66 lines
2 KiB
C++
66 lines
2 KiB
C++
// Copyright (c) Microsoft Corporation.
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// Licensed under the MIT license.
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#pragma once
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#include "..\inc\VtIoModes.hpp"
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#include "..\inc\ITerminalOwner.hpp"
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#include "..\renderer\vt\vtrenderer.hpp"
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#include "VtInputThread.hpp"
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#include "PtySignalInputThread.hpp"
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class ConsoleArguments;
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namespace Microsoft::Console::VirtualTerminal
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{
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class VtIo : public Microsoft::Console::ITerminalOwner
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{
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public:
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VtIo();
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virtual ~VtIo() override = default;
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[[nodiscard]] HRESULT Initialize(const ConsoleArguments args);
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[[nodiscard]] HRESULT CreateAndStartSignalThread() noexcept;
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[[nodiscard]] HRESULT CreateIoHandlers() noexcept;
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bool IsUsingVt() const;
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[[nodiscard]] HRESULT StartIfNeeded();
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[[nodiscard]] static HRESULT ParseIoMode(const std::wstring& VtMode, _Out_ VtIoMode& ioMode);
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[[nodiscard]] HRESULT SuppressResizeRepaint();
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[[nodiscard]] HRESULT SetCursorPosition(const COORD coordCursor);
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void CloseInput() override;
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void CloseOutput() override;
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private:
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// After CreateIoHandlers is called, these will be invalid.
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wil::unique_hfile _hInput;
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wil::unique_hfile _hOutput;
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// After CreateAndStartSignalThread is called, this will be invalid.
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wil::unique_hfile _hSignal;
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VtIoMode _IoMode;
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bool _initialized;
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bool _objectsCreated;
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bool _lookingForCursorPosition;
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std::mutex _shutdownLock;
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std::unique_ptr<Microsoft::Console::Render::VtEngine> _pVtRenderEngine;
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std::unique_ptr<Microsoft::Console::VtInputThread> _pVtInputThread;
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std::unique_ptr<Microsoft::Console::PtySignalInputThread> _pPtySignalInputThread;
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[[nodiscard]] HRESULT _Initialize(const HANDLE InHandle, const HANDLE OutHandle, const std::wstring& VtMode, _In_opt_ const HANDLE SignalHandle);
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void _ShutdownIfNeeded();
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#ifdef UNIT_TESTING
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friend class VtIoTests;
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#endif
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};
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}
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