terminal/samples/ConPTY/MiniTerm/MiniTerm/Terminal.cs
Will Fuqua bf32b8d48f
implement dispose pattern
- Full Dispose Pattern for ProcessResources since it has unmanaged resources
- Basic Dispose Pattern for PseudoConsolePipe since it has managed resources
- Fix naming of iStdOut to hStdOut
- Change parameter order of Process.Start to make more sense
2018-09-21 20:47:18 +07:00

151 lines
5.8 KiB
C#

using Microsoft.Win32.SafeHandles;
using System;
using System.IO;
using System.Text;
using System.Threading.Tasks;
using static MiniTerm.Native.ConsoleApi;
namespace MiniTerm
{
/// <summary>
/// The UI of the terminal. It's just a normal console window, but we're managing the input/output.
/// In a "real" project this could be some other UI.
/// </summary>
internal sealed class Terminal
{
private const string ExitCommand = "exit\r";
private const string CtrlC_Command = "\x3";
public Terminal()
{
EnableVirtualTerminalSequenceProcessing();
}
/// <summary>
/// Newer versions of the windows console support interpreting virtual terminal sequences, we just have to opt-in
/// </summary>
private static void EnableVirtualTerminalSequenceProcessing()
{
var hStdOut = GetStdHandle(STD_OUTPUT_HANDLE);
if (!GetConsoleMode(hStdOut, out uint outConsoleMode))
{
throw new InvalidOperationException("Could not get console mode");
}
outConsoleMode |= ENABLE_VIRTUAL_TERMINAL_PROCESSING | DISABLE_NEWLINE_AUTO_RETURN;
if (!SetConsoleMode(hStdOut, outConsoleMode))
{
throw new InvalidOperationException("Could not enable virtual terminal processing");
}
}
/// <summary>
/// Start the psuedoconsole and run the process as shown in
/// https://docs.microsoft.com/en-us/windows/console/creating-a-pseudoconsole-session#creating-the-pseudoconsole
/// </summary>
/// <param name="command">the command to run, e.g. cmd.exe</param>
public void Run(string command)
{
using (var inputPipe = new PseudoConsolePipe())
using (var outputPipe = new PseudoConsolePipe())
using (var pseudoConsole = PseudoConsole.Create(inputPipe.ReadSide, outputPipe.WriteSide, (short)Console.WindowWidth, (short)Console.WindowHeight))
using (var process = Process.Start(command, PseudoConsole.PseudoConsoleThreadAttribute, pseudoConsole.Handle))
{
// set up a background task to copy all pseudoconsole output to stdout
Task.Run(() => CopyPipeToOutput(outputPipe.ReadSide));
// free resources in case the console is ungracefully closed (e.g. by the 'x' in the window titlebar)
OnClose(() => DisposeResources(process, pseudoConsole, outputPipe, inputPipe));
// prompt for stdin input and send the result to the pipe.
// blocks until the user types "exit"
CopyInputToPipe(inputPipe.WriteSide);
}
}
/// <summary>
/// Reads terminal input and copies it to the PseudoConsole
/// </summary>
/// <param name="inputWriteSide">the "write" side of the pseudo console input pipe</param>
private static void CopyInputToPipe(SafeFileHandle inputWriteSide)
{
using (var writer = new StreamWriter(new FileStream(inputWriteSide, FileAccess.Write)))
{
ForwardCtrlC(writer);
writer.AutoFlush = true;
writer.WriteLine(@"cd \");
StringBuilder buffer = new StringBuilder();
while (true)
{
// send input character-by-character to the pipe
char key = Console.ReadKey(intercept: true).KeyChar;
writer.Write(key);
// stop the input loop if 'exit' was sent
// TODO: if we have nested cmd.exe process, this will kill all of them which is wrong.
// could we somehow detect when the top-level cmd.exe process has ended and remove this logic?
buffer.Append(key);
if (key == '\r')
{
if (buffer.ToString() == ExitCommand)
{
break;
}
buffer.Clear();
}
}
}
}
/// <summary>
/// Don't let ctrl-c kill the terminal, it should be sent to the process in the terminal.
/// </summary>
private static void ForwardCtrlC(StreamWriter writer)
{
Console.CancelKeyPress += (sender, e) =>
{
e.Cancel = true;
writer.Write(CtrlC_Command);
};
}
/// <summary>
/// Reads PseudoConsole output and copies it to the terminal's standard out.
/// </summary>
/// <param name="outputReadSide">the "read" side of the pseudo console output pipe</param>
private static void CopyPipeToOutput(SafeFileHandle outputReadSide)
{
using (var terminalOutput = Console.OpenStandardOutput())
using (var pseudoConsoleOutput = new FileStream(outputReadSide, FileAccess.Read))
{
pseudoConsoleOutput.CopyTo(terminalOutput);
}
}
/// <summary>
/// Set a callback for when the terminal is closed (e.g. via the "X" window decoration button).
/// Intended for resource cleanup logic.
/// </summary>
private static void OnClose(Action handler)
{
SetConsoleCtrlHandler(eventType =>
{
if(eventType == CtrlTypes.CTRL_CLOSE_EVENT)
{
handler();
}
return false;
}, true);
}
private void DisposeResources(params IDisposable[] disposables)
{
foreach (var disposable in disposables)
{
disposable.Dispose();
}
}
}
}