103 lines
5.4 KiB
XML
103 lines
5.4 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
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<Project DefaultTargets="Build" ToolsVersion="14.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<!-- A note about this project: We're building the test code dll from this
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project, but it _MUST_ be run in conjunction with the TestHostApp project.
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TestHostApp actually will build a TestHost executable and packaging bits
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that we can use to run our tests. We need TestHostApp so that our
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dependencies, like MUX, can be aggregated correctly, and resources properly
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combined into a resources.pri file.
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TestHostApp will manually copy the output of this project into it's own
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OutDir, so we can run the tests from there. -->
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<PropertyGroup>
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<ProjectGuid>{CA5CAD1A-b11c-4ddb-a4fe-c3afae9b5506}</ProjectGuid>
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<Keyword>Win32Proj</Keyword>
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<RootNamespace>TerminalAppLocalTests</RootNamespace>
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<ProjectName>LocalTests_TerminalApp</ProjectName>
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<TargetName>TerminalApp.LocalTests</TargetName>
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<ConfigurationType>DynamicLibrary</ConfigurationType>
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<OpenConsoleCppWinRTProject>true</OpenConsoleCppWinRTProject>
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</PropertyGroup>
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<Import Project="$(SolutionDir)\common.openconsole.props" Condition="'$(OpenConsoleDir)'==''" />
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<Import Project="$(OpenConsoleDir)\src\cppwinrt.build.pre.props" />
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<ItemDefinitionGroup>
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<ClCompile>
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<!-- For CLI11: It uses dynamic_cast to cast types around, which depends
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on being compiled with RTTI (/GR). -->
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<RuntimeTypeInfo>true</RuntimeTypeInfo>
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</ClCompile>
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</ItemDefinitionGroup>
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<!-- ========================= Headers ======================== -->
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<ItemGroup>
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<ClInclude Include="pch.h" />
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<ClInclude Include="CppWinrtTailored.h" />
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</ItemGroup>
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<!-- ========================= Cpp Files ======================== -->
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<ItemGroup>
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<ClCompile Include="CommandlineTest.cpp" />
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<ClCompile Include="SettingsTests.cpp" />
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<ClCompile Include="TabTests.cpp" />
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<ClCompile Include="FilteredCommandTests.cpp" />
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<ClCompile Include="pch.cpp">
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<PrecompiledHeader>Create</PrecompiledHeader>
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</ClCompile>
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</ItemGroup>
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<!-- ========================= Project References ======================== -->
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<ItemGroup>
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<ProjectReference Include="$(OpenConsoleDir)\src\cascadia\TerminalApp\TerminalAppLib.vcxproj" />
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<ProjectReference Include="$(OpenConsoleDir)\src\types\lib\types.vcxproj" />
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<!-- If you don't reference these projects here, the
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_ConsoleGenerateAdditionalWinmdManifests step won't gather the winmd's -->
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<ProjectReference Include="$(OpenConsoleDir)src\cascadia\TerminalSettingsEditor\Microsoft.Terminal.Settings.Editor.vcxproj" />
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<ProjectReference Include="$(OpenConsoleDir)src\cascadia\TerminalControl\dll\TerminalControl.vcxproj" />
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<ProjectReference Include="$(OpenConsoleDir)src\cascadia\TerminalConnection\TerminalConnection.vcxproj" />
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<ProjectReference Include="$(OpenConsoleDir)\src\cascadia\TerminalApp\dll\TerminalApp.vcxproj" />
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<ProjectReference Include="$(OpenConsoleDir)\src\cascadia\TerminalSettingsModel\dll\Microsoft.Terminal.Settings.Model.vcxproj" />
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</ItemGroup>
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<!-- ========================= Globals ======================== -->
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<!-- ====================== Compiler & Linker Flags ===================== -->
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<ItemDefinitionGroup>
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<ClCompile>
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<AdditionalIncludeDirectories>..;$(OpenConsoleDir)\dep;$(OpenConsoleDir)\dep\jsoncpp\json;$(OpenConsoleDir)src\inc;$(OpenConsoleDir)src\inc\test;$(WinRT_IncludePath)\..\cppwinrt\winrt;"$(OpenConsoleDir)\src\cascadia\TerminalApp\Generated Files";%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
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<!-- Manually disable unreachable code warning, because jconcpp has a ton of that. -->
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<DisableSpecificWarnings>4702;%(DisableSpecificWarnings)</DisableSpecificWarnings>
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</ClCompile>
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<Link>
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<AdditionalDependencies>onecoreuap.lib;%(AdditionalDependencies)</AdditionalDependencies>
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</Link>
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</ItemDefinitionGroup>
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<PropertyGroup>
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<GenerateManifest>true</GenerateManifest>
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<EmbedManifest>true</EmbedManifest>
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</PropertyGroup>
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<!-- Careful reordering these. Some default props (contained in these files) are order sensitive. -->
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<Import Project="$(OpenConsoleDir)src\common.build.post.props" />
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<Import Project="$(OpenConsoleDir)src\common.build.tests.props" />
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<PropertyGroup>
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<!-- From Microsoft.UI.Xaml.targets -->
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<Native-Platform Condition="'$(Platform)' == 'Win32'">x86</Native-Platform>
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<Native-Platform Condition="'$(Platform)' != 'Win32'">$(Platform)</Native-Platform>
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<_MUXBinRoot>"$(OpenConsoleDir)packages\Microsoft.UI.Xaml.2.7.0-prerelease.210913003\runtimes\win10-$(Native-Platform)\native\"</_MUXBinRoot>
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</PropertyGroup>
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<!-- We actually can just straight up reference MUX here, it's fine -->
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<Import Project="..\..\..\packages\Microsoft.UI.Xaml.2.7.0-prerelease.210913003\build\native\Microsoft.UI.Xaml.targets" Condition="Exists('..\..\..\packages\Microsoft.UI.Xaml.2.7.0-prerelease.210913003\build\native\Microsoft.UI.Xaml.targets')" />
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<Import Project="..\..\..\packages\Microsoft.Toolkit.Win32.UI.XamlApplication.6.1.3\build\native\Microsoft.Toolkit.Win32.UI.XamlApplication.targets" Condition="Exists('..\..\..\packages\Microsoft.Toolkit.Win32.UI.XamlApplication.6.1.3\build\native\Microsoft.Toolkit.Win32.UI.XamlApplication.targets')" />
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</Project>
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