bf48ce5b51
til::color will help us move away from COLORREF internally. It supports conversion to/from COLORREF, and from all types of structs containing members named R, G, B and A (or r, g, b, and a). ## Validation Steps Performed Tests; run through profile/colorScheme deserialization with `til::color` instead of `uint32_t` or `COLORREF`.
88 lines
3.8 KiB
XML
88 lines
3.8 KiB
XML
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<AutoVisualizer xmlns="http://schemas.microsoft.com/vstudio/debugger/natvis/2010">
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<!-- See https://docs.microsoft.com/en-us/visualstudio/debugger/create-custom-views-of-native-objects?view=vs-2017#BKMK_Syntax_reference for documentation -->
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<Type Name="TextColor">
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<DisplayString Condition="_meta==ColorType::IsIndex">{{Index:{_index}}}</DisplayString>
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<DisplayString Condition="_meta==ColorType::IsDefault">{{Default}}</DisplayString>
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<DisplayString Condition="_meta==ColorType::IsRgb">{{RGB:{_red},{_green},{_blue}}}</DisplayString>
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<Expand></Expand>
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</Type>
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<Type Name="TextAttribute">
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<!-- You can't do too much trickiness inside the DisplayString format
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string, so we'd have to add entries for each flag if we really
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wanted them to show up like that. -->
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<DisplayString>{{FG: {_foreground}, BG: {_background}, Legacy: {_wAttrLegacy}, {_extendedAttrs}}</DisplayString>
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<Expand>
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<Item Name="Legacy">_wAttrLegacy</Item>
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<Item Name="FG">_foreground</Item>
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<Item Name="BG">_background</Item>
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<Item Name="Extended">_extendedAttrs</Item>
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</Expand>
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</Type>
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<Type Name="TextAttributeRun">
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<DisplayString>Length={_cchLength} Attr={_attributes}</DisplayString>
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</Type>
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<Type Name="Microsoft::Console::Types::Viewport">
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<!-- Can't call functions in here -->
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<DisplayString>{{LT({_sr.Left}, {_sr.Top}) RB({_sr.Right}, {_sr.Bottom}) [{_sr.Right-_sr.Left+1} x { _sr.Bottom-_sr.Top+1}]}}</DisplayString>
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<Expand>
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<ExpandedItem>_sr</ExpandedItem>
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</Expand>
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</Type>
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<Type Name="_COORD">
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<DisplayString>{{{X},{Y}}}</DisplayString>
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</Type>
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<Type Name="_SMALL_RECT">
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<DisplayString>{{LT({Left}, {Top}) RB({Right}, {Bottom}) In:[{Right-Left+1} x {Bottom-Top+1}] Ex:[{Right-Left} x {Bottom-Top}]}}</DisplayString>
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</Type>
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<Type Name="CharRowCell">
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<DisplayString Condition="_attr._glyphStored">Stored Glyph, go to UnicodeStorage.</DisplayString>
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<DisplayString Condition="_attr._attribute == 0">{_wch,X} Single</DisplayString>
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<DisplayString Condition="_attr._attribute == 1">{_wch,X} Lead</DisplayString>
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<DisplayString Condition="_attr._attribute == 2">{_wch,X} Trail</DisplayString>
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</Type>
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<Type Name="ATTR_ROW">
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<DisplayString>{{ size={_cchRowWidth} }}</DisplayString>
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<Expand>
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<ExpandedItem>_list</ExpandedItem>
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</Expand>
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</Type>
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<Type Name="CharRow">
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<DisplayString>{{ wrap={_wrapForced} padded={_doubleBytePadded} }}</DisplayString>
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<Expand>
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<ExpandedItem>_data</ExpandedItem>
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</Expand>
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</Type>
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<Type Name="ROW">
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<DisplayString>{{ id={_id} width={_rowWidth} }}</DisplayString>
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<Expand>
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<Item Name="_charRow">_charRow</Item>
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<Item Name="_attrRow">_attrRow</Item>
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</Expand>
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</Type>
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<Type Name="std::unique_ptr<TextBuffer,std::default_delete<TextBuffer>>">
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<Expand>
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<ExpandedItem>_Mypair._Myval2</ExpandedItem>
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</Expand>
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</Type>
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<Type Name="KeyEvent">
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<DisplayString Condition="_keyDown">{{↓ wch:{_charData} mod:{_activeModifierKeys} repeat:{_repeatCount} vk:{_virtualKeyCode} vsc:{_virtualScanCode}}</DisplayString>
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<DisplayString Condition="!_keyDown">{{↑ wch:{_charData} mod:{_activeModifierKeys} repeat:{_repeatCount} vk:{_virtualKeyCode} vsc:{_virtualScanCode}}</DisplayString>
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</Type>
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<Type Name="til::color">
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<DisplayString>{{RGB: {(int)r,d}, {(int)g,d}, {(int)b,d}; α: {(int)a,d}}}</DisplayString>
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</Type>
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</AutoVisualizer>
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