51cf02c6f9
[Git2Git] Merged PR 4182266: conhost: don't use D3DCompiler on inside-windows builds (and delete the shaders) Related work items: #24424432, #24424534, #24543695 Retrieved from https://microsoft.visualstudio.com os OS official/rs_onecore_dep_uxp b5d1859452a94e446a3be3f97eb638e13e26496e Related work items: #24424432, #24424534, #24543695
40 lines
961 B
PHP
40 lines
961 B
PHP
!include ..\..\..\project.inc
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# -------------------------------------
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# Windows Console
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# - Console Renderer for DirectX
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# -------------------------------------
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# This module provides a rendering engine implementation that
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# draws to a DirectX surface.
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# -------------------------------------
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# CRT Configuration
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# -------------------------------------
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BUILD_FOR_CORESYSTEM = 1
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# -------------------------------------
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# Sources, Headers, and Libraries
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# -------------------------------------
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PRECOMPILED_CXX = 1
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PRECOMPILED_INCLUDE = ..\precomp.h
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INCLUDES = \
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$(INCLUDES); \
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..; \
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..\..\inc; \
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..\..\..\inc; \
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..\..\..\host; \
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$(MINWIN_INTERNAL_PRIV_SDK_INC_PATH_L); \
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$(MINWIN_RESTRICTED_PRIV_SDK_INC_PATH_L); \
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SOURCES = \
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$(SOURCES) \
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..\DxRenderer.cpp \
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..\CustomTextRenderer.cpp \
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..\CustomTextLayout.cpp \
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C_DEFINES=$(C_DEFINES) -D__INSIDE_WINDOWS
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