However, we just allocated wchar_t[]'s for these values.
// Stash the pointers to the arrays we just allocated, so we can free those
// arrays correctly.
const wchar_t* const allocatedOriginalTitle = StateInfo.OriginalTitle;
const wchar_t* const allocatedLinkTitle = StateInfo.LinkTitle;
StateInfo.hWnd = hwnd;
StateInfo.Defaults = Defaults;
StateInfo.fIsV2Console = TRUE;
UnlockConsole();
// First try to find the console.dll next to the launched exe, else default to /windows/system32/console.dll
HANDLE hLibrary = LoadLibraryExW(gwszRelativePropertiesDll, nullptr, 0);
bool fLoadedDll = hLibrary != nullptr;
if (!fLoadedDll)
{
WCHAR wszFilePath[MAX_PATH + 1] = { 0 };
UINT const len = GetSystemDirectoryW(wszFilePath, ARRAYSIZE(wszFilePath));
if (len < ARRAYSIZE(wszFilePath))
{
if (SUCCEEDED(StringCchCatW(wszFilePath, ARRAYSIZE(wszFilePath) - len, gwszPropertiesDll)))
{
wszFilePath[ARRAYSIZE(wszFilePath) - 1] = UNICODE_NULL;
hLibrary = LoadLibraryExW(wszFilePath, nullptr, LOAD_WITH_ALTERED_SEARCH_PATH);
fLoadedDll = hLibrary != nullptr;
}
}
}
if (fLoadedDll)
{
APPLET_PROC const pfnCplApplet = (APPLET_PROC)GetProcAddress((HMODULE)hLibrary, "CPlApplet");
if (pfnCplApplet != nullptr)
{
(*pfnCplApplet)(hwnd, CPL_INIT, 0, 0);
(*pfnCplApplet)(hwnd, CPL_DBLCLK, (LPARAM)&StateInfo, 0);
(*pfnCplApplet)(hwnd, CPL_EXIT, 0, 0);
}
LOG_IF_WIN32_BOOL_FALSE(FreeLibrary((HMODULE)hLibrary));
}
LockConsole();
if (!Defaults && StateInfo.UpdateValues)
{
Menu::s_PropertiesUpdate(&StateInfo);
}
// s_GetConsoleState may have created new wchar_t[]s for the title and link title.
// delete them before they're leaked.
if (allocatedOriginalTitle != nullptr)
{
delete[] allocatedOriginalTitle;
}
if (allocatedLinkTitle != nullptr)
{
delete[] allocatedLinkTitle;
}
}
[[nodiscard]] HRESULT Menu::s_GetConsoleState(CONSOLE_STATE_INFO* const pStateInfo)
{
const CONSOLE_INFORMATION& gci = ServiceLocator::LocateGlobals().getConsoleInformation();
const SCREEN_INFORMATION& ScreenInfo = gci.GetActiveOutputBuffer();
pStateInfo->ScreenBufferSize = ScreenInfo.GetBufferSize().Dimensions();
pStateInfo->WindowSize = ScreenInfo.GetViewport().Dimensions();
const RECT rcWindow = ServiceLocator::LocateConsoleWindow<Window>()->GetWindowRect();
pStateInfo->WindowPosX = rcWindow.left;
pStateInfo->WindowPosY = rcWindow.top;
const FontInfo& currentFont = ScreenInfo.GetCurrentFont();
pStateInfo->FontFamily = currentFont.GetFamily();
pStateInfo->FontSize = currentFont.GetUnscaledSize();
pStateInfo->FontWeight = currentFont.GetWeight();
LOG_IF_FAILED(StringCchCopyW(pStateInfo->FaceName, ARRAYSIZE(pStateInfo->FaceName), currentFont.GetFaceName().data()));
const Cursor& cursor = ScreenInfo.GetTextBuffer().GetCursor();
pStateInfo->CursorSize = cursor.GetSize();
pStateInfo->CursorColor = gci.GetColorTableEntry(TextColor::CURSOR_COLOR);
pStateInfo->CursorType = static_cast<unsigned int>(cursor.GetType());
// Retrieve small icon for use in displaying the dialog
LOG_IF_FAILED(Icon::Instance().GetIcons(nullptr, &pStateInfo->hIcon));
pStateInfo->QuickEdit = !!(gci.Flags & CONSOLE_QUICK_EDIT_MODE);
pStateInfo->AutoPosition = !!(gci.Flags & CONSOLE_AUTO_POSITION);
pStateInfo->InsertMode = gci.GetInsertMode();
pStateInfo->ScreenAttributes = gci.GetFillAttribute();
pStateInfo->PopupAttributes = gci.GetPopupFillAttribute();
// Ensure that attributes are only describing colors to the properties dialog
WI_ClearAllFlags(pStateInfo->ScreenAttributes, ~(FG_ATTRS | BG_ATTRS));
WI_ClearAllFlags(pStateInfo->PopupAttributes, ~(FG_ATTRS | BG_ATTRS));
pStateInfo->HistoryBufferSize = gci.GetHistoryBufferSize();
pStateInfo->NumberOfHistoryBuffers = gci.GetNumberOfHistoryBuffers();
pStateInfo->HistoryNoDup = !!(gci.Flags & CONSOLE_HISTORY_NODUP);
for (size_t i = 0; i < std::size(pStateInfo->ColorTable); i++)
{
pStateInfo->ColorTable[i] = gci.GetLegacyColorTableEntry(i);
}
// Create mutable copies of the titles so the propsheet can do something with them.
if (gci.GetOriginalTitle().length() > 0)
{
pStateInfo->OriginalTitle = new (std::nothrow) wchar_t[gci.GetOriginalTitle().length() + 1]{ UNICODE_NULL };
RETURN_IF_NULL_ALLOC(pStateInfo->OriginalTitle);
gci.GetOriginalTitle().copy(pStateInfo->OriginalTitle, gci.GetOriginalTitle().length());
}
else
{
pStateInfo->OriginalTitle = nullptr;
}
if (gci.GetLinkTitle().length() > 0)
{
pStateInfo->LinkTitle = new (std::nothrow) wchar_t[gci.GetLinkTitle().length() + 1]{ UNICODE_NULL };
RETURN_IF_NULL_ALLOC(pStateInfo->LinkTitle);
gci.GetLinkTitle().copy(pStateInfo->LinkTitle, gci.GetLinkTitle().length());
}
else
{
pStateInfo->LinkTitle = nullptr;
}
pStateInfo->CodePage = gci.OutputCP;
// begin console v2 properties
pStateInfo->fIsV2Console = TRUE;
pStateInfo->fWrapText = gci.GetWrapText();
pStateInfo->fFilterOnPaste = !!gci.GetFilterOnPaste();
pStateInfo->fCtrlKeyShortcutsDisabled = gci.GetCtrlKeyShortcutsDisabled();
pStateInfo->fLineSelection = gci.GetLineSelection();
pStateInfo->bWindowTransparency = ServiceLocator::LocateConsoleWindow<Window>()->GetWindowOpacity();
pStateInfo->InterceptCopyPaste = gci.GetInterceptCopyPaste();
// Get the properties from the settings
pStateInfo->DefaultForeground = gci.GetColorTableEntry(TextColor::DEFAULT_FOREGROUND);
pStateInfo->DefaultBackground = gci.GetColorTableEntry(TextColor::DEFAULT_BACKGROUND);
pStateInfo->TerminalScrolling = gci.IsTerminalScrolling();
// end console v2 properties
return S_OK;
}
HMENU Menu::s_GetMenuHandle()
{
if (Menu::s_Instance)
{
return Menu::s_Instance->_hMenu;
}
else
{
return nullptr;
}
}
HMENU Menu::s_GetHeirMenuHandle()
{
if (Menu::s_Instance)
{
return Menu::s_Instance->_hHeirMenu;
}
else
{
return nullptr;
}
}
#pragma endregion
#pragma region Private Methods
// Updates the console state from information sent by the properties dialog box.
void Menu::s_PropertiesUpdate(PCONSOLE_STATE_INFO pStateInfo)
{
CONSOLE_INFORMATION& gci = ServiceLocator::LocateGlobals().getConsoleInformation();
SCREEN_INFORMATION& ScreenInfo = gci.GetActiveOutputBuffer();
if (gci.OutputCP != pStateInfo->CodePage)
{
gci.OutputCP = pStateInfo->CodePage;
SetConsoleCPInfo(TRUE);
}
if (gci.CP != pStateInfo->CodePage)
{
gci.CP = pStateInfo->CodePage;
SetConsoleCPInfo(FALSE);
}
// begin V2 console properties
// NOTE: We must set the wrap state before further manipulating the buffer/window.
// If we do not, the user will get a different result than the preview (e.g. we'll resize without scroll bars first then turn off wrapping.)
gci.SetWrapText(!!pStateInfo->fWrapText);
gci.SetFilterOnPaste(!!pStateInfo->fFilterOnPaste);
gci.SetCtrlKeyShortcutsDisabled(!!pStateInfo->fCtrlKeyShortcutsDisabled);
gci.SetLineSelection(!!pStateInfo->fLineSelection);
Selection::Instance().SetLineSelection(!!gci.GetLineSelection());
ServiceLocator::LocateConsoleWindow<Window>()->SetWindowOpacity(pStateInfo->bWindowTransparency);
ServiceLocator::LocateConsoleWindow<Window>()->ApplyWindowOpacity();
// end V2 console properties
// Apply font information (must come before all character calculations for window/buffer size).
FontInfo fiNewFont(pStateInfo->FaceName, gsl::narrow_cast<unsigned char>(pStateInfo->FontFamily), pStateInfo->FontWeight, pStateInfo->FontSize, pStateInfo->CodePage);
ScreenInfo.UpdateFont(&fiNewFont);
const FontInfo& fontApplied = ScreenInfo.GetCurrentFont();
// Now make sure internal font state reflects the font chosen
gci.SetFontFamily(fontApplied.GetFamily());
gci.SetFontSize(fontApplied.GetUnscaledSize());
gci.SetFontWeight(fontApplied.GetWeight());
gci.SetFaceName(fontApplied.GetFaceName());
// Set the cursor properties in the Settings
const auto cursorType = static_cast<CursorType>(pStateInfo->CursorType);
gci.SetCursorType(cursorType);
gci.SetColorTableEntry(TextColor::CURSOR_COLOR, pStateInfo->CursorColor);
// Then also apply them to the buffer's cursor
ScreenInfo.SetCursorInformation(pStateInfo->CursorSize,
ScreenInfo.GetTextBuffer().GetCursor().IsVisible());
ScreenInfo.SetCursorType(cursorType, true);
gci.SetTerminalScrolling(pStateInfo->TerminalScrolling);
{
// Requested window in characters
COORD coordWindow = pStateInfo->WindowSize;
// Requested buffer in characters.
COORD coordBuffer = pStateInfo->ScreenBufferSize;
// First limit the window so it cannot be bigger than the monitor.
// Maximum number of characters we could fit on the given monitor.
COORD const coordLargest = ScreenInfo.GetLargestWindowSizeInCharacters();
coordWindow.X = std::min(coordLargest.X, coordWindow.X);
coordWindow.Y = std::min(coordLargest.Y, coordWindow.Y);
if (gci.GetWrapText())
{
// Then if wrap text is on, the buffer width gets fixed to the window width value.
coordBuffer.X = coordWindow.X;
// However, we're not done. The "max window size" is if we had no scroll bar.
// We need to adjust slightly more if there's space reserved for a vertical scroll bar
// which happens when the buffer Y is taller than the window Y.
if (coordBuffer.Y > coordWindow.Y)
{
// Since we need a scroll bar in the Y direction, clamp the buffer width to make sure that
// it is leaving appropriate space for a scroll bar.
COORD const coordScrollBars = ScreenInfo.GetScrollBarSizesInCharacters();
SHORT const sMaxBufferWidthWithScroll = coordLargest.X - coordScrollBars.X;
coordBuffer.X = std::min(coordBuffer.X, sMaxBufferWidthWithScroll);
}
}
// Now adjust the buffer size first to whatever we want it to be if it's different than before.
const COORD coordScreenBufferSize = ScreenInfo.GetBufferSize().Dimensions();
if (coordBuffer.X != coordScreenBufferSize.X ||
coordBuffer.Y != coordScreenBufferSize.Y)
{
CommandLine* const pCommandLine = &CommandLine::Instance();
pCommandLine->Hide(FALSE);
LOG_IF_FAILED(ScreenInfo.ResizeScreenBuffer(coordBuffer, TRUE));
pCommandLine->Show();
}
// Finally, restrict window size to the maximum possible size for the given buffer now that it's processed.
COORD const coordMaxForBuffer = ScreenInfo.GetMaxWindowSizeInCharacters();
coordWindow.X = std::min(coordWindow.X, coordMaxForBuffer.X);
coordWindow.Y = std::min(coordWindow.Y, coordMaxForBuffer.Y);
// Then finish by updating the window. This will update the window size,
// as well as the screen buffer's viewport.
ServiceLocator::LocateConsoleWindow<Window>()->UpdateWindowSize(coordWindow);
}
if (pStateInfo->QuickEdit)
{
gci.Flags |= CONSOLE_QUICK_EDIT_MODE;
}
else
{
gci.Flags &= ~CONSOLE_QUICK_EDIT_MODE;
}
if (pStateInfo->AutoPosition)
{
gci.Flags |= CONSOLE_AUTO_POSITION;
}
else
{
gci.Flags &= ~CONSOLE_AUTO_POSITION;
POINT pt;
pt.x = pStateInfo->WindowPosX;
pt.y = pStateInfo->WindowPosY;
ServiceLocator::LocateConsoleWindow<Window>()->UpdateWindowPosition(pt);
}
if (gci.GetInsertMode() != !!pStateInfo->InsertMode)
{
ScreenInfo.SetCursorDBMode(false);
gci.SetInsertMode(pStateInfo->InsertMode != FALSE);
if (gci.HasPendingCookedRead())
{
gci.CookedReadData().SetInsertMode(gci.GetInsertMode());
}
}
for (size_t i = 0; i < std::size(pStateInfo->ColorTable); i++)
{
gci.SetLegacyColorTableEntry(i, pStateInfo->ColorTable[i]);
}
// Ensure that attributes only contain color specification.
WI_ClearAllFlags(pStateInfo->ScreenAttributes, ~(FG_ATTRS | BG_ATTRS));
WI_ClearAllFlags(pStateInfo->PopupAttributes, ~(FG_ATTRS | BG_ATTRS));
// Place our new legacy fill attributes in gci
// (recall they are already persisted to the reg/link by the propsheet
// when it was closed)
gci.SetFillAttribute(pStateInfo->ScreenAttributes);
gci.SetPopupFillAttribute(pStateInfo->PopupAttributes);
// Store our updated Default Color values
gci.SetColorTableEntry(TextColor::DEFAULT_FOREGROUND, pStateInfo->DefaultForeground);
gci.SetColorTableEntry(TextColor::DEFAULT_BACKGROUND, pStateInfo->DefaultBackground);
// Make sure the updated fill attributes are passed on to the TextAttribute class.
TextAttribute::SetLegacyDefaultAttributes(pStateInfo->ScreenAttributes);
// And recalculate the position of the default colors in the color table.
gci.CalculateDefaultColorIndices();
// Set the screen info's default text attributes to defaults -
ScreenInfo.SetDefaultAttributes({}, TextAttribute{ gci.GetPopupFillAttribute() });
CommandHistory::s_ResizeAll(pStateInfo->HistoryBufferSize);
gci.SetNumberOfHistoryBuffers(pStateInfo->NumberOfHistoryBuffers);
if (pStateInfo->HistoryNoDup)
{
gci.Flags |= CONSOLE_HISTORY_NODUP;
}
else
{
gci.Flags &= ~CONSOLE_HISTORY_NODUP;
}
// Since edit keys are global state only stored once in the registry, post the message to the queue to reload
// those properties specifically from the registry in case they were changed.
ServiceLocator::LocateConsoleWindow<Window>()->PostUpdateExtendedEditKeys();
gci.ConsoleIme.RefreshAreaAttributes();
gci.SetInterceptCopyPaste(!!pStateInfo->InterceptCopyPaste);
}
#pragma endregion