terminal/src/cascadia/TerminalApp/SettingsTab.cpp
Mike Griese 8564b269c4
In specific scenarios, focus the active control (#10048)
A redo of #6290. That PR was overkill. In that one, we'd toss focus back to the active control any time that the tab view item got focus. That's maybe not the _best_ solution.

Instead, this PR is precision strikes. We're re-using a lot of what we already have from #9260. 
* When the context menu is closed, yeet focus to the control.
* When the renamer is dismissed, yeet focus to the control.
* When the TabViewItem is tapped (meaning no one else handled it), yeet focus to the control.

### checklist 
* [x] I work here
* [ ] This is UI so it doesn't have tests
* [x] Closes #3609
* [x] Closes #5750
* [x] Closes #6680

### scenarios:

* [x] focus the window by clicking on the tab -> Control is focused. 
* [x] Open the color picker with the context menu, can move the focus inside the picker with the arrow keys.
* [x] Dismiss the picker with esc -> Control is focused. 
* [x] Dismiss the picker with enter -> Control is focused. 
* [x] Dismiss the renamer with esc -> Control is focused. 
* [x] Dismiss the renamer with enter -> Control is focused. 
* [x] Dismiss the context menu with esc -> Control is focused. 
* [x] Start renaming, then click on the tab -> Rename is committed, Control is focused. 
* [x] Start renaming, then click on the text box -> focus is still in the text box
2021-05-11 23:55:49 +00:00

94 lines
2.6 KiB
C++

// Copyright (c) Microsoft Corporation.
// Licensed under the MIT license.
#include "pch.h"
#include <LibraryResources.h>
#include "SettingsTab.h"
#include "SettingsTab.g.cpp"
#include "Utils.h"
using namespace winrt;
using namespace winrt::Windows::UI::Xaml;
using namespace winrt::Windows::UI::Core;
using namespace winrt::Microsoft::Terminal::Control;
using namespace winrt::Microsoft::Terminal::Settings::Model;
using namespace winrt::Microsoft::Terminal::Settings::Editor;
using namespace winrt::Windows::System;
namespace winrt
{
namespace MUX = Microsoft::UI::Xaml;
namespace WUX = Windows::UI::Xaml;
}
namespace winrt::TerminalApp::implementation
{
SettingsTab::SettingsTab(MainPage settingsUI)
{
Content(settingsUI);
_MakeTabViewItem();
_CreateContextMenu();
_CreateIcon();
}
void SettingsTab::UpdateSettings(CascadiaSettings settings)
{
auto settingsUI{ Content().as<MainPage>() };
settingsUI.UpdateSettings(settings);
}
// Method Description:
// - Focus the settings UI
// Arguments:
// - focusState: The FocusState mode by which focus is to be obtained.
// Return Value:
// - <none>
void SettingsTab::Focus(WUX::FocusState focusState)
{
_focusState = focusState;
if (_focusState != FocusState::Unfocused)
{
Content().as<WUX::Controls::Page>().Focus(focusState);
}
}
// Method Description:
// - Initializes a TabViewItem for this Tab instance.
// Arguments:
// - <none>
// Return Value:
// - <none>
void SettingsTab::_MakeTabViewItem()
{
TabBase::_MakeTabViewItem();
Title(RS_(L"SettingsTab"));
TabViewItem().Header(winrt::box_value(Title()));
}
// Method Description:
// - Set the icon on the TabViewItem for this tab.
// Arguments:
// - <none>
// Return Value:
// - <none>
winrt::fire_and_forget SettingsTab::_CreateIcon()
{
auto weakThis{ get_weak() };
co_await winrt::resume_foreground(TabViewItem().Dispatcher());
if (auto tab{ weakThis.get() })
{
auto fontFamily = winrt::WUX::Media::FontFamily(L"Segoe MDL2 Assets");
auto glyph = L"\xE713"; // This is the Setting icon (looks like a gear)
// The TabViewItem Icon needs MUX while the IconSourceElement in the CommandPalette needs WUX...
Icon(glyph);
TabViewItem().IconSource(IconPathConverter::IconSourceMUX(glyph));
}
}
}