terminal/src/cascadia/TerminalApp/TerminalTab.cpp

1670 lines
60 KiB
C++

// Copyright (c) Microsoft Corporation.
// Licensed under the MIT license.
#include "pch.h"
#include <LibraryResources.h>
#include "ColorPickupFlyout.h"
#include "TerminalTab.h"
#include "TerminalTab.g.cpp"
#include "Utils.h"
#include "ColorHelper.h"
#include "AppLogic.h"
using namespace winrt;
using namespace winrt::Windows::UI::Xaml;
using namespace winrt::Windows::UI::Core;
using namespace winrt::Microsoft::Terminal::Control;
using namespace winrt::Microsoft::Terminal::Settings::Model;
using namespace winrt::Windows::System;
namespace winrt
{
namespace MUX = Microsoft::UI::Xaml;
namespace WUX = Windows::UI::Xaml;
}
namespace winrt::TerminalApp::implementation
{
TerminalTab::TerminalTab(const Profile& profile, const TermControl& control)
{
_rootPane = std::make_shared<Pane>(profile, control, true);
_rootPane->Id(_nextPaneId);
_activePane = _rootPane;
_mruPanes.insert(_mruPanes.begin(), _nextPaneId);
++_nextPaneId;
_Setup();
}
TerminalTab::TerminalTab(std::shared_ptr<Pane> rootPane)
{
_rootPane = rootPane;
_activePane = nullptr;
auto firstId = _nextPaneId;
_rootPane->WalkTree([&](std::shared_ptr<Pane> pane) {
// update the IDs on each pane
if (pane->_IsLeaf())
{
pane->Id(_nextPaneId);
_nextPaneId++;
}
// Try to find the pane marked active (if it exists)
if (pane->_lastActive)
{
_activePane = pane;
}
return false;
});
// In case none of the panes were already marked as the focus, just
// focus the first one.
if (_activePane == nullptr)
{
_rootPane->FocusPane(firstId);
_activePane = _rootPane->GetActivePane();
}
// Set the active control
_mruPanes.insert(_mruPanes.begin(), _activePane->Id().value());
_Setup();
}
// Method Description:
// - Shared setup for the constructors. Assumed that _rootPane has been set.
// Arguments:
// - <none>
// Return Value:
// - <none>
void TerminalTab::_Setup()
{
_rootClosedToken = _rootPane->Closed([=](auto&& /*s*/, auto&& /*e*/) {
_ClosedHandlers(nullptr, nullptr);
});
Content(_rootPane->GetRootElement());
_MakeTabViewItem();
_CreateContextMenu();
_headerControl.TabStatus(_tabStatus);
// Add an event handler for the header control to tell us when they want their title to change
_headerControl.TitleChangeRequested([weakThis = get_weak()](auto&& title) {
if (auto tab{ weakThis.get() })
{
tab->SetTabText(title);
}
});
// GH#9162 - when the header is done renaming, ask for focus to be
// tossed back to the control, rather into ourselves.
_headerControl.RenameEnded([weakThis = get_weak()](auto&&, auto&&) {
if (auto tab{ weakThis.get() })
{
tab->_RequestFocusActiveControlHandlers();
}
});
_UpdateHeaderControlMaxWidth();
// Use our header control as the TabViewItem's header
TabViewItem().Header(_headerControl);
}
// Method Description:
// - Called when the timer for the bell indicator in the tab header fires
// - Removes the bell indicator from the tab header
// Arguments:
// - sender, e: not used
void TerminalTab::_BellIndicatorTimerTick(Windows::Foundation::IInspectable const& /*sender*/, Windows::Foundation::IInspectable const& /*e*/)
{
ShowBellIndicator(false);
// Just do a sanity check that the timer still exists before we stop it
if (_bellIndicatorTimer.has_value())
{
_bellIndicatorTimer->Stop();
_bellIndicatorTimer = std::nullopt;
}
}
// Method Description:
// - Initializes a TabViewItem for this Tab instance.
// Arguments:
// - <none>
// Return Value:
// - <none>
void TerminalTab::_MakeTabViewItem()
{
TabBase::_MakeTabViewItem();
TabViewItem().DoubleTapped([weakThis = get_weak()](auto&& /*s*/, auto&& /*e*/) {
if (auto tab{ weakThis.get() })
{
tab->ActivateTabRenamer();
}
});
UpdateTitle();
_RecalculateAndApplyTabColor();
}
winrt::fire_and_forget TerminalTab::_UpdateHeaderControlMaxWidth()
{
auto weakThis{ get_weak() };
co_await winrt::resume_foreground(TabViewItem().Dispatcher());
if (auto tab{ weakThis.get() })
{
try
{
// Make sure to try/catch this, because the LocalTests won't be
// able to use this helper.
const auto settings{ winrt::TerminalApp::implementation::AppLogic::CurrentAppSettings() };
if (settings.GlobalSettings().TabWidthMode() == winrt::Microsoft::UI::Xaml::Controls::TabViewWidthMode::SizeToContent)
{
tab->_headerControl.RenamerMaxWidth(HeaderRenameBoxWidthTitleLength);
}
else
{
tab->_headerControl.RenamerMaxWidth(HeaderRenameBoxWidthDefault);
}
}
CATCH_LOG()
}
}
// Method Description:
// - Returns nullptr if no children of this tab were the last control to be
// focused, or the TermControl that _was_ the last control to be focused (if
// there was one).
// - This control might not currently be focused, if the tab itself is not
// currently focused.
// Arguments:
// - <none>
// Return Value:
// - nullptr if no children were marked `_lastFocused`, else the TermControl
// that was last focused.
TermControl TerminalTab::GetActiveTerminalControl() const
{
if (_activePane)
{
return _activePane->GetTerminalControl();
}
return nullptr;
}
// Method Description:
// - Called after construction of a Tab object to bind event handlers to its
// associated Pane and TermControl objects
// Arguments:
// - <none>
// Return Value:
// - <none>
void TerminalTab::Initialize()
{
_rootPane->WalkTree([&](std::shared_ptr<Pane> pane) {
// Attach event handlers to each new pane
_AttachEventHandlersToPane(pane);
if (auto control = pane->GetTerminalControl())
{
_AttachEventHandlersToControl(pane->Id().value(), control);
}
return false;
});
}
// Method Description:
// - Updates our focus state. If we're gaining focus, make sure to transfer
// focus to the last focused terminal control in our tree of controls.
// Arguments:
// - focused: our new focus state
// Return Value:
// - <none>
void TerminalTab::Focus(WUX::FocusState focusState)
{
_focusState = focusState;
if (_focusState != FocusState::Unfocused)
{
auto lastFocusedControl = GetActiveTerminalControl();
if (lastFocusedControl)
{
lastFocusedControl.Focus(_focusState);
// Update our own progress state. This will fire an event signaling
// that our taskbar progress changed.
_UpdateProgressState();
}
// When we gain focus, remove the bell indicator if it is active
if (_tabStatus.BellIndicator())
{
ShowBellIndicator(false);
}
}
}
// Method Description:
// - Returns nullopt if no children of this tab were the last control to be
// focused, or the GUID of the profile of the last control to be focused (if
// there was one).
// Arguments:
// - <none>
// Return Value:
// - nullopt if no children of this tab were the last control to be
// focused, else the GUID of the profile of the last control to be focused
Profile TerminalTab::GetFocusedProfile() const noexcept
{
return _activePane->GetFocusedProfile();
}
// Method Description:
// - Attempts to update the settings that apply to this tab.
// - Panes are handled elsewhere, by somebody who can establish broader knowledge
// of the settings that apply to all tabs.
// Return Value:
// - <none>
void TerminalTab::UpdateSettings()
{
// The tabWidthMode may have changed, update the header control accordingly
_UpdateHeaderControlMaxWidth();
}
// Method Description:
// - Set the icon on the TabViewItem for this tab.
// Arguments:
// - iconPath: The new path string to use as the IconPath for our TabViewItem
// Return Value:
// - <none>
winrt::fire_and_forget TerminalTab::UpdateIcon(const winrt::hstring iconPath)
{
// Don't reload our icon if it hasn't changed.
if (iconPath == _lastIconPath)
{
return;
}
_lastIconPath = iconPath;
// If the icon is currently hidden, just return here (but only after setting _lastIconPath to the new path
// for when we show the icon again)
if (_iconHidden)
{
return;
}
auto weakThis{ get_weak() };
co_await winrt::resume_foreground(TabViewItem().Dispatcher());
if (auto tab{ weakThis.get() })
{
// The TabViewItem Icon needs MUX while the IconSourceElement in the CommandPalette needs WUX...
Icon(_lastIconPath);
TabViewItem().IconSource(IconPathConverter::IconSourceMUX(_lastIconPath));
}
}
// Method Description:
// - Hide or show the tab icon for this tab
// - Used when we want to show the progress ring, which should replace the icon
// Arguments:
// - hide: if true, we hide the icon; if false, we show the icon
winrt::fire_and_forget TerminalTab::HideIcon(const bool hide)
{
auto weakThis{ get_weak() };
co_await winrt::resume_foreground(TabViewItem().Dispatcher());
if (auto tab{ weakThis.get() })
{
if (tab->_iconHidden != hide)
{
if (hide)
{
Icon({});
TabViewItem().IconSource(IconPathConverter::IconSourceMUX({}));
}
else
{
Icon(_lastIconPath);
TabViewItem().IconSource(IconPathConverter::IconSourceMUX(_lastIconPath));
}
tab->_iconHidden = hide;
}
}
}
// Method Description:
// - Hide or show the bell indicator in the tab header
// Arguments:
// - show: if true, we show the indicator; if false, we hide the indicator
winrt::fire_and_forget TerminalTab::ShowBellIndicator(const bool show)
{
auto weakThis{ get_weak() };
co_await winrt::resume_foreground(TabViewItem().Dispatcher());
if (auto tab{ weakThis.get() })
{
_tabStatus.BellIndicator(show);
}
}
// Method Description:
// - Activates the timer for the bell indicator in the tab
// - Called if a bell raised when the tab already has focus
winrt::fire_and_forget TerminalTab::ActivateBellIndicatorTimer()
{
auto weakThis{ get_weak() };
co_await winrt::resume_foreground(TabViewItem().Dispatcher());
if (auto tab{ weakThis.get() })
{
if (!tab->_bellIndicatorTimer.has_value())
{
DispatcherTimer bellIndicatorTimer;
bellIndicatorTimer.Interval(std::chrono::milliseconds(2000));
bellIndicatorTimer.Tick({ get_weak(), &TerminalTab::_BellIndicatorTimerTick });
bellIndicatorTimer.Start();
tab->_bellIndicatorTimer.emplace(std::move(bellIndicatorTimer));
}
}
}
// Method Description:
// - Gets the title string of the last focused terminal control in our tree.
// Returns the empty string if there is no such control.
// Arguments:
// - <none>
// Return Value:
// - the title string of the last focused terminal control in our tree.
winrt::hstring TerminalTab::_GetActiveTitle() const
{
if (!_runtimeTabText.empty())
{
return _runtimeTabText;
}
const auto lastFocusedControl = GetActiveTerminalControl();
return lastFocusedControl ? lastFocusedControl.Title() : L"";
}
// Method Description:
// - Set the text on the TabViewItem for this tab, and bubbles the new title
// value up to anyone listening for changes to our title. Callers can
// listen for the title change with a PropertyChanged even handler.
// Arguments:
// - <none>
// Return Value:
// - <none>
winrt::fire_and_forget TerminalTab::UpdateTitle()
{
auto weakThis{ get_weak() };
co_await winrt::resume_foreground(TabViewItem().Dispatcher());
if (auto tab{ weakThis.get() })
{
const auto activeTitle = _GetActiveTitle();
// Bubble our current tab text to anyone who's listening for changes.
Title(activeTitle);
// Update the control to reflect the changed title
_headerControl.Title(activeTitle);
Automation::AutomationProperties::SetName(tab->TabViewItem(), activeTitle);
_UpdateToolTip();
}
}
// Method Description:
// - Move the viewport of the terminal up or down a number of lines. Negative
// values of `delta` will move the view up, and positive values will move
// the viewport down.
// Arguments:
// - delta: a number of lines to move the viewport relative to the current viewport.
// Return Value:
// - <none>
winrt::fire_and_forget TerminalTab::Scroll(const int delta)
{
auto control = GetActiveTerminalControl();
co_await winrt::resume_foreground(control.Dispatcher());
const auto currentOffset = control.ScrollOffset();
control.ScrollViewport(::base::ClampAdd(currentOffset, delta));
}
// Method Description:
// - Serializes the state of this tab as a series of commands that can be
// executed to recreate it.
// Arguments:
// - <none>
// Return Value:
// - A vector of commands
std::vector<ActionAndArgs> TerminalTab::BuildStartupActions() const
{
// Give initial ids (0 for the child created with this tab,
// 1 for the child after the first split.
auto state = _rootPane->BuildStartupActions(0, 1);
ActionAndArgs newTabAction{};
newTabAction.Action(ShortcutAction::NewTab);
NewTabArgs newTabArgs{ state.firstPane->GetTerminalArgsForPane() };
newTabAction.Args(newTabArgs);
state.args.emplace(state.args.begin(), std::move(newTabAction));
// If we only have one arg, we only have 1 pane so we don't need any
// special focus logic
if (state.args.size() > 1 && state.focusedPaneId.has_value())
{
ActionAndArgs focusPaneAction{};
focusPaneAction.Action(ShortcutAction::FocusPane);
FocusPaneArgs focusArgs{ state.focusedPaneId.value() };
focusPaneAction.Args(focusArgs);
state.args.emplace_back(std::move(focusPaneAction));
}
if (_zoomedPane)
{
// we start without any panes zoomed so toggle zoom will enable zoom.
ActionAndArgs zoomPaneAction{};
zoomPaneAction.Action(ShortcutAction::TogglePaneZoom);
state.args.emplace_back(std::move(zoomPaneAction));
}
return state.args;
}
// Method Description:
// - Split the focused pane in our tree of panes, and place the
// given TermControl into the newly created pane.
// Arguments:
// - splitType: The type of split we want to create.
// - profile: The profile GUID to associate with the newly created pane.
// - control: A TermControl to use in the new pane.
// Return Value:
// - <none>
void TerminalTab::SplitPane(SplitDirection splitType,
const float splitSize,
const Profile& profile,
TermControl& control)
{
// Make sure to take the ID before calling Split() - Split() will clear out the active pane's ID
const auto activePaneId = _activePane->Id();
// Depending on which direction will be split, the new pane can be
// either the first or second child, but this will always return the
// original pane first.
auto [original, newPane] = _activePane->Split(splitType, splitSize, profile, control);
if (activePaneId)
{
original->Id(activePaneId.value());
newPane->Id(_nextPaneId);
++_nextPaneId;
}
else
{
original->Id(_nextPaneId);
++_nextPaneId;
newPane->Id(_nextPaneId);
++_nextPaneId;
}
_activePane = original;
// Add a event handlers to the new panes' GotFocus event. When the pane
// gains focus, we'll mark it as the new active pane.
_AttachEventHandlersToControl(newPane->Id().value(), control);
_AttachEventHandlersToPane(original);
_AttachEventHandlersToPane(newPane);
// Immediately update our tracker of the focused pane now. If we're
// splitting panes during startup (from a commandline), then it's
// possible that the focus events won't propagate immediately. Updating
// the focus here will give the same effect though.
_UpdateActivePane(newPane);
}
// Method Description:
// - Removes the currently active pane from this tab. If that was the only
// remaining pane, then the entire tab is closed as well.
// Arguments:
// - <none>
// Return Value:
// - The removed pane, if the remove succeeded.
std::shared_ptr<Pane> TerminalTab::DetachPane()
{
// if we only have one pane, remove it entirely
// and close this tab
if (_rootPane == _activePane)
{
return DetachRoot();
}
// Attempt to remove the active pane from the tree
if (const auto pane = _rootPane->DetachPane(_activePane))
{
// Just make sure that the remaining pane is marked active
_UpdateActivePane(_rootPane->GetActivePane());
return pane;
}
return nullptr;
}
// Method Description:
// - Closes this tab and returns the root pane to be used elsewhere.
// Arguments:
// - <none>
// Return Value:
// - The root pane.
std::shared_ptr<Pane> TerminalTab::DetachRoot()
{
// remove the closed event handler since we are closing the tab
// manually.
_rootPane->Closed(_rootClosedToken);
auto p = _rootPane;
p->WalkTree([](auto pane) {
pane->_PaneDetachedHandlers(pane);
return false;
});
// Clean up references and close the tab
_rootPane = nullptr;
_activePane = nullptr;
Content(nullptr);
_ClosedHandlers(nullptr, nullptr);
return p;
}
// Method Description:
// - Add an arbitrary pane to this tab. This will be added as a split on the
// currently active pane.
// Arguments:
// - pane: The pane to add.
// Return Value:
// - <none>
void TerminalTab::AttachPane(std::shared_ptr<Pane> pane)
{
// Add the new event handlers to the new pane(s)
// and update their ids.
pane->WalkTree([&](auto p) {
_AttachEventHandlersToPane(p);
if (p->_IsLeaf())
{
p->Id(_nextPaneId);
_nextPaneId++;
}
if (auto control = p->GetTerminalControl())
{
_AttachEventHandlersToControl(p->Id().value(), control);
}
return false;
});
// pass the old id to the new child
const auto previousId = _activePane->Id();
// Add the new pane as an automatic split on the active pane.
auto first = _activePane->AttachPane(pane, SplitDirection::Automatic);
// under current assumptions this condition should always be true.
if (previousId)
{
first->Id(previousId.value());
}
else
{
first->Id(_nextPaneId);
++_nextPaneId;
}
// Update with event handlers on the new child.
_activePane = first;
_AttachEventHandlersToPane(first);
// Make sure that we have the right pane set as the active pane
pane->WalkTree([&](auto p) {
if (p->_lastActive)
{
_UpdateActivePane(p);
return true;
}
return false;
});
}
// Method Description:
// - Find the currently active pane, and then switch the split direction of
// its parent. E.g. switch from Horizontal to Vertical.
// Return Value:
// - <none>
void TerminalTab::ToggleSplitOrientation()
{
_rootPane->ToggleSplitOrientation();
}
// Method Description:
// - See Pane::CalcSnappedDimension
float TerminalTab::CalcSnappedDimension(const bool widthOrHeight, const float dimension) const
{
return _rootPane->CalcSnappedDimension(widthOrHeight, dimension);
}
// Method Description:
// - Update the size of our panes to fill the new given size. This happens when
// the window is resized.
// Arguments:
// - newSize: the amount of space that the panes have to fill now.
// Return Value:
// - <none>
void TerminalTab::ResizeContent(const winrt::Windows::Foundation::Size& newSize)
{
// NOTE: This _must_ be called on the root pane, so that it can propagate
// throughout the entire tree.
_rootPane->ResizeContent(newSize);
}
// Method Description:
// - Attempt to move a separator between panes, as to resize each child on
// either size of the separator. See Pane::ResizePane for details.
// Arguments:
// - direction: The direction to move the separator in.
// Return Value:
// - <none>
void TerminalTab::ResizePane(const ResizeDirection& direction)
{
// NOTE: This _must_ be called on the root pane, so that it can propagate
// throughout the entire tree.
_rootPane->ResizePane(direction);
}
// Method Description:
// - Attempt to move focus between panes, as to focus the child on
// the other side of the separator. See Pane::NavigateFocus for details.
// Arguments:
// - direction: The direction to move the focus in.
// Return Value:
// - Whether changing the focus succeeded. This allows a keychord to propagate
// to the terminal when no other panes are present (GH#6219)
bool TerminalTab::NavigateFocus(const FocusDirection& direction)
{
// NOTE: This _must_ be called on the root pane, so that it can propagate
// throughout the entire tree.
if (const auto newFocus = _rootPane->NavigateDirection(_activePane, direction, _mruPanes))
{
const auto res = _rootPane->FocusPane(newFocus);
if (_zoomedPane)
{
UpdateZoom(newFocus);
}
return res;
}
return false;
}
// Method Description:
// - Attempts to swap the location of the focused pane with another pane
// according to direction. When there are multiple adjacent panes it will
// select the first one (top-left-most).
// Arguments:
// - direction: The direction to move the pane in.
// Return Value:
// - true if two panes were swapped.
bool TerminalTab::SwapPane(const FocusDirection& direction)
{
// NOTE: This _must_ be called on the root pane, so that it can propagate
// throughout the entire tree.
if (auto neighbor = _rootPane->NavigateDirection(_activePane, direction, _mruPanes))
{
return _rootPane->SwapPanes(_activePane, neighbor);
}
return false;
}
bool TerminalTab::FocusPane(const uint32_t id)
{
return _rootPane->FocusPane(id);
}
// Method Description:
// - Prepares this tab for being removed from the UI hierarchy by shutting down all active connections.
void TerminalTab::Shutdown()
{
if (_rootPane)
{
_rootPane->Shutdown();
}
}
// Method Description:
// - Closes the currently focused pane in this tab. If it's the last pane in
// this tab, our Closed event will be fired (at a later time) for anyone
// registered as a handler of our close event.
// Arguments:
// - <none>
// Return Value:
// - <none>
void TerminalTab::ClosePane()
{
_activePane->Close();
}
void TerminalTab::SetTabText(winrt::hstring title)
{
_runtimeTabText = title;
UpdateTitle();
}
winrt::hstring TerminalTab::GetTabText() const
{
return _runtimeTabText;
}
void TerminalTab::ResetTabText()
{
_runtimeTabText = L"";
UpdateTitle();
}
// Method Description:
// - Show a TextBox in the Header to allow the user to set a string
// to use as an override for the tab's text
// Arguments:
// - <none>
// Return Value:
// - <none>
void TerminalTab::ActivateTabRenamer()
{
_headerControl.BeginRename();
}
// Method Description:
// - Removes any event handlers set by the tab on the given pane's control.
// The pane's ID is the most stable identifier for a given control, because
// the control itself doesn't have a particular ID and its pointer is
// unstable since it is moved when panes split.
// Arguments:
// - paneId: The ID of the pane that contains the given control.
// - control: the control to remove events from.
// Return Value:
// - <none>
void TerminalTab::_DetachEventHandlersFromControl(const uint32_t paneId, const TermControl& control)
{
auto it = _controlEvents.find(paneId);
if (it != _controlEvents.end())
{
auto& events = it->second;
control.TitleChanged(events.titleToken);
control.FontSizeChanged(events.fontToken);
control.TabColorChanged(events.colorToken);
control.SetTaskbarProgress(events.taskbarToken);
control.ReadOnlyChanged(events.readOnlyToken);
control.FocusFollowMouseRequested(events.focusToken);
_controlEvents.erase(paneId);
}
}
// Method Description:
// - Register any event handlers that we may need with the given TermControl.
// This should be called on each and every TermControl that we add to the tree
// of Panes in this tab. We'll add events too:
// * notify us when the control's title changed, so we can update our own
// title (if necessary)
// Arguments:
// - paneId: the ID of the pane that this control belongs to.
// - control: the TermControl to add events to.
// Return Value:
// - <none>
void TerminalTab::_AttachEventHandlersToControl(const uint32_t paneId, const TermControl& control)
{
auto weakThis{ get_weak() };
auto dispatcher = TabViewItem().Dispatcher();
ControlEventTokens events{};
events.titleToken = control.TitleChanged([weakThis](auto&&, auto&&) {
// Check if Tab's lifetime has expired
if (auto tab{ weakThis.get() })
{
// The title of the control changed, but not necessarily the title of the tab.
// Set the tab's text to the active panes' text.
tab->UpdateTitle();
}
});
// This is called when the terminal changes its font size or sets it for the first
// time (because when we just create terminal via its ctor it has invalid font size).
// On the latter event, we tell the root pane to resize itself so that its descendants
// (including ourself) can properly snap to character grids. In future, we may also
// want to do that on regular font changes.
events.fontToken = control.FontSizeChanged([this](const int /* fontWidth */,
const int /* fontHeight */,
const bool isInitialChange) {
if (isInitialChange)
{
_rootPane->Relayout();
}
});
events.colorToken = control.TabColorChanged([weakThis](auto&&, auto&&) {
if (auto tab{ weakThis.get() })
{
// The control's tabColor changed, but it is not necessarily the
// active control in this tab. We'll just recalculate the
// current color anyways.
tab->_RecalculateAndApplyTabColor();
}
});
events.taskbarToken = control.SetTaskbarProgress([dispatcher, weakThis](auto&&, auto &&) -> winrt::fire_and_forget {
co_await winrt::resume_foreground(dispatcher);
// Check if Tab's lifetime has expired
if (auto tab{ weakThis.get() })
{
tab->_UpdateProgressState();
}
});
events.readOnlyToken = control.ReadOnlyChanged([weakThis](auto&&, auto&&) {
if (auto tab{ weakThis.get() })
{
tab->_RecalculateAndApplyReadOnly();
}
});
events.focusToken = control.FocusFollowMouseRequested([weakThis](auto&& sender, auto&&) {
if (const auto tab{ weakThis.get() })
{
if (tab->_focusState != FocusState::Unfocused)
{
if (const auto termControl{ sender.try_as<winrt::Microsoft::Terminal::Control::TermControl>() })
{
termControl.Focus(FocusState::Pointer);
}
}
}
});
_controlEvents[paneId] = events;
}
// Method Description:
// - Get the combined taskbar state for the tab. This is the combination of
// all the states of all our panes. Taskbar states are given a priority
// based on the rules in:
// https://docs.microsoft.com/en-us/windows/win32/api/shobjidl_core/nf-shobjidl_core-itaskbarlist3-setprogressstate
// under "How the Taskbar Button Chooses the Progress Indicator for a
// Group"
// Arguments:
// - <none>
// Return Value:
// - A TaskbarState object representing the combined taskbar state and
// progress percentage of all our panes.
winrt::TerminalApp::TaskbarState TerminalTab::GetCombinedTaskbarState() const
{
std::vector<winrt::TerminalApp::TaskbarState> states;
if (_rootPane)
{
_rootPane->CollectTaskbarStates(states);
}
return states.empty() ? winrt::make<winrt::TerminalApp::implementation::TaskbarState>() :
*std::min_element(states.begin(), states.end(), TerminalApp::implementation::TaskbarState::ComparePriority);
}
// Method Description:
// - This should be called on the UI thread. If you don't, then it might
// silently do nothing.
// - Update our TabStatus to reflect the progress state of the currently
// active pane.
// - This is called every time _any_ control's progress state changes,
// regardless of if that control is the active one or not. This is simpler
// then re-attaching this handler to the active control each time it
// changes.
// Arguments:
// - <none>
// Return Value:
// - <none>
void TerminalTab::_UpdateProgressState()
{
const auto state{ GetCombinedTaskbarState() };
const auto taskbarState = state.State();
// The progress of the control changed, but not necessarily the progress of the tab.
// Set the tab's progress ring to the active pane's progress
if (taskbarState > 0)
{
if (taskbarState == 3)
{
// 3 is the indeterminate state, set the progress ring as such
_tabStatus.IsProgressRingIndeterminate(true);
}
else
{
// any non-indeterminate state has a value, set the progress ring as such
_tabStatus.IsProgressRingIndeterminate(false);
const auto progressValue = gsl::narrow<uint32_t>(state.Progress());
_tabStatus.ProgressValue(progressValue);
}
// Hide the tab icon (the progress ring is placed over it)
HideIcon(true);
_tabStatus.IsProgressRingActive(true);
}
else
{
// Show the tab icon
HideIcon(false);
_tabStatus.IsProgressRingActive(false);
}
// fire an event signaling that our taskbar progress changed.
_TaskbarProgressChangedHandlers(nullptr, nullptr);
}
// Method Description:
// - Mark the given pane as the active pane in this tab. All other panes
// will be marked as inactive. We'll also update our own UI state to
// reflect this newly active pane.
// Arguments:
// - pane: a Pane to mark as active.
// Return Value:
// - <none>
void TerminalTab::_UpdateActivePane(std::shared_ptr<Pane> pane)
{
// Clear the active state of the entire tree, and mark only the pane as active.
_rootPane->ClearActive();
_activePane = pane;
_activePane->SetActive();
// Update our own title text to match the newly-active pane.
UpdateTitle();
_UpdateProgressState();
// We need to move the pane to the top of our mru list
// If its already somewhere in the list, remove it first
if (const auto paneId = pane->Id())
{
for (auto i = _mruPanes.begin(); i != _mruPanes.end(); ++i)
{
if (*i == paneId.value())
{
_mruPanes.erase(i);
break;
}
}
_mruPanes.insert(_mruPanes.begin(), paneId.value());
}
_RecalculateAndApplyReadOnly();
// Raise our own ActivePaneChanged event.
_ActivePaneChangedHandlers();
}
// Method Description:
// - Add an event handler to this pane's GotFocus event. When that pane gains
// focus, we'll mark it as the new active pane. We'll also query the title of
// that pane when it's focused to set our own text, and finally, we'll trigger
// our own ActivePaneChanged event.
// Arguments:
// - <none>
// Return Value:
// - <none>
void TerminalTab::_AttachEventHandlersToPane(std::shared_ptr<Pane> pane)
{
auto weakThis{ get_weak() };
std::weak_ptr<Pane> weakPane{ pane };
auto gotFocusToken = pane->GotFocus([weakThis](std::shared_ptr<Pane> sender) {
// Do nothing if the Tab's lifetime is expired or pane isn't new.
auto tab{ weakThis.get() };
if (tab)
{
if (sender != tab->_activePane)
{
tab->_UpdateActivePane(sender);
tab->_RecalculateAndApplyTabColor();
}
tab->_focusState = WUX::FocusState::Programmatic;
// This tab has gained focus, remove the bell indicator if it is active
if (tab->_tabStatus.BellIndicator())
{
tab->ShowBellIndicator(false);
}
}
});
auto lostFocusToken = pane->LostFocus([weakThis](std::shared_ptr<Pane> /*sender*/) {
// Do nothing if the Tab's lifetime is expired or pane isn't new.
auto tab{ weakThis.get() };
if (tab)
{
// update this tab's focus state
tab->_focusState = WUX::FocusState::Unfocused;
}
});
// Add a Closed event handler to the Pane. If the pane closes out from
// underneath us, and it's zoomed, we want to be able to make sure to
// update our state accordingly to un-zoom that pane. See GH#7252.
auto closedToken = pane->Closed([weakThis, weakPane](auto&& /*s*/, auto && /*e*/) -> winrt::fire_and_forget {
if (auto tab{ weakThis.get() })
{
if (tab->_zoomedPane)
{
co_await winrt::resume_foreground(tab->Content().Dispatcher());
tab->Content(tab->_rootPane->GetRootElement());
tab->ExitZoom();
}
if (auto pane = weakPane.lock())
{
for (auto i = tab->_mruPanes.begin(); i != tab->_mruPanes.end(); ++i)
{
if (*i == pane->Id())
{
tab->_mruPanes.erase(i);
break;
}
}
}
}
});
// Add a PaneRaiseBell event handler to the Pane
auto bellToken = pane->PaneRaiseBell([weakThis](auto&& /*s*/, auto&& visual) {
if (auto tab{ weakThis.get() })
{
if (visual)
{
// If visual is set, we need to bubble this event all the way to app host to flash the taskbar
// In this part of the chain we bubble it from the hosting tab to the page
tab->_TabRaiseVisualBellHandlers();
}
// Show the bell indicator in the tab header
tab->ShowBellIndicator(true);
// If this tab is focused, activate the bell indicator timer, which will
// remove the bell indicator once it fires
// (otherwise, the indicator is removed when the tab gets focus)
if (tab->_focusState != WUX::FocusState::Unfocused)
{
tab->ActivateBellIndicatorTimer();
}
}
});
// box the event token so that we can give a reference to it in the
// event handler.
auto detachedToken = std::make_shared<winrt::event_token>();
// Add a Detached event handler to the Pane to clean up tab state
// and other event handlers when a pane is removed from this tab.
*detachedToken = pane->Detached([weakThis, weakPane, gotFocusToken, lostFocusToken, closedToken, bellToken, detachedToken](std::shared_ptr<Pane> /*sender*/) {
// Make sure we do this at most once
if (auto pane{ weakPane.lock() })
{
pane->Detached(*detachedToken);
pane->GotFocus(gotFocusToken);
pane->LostFocus(lostFocusToken);
pane->Closed(closedToken);
pane->PaneRaiseBell(bellToken);
if (auto tab{ weakThis.get() })
{
if (auto control = pane->GetTerminalControl())
{
tab->_DetachEventHandlersFromControl(pane->Id().value(), control);
}
for (auto i = tab->_mruPanes.begin(); i != tab->_mruPanes.end(); ++i)
{
if (*i == pane->Id())
{
tab->_mruPanes.erase(i);
break;
}
}
}
}
});
}
// Method Description:
// - Creates a context menu attached to the tab.
// Currently contains elements allowing to select or
// to close the current tab
// Arguments:
// - <none>
// Return Value:
// - <none>
void TerminalTab::_CreateContextMenu()
{
auto weakThis{ get_weak() };
// "Color..."
Controls::MenuFlyoutItem chooseColorMenuItem;
Controls::FontIcon colorPickSymbol;
colorPickSymbol.FontFamily(Media::FontFamily{ L"Segoe MDL2 Assets" });
colorPickSymbol.Glyph(L"\xE790");
chooseColorMenuItem.Click([weakThis](auto&&, auto&&) {
if (auto tab{ weakThis.get() })
{
tab->ActivateColorPicker();
}
});
chooseColorMenuItem.Text(RS_(L"TabColorChoose"));
chooseColorMenuItem.Icon(colorPickSymbol);
// Color Picker (it's convenient to have it here)
_tabColorPickup.ColorSelected([weakThis](auto newTabColor) {
if (auto tab{ weakThis.get() })
{
tab->SetRuntimeTabColor(newTabColor);
}
});
_tabColorPickup.ColorCleared([weakThis]() {
if (auto tab{ weakThis.get() })
{
tab->ResetRuntimeTabColor();
}
});
Controls::MenuFlyoutItem renameTabMenuItem;
{
// "Rename Tab"
Controls::FontIcon renameTabSymbol;
renameTabSymbol.FontFamily(Media::FontFamily{ L"Segoe MDL2 Assets" });
renameTabSymbol.Glyph(L"\xE8AC"); // Rename
renameTabMenuItem.Click([weakThis](auto&&, auto&&) {
if (auto tab{ weakThis.get() })
{
tab->ActivateTabRenamer();
}
});
renameTabMenuItem.Text(RS_(L"RenameTabText"));
renameTabMenuItem.Icon(renameTabSymbol);
}
Controls::MenuFlyoutItem duplicateTabMenuItem;
{
// "Duplicate Tab"
Controls::FontIcon duplicateTabSymbol;
duplicateTabSymbol.FontFamily(Media::FontFamily{ L"Segoe MDL2 Assets" });
duplicateTabSymbol.Glyph(L"\xF5ED");
duplicateTabMenuItem.Click([weakThis](auto&&, auto&&) {
if (auto tab{ weakThis.get() })
{
tab->_DuplicateRequestedHandlers();
}
});
duplicateTabMenuItem.Text(RS_(L"DuplicateTabText"));
duplicateTabMenuItem.Icon(duplicateTabSymbol);
}
Controls::MenuFlyoutItem splitTabMenuItem;
{
// "Split Tab"
Controls::FontIcon splitTabSymbol;
splitTabSymbol.FontFamily(Media::FontFamily{ L"Segoe MDL2 Assets" });
splitTabSymbol.Glyph(L"\xF246"); // ViewDashboard
splitTabMenuItem.Click([weakThis](auto&&, auto&&) {
if (auto tab{ weakThis.get() })
{
tab->_SplitTabRequestedHandlers();
}
});
splitTabMenuItem.Text(RS_(L"SplitTabText"));
splitTabMenuItem.Icon(splitTabSymbol);
}
Controls::MenuFlyoutItem exportTabMenuItem;
{
// "Split Tab"
Controls::FontIcon exportTabSymbol;
exportTabSymbol.FontFamily(Media::FontFamily{ L"Segoe MDL2 Assets" });
exportTabSymbol.Glyph(L"\xE74E"); // Save
exportTabMenuItem.Click([weakThis](auto&&, auto&&) {
if (auto tab{ weakThis.get() })
{
tab->_ExportTabRequestedHandlers();
}
});
exportTabMenuItem.Text(RS_(L"ExportTabText"));
exportTabMenuItem.Icon(exportTabSymbol);
}
// Build the menu
Controls::MenuFlyout contextMenuFlyout;
Controls::MenuFlyoutSeparator menuSeparator;
contextMenuFlyout.Items().Append(chooseColorMenuItem);
contextMenuFlyout.Items().Append(renameTabMenuItem);
contextMenuFlyout.Items().Append(duplicateTabMenuItem);
contextMenuFlyout.Items().Append(splitTabMenuItem);
contextMenuFlyout.Items().Append(exportTabMenuItem);
contextMenuFlyout.Items().Append(menuSeparator);
// GH#5750 - When the context menu is dismissed with ESC, toss the focus
// back to our control.
contextMenuFlyout.Closed([weakThis](auto&&, auto&&) {
if (auto tab{ weakThis.get() })
{
// GH#10112 - if we're opening the tab renamer, don't
// immediately toss focus to the control. We don't want to steal
// focus from the tab renamer.
if (!tab->_headerControl.InRename())
{
tab->_RequestFocusActiveControlHandlers();
}
}
});
_AppendCloseMenuItems(contextMenuFlyout);
TabViewItem().ContextFlyout(contextMenuFlyout);
}
// Method Description:
// Returns the tab color, if any
// Arguments:
// - <none>
// Return Value:
// - The tab's color, if any
std::optional<winrt::Windows::UI::Color> TerminalTab::GetTabColor()
{
const auto currControlColor{ GetActiveTerminalControl().TabColor() };
std::optional<winrt::Windows::UI::Color> controlTabColor;
if (currControlColor != nullptr)
{
controlTabColor = currControlColor.Value();
}
// A Tab's color will be the result of layering a variety of sources,
// from the bottom up:
//
// Color | | Set by
// -------------------- | -- | --
// Runtime Color | _optional_ | Color Picker / `setTabColor` action
// Control Tab Color | _optional_ | Profile's `tabColor`, or a color set by VT
// Theme Tab Background | _optional_ | `tab.backgroundColor` in the theme
// Tab Default Color | **default** | TabView in XAML
//
// coalesce will get us the first of these values that's
// actually set, with nullopt being our sentinel for "use the default
// tabview color" (and clear out any colors we've set).
return til::coalesce(_runtimeTabColor,
controlTabColor,
_themeTabColor,
std::optional<Windows::UI::Color>(std::nullopt));
}
// Method Description:
// - Sets the runtime tab background color to the color chosen by the user
// - Sets the tab foreground color depending on the luminance of
// the background color
// Arguments:
// - color: the color the user picked for their tab
// Return Value:
// - <none>
void TerminalTab::SetRuntimeTabColor(const winrt::Windows::UI::Color& color)
{
_runtimeTabColor.emplace(color);
_RecalculateAndApplyTabColor();
}
// Method Description:
// - This function dispatches a function to the UI thread to recalculate
// what this tab's current background color should be. If a color is set,
// it will apply the given color to the tab's background. Otherwise, it
// will clear the tab's background color.
// Arguments:
// - <none>
// Return Value:
// - <none>
void TerminalTab::_RecalculateAndApplyTabColor()
{
auto weakThis{ get_weak() };
TabViewItem().Dispatcher().RunAsync(CoreDispatcherPriority::Normal, [weakThis]() {
auto ptrTab = weakThis.get();
if (!ptrTab)
return;
auto tab{ ptrTab };
std::optional<winrt::Windows::UI::Color> currentColor = tab->GetTabColor();
if (currentColor.has_value())
{
tab->_ApplyTabColor(currentColor.value());
}
else
{
tab->_ClearTabBackgroundColor();
}
});
}
// Method Description:
// - Applies the given color to the background of this tab's TabViewItem.
// - Sets the tab foreground color depending on the luminance of
// the background color
// - This method should only be called on the UI thread.
// Arguments:
// - color: the color the user picked for their tab
// Return Value:
// - <none>
void TerminalTab::_ApplyTabColor(const winrt::Windows::UI::Color& color)
{
Media::SolidColorBrush selectedTabBrush{};
Media::SolidColorBrush deselectedTabBrush{};
Media::SolidColorBrush fontBrush{};
Media::SolidColorBrush hoverTabBrush{};
// calculate the luminance of the current color and select a font
// color based on that
// see https://www.w3.org/TR/WCAG20/#relativeluminancedef
if (TerminalApp::ColorHelper::IsBrightColor(color))
{
fontBrush.Color(winrt::Windows::UI::Colors::Black());
}
else
{
fontBrush.Color(winrt::Windows::UI::Colors::White());
}
hoverTabBrush.Color(TerminalApp::ColorHelper::GetAccentColor(color));
selectedTabBrush.Color(color);
// currently if a tab has a custom color, a deselected state is
// signified by using the same color with a bit ot transparency
auto deselectedTabColor = color;
deselectedTabColor.A = 64;
deselectedTabBrush.Color(deselectedTabColor);
// currently if a tab has a custom color, a deselected state is
// signified by using the same color with a bit of transparency
//
// Prior to MUX 2.7, we set TabViewItemHeaderBackground, but now we can
// use TabViewItem().Background() for that. HOWEVER,
// TabViewItem().Background() only sets the color of the tab background
// when the TabViewItem is unselected. So we still need to set the other
// properties ourselves.
TabViewItem().Background(deselectedTabBrush);
TabViewItem().Resources().Insert(winrt::box_value(L"TabViewItemHeaderBackgroundSelected"), selectedTabBrush);
TabViewItem().Resources().Insert(winrt::box_value(L"TabViewItemHeaderBackgroundPointerOver"), hoverTabBrush);
TabViewItem().Resources().Insert(winrt::box_value(L"TabViewItemHeaderBackgroundPressed"), selectedTabBrush);
// TabViewItem().Foreground() unfortunately does not work for us. It
// sets the color for the text when the TabViewItem isn't selected, but
// not when it is hovered, pressed, dragged, or selected, so we'll need
// to just set them all anyways.
TabViewItem().Resources().Insert(winrt::box_value(L"TabViewItemHeaderForeground"), fontBrush);
TabViewItem().Resources().Insert(winrt::box_value(L"TabViewItemHeaderForegroundSelected"), fontBrush);
TabViewItem().Resources().Insert(winrt::box_value(L"TabViewItemHeaderForegroundPointerOver"), fontBrush);
TabViewItem().Resources().Insert(winrt::box_value(L"TabViewItemHeaderForegroundPressed"), fontBrush);
TabViewItem().Resources().Insert(winrt::box_value(L"TabViewButtonForegroundActiveTab"), fontBrush);
TabViewItem().Resources().Insert(winrt::box_value(L"TabViewButtonForegroundPressed"), fontBrush);
TabViewItem().Resources().Insert(winrt::box_value(L"TabViewButtonForegroundPointerOver"), fontBrush);
_RefreshVisualState();
_colorSelected(color);
}
// Method Description:
// - Clear the custom runtime color of the tab, if any color is set. This
// will re-apply whatever the tab's base color should be (either the color
// from the control, the theme, or the default tab color.)
// Arguments:
// - <none>
// Return Value:
// - <none>
void TerminalTab::ResetRuntimeTabColor()
{
_runtimeTabColor.reset();
_RecalculateAndApplyTabColor();
}
// Method Description:
// - Clear out any color we've set for the TabViewItem.
// - This method should only be called on the UI thread.
// Arguments:
// - <none>
// Return Value:
// - <none>
void TerminalTab::_ClearTabBackgroundColor()
{
winrt::hstring keys[] = {
L"TabViewItemHeaderBackgroundSelected",
L"TabViewItemHeaderBackgroundPointerOver",
L"TabViewItemHeaderForeground",
L"TabViewItemHeaderForegroundSelected",
L"TabViewItemHeaderForegroundPointerOver",
L"TabViewItemHeaderBackgroundPressed",
L"TabViewItemHeaderForegroundPressed",
L"TabViewButtonForegroundActiveTab"
};
// simply clear any of the colors in the tab's dict
for (auto keyString : keys)
{
auto key = winrt::box_value(keyString);
if (TabViewItem().Resources().HasKey(key))
{
TabViewItem().Resources().Remove(key);
}
}
// Clear out the Background.
TabViewItem().Background(nullptr);
_RefreshVisualState();
_colorCleared();
}
// Method Description:
// - Display the tab color picker at the location of the TabViewItem for this tab.
// Arguments:
// - <none>
// Return Value:
// - <none>
void TerminalTab::ActivateColorPicker()
{
_tabColorPickup.ShowAt(TabViewItem());
}
// Method Description:
// Toggles the visual state of the tab view item,
// so that changes to the tab color are reflected immediately
// Arguments:
// - <none>
// Return Value:
// - <none>
void TerminalTab::_RefreshVisualState()
{
if (TabViewItem().IsSelected())
{
VisualStateManager::GoToState(TabViewItem(), L"Normal", true);
VisualStateManager::GoToState(TabViewItem(), L"Selected", true);
}
else
{
VisualStateManager::GoToState(TabViewItem(), L"Selected", true);
VisualStateManager::GoToState(TabViewItem(), L"Normal", true);
}
}
// - Get the total number of leaf panes in this tab. This will be the number
// of actual controls hosted by this tab.
// Arguments:
// - <none>
// Return Value:
// - The total number of leaf panes hosted by this tab.
int TerminalTab::GetLeafPaneCount() const noexcept
{
return _rootPane->GetLeafPaneCount();
}
// Method Description:
// - This is a helper to determine which direction an "Automatic" split should
// happen in for the active pane of this tab, but without using the ActualWidth() and
// ActualHeight() methods.
// - See Pane::PreCalculateAutoSplit
// Arguments:
// - availableSpace: The theoretical space that's available for this Tab's content
// Return Value:
// - The SplitDirection that we should use for an `Automatic` split given
// `availableSpace`
SplitDirection TerminalTab::PreCalculateAutoSplit(winrt::Windows::Foundation::Size availableSpace) const
{
return _rootPane->PreCalculateAutoSplit(_activePane, availableSpace).value_or(SplitDirection::Right);
}
bool TerminalTab::PreCalculateCanSplit(SplitDirection splitType,
const float splitSize,
winrt::Windows::Foundation::Size availableSpace) const
{
return _rootPane->PreCalculateCanSplit(_activePane, splitType, splitSize, availableSpace).value_or(false);
}
// Method Description:
// - Updates the zoomed pane when the focus changes
// Arguments:
// - newFocus: the new pane to be zoomed
// Return Value:
// - <none>
void TerminalTab::UpdateZoom(std::shared_ptr<Pane> newFocus)
{
// clear the existing content so the old zoomed pane can be added back to the root tree
Content(nullptr);
_rootPane->Restore(_zoomedPane);
_zoomedPane = newFocus;
_rootPane->Maximize(_zoomedPane);
Content(_zoomedPane->GetRootElement());
}
// Method Description:
// - Toggle our zoom state.
// * If we're not zoomed, then zoom the active pane, making it take the
// full size of the tab. We'll achieve this by changing our response to
// Tab::GetTabContent, so that it'll return the zoomed pane only.
// * If we're currently zoomed on a pane, un-zoom that pane.
// Arguments:
// - <none>
// Return Value:
// - <none>
void TerminalTab::ToggleZoom()
{
if (_zoomedPane)
{
ExitZoom();
}
else
{
EnterZoom();
}
}
void TerminalTab::EnterZoom()
{
_zoomedPane = _activePane;
_rootPane->Maximize(_zoomedPane);
// Update the tab header to show the magnifying glass
_tabStatus.IsPaneZoomed(true);
Content(_zoomedPane->GetRootElement());
}
void TerminalTab::ExitZoom()
{
_rootPane->Restore(_zoomedPane);
_zoomedPane = nullptr;
// Update the tab header to hide the magnifying glass
_tabStatus.IsPaneZoomed(false);
Content(_rootPane->GetRootElement());
}
bool TerminalTab::IsZoomed()
{
return _zoomedPane != nullptr;
}
// Method Description:
// - Toggle read-only mode on the active pane
void TerminalTab::TogglePaneReadOnly()
{
auto control = GetActiveTerminalControl();
if (control)
{
control.ToggleReadOnly();
}
}
// Method Description:
// - Calculates if the tab is read-only.
// The tab is considered read-only if one of the panes is read-only.
// If after the calculation the tab is read-only we hide the close button on the tab view item
void TerminalTab::_RecalculateAndApplyReadOnly()
{
const auto control = GetActiveTerminalControl();
if (control)
{
const auto isReadOnlyActive = control.ReadOnly();
_tabStatus.IsReadOnlyActive(isReadOnlyActive);
}
ReadOnly(_rootPane->ContainsReadOnly());
TabViewItem().IsClosable(!ReadOnly());
}
std::shared_ptr<Pane> TerminalTab::GetActivePane() const
{
return _activePane;
}
// Method Description:
// - Creates a text for the title run in the tool tip by returning tab title
// or <profile name>: <tab title> in the case the profile name differs from the title
// Arguments:
// - <none>
// Return Value:
// - The value to populate in the title run of the tool tip
winrt::hstring TerminalTab::_CreateToolTipTitle()
{
if (const auto& control{ GetActiveTerminalControl() })
{
const auto profileName{ control.Settings().ProfileName() };
if (profileName != Title())
{
return fmt::format(L"{}: {}", profileName, Title()).data();
}
}
return Title();
}
DEFINE_EVENT(TerminalTab, ActivePaneChanged, _ActivePaneChangedHandlers, winrt::delegate<>);
DEFINE_EVENT(TerminalTab, ColorSelected, _colorSelected, winrt::delegate<winrt::Windows::UI::Color>);
DEFINE_EVENT(TerminalTab, ColorCleared, _colorCleared, winrt::delegate<>);
DEFINE_EVENT(TerminalTab, TabRaiseVisualBell, _TabRaiseVisualBellHandlers, winrt::delegate<>);
DEFINE_EVENT(TerminalTab, DuplicateRequested, _DuplicateRequestedHandlers, winrt::delegate<>);
DEFINE_EVENT(TerminalTab, SplitTabRequested, _SplitTabRequestedHandlers, winrt::delegate<>);
DEFINE_EVENT(TerminalTab, ExportTabRequested, _ExportTabRequestedHandlers, winrt::delegate<>);
}