terminal/src/cascadia/TerminalApp/Pane.h
Don-Vito c585a93fc9
Separate between Close Tab Requested and Tab Closed flows (#9574)
## Summary of the Pull Request
Currently, both when the tab is already closed, and when there is a
request to close a tab (might be rejected), we go through the same flow
in TerminalPage.

This might leave the system in inconsistent state, as the side-effects
of closing will persist even if the closing was aborted.

This PR separates between the two flows, by introducing a CloseRequested
event to the TabBase.

This event is used to inform the upper tier (the terminal page) about
the request and to trigger the same logic that happens when the tab is
closed directly from the terminal page (e.g., by clicking close on the
tab view).

The Closed event will be  used only to handle the actual closing of the
tab. It will ensure that the tab gets removed from the terminal page if
required.

As a result, it a read-only pane will be closed non-interactively (aka
connection exits), the tab closed flow will be invoked, and no user
prompt will be shown.

## References

<!-- Please review the items on the PR checklist before submitting-->
## PR Checklist
* [x] Closes https://github.com/microsoft/terminal/issues/9572
* [x] CLA signed. If not, go over [here](https://cla.opensource.microsoft.com/microsoft/Terminal) and sign the CLA
* [ ] Tests added/passed
* [ ] Documentation updated. 
* [ ] Schema updated.
* [ ] I've discussed this with core contributors already.
2021-03-30 15:58:35 +00:00

240 lines
11 KiB
C++

// Copyright (c) Microsoft Corporation.
// Licensed under the MIT license.
//
// Module Name:
// - Pane.h
//
// Abstract:
// - Panes are an abstraction by which the terminal can display multiple terminal
// instances simultaneously in a single terminal window. While tabs allow for
// a single terminal window to have many terminal sessions running
// simultaneously within a single window, only one tab can be visible at a
// time. Panes, on the other hand, allow a user to have many different
// terminal sessions visible to the user within the context of a single window
// at the same time. This can enable greater productivity from the user, as
// they can see the output of one terminal window while working in another.
// - See doc/cascadia/Panes.md for a detailed description.
//
// Author:
// - Mike Griese (zadjii-msft) 16-May-2019
#pragma once
#include <winrt/Microsoft.Terminal.Control.h>
#include <winrt/TerminalApp.h>
#include "../../cascadia/inc/cppwinrt_utils.h"
enum class Borders : int
{
None = 0x0,
Top = 0x1,
Bottom = 0x2,
Left = 0x4,
Right = 0x8
};
DEFINE_ENUM_FLAG_OPERATORS(Borders);
class Pane : public std::enable_shared_from_this<Pane>
{
public:
Pane(const GUID& profile,
const winrt::Microsoft::Terminal::Control::TermControl& control,
const bool lastFocused = false);
std::shared_ptr<Pane> GetActivePane();
winrt::Microsoft::Terminal::Control::TermControl GetTerminalControl();
std::optional<GUID> GetFocusedProfile();
winrt::Windows::UI::Xaml::Controls::Grid GetRootElement();
bool WasLastFocused() const noexcept;
void UpdateVisuals();
void ClearActive();
void SetActive();
void UpdateSettings(const winrt::Microsoft::Terminal::Settings::Model::TerminalSettings& settings,
const GUID& profile);
void ResizeContent(const winrt::Windows::Foundation::Size& newSize);
void Relayout();
bool ResizePane(const winrt::Microsoft::Terminal::Settings::Model::ResizeDirection& direction);
bool NavigateFocus(const winrt::Microsoft::Terminal::Settings::Model::FocusDirection& direction);
std::pair<std::shared_ptr<Pane>, std::shared_ptr<Pane>> Split(winrt::Microsoft::Terminal::Settings::Model::SplitState splitType,
const float splitSize,
const GUID& profile,
const winrt::Microsoft::Terminal::Control::TermControl& control);
float CalcSnappedDimension(const bool widthOrHeight, const float dimension) const;
std::optional<winrt::Microsoft::Terminal::Settings::Model::SplitState> PreCalculateAutoSplit(const std::shared_ptr<Pane> target,
const winrt::Windows::Foundation::Size parentSize) const;
std::optional<bool> PreCalculateCanSplit(const std::shared_ptr<Pane> target,
winrt::Microsoft::Terminal::Settings::Model::SplitState splitType,
const float splitSize,
const winrt::Windows::Foundation::Size availableSpace) const;
void Shutdown();
void Close();
int GetLeafPaneCount() const noexcept;
void Maximize(std::shared_ptr<Pane> zoomedPane);
void Restore(std::shared_ptr<Pane> zoomedPane);
std::optional<uint16_t> Id() noexcept;
void Id(uint16_t id) noexcept;
void FocusPane(const uint16_t id);
bool ContainsReadOnly() const;
WINRT_CALLBACK(Closed, winrt::Windows::Foundation::EventHandler<winrt::Windows::Foundation::IInspectable>);
DECLARE_EVENT(GotFocus, _GotFocusHandlers, winrt::delegate<std::shared_ptr<Pane>>);
DECLARE_EVENT(LostFocus, _LostFocusHandlers, winrt::delegate<std::shared_ptr<Pane>>);
DECLARE_EVENT(PaneRaiseBell, _PaneRaiseBellHandlers, winrt::Windows::Foundation::EventHandler<bool>);
private:
struct SnapSizeResult;
struct SnapChildrenSizeResult;
struct LayoutSizeNode;
winrt::Windows::UI::Xaml::Controls::Grid _root{};
winrt::Windows::UI::Xaml::Controls::Border _border{};
winrt::Microsoft::Terminal::Control::TermControl _control{ nullptr };
static winrt::Windows::UI::Xaml::Media::SolidColorBrush s_focusedBorderBrush;
static winrt::Windows::UI::Xaml::Media::SolidColorBrush s_unfocusedBorderBrush;
std::shared_ptr<Pane> _firstChild{ nullptr };
std::shared_ptr<Pane> _secondChild{ nullptr };
winrt::Microsoft::Terminal::Settings::Model::SplitState _splitState{ winrt::Microsoft::Terminal::Settings::Model::SplitState::None };
float _desiredSplitPosition;
std::optional<uint16_t> _id;
bool _lastActive{ false };
std::optional<GUID> _profile{ std::nullopt };
winrt::event_token _connectionStateChangedToken{ 0 };
winrt::event_token _firstClosedToken{ 0 };
winrt::event_token _secondClosedToken{ 0 };
winrt::event_token _warningBellToken{ 0 };
winrt::Windows::UI::Xaml::UIElement::GotFocus_revoker _gotFocusRevoker;
winrt::Windows::UI::Xaml::UIElement::LostFocus_revoker _lostFocusRevoker;
std::shared_mutex _createCloseLock{};
Borders _borders{ Borders::None };
bool _zoomed{ false };
bool _IsLeaf() const noexcept;
bool _HasFocusedChild() const noexcept;
void _SetupChildCloseHandlers();
std::pair<std::shared_ptr<Pane>, std::shared_ptr<Pane>> _Split(winrt::Microsoft::Terminal::Settings::Model::SplitState splitType,
const float splitSize,
const GUID& profile,
const winrt::Microsoft::Terminal::Control::TermControl& control);
void _CreateRowColDefinitions();
void _ApplySplitDefinitions();
void _SetupEntranceAnimation();
void _UpdateBorders();
bool _Resize(const winrt::Microsoft::Terminal::Settings::Model::ResizeDirection& direction);
bool _NavigateFocus(const winrt::Microsoft::Terminal::Settings::Model::FocusDirection& direction);
void _CloseChild(const bool closeFirst);
winrt::fire_and_forget _CloseChildRoutine(const bool closeFirst);
void _FocusFirstChild();
void _ControlConnectionStateChangedHandler(const winrt::Windows::Foundation::IInspectable& sender, const winrt::Windows::Foundation::IInspectable& /*args*/);
void _ControlWarningBellHandler(winrt::Windows::Foundation::IInspectable const& sender,
winrt::Windows::Foundation::IInspectable const& e);
void _ControlGotFocusHandler(winrt::Windows::Foundation::IInspectable const& sender,
winrt::Windows::UI::Xaml::RoutedEventArgs const& e);
void _ControlLostFocusHandler(winrt::Windows::Foundation::IInspectable const& sender,
winrt::Windows::UI::Xaml::RoutedEventArgs const& e);
std::pair<float, float> _CalcChildrenSizes(const float fullSize) const;
SnapChildrenSizeResult _CalcSnappedChildrenSizes(const bool widthOrHeight, const float fullSize) const;
SnapSizeResult _CalcSnappedDimension(const bool widthOrHeight, const float dimension) const;
void _AdvanceSnappedDimension(const bool widthOrHeight, LayoutSizeNode& sizeNode) const;
winrt::Windows::Foundation::Size _GetMinSize() const;
LayoutSizeNode _CreateMinSizeTree(const bool widthOrHeight) const;
float _ClampSplitPosition(const bool widthOrHeight, const float requestedValue, const float totalSize) const;
winrt::Microsoft::Terminal::Settings::Model::SplitState _convertAutomaticSplitState(const winrt::Microsoft::Terminal::Settings::Model::SplitState& splitType) const;
std::optional<winrt::Microsoft::Terminal::Settings::Model::SplitState> _preCalculateAutoSplit(const std::shared_ptr<Pane> target, const winrt::Windows::Foundation::Size parentSize) const;
// Function Description:
// - Returns true if the given direction can be used with the given split
// type.
// - This is used for pane resizing (which will need a pane separator
// that's perpendicular to the direction to be able to move the separator
// in that direction).
// - Also used for moving focus between panes, which again happens _across_ a separator.
// Arguments:
// - direction: The Direction to compare
// - splitType: The winrt::TerminalApp::SplitState to compare
// Return Value:
// - true iff the direction is perpendicular to the splitType. False for
// winrt::TerminalApp::SplitState::None.
template<typename T>
static constexpr bool DirectionMatchesSplit(const T& direction,
const winrt::Microsoft::Terminal::Settings::Model::SplitState& splitType)
{
if (splitType == winrt::Microsoft::Terminal::Settings::Model::SplitState::None)
{
return false;
}
else if (splitType == winrt::Microsoft::Terminal::Settings::Model::SplitState::Horizontal)
{
return direction == T::Up ||
direction == T::Down;
}
else if (splitType == winrt::Microsoft::Terminal::Settings::Model::SplitState::Vertical)
{
return direction == T::Left ||
direction == T::Right;
}
return false;
}
static void _SetupResources();
struct SnapSizeResult
{
float lower;
float higher;
};
struct SnapChildrenSizeResult
{
std::pair<float, float> lower;
std::pair<float, float> higher;
};
// Helper structure that builds a (roughly) binary tree corresponding
// to the pane tree. Used for laying out panes with snapped sizes.
struct LayoutSizeNode
{
float size;
bool isMinimumSize;
std::unique_ptr<LayoutSizeNode> firstChild;
std::unique_ptr<LayoutSizeNode> secondChild;
// These two fields hold next possible snapped values of firstChild and
// secondChild. Although that could be calculated from these fields themselves,
// it would be wasteful as we have to know these values more often than for
// simple increment. Hence we cache that here.
std::unique_ptr<LayoutSizeNode> nextFirstChild;
std::unique_ptr<LayoutSizeNode> nextSecondChild;
explicit LayoutSizeNode(const float minSize);
LayoutSizeNode(const LayoutSizeNode& other);
LayoutSizeNode& operator=(const LayoutSizeNode& other);
private:
void _AssignChildNode(std::unique_ptr<LayoutSizeNode>& nodeField, const LayoutSizeNode* const newNode);
};
};