terminal/src/renderer/dx/sources.inc
Michael Niksa 51cf02c6f9 Merged PR 4182306: [Git2Git] Merged PR 4182266: conhost: don't use D3DCompiler on inside-windows builds (and delete the shaders)
[Git2Git] Merged PR 4182266: conhost: don't use D3DCompiler on inside-windows builds (and delete the shaders)

Related work items: #24424432, #24424534, #24543695 Retrieved from https://microsoft.visualstudio.com os OS official/rs_onecore_dep_uxp b5d1859452a94e446a3be3f97eb638e13e26496e

Related work items: #24424432, #24424534, #24543695
2020-01-23 00:42:56 +00:00

40 lines
961 B
PHP

!include ..\..\..\project.inc
# -------------------------------------
# Windows Console
# - Console Renderer for DirectX
# -------------------------------------
# This module provides a rendering engine implementation that
# draws to a DirectX surface.
# -------------------------------------
# CRT Configuration
# -------------------------------------
BUILD_FOR_CORESYSTEM = 1
# -------------------------------------
# Sources, Headers, and Libraries
# -------------------------------------
PRECOMPILED_CXX = 1
PRECOMPILED_INCLUDE = ..\precomp.h
INCLUDES = \
$(INCLUDES); \
..; \
..\..\inc; \
..\..\..\inc; \
..\..\..\host; \
$(MINWIN_INTERNAL_PRIV_SDK_INC_PATH_L); \
$(MINWIN_RESTRICTED_PRIV_SDK_INC_PATH_L); \
SOURCES = \
$(SOURCES) \
..\DxRenderer.cpp \
..\CustomTextRenderer.cpp \
..\CustomTextLayout.cpp \
C_DEFINES=$(C_DEFINES) -D__INSIDE_WINDOWS