terminal/src/cascadia/TerminalControl/TermControl.cpp

3137 lines
132 KiB
C++

// Copyright (c) Microsoft Corporation.
// Licensed under the MIT license.
#include "pch.h"
#include "TermControl.h"
#include <argb.h>
#include <DefaultSettings.h>
#include <unicode.hpp>
#include <Utf16Parser.hpp>
#include <Utils.h>
#include <WinUser.h>
#include <LibraryResources.h>
#include "../../types/inc/GlyphWidth.hpp"
#include "TermControl.g.cpp"
#include "TermControlAutomationPeer.h"
using namespace ::Microsoft::Console::Types;
using namespace ::Microsoft::Console::VirtualTerminal;
using namespace ::Microsoft::Terminal::Core;
using namespace winrt::Windows::Graphics::Display;
using namespace winrt::Windows::UI::Xaml;
using namespace winrt::Windows::UI::Xaml::Input;
using namespace winrt::Windows::UI::Xaml::Automation::Peers;
using namespace winrt::Windows::UI::Core;
using namespace winrt::Windows::UI::ViewManagement;
using namespace winrt::Windows::UI::Input;
using namespace winrt::Windows::System;
using namespace winrt::Windows::ApplicationModel::DataTransfer;
// The minimum delay between updates to the scroll bar's values.
// The updates are throttled to limit power usage.
constexpr const auto ScrollBarUpdateInterval = std::chrono::milliseconds(8);
// The minimum delay between updating the TSF input control.
constexpr const auto TsfRedrawInterval = std::chrono::milliseconds(100);
// The minimum delay between updating the locations of regex patterns
constexpr const auto UpdatePatternLocationsInterval = std::chrono::milliseconds(500);
DEFINE_ENUM_FLAG_OPERATORS(winrt::Microsoft::Terminal::TerminalControl::CopyFormat);
namespace winrt::Microsoft::Terminal::TerminalControl::implementation
{
// Helper static function to ensure that all ambiguous-width glyphs are reported as narrow.
// See microsoft/terminal#2066 for more info.
static bool _IsGlyphWideForceNarrowFallback(const std::wstring_view /* glyph */)
{
return false; // glyph is not wide.
}
static bool _EnsureStaticInitialization()
{
// use C++11 magic statics to make sure we only do this once.
static bool initialized = []() {
// *** THIS IS A SINGLETON ***
SetGlyphWidthFallback(_IsGlyphWideForceNarrowFallback);
return true;
}();
return initialized;
}
TermControl::TermControl(IControlSettings settings, TerminalConnection::ITerminalConnection connection) :
_connection{ connection },
_initializedTerminal{ false },
_settings{ settings },
_closing{ false },
_isInternalScrollBarUpdate{ false },
_autoScrollVelocity{ 0 },
_autoScrollingPointerPoint{ std::nullopt },
_autoScrollTimer{},
_lastAutoScrollUpdateTime{ std::nullopt },
_desiredFont{ DEFAULT_FONT_FACE, 0, DEFAULT_FONT_WEIGHT, { 0, DEFAULT_FONT_SIZE }, CP_UTF8 },
_actualFont{ DEFAULT_FONT_FACE, 0, DEFAULT_FONT_WEIGHT, { 0, DEFAULT_FONT_SIZE }, CP_UTF8, false },
_touchAnchor{ std::nullopt },
_cursorTimer{},
_blinkTimer{},
_lastMouseClickTimestamp{},
_lastMouseClickPos{},
_selectionNeedsToBeCopied{ false },
_searchBox{ nullptr }
{
_EnsureStaticInitialization();
InitializeComponent();
_terminal = std::make_unique<::Microsoft::Terminal::Core::Terminal>();
auto pfnWarningBell = std::bind(&TermControl::_TerminalWarningBell, this);
_terminal->SetWarningBellCallback(pfnWarningBell);
auto pfnTitleChanged = std::bind(&TermControl::_TerminalTitleChanged, this, std::placeholders::_1);
_terminal->SetTitleChangedCallback(pfnTitleChanged);
auto pfnTabColorChanged = std::bind(&TermControl::_TerminalTabColorChanged, this, std::placeholders::_1);
_terminal->SetTabColorChangedCallback(pfnTabColorChanged);
auto pfnBackgroundColorChanged = std::bind(&TermControl::_BackgroundColorChanged, this, std::placeholders::_1);
_terminal->SetBackgroundCallback(pfnBackgroundColorChanged);
auto pfnScrollPositionChanged = std::bind(&TermControl::_TerminalScrollPositionChanged, this, std::placeholders::_1, std::placeholders::_2, std::placeholders::_3);
_terminal->SetScrollPositionChangedCallback(pfnScrollPositionChanged);
auto pfnTerminalCursorPositionChanged = std::bind(&TermControl::_TerminalCursorPositionChanged, this);
_terminal->SetCursorPositionChangedCallback(pfnTerminalCursorPositionChanged);
auto pfnCopyToClipboard = std::bind(&TermControl::_CopyToClipboard, this, std::placeholders::_1);
_terminal->SetCopyToClipboardCallback(pfnCopyToClipboard);
_terminal->TaskbarProgressChangedCallback([&]() { TermControl::TaskbarProgressChanged(); });
// This event is explicitly revoked in the destructor: does not need weak_ref
auto onReceiveOutputFn = [this](const hstring str) {
_terminal->Write(str);
_updatePatternLocations->Run();
};
_connectionOutputEventToken = _connection.TerminalOutput(onReceiveOutputFn);
_terminal->SetWriteInputCallback([this](std::wstring& wstr) {
_SendInputToConnection(wstr);
});
_terminal->UpdateSettings(settings);
// Subscribe to the connection's disconnected event and call our connection closed handlers.
_connectionStateChangedRevoker = _connection.StateChanged(winrt::auto_revoke, [this](auto&& /*s*/, auto&& /*v*/) {
_ConnectionStateChangedHandlers(*this, nullptr);
});
// Initialize the terminal only once the swapchainpanel is loaded - that
// way, we'll be able to query the real pixel size it got on layout
_layoutUpdatedRevoker = SwapChainPanel().LayoutUpdated(winrt::auto_revoke, [this](auto /*s*/, auto /*e*/) {
// This event fires every time the layout changes, but it is always the last one to fire
// in any layout change chain. That gives us great flexibility in finding the right point
// at which to initialize our renderer (and our terminal).
// Any earlier than the last layout update and we may not know the terminal's starting size.
if (_InitializeTerminal())
{
// Only let this succeed once.
_layoutUpdatedRevoker.revoke();
}
});
_tsfTryRedrawCanvas = std::make_shared<ThrottledFunc<>>(
[weakThis = get_weak()]() {
if (auto control{ weakThis.get() })
{
control->TSFInputControl().TryRedrawCanvas();
}
},
TsfRedrawInterval,
Dispatcher());
_updatePatternLocations = std::make_shared<ThrottledFunc<>>(
[weakThis = get_weak()]() {
if (auto control{ weakThis.get() })
{
control->UpdatePatternLocations();
}
},
UpdatePatternLocationsInterval,
Dispatcher());
_updateScrollBar = std::make_shared<ThrottledFunc<ScrollBarUpdate>>(
[weakThis = get_weak()](const auto& update) {
if (auto control{ weakThis.get() })
{
control->_isInternalScrollBarUpdate = true;
auto scrollBar = control->ScrollBar();
if (update.newValue.has_value())
{
scrollBar.Value(update.newValue.value());
}
scrollBar.Maximum(update.newMaximum);
scrollBar.Minimum(update.newMinimum);
scrollBar.ViewportSize(update.newViewportSize);
scrollBar.LargeChange(std::max(update.newViewportSize - 1, 0.)); // scroll one "screenful" at a time when the scroll bar is clicked
control->_isInternalScrollBarUpdate = false;
}
},
ScrollBarUpdateInterval,
Dispatcher());
static constexpr auto AutoScrollUpdateInterval = std::chrono::microseconds(static_cast<int>(1.0 / 30.0 * 1000000));
_autoScrollTimer.Interval(AutoScrollUpdateInterval);
_autoScrollTimer.Tick({ this, &TermControl::_UpdateAutoScroll });
_ApplyUISettings();
}
// Method Description:
// - Loads the search box from the xaml UI and focuses it.
void TermControl::CreateSearchBoxControl()
{
// Lazy load the search box control.
if (auto loadedSearchBox{ FindName(L"SearchBox") })
{
if (auto searchBox{ loadedSearchBox.try_as<::winrt::Microsoft::Terminal::TerminalControl::SearchBoxControl>() })
{
// get at its private implementation
_searchBox.copy_from(winrt::get_self<implementation::SearchBoxControl>(searchBox));
_searchBox->Visibility(Visibility::Visible);
_searchBox->SetFocusOnTextbox();
}
}
}
// Method Description:
// - Search text in text buffer. This is triggered if the user click
// search button or press enter.
// Arguments:
// - text: the text to search
// - goForward: boolean that represents if the current search direction is forward
// - caseSensitive: boolean that represents if the current search is case sensitive
// Return Value:
// - <none>
void TermControl::_Search(const winrt::hstring& text, const bool goForward, const bool caseSensitive)
{
if (text.size() == 0 || _closing)
{
return;
}
const Search::Direction direction = goForward ?
Search::Direction::Forward :
Search::Direction::Backward;
const Search::Sensitivity sensitivity = caseSensitive ?
Search::Sensitivity::CaseSensitive :
Search::Sensitivity::CaseInsensitive;
Search search(*GetUiaData(), text.c_str(), direction, sensitivity);
auto lock = _terminal->LockForWriting();
if (search.FindNext())
{
_terminal->SetBlockSelection(false);
search.Select();
_renderer->TriggerSelection();
}
}
// Method Description:
// - The handler for the close button or pressing "Esc" when focusing on the
// search dialog.
// Arguments:
// - IInspectable: not used
// - RoutedEventArgs: not used
// Return Value:
// - <none>
void TermControl::_CloseSearchBoxControl(const winrt::Windows::Foundation::IInspectable& /*sender*/, RoutedEventArgs const& /*args*/)
{
_searchBox->Visibility(Visibility::Collapsed);
// Set focus back to terminal control
this->Focus(FocusState::Programmatic);
}
// Method Description:
// - Given new settings for this profile, applies the settings to the current terminal.
// Arguments:
// - newSettings: New settings values for the profile in this terminal.
// Return Value:
// - <none>
winrt::fire_and_forget TermControl::UpdateSettings(IControlSettings newSettings)
{
_settings = newSettings;
auto weakThis{ get_weak() };
// Dispatch a call to the UI thread to apply the new settings to the
// terminal.
co_await winrt::resume_foreground(Dispatcher());
// If 'weakThis' is locked, then we can safely work with 'this'
if (auto control{ weakThis.get() })
{
if (_closing)
{
co_return;
}
// Update our control settings
_ApplyUISettings();
// Update the terminal core with its new Core settings
_terminal->UpdateSettings(_settings);
auto lock = _terminal->LockForWriting();
// Update DxEngine settings under the lock
_renderEngine->SetSelectionBackground(_settings.SelectionBackground());
_renderEngine->SetRetroTerminalEffects(_settings.RetroTerminalEffect());
_renderEngine->SetForceFullRepaintRendering(_settings.ForceFullRepaintRendering());
_renderEngine->SetSoftwareRendering(_settings.SoftwareRendering());
switch (_settings.AntialiasingMode())
{
case TextAntialiasingMode::Cleartype:
_renderEngine->SetAntialiasingMode(D2D1_TEXT_ANTIALIAS_MODE_CLEARTYPE);
break;
case TextAntialiasingMode::Aliased:
_renderEngine->SetAntialiasingMode(D2D1_TEXT_ANTIALIAS_MODE_ALIASED);
break;
case TextAntialiasingMode::Grayscale:
default:
_renderEngine->SetAntialiasingMode(D2D1_TEXT_ANTIALIAS_MODE_GRAYSCALE);
break;
}
// Refresh our font with the renderer
const auto actualFontOldSize = _actualFont.GetSize();
_UpdateFont();
const auto actualFontNewSize = _actualFont.GetSize();
if (actualFontNewSize != actualFontOldSize)
{
_RefreshSizeUnderLock();
}
}
}
// Method Description:
// - Writes the given sequence as input to the active terminal connection,
// Arguments:
// - wstr: the string of characters to write to the terminal connection.
// Return Value:
// - <none>
void TermControl::SendInput(const winrt::hstring& wstr)
{
_SendInputToConnection(wstr);
}
void TermControl::ToggleRetroEffect()
{
auto lock = _terminal->LockForWriting();
_renderEngine->SetRetroTerminalEffects(!_renderEngine->GetRetroTerminalEffects());
}
// Method Description:
// - Style our UI elements based on the values in our _settings, and set up
// other control-specific settings. This method will be called whenever
// the settings are reloaded.
// * Calls _InitializeBackgroundBrush to set up the Xaml brush responsible
// for the control's background
// * Calls _BackgroundColorChanged to style the background of the control
// - Core settings will be passed to the terminal in _InitializeTerminal
// Arguments:
// - <none>
// Return Value:
// - <none>
void TermControl::_ApplyUISettings()
{
_InitializeBackgroundBrush();
COLORREF bg = _settings.DefaultBackground();
_BackgroundColorChanged(bg);
// Apply padding as swapChainPanel's margin
auto newMargin = _ParseThicknessFromPadding(_settings.Padding());
SwapChainPanel().Margin(newMargin);
// Initialize our font information.
const auto fontFace = _settings.FontFace();
const short fontHeight = gsl::narrow_cast<short>(_settings.FontSize());
const auto fontWeight = _settings.FontWeight();
// The font width doesn't terribly matter, we'll only be using the
// height to look it up
// The other params here also largely don't matter.
// The family is only used to determine if the font is truetype or
// not, but DX doesn't use that info at all.
// The Codepage is additionally not actually used by the DX engine at all.
_actualFont = { fontFace, 0, fontWeight.Weight, { 0, fontHeight }, CP_UTF8, false };
_desiredFont = { _actualFont };
// set TSF Foreground
Media::SolidColorBrush foregroundBrush{};
foregroundBrush.Color(static_cast<til::color>(_settings.DefaultForeground()));
TSFInputControl().Foreground(foregroundBrush);
TSFInputControl().Margin(newMargin);
// Apply settings for scrollbar
if (_settings.ScrollState() == ScrollbarState::Hidden)
{
// In the scenario where the user has turned off the OS setting to automatically hide scrollbars, the
// Terminal scrollbar would still be visible; so, we need to set the control's visibility accordingly to
// achieve the intended effect.
ScrollBar().IndicatorMode(Controls::Primitives::ScrollingIndicatorMode::None);
ScrollBar().Visibility(Visibility::Collapsed);
}
else // (default or Visible)
{
// Default behavior
ScrollBar().IndicatorMode(Controls::Primitives::ScrollingIndicatorMode::MouseIndicator);
ScrollBar().Visibility(Visibility::Visible);
}
_UpdateSystemParameterSettings();
}
// Method Description:
// - Set up each layer's brush used to display the control's background.
// - Respects the settings for acrylic, background image and opacity from
// _settings.
// * If acrylic is not enabled, setup a solid color background, otherwise
// use bgcolor as acrylic's tint
// - Avoids image flickering and acrylic brush redraw if settings are changed
// but the appropriate brush is still in place.
// - Does not apply background color outside of acrylic mode;
// _BackgroundColorChanged must be called to do so.
// Arguments:
// - <none>
// Return Value:
// - <none>
void TermControl::_InitializeBackgroundBrush()
{
if (_settings.UseAcrylic())
{
// See if we've already got an acrylic background brush
// to avoid the flicker when setting up a new one
auto acrylic = RootGrid().Background().try_as<Media::AcrylicBrush>();
// Instantiate a brush if there's not already one there
if (acrylic == nullptr)
{
acrylic = Media::AcrylicBrush{};
acrylic.BackgroundSource(Media::AcrylicBackgroundSource::HostBackdrop);
}
// see GH#1082: Initialize background color so we don't get a
// fade/flash when _BackgroundColorChanged is called
uint32_t color = _settings.DefaultBackground();
winrt::Windows::UI::Color bgColor{};
bgColor.R = GetRValue(color);
bgColor.G = GetGValue(color);
bgColor.B = GetBValue(color);
bgColor.A = 255;
acrylic.FallbackColor(bgColor);
acrylic.TintColor(bgColor);
// Apply brush settings
acrylic.TintOpacity(_settings.TintOpacity());
// Apply brush to control if it's not already there
if (RootGrid().Background() != acrylic)
{
RootGrid().Background(acrylic);
}
// GH#5098: Inform the engine of the new opacity of the default text background.
if (_renderEngine)
{
_renderEngine->SetDefaultTextBackgroundOpacity(::base::saturated_cast<float>(_settings.TintOpacity()));
}
}
else
{
Media::SolidColorBrush solidColor{};
RootGrid().Background(solidColor);
// GH#5098: Inform the engine of the new opacity of the default text background.
if (_renderEngine)
{
_renderEngine->SetDefaultTextBackgroundOpacity(1.0f);
}
}
if (!_settings.BackgroundImage().empty())
{
Windows::Foundation::Uri imageUri{ _settings.BackgroundImage() };
// Check if the image brush is already pointing to the image
// in the modified settings; if it isn't (or isn't there),
// set a new image source for the brush
auto imageSource = BackgroundImage().Source().try_as<Media::Imaging::BitmapImage>();
if (imageSource == nullptr ||
imageSource.UriSource() == nullptr ||
imageSource.UriSource().RawUri() != imageUri.RawUri())
{
// Note that BitmapImage handles the image load asynchronously,
// which is especially important since the image
// may well be both large and somewhere out on the
// internet.
Media::Imaging::BitmapImage image(imageUri);
BackgroundImage().Source(image);
}
// Apply stretch, opacity and alignment settings
BackgroundImage().Stretch(_settings.BackgroundImageStretchMode());
BackgroundImage().Opacity(_settings.BackgroundImageOpacity());
BackgroundImage().HorizontalAlignment(_settings.BackgroundImageHorizontalAlignment());
BackgroundImage().VerticalAlignment(_settings.BackgroundImageVerticalAlignment());
}
else
{
BackgroundImage().Source(nullptr);
}
}
// Method Description:
// - Style the background of the control with the provided background color
// Arguments:
// - color: The background color to use as a uint32 (aka DWORD COLORREF)
// Return Value:
// - <none>
winrt::fire_and_forget TermControl::_BackgroundColorChanged(const COLORREF color)
{
til::color newBgColor{ color };
auto weakThis{ get_weak() };
co_await winrt::resume_foreground(Dispatcher());
if (auto control{ weakThis.get() })
{
if (auto acrylic = RootGrid().Background().try_as<Media::AcrylicBrush>())
{
acrylic.FallbackColor(newBgColor);
acrylic.TintColor(newBgColor);
}
else if (auto solidColor = RootGrid().Background().try_as<Media::SolidColorBrush>())
{
solidColor.Color(newBgColor);
}
// Set the default background as transparent to prevent the
// DX layer from overwriting the background image or acrylic effect
_settings.DefaultBackground(static_cast<COLORREF>(newBgColor.with_alpha(0)));
}
}
TermControl::~TermControl()
{
Close();
}
// Method Description:
// - Creates an automation peer for the Terminal Control, enabling accessibility on our control.
// Arguments:
// - None
// Return Value:
// - The automation peer for our control
Windows::UI::Xaml::Automation::Peers::AutomationPeer TermControl::OnCreateAutomationPeer()
try
{
if (_initializedTerminal && !_closing) // only set up the automation peer if we're ready to go live
{
// create a custom automation peer with this code pattern:
// (https://docs.microsoft.com/en-us/windows/uwp/design/accessibility/custom-automation-peers)
auto autoPeer = winrt::make_self<winrt::Microsoft::Terminal::TerminalControl::implementation::TermControlAutomationPeer>(this);
_uiaEngine = std::make_unique<::Microsoft::Console::Render::UiaEngine>(autoPeer.get());
_renderer->AddRenderEngine(_uiaEngine.get());
return *autoPeer;
}
return nullptr;
}
catch (...)
{
LOG_CAUGHT_EXCEPTION();
return nullptr;
}
::Microsoft::Console::Types::IUiaData* TermControl::GetUiaData() const
{
return _terminal.get();
}
const FontInfo TermControl::GetActualFont() const
{
return _actualFont;
}
const Windows::UI::Xaml::Thickness TermControl::GetPadding()
{
return SwapChainPanel().Margin();
}
TerminalConnection::ConnectionState TermControl::ConnectionState() const
{
return _connection.State();
}
winrt::fire_and_forget TermControl::RenderEngineSwapChainChanged()
{
// This event is only registered during terminal initialization,
// so we don't need to check _initializedTerminal.
// We also don't lock for things that come back from the renderer.
auto chain = _renderEngine->GetSwapChain();
auto weakThis{ get_weak() };
co_await winrt::resume_foreground(Dispatcher());
if (auto control{ weakThis.get() })
{
_AttachDxgiSwapChainToXaml(chain.Get());
}
}
void TermControl::_AttachDxgiSwapChainToXaml(IDXGISwapChain1* swapChain)
{
auto nativePanel = SwapChainPanel().as<ISwapChainPanelNative>();
nativePanel->SetSwapChain(swapChain);
}
bool TermControl::_InitializeTerminal()
{
{ // scope for terminalLock
auto terminalLock = _terminal->LockForWriting();
if (_initializedTerminal)
{
return false;
}
const auto actualWidth = SwapChainPanel().ActualWidth();
const auto actualHeight = SwapChainPanel().ActualHeight();
const auto windowWidth = actualWidth * SwapChainPanel().CompositionScaleX(); // Width() and Height() are NaN?
const auto windowHeight = actualHeight * SwapChainPanel().CompositionScaleY();
if (windowWidth == 0 || windowHeight == 0)
{
return false;
}
// First create the render thread.
// Then stash a local pointer to the render thread so we can initialize it and enable it
// to paint itself *after* we hand off its ownership to the renderer.
// We split up construction and initialization of the render thread object this way
// because the renderer and render thread have circular references to each other.
auto renderThread = std::make_unique<::Microsoft::Console::Render::RenderThread>();
auto* const localPointerToThread = renderThread.get();
// Now create the renderer and initialize the render thread.
_renderer = std::make_unique<::Microsoft::Console::Render::Renderer>(_terminal.get(), nullptr, 0, std::move(renderThread));
::Microsoft::Console::Render::IRenderTarget& renderTarget = *_renderer;
_renderer->SetRendererEnteredErrorStateCallback([weakThis = get_weak()]() {
if (auto strongThis{ weakThis.get() })
{
strongThis->_RendererEnteredErrorState();
}
});
THROW_IF_FAILED(localPointerToThread->Initialize(_renderer.get()));
// Set up the DX Engine
auto dxEngine = std::make_unique<::Microsoft::Console::Render::DxEngine>();
_renderer->AddRenderEngine(dxEngine.get());
// Initialize our font with the renderer
// We don't have to care about DPI. We'll get a change message immediately if it's not 96
// and react accordingly.
_UpdateFont(true);
const COORD windowSize{ static_cast<short>(windowWidth), static_cast<short>(windowHeight) };
// Fist set up the dx engine with the window size in pixels.
// Then, using the font, get the number of characters that can fit.
// Resize our terminal connection to match that size, and initialize the terminal with that size.
const auto viewInPixels = Viewport::FromDimensions({ 0, 0 }, windowSize);
LOG_IF_FAILED(dxEngine->SetWindowSize({ viewInPixels.Width(), viewInPixels.Height() }));
// Update DxEngine's SelectionBackground
dxEngine->SetSelectionBackground(_settings.SelectionBackground());
const auto vp = dxEngine->GetViewportInCharacters(viewInPixels);
const auto width = vp.Width();
const auto height = vp.Height();
_connection.Resize(height, width);
// Override the default width and height to match the size of the swapChainPanel
_settings.InitialCols(width);
_settings.InitialRows(height);
_terminal->CreateFromSettings(_settings, renderTarget);
dxEngine->SetRetroTerminalEffects(_settings.RetroTerminalEffect());
dxEngine->SetForceFullRepaintRendering(_settings.ForceFullRepaintRendering());
dxEngine->SetSoftwareRendering(_settings.SoftwareRendering());
// Update DxEngine's AntialiasingMode
switch (_settings.AntialiasingMode())
{
case TextAntialiasingMode::Cleartype:
dxEngine->SetAntialiasingMode(D2D1_TEXT_ANTIALIAS_MODE_CLEARTYPE);
break;
case TextAntialiasingMode::Aliased:
dxEngine->SetAntialiasingMode(D2D1_TEXT_ANTIALIAS_MODE_ALIASED);
break;
case TextAntialiasingMode::Grayscale:
default:
dxEngine->SetAntialiasingMode(D2D1_TEXT_ANTIALIAS_MODE_GRAYSCALE);
break;
}
// GH#5098: Inform the engine of the opacity of the default text background.
if (_settings.UseAcrylic())
{
dxEngine->SetDefaultTextBackgroundOpacity(::base::saturated_cast<float>(_settings.TintOpacity()));
}
THROW_IF_FAILED(dxEngine->Enable());
_renderEngine = std::move(dxEngine);
_AttachDxgiSwapChainToXaml(_renderEngine->GetSwapChain().Get());
// Tell the DX Engine to notify us when the swap chain changes.
// We do this after we initially set the swapchain so as to avoid unnecessary callbacks (and locking problems)
_renderEngine->SetCallback(std::bind(&TermControl::RenderEngineSwapChainChanged, this));
auto bottom = _terminal->GetViewport().BottomExclusive();
auto bufferHeight = bottom;
ScrollBar().Maximum(bufferHeight - bufferHeight);
ScrollBar().Minimum(0);
ScrollBar().Value(0);
ScrollBar().ViewportSize(bufferHeight);
ScrollBar().LargeChange(std::max<SHORT>(bufferHeight - 1, 0)); // scroll one "screenful" at a time when the scroll bar is clicked
localPointerToThread->EnablePainting();
// Set up blinking cursor
int blinkTime = GetCaretBlinkTime();
if (blinkTime != INFINITE)
{
// Create a timer
DispatcherTimer cursorTimer;
cursorTimer.Interval(std::chrono::milliseconds(blinkTime));
cursorTimer.Tick({ get_weak(), &TermControl::_CursorTimerTick });
cursorTimer.Start();
_cursorTimer.emplace(std::move(cursorTimer));
}
else
{
// The user has disabled cursor blinking
_cursorTimer = std::nullopt;
}
// Set up blinking attributes
BOOL animationsEnabled = TRUE;
SystemParametersInfoW(SPI_GETCLIENTAREAANIMATION, 0, &animationsEnabled, 0);
if (animationsEnabled && blinkTime != INFINITE)
{
// Create a timer
DispatcherTimer blinkTimer;
blinkTimer.Interval(std::chrono::milliseconds(blinkTime));
blinkTimer.Tick({ get_weak(), &TermControl::_BlinkTimerTick });
blinkTimer.Start();
_blinkTimer.emplace(std::move(blinkTimer));
}
else
{
// The user has disabled blinking
_blinkTimer = std::nullopt;
}
// import value from WinUser (convert from milli-seconds to micro-seconds)
_multiClickTimer = GetDoubleClickTime() * 1000;
// Focus the control here. If we do it during control initialization, then
// focus won't actually get passed to us. I believe this is because
// we're not technically a part of the UI tree yet, so focusing us
// becomes a no-op.
this->Focus(FocusState::Programmatic);
_initializedTerminal = true;
} // scope for TerminalLock
// Start the connection outside of lock, because it could
// start writing output immediately.
_connection.Start();
// Likewise, run the event handlers outside of lock (they could
// be reentrant)
_InitializedHandlers(*this, nullptr);
return true;
}
void TermControl::_CharacterHandler(winrt::Windows::Foundation::IInspectable const& /*sender*/,
Input::CharacterReceivedRoutedEventArgs const& e)
{
if (_closing)
{
return;
}
const auto ch = e.Character();
const auto scanCode = gsl::narrow_cast<WORD>(e.KeyStatus().ScanCode);
auto modifiers = _GetPressedModifierKeys();
if (e.KeyStatus().IsExtendedKey)
{
modifiers |= ControlKeyStates::EnhancedKey;
}
const bool handled = _terminal->SendCharEvent(ch, scanCode, modifiers);
e.Handled(handled);
}
// Method Description:
// - Manually handles key events for certain keys that can't be passed to us
// normally. Namely, the keys we're concerned with are F7 down and Alt up.
// Return value:
// - Whether the key was handled.
bool TermControl::OnDirectKeyEvent(const uint32_t vkey, const uint8_t scanCode, const bool down)
{
const auto modifiers{ _GetPressedModifierKeys() };
auto handled = false;
if (vkey == VK_MENU && !down)
{
// Manually generate an Alt KeyUp event into the key bindings or terminal.
// This is required as part of GH#6421.
(void)_TrySendKeyEvent(VK_MENU, scanCode, modifiers, false);
handled = true;
}
else if (vkey == VK_F7 && down)
{
// Manually generate an F7 event into the key bindings or terminal.
// This is required as part of GH#638.
auto bindings{ _settings.KeyBindings() };
if (bindings)
{
handled = bindings.TryKeyChord({
modifiers.IsCtrlPressed(),
modifiers.IsAltPressed(),
modifiers.IsShiftPressed(),
VK_F7,
});
}
if (!handled)
{
// _TrySendKeyEvent pretends it didn't handle F7 for some unknown reason.
(void)_TrySendKeyEvent(VK_F7, scanCode, modifiers, true);
// GH#6438: Note that we're _not_ sending the key up here - that'll
// get passed through XAML to our KeyUp handler normally.
handled = true;
}
}
return handled;
}
void TermControl::_KeyDownHandler(winrt::Windows::Foundation::IInspectable const& /*sender*/,
Input::KeyRoutedEventArgs const& e)
{
_KeyHandler(e, true);
}
void TermControl::_KeyUpHandler(winrt::Windows::Foundation::IInspectable const& /*sender*/,
Input::KeyRoutedEventArgs const& e)
{
_KeyHandler(e, false);
}
void TermControl::_KeyHandler(Input::KeyRoutedEventArgs const& e, const bool keyDown)
{
// If the current focused element is a child element of searchbox,
// we do not send this event up to terminal
if (_searchBox && _searchBox->ContainsFocus())
{
return;
}
// Mark the event as handled and do nothing if we're closing, or the key
// was the Windows key.
//
// NOTE: for key combos like CTRL + C, two events are fired (one for
// CTRL, one for 'C'). Since it's possible the terminal is in
// win32-input-mode, then we'll send all these keystrokes to the
// terminal - it's smart enough to ignore the keys it doesn't care
// about.
if (_closing ||
e.OriginalKey() == VirtualKey::LeftWindows ||
e.OriginalKey() == VirtualKey::RightWindows)
{
e.Handled(true);
return;
}
auto modifiers = _GetPressedModifierKeys();
const auto vkey = gsl::narrow_cast<WORD>(e.OriginalKey());
const auto scanCode = gsl::narrow_cast<WORD>(e.KeyStatus().ScanCode);
if (e.KeyStatus().IsExtendedKey)
{
modifiers |= ControlKeyStates::EnhancedKey;
}
// Alt-Numpad# input will send us a character once the user releases
// Alt, so we should be ignoring the individual keydowns. The character
// will be sent through the TSFInputControl. See GH#1401 for more
// details
if (modifiers.IsAltPressed() &&
(e.OriginalKey() >= VirtualKey::NumberPad0 && e.OriginalKey() <= VirtualKey::NumberPad9))
{
e.Handled(true);
return;
}
// GH#2235: Terminal::Settings hasn't been modified to differentiate
// between AltGr and Ctrl+Alt yet.
// -> Don't check for key bindings if this is an AltGr key combination.
//
// GH#4999: Only process keybindings on the keydown. If we don't check
// this at all, we'll process the keybinding twice. If we only process
// keybindings on the keyUp, then we'll still send the keydown to the
// connected terminal application, and something like ctrl+shift+T will
// emit a ^T to the pipe.
if (!modifiers.IsAltGrPressed() && keyDown && _TryHandleKeyBinding(vkey, scanCode, modifiers))
{
e.Handled(true);
return;
}
if (_TrySendKeyEvent(vkey, scanCode, modifiers, keyDown))
{
e.Handled(true);
return;
}
// Manually prevent keyboard navigation with tab. We want to send tab to
// the terminal, and we don't want to be able to escape focus of the
// control with tab.
e.Handled(e.OriginalKey() == VirtualKey::Tab);
}
// Method Description:
// - Attempt to handle this key combination as a key binding
// Arguments:
// - vkey: The vkey of the key pressed.
// - scanCode: The scan code of the key pressed.
// - modifiers: The ControlKeyStates representing the modifier key states.
bool TermControl::_TryHandleKeyBinding(const WORD vkey, const WORD scanCode, ::Microsoft::Terminal::Core::ControlKeyStates modifiers) const
{
auto bindings = _settings.KeyBindings();
if (!bindings)
{
return false;
}
auto success = bindings.TryKeyChord({
modifiers.IsCtrlPressed(),
modifiers.IsAltPressed(),
modifiers.IsShiftPressed(),
vkey,
});
if (!success)
{
return false;
}
// Let's assume the user has bound the dead key "^" to a sendInput command that sends "b".
// If the user presses the two keys "^a" it'll produce "bâ", despite us marking the key event as handled.
// The following is used to manually "consume" such dead keys and clear them from the keyboard state.
_ClearKeyboardState(vkey, scanCode);
return true;
}
// Method Description:
// - Discards currently pressed dead keys.
// Arguments:
// - vkey: The vkey of the key pressed.
// - scanCode: The scan code of the key pressed.
void TermControl::_ClearKeyboardState(const WORD vkey, const WORD scanCode) const noexcept
{
std::array<BYTE, 256> keyState;
if (!GetKeyboardState(keyState.data()))
{
return;
}
// As described in "Sometimes you *want* to interfere with the keyboard's state buffer":
// http://archives.miloush.net/michkap/archive/2006/09/10/748775.html
// > "The key here is to keep trying to pass stuff to ToUnicode until -1 is not returned."
std::array<wchar_t, 16> buffer;
while (ToUnicodeEx(vkey, scanCode, keyState.data(), buffer.data(), gsl::narrow_cast<int>(buffer.size()), 0b1, nullptr) < 0)
{
}
}
// Method Description:
// - Send this particular key event to the terminal.
// See Terminal::SendKeyEvent for more information.
// - Clears the current selection.
// - Makes the cursor briefly visible during typing.
// Arguments:
// - vkey: The vkey of the key pressed.
// - scanCode: The scan code of the key pressed.
// - states: The Microsoft::Terminal::Core::ControlKeyStates representing the modifier key states.
// - keyDown: If true, the key was pressed, otherwise the key was released.
bool TermControl::_TrySendKeyEvent(const WORD vkey,
const WORD scanCode,
const ControlKeyStates modifiers,
const bool keyDown)
{
// When there is a selection active, escape should clear it and NOT flow through
// to the terminal. With any other keypress, it should clear the selection AND
// flow through to the terminal.
// GH#6423 - don't dismiss selection if the key that was pressed was a
// modifier key. We'll wait for a real keystroke to dismiss the
// GH #7395 - don't dismiss selection when taking PrintScreen
// selection.
if (_terminal->IsSelectionActive() && !KeyEvent::IsModifierKey(vkey) && vkey != VK_SNAPSHOT)
{
_terminal->ClearSelection();
_renderer->TriggerSelection();
if (vkey == VK_ESCAPE)
{
return true;
}
}
if (vkey == VK_ESCAPE ||
vkey == VK_RETURN)
{
TSFInputControl().ClearBuffer();
}
// If the terminal translated the key, mark the event as handled.
// This will prevent the system from trying to get the character out
// of it and sending us a CharacterReceived event.
const auto handled = vkey ? _terminal->SendKeyEvent(vkey, scanCode, modifiers, keyDown) : true;
if (_cursorTimer.has_value())
{
// Manually show the cursor when a key is pressed. Restarting
// the timer prevents flickering.
_terminal->SetCursorOn(true);
_cursorTimer.value().Start();
}
return handled;
}
// Method Description:
// - handle a tap event by taking focus
// Arguments:
// - sender: the XAML element responding to the tap event
// - args: event data
void TermControl::_TappedHandler(const IInspectable& /*sender*/, const TappedRoutedEventArgs& e)
{
Focus(FocusState::Pointer);
e.Handled(true);
}
// Method Description:
// - Send this particular mouse event to the terminal.
// See Terminal::SendMouseEvent for more information.
// Arguments:
// - point: the PointerPoint object representing a mouse event from our XAML input handler
bool TermControl::_TrySendMouseEvent(Windows::UI::Input::PointerPoint const& point)
{
const auto props = point.Properties();
// Get the terminal position relative to the viewport
const auto terminalPosition = _GetTerminalPosition(point.Position());
// Which mouse button changed state (and how)
unsigned int uiButton{};
switch (props.PointerUpdateKind())
{
case PointerUpdateKind::LeftButtonPressed:
uiButton = WM_LBUTTONDOWN;
break;
case PointerUpdateKind::LeftButtonReleased:
uiButton = WM_LBUTTONUP;
break;
case PointerUpdateKind::MiddleButtonPressed:
uiButton = WM_MBUTTONDOWN;
break;
case PointerUpdateKind::MiddleButtonReleased:
uiButton = WM_MBUTTONUP;
break;
case PointerUpdateKind::RightButtonPressed:
uiButton = WM_RBUTTONDOWN;
break;
case PointerUpdateKind::RightButtonReleased:
uiButton = WM_RBUTTONUP;
break;
default:
uiButton = WM_MOUSEMOVE;
}
// Mouse wheel data
const short sWheelDelta = ::base::saturated_cast<short>(props.MouseWheelDelta());
if (sWheelDelta != 0 && !props.IsHorizontalMouseWheel())
{
// if we have a mouse wheel delta and it wasn't a horizontal wheel motion
uiButton = WM_MOUSEWHEEL;
}
const auto modifiers = _GetPressedModifierKeys();
const TerminalInput::MouseButtonState state{ props.IsLeftButtonPressed(), props.IsMiddleButtonPressed(), props.IsRightButtonPressed() };
return _terminal->SendMouseEvent(terminalPosition, uiButton, modifiers, sWheelDelta, state);
}
// Method Description:
// - Checks if we can send vt mouse input.
// Arguments:
// - point: the PointerPoint object representing a mouse event from our XAML input handler
bool TermControl::_CanSendVTMouseInput()
{
if (!_terminal)
{
return false;
}
// If the user is holding down Shift, suppress mouse events
// TODO GH#4875: disable/customize this functionality
const auto modifiers = _GetPressedModifierKeys();
if (modifiers.IsShiftPressed())
{
return false;
}
return _terminal->IsTrackingMouseInput();
}
// Method Description:
// - handle a mouse click event. Begin selection process.
// Arguments:
// - sender: the XAML element responding to the pointer input
// - args: event data
void TermControl::_PointerPressedHandler(Windows::Foundation::IInspectable const& sender,
Input::PointerRoutedEventArgs const& args)
{
if (_closing)
{
return;
}
_CapturePointer(sender, args);
const auto ptr = args.Pointer();
const auto point = args.GetCurrentPoint(*this);
// We also TryShow in GotFocusHandler, but this call is specifically
// for the case where the Terminal is in focus but the user closed the
// on-screen keyboard. This lets the user simply tap on the terminal
// again to bring it up.
InputPane::GetForCurrentView().TryShow();
if (!_focused)
{
Focus(FocusState::Pointer);
}
if (ptr.PointerDeviceType() == Windows::Devices::Input::PointerDeviceType::Mouse || ptr.PointerDeviceType() == Windows::Devices::Input::PointerDeviceType::Pen)
{
const auto modifiers = static_cast<uint32_t>(args.KeyModifiers());
// static_cast to a uint32_t because we can't use the WI_IsFlagSet
// macro directly with a VirtualKeyModifiers
const auto altEnabled = WI_IsFlagSet(modifiers, static_cast<uint32_t>(VirtualKeyModifiers::Menu));
const auto shiftEnabled = WI_IsFlagSet(modifiers, static_cast<uint32_t>(VirtualKeyModifiers::Shift));
const auto ctrlEnabled = WI_IsFlagSet(modifiers, static_cast<uint32_t>(VirtualKeyModifiers::Control));
if (_CanSendVTMouseInput())
{
_TrySendMouseEvent(point);
args.Handled(true);
return;
}
if (point.Properties().IsLeftButtonPressed())
{
auto lock = _terminal->LockForWriting();
const auto cursorPosition = point.Position();
const auto terminalPosition = _GetTerminalPosition(cursorPosition);
// handle ALT key
_terminal->SetBlockSelection(altEnabled);
auto clickCount = _NumberOfClicks(cursorPosition, point.Timestamp());
// This formula enables the number of clicks to cycle properly between single-, double-, and triple-click.
// To increase the number of acceptable click states, simply increment MAX_CLICK_COUNT and add another if-statement
const unsigned int MAX_CLICK_COUNT = 3;
const auto multiClickMapper = clickCount > MAX_CLICK_COUNT ? ((clickCount + MAX_CLICK_COUNT - 1) % MAX_CLICK_COUNT) + 1 : clickCount;
::Terminal::SelectionExpansionMode mode = ::Terminal::SelectionExpansionMode::Cell;
if (multiClickMapper == 1)
{
mode = ::Terminal::SelectionExpansionMode::Cell;
}
else if (multiClickMapper == 2)
{
mode = ::Terminal::SelectionExpansionMode::Word;
}
else if (multiClickMapper == 3)
{
mode = ::Terminal::SelectionExpansionMode::Line;
}
// Update the selection appropriately
if (ctrlEnabled && multiClickMapper == 1 &&
!(_terminal->GetHyperlinkAtPosition(terminalPosition).empty()))
{
_HyperlinkHandler(_terminal->GetHyperlinkAtPosition(terminalPosition));
}
else if (shiftEnabled && _terminal->IsSelectionActive())
{
// Shift+Click: only set expand on the "end" selection point
_terminal->SetSelectionEnd(terminalPosition, mode);
_selectionNeedsToBeCopied = true;
}
else if (mode == ::Terminal::SelectionExpansionMode::Cell)
{
// Single Click: reset the selection and begin a new one
_terminal->ClearSelection();
_singleClickTouchdownPos = cursorPosition;
_selectionNeedsToBeCopied = false; // there's no selection, so there's nothing to update
}
else
{
// Multi-Click Selection: expand both "start" and "end" selection points
_terminal->MultiClickSelection(terminalPosition, mode);
_selectionNeedsToBeCopied = true;
}
_lastMouseClickTimestamp = point.Timestamp();
_lastMouseClickPos = cursorPosition;
_renderer->TriggerSelection();
}
else if (point.Properties().IsRightButtonPressed())
{
// CopyOnSelect right click always pastes
if (_settings.CopyOnSelect() || !_terminal->IsSelectionActive())
{
PasteTextFromClipboard();
}
else
{
CopySelectionToClipboard(shiftEnabled, nullptr);
}
}
}
else if (ptr.PointerDeviceType() == Windows::Devices::Input::PointerDeviceType::Touch)
{
const auto contactRect = point.Properties().ContactRect();
// Set our touch rect, to start a pan.
_touchAnchor = winrt::Windows::Foundation::Point{ contactRect.X, contactRect.Y };
}
args.Handled(true);
}
// Method Description:
// - handle a mouse moved event. Specifically handling mouse drag to update selection process.
// Arguments:
// - sender: not used
// - args: event data
void TermControl::_PointerMovedHandler(Windows::Foundation::IInspectable const& /*sender*/,
Input::PointerRoutedEventArgs const& args)
{
if (_closing)
{
return;
}
const auto ptr = args.Pointer();
const auto point = args.GetCurrentPoint(*this);
if (!_focused)
{
args.Handled(true);
return;
}
if (ptr.PointerDeviceType() == Windows::Devices::Input::PointerDeviceType::Mouse || ptr.PointerDeviceType() == Windows::Devices::Input::PointerDeviceType::Pen)
{
if (_CanSendVTMouseInput())
{
_TrySendMouseEvent(point);
args.Handled(true);
return;
}
if (point.Properties().IsLeftButtonPressed())
{
auto lock = _terminal->LockForWriting();
const auto cursorPosition = point.Position();
if (_singleClickTouchdownPos)
{
// Figure out if the user's moved a quarter of a cell's smaller axis away from the clickdown point
auto& touchdownPoint{ *_singleClickTouchdownPos };
auto distance{ std::sqrtf(std::powf(cursorPosition.X - touchdownPoint.X, 2) + std::powf(cursorPosition.Y - touchdownPoint.Y, 2)) };
const til::size fontSize{ _actualFont.GetSize() };
const auto fontSizeInDips = fontSize.scale(til::math::rounding, 1.0f / _renderEngine->GetScaling());
if (distance >= (std::min(fontSizeInDips.width(), fontSizeInDips.height()) / 4.f))
{
_terminal->SetSelectionAnchor(_GetTerminalPosition(touchdownPoint));
// stop tracking the touchdown point
_singleClickTouchdownPos = std::nullopt;
}
}
_SetEndSelectionPointAtCursor(cursorPosition);
const double cursorBelowBottomDist = cursorPosition.Y - SwapChainPanel().Margin().Top - SwapChainPanel().ActualHeight();
const double cursorAboveTopDist = -1 * cursorPosition.Y + SwapChainPanel().Margin().Top;
constexpr double MinAutoScrollDist = 2.0; // Arbitrary value
double newAutoScrollVelocity = 0.0;
if (cursorBelowBottomDist > MinAutoScrollDist)
{
newAutoScrollVelocity = _GetAutoScrollSpeed(cursorBelowBottomDist);
}
else if (cursorAboveTopDist > MinAutoScrollDist)
{
newAutoScrollVelocity = -1.0 * _GetAutoScrollSpeed(cursorAboveTopDist);
}
if (newAutoScrollVelocity != 0)
{
_TryStartAutoScroll(point, newAutoScrollVelocity);
}
else
{
_TryStopAutoScroll(ptr.PointerId());
}
}
const auto terminalPos = _GetTerminalPosition(point.Position());
if (terminalPos != _lastHoveredCell)
{
const auto uri = _terminal->GetHyperlinkAtPosition(terminalPos);
if (!uri.empty())
{
// Update the tooltip with the URI
HoveredUri().Text(uri);
// Set the border thickness so it covers the entire cell
const auto charSizeInPixels = CharacterDimensions();
const auto htInDips = charSizeInPixels.Height / SwapChainPanel().CompositionScaleY();
const auto wtInDips = charSizeInPixels.Width / SwapChainPanel().CompositionScaleX();
const Thickness newThickness{ wtInDips, htInDips, 0, 0 };
HyperlinkTooltipBorder().BorderThickness(newThickness);
// Compute the location of the top left corner of the cell in DIPS
const til::size marginsInDips{ til::math::rounding, GetPadding().Left, GetPadding().Top };
const til::point startPos{ terminalPos.X, terminalPos.Y };
const til::size fontSize{ _actualFont.GetSize() };
const til::point posInPixels{ startPos * fontSize };
const til::point posInDIPs{ posInPixels / SwapChainPanel().CompositionScaleX() };
const til::point locationInDIPs{ posInDIPs + marginsInDips };
// Move the border to the top left corner of the cell
OverlayCanvas().SetLeft(HyperlinkTooltipBorder(), (locationInDIPs.x() - SwapChainPanel().ActualOffset().x));
OverlayCanvas().SetTop(HyperlinkTooltipBorder(), (locationInDIPs.y() - SwapChainPanel().ActualOffset().y));
}
_lastHoveredCell = terminalPos;
const auto newId = _terminal->GetHyperlinkIdAtPosition(terminalPos);
const auto newInterval = _terminal->GetHyperlinkIntervalFromPosition(terminalPos);
// If the hyperlink ID changed or the interval changed, trigger a redraw all
// (so this will happen both when we move onto a link and when we move off a link)
if (newId != _lastHoveredId || (newInterval != _lastHoveredInterval))
{
_lastHoveredId = newId;
_lastHoveredInterval = newInterval;
_renderEngine->UpdateHyperlinkHoveredId(newId);
_renderer->UpdateLastHoveredInterval(newInterval);
_renderer->TriggerRedrawAll();
}
}
}
else if (ptr.PointerDeviceType() == Windows::Devices::Input::PointerDeviceType::Touch && _touchAnchor)
{
const auto contactRect = point.Properties().ContactRect();
winrt::Windows::Foundation::Point newTouchPoint{ contactRect.X, contactRect.Y };
const auto anchor = _touchAnchor.value();
// Our _actualFont's size is in pixels, convert to DIPs, which the
// rest of the Points here are in.
const til::size fontSize{ _actualFont.GetSize() };
const auto fontSizeInDips = fontSize.scale(til::math::rounding, 1.0f / _renderEngine->GetScaling());
// Get the difference between the point we've dragged to and the start of the touch.
const float dy = newTouchPoint.Y - anchor.Y;
// Start viewport scroll after we've moved more than a half row of text
if (std::abs(dy) > (fontSizeInDips.height<float>() / 2.0f))
{
// Multiply by -1, because moving the touch point down will
// create a positive delta, but we want the viewport to move up,
// so we'll need a negative scroll amount (and the inverse for
// panning down)
const float numRows = -1.0f * (dy / fontSizeInDips.height<float>());
const auto currentOffset = ::base::ClampedNumeric<double>(ScrollBar().Value());
const auto newValue = numRows + currentOffset;
ScrollBar().Value(newValue);
// Use this point as our new scroll anchor.
_touchAnchor = newTouchPoint;
}
}
args.Handled(true);
}
// Method Description:
// - Event handler for the PointerReleased event. We use this to de-anchor
// touch events, to stop scrolling via touch.
// Arguments:
// - sender: the XAML element responding to the pointer input
// - args: event data
void TermControl::_PointerReleasedHandler(Windows::Foundation::IInspectable const& sender,
Input::PointerRoutedEventArgs const& args)
{
if (_closing)
{
return;
}
const auto ptr = args.Pointer();
const auto point = args.GetCurrentPoint(*this);
_ReleasePointerCapture(sender, args);
if (ptr.PointerDeviceType() == Windows::Devices::Input::PointerDeviceType::Mouse || ptr.PointerDeviceType() == Windows::Devices::Input::PointerDeviceType::Pen)
{
if (_CanSendVTMouseInput())
{
_TrySendMouseEvent(point);
args.Handled(true);
return;
}
// Only a left click release when copy on select is active should perform a copy.
// Right clicks and middle clicks should not need to do anything when released.
if (_settings.CopyOnSelect() && point.Properties().PointerUpdateKind() == Windows::UI::Input::PointerUpdateKind::LeftButtonReleased && _selectionNeedsToBeCopied)
{
CopySelectionToClipboard(false, nullptr);
}
}
else if (ptr.PointerDeviceType() == Windows::Devices::Input::PointerDeviceType::Touch)
{
_touchAnchor = std::nullopt;
}
_singleClickTouchdownPos = std::nullopt;
_TryStopAutoScroll(ptr.PointerId());
args.Handled(true);
}
// Method Description:
// - Event handler for the PointerWheelChanged event. This is raised in
// response to mouse wheel changes. Depending upon what modifier keys are
// pressed, different actions will take place.
// - Primarily just takes the data from the PointerRoutedEventArgs and uses
// it to call _DoMouseWheel, see _DoMouseWheel for more details.
// Arguments:
// - args: the event args containing information about t`he mouse wheel event.
void TermControl::_MouseWheelHandler(Windows::Foundation::IInspectable const& /*sender*/,
Input::PointerRoutedEventArgs const& args)
{
if (_closing)
{
return;
}
const auto point = args.GetCurrentPoint(*this);
const auto props = point.Properties();
const TerminalInput::MouseButtonState state{ props.IsLeftButtonPressed(), props.IsMiddleButtonPressed(), props.IsRightButtonPressed() };
auto result = _DoMouseWheel(point.Position(),
ControlKeyStates{ args.KeyModifiers() },
point.Properties().MouseWheelDelta(),
state);
if (result)
{
args.Handled(true);
}
}
// Method Description:
// - Actually handle a scrolling event, whether from a mouse wheel or a
// touchpad scroll. Depending upon what modifier keys are pressed,
// different actions will take place.
// * Attempts to first dispatch the mouse scroll as a VT event
// * If Ctrl+Shift are pressed, then attempts to change our opacity
// * If just Ctrl is pressed, we'll attempt to "zoom" by changing our font size
// * Otherwise, just scrolls the content of the viewport
// Arguments:
// - point: the location of the mouse during this event
// - modifiers: The modifiers pressed during this event, in the form of a VirtualKeyModifiers
// - delta: the mouse wheel delta that triggered this event.
bool TermControl::_DoMouseWheel(const Windows::Foundation::Point point,
const ControlKeyStates modifiers,
const int32_t delta,
const TerminalInput::MouseButtonState state)
{
if (_CanSendVTMouseInput())
{
// Most mouse event handlers call
// _TrySendMouseEvent(point);
// here with a PointerPoint. However, as of #979, we don't have a
// PointerPoint to work with. So, we're just going to do a
// mousewheel event manually
return _terminal->SendMouseEvent(_GetTerminalPosition(point),
WM_MOUSEWHEEL,
_GetPressedModifierKeys(),
::base::saturated_cast<short>(delta),
state);
}
const auto ctrlPressed = modifiers.IsCtrlPressed();
const auto shiftPressed = modifiers.IsShiftPressed();
if (ctrlPressed && shiftPressed)
{
_MouseTransparencyHandler(delta);
}
else if (ctrlPressed)
{
_MouseZoomHandler(delta);
}
else
{
_MouseScrollHandler(delta, point, state.isLeftButtonDown);
}
return false;
}
// Method Description:
// - This is part of the solution to GH#979
// - Manually handle a scrolling event. This is used to help support
// scrolling on devices where the touchpad doesn't correctly handle
// scrolling inactive windows.
// Arguments:
// - location: the location of the mouse during this event. This location is
// relative to the origin of the control
// - delta: the mouse wheel delta that triggered this event.
// - state: the state for each of the mouse buttons individually (pressed/unpressed)
bool TermControl::OnMouseWheel(const Windows::Foundation::Point location,
const int32_t delta,
const bool leftButtonDown,
const bool midButtonDown,
const bool rightButtonDown)
{
const auto modifiers = _GetPressedModifierKeys();
TerminalInput::MouseButtonState state{ leftButtonDown, midButtonDown, rightButtonDown };
return _DoMouseWheel(location, modifiers, delta, state);
}
// Method Description:
// - Tell TerminalCore to update its knowledge about the locations of visible regex patterns
// - We should call this (through the throttled function) when something causes the visible
// region to change, such as when new text enters the buffer or the viewport is scrolled
void TermControl::UpdatePatternLocations()
{
_terminal->UpdatePatterns();
}
// Method Description:
// - Adjust the opacity of the acrylic background in response to a mouse
// scrolling event.
// Arguments:
// - mouseDelta: the mouse wheel delta that triggered this event.
void TermControl::_MouseTransparencyHandler(const double mouseDelta)
{
// Transparency is on a scale of [0.0,1.0], so only increment by .01.
const auto effectiveDelta = mouseDelta < 0 ? -.01 : .01;
if (_settings.UseAcrylic())
{
try
{
auto acrylicBrush = RootGrid().Background().as<Media::AcrylicBrush>();
_settings.TintOpacity(acrylicBrush.TintOpacity() + effectiveDelta);
acrylicBrush.TintOpacity(_settings.TintOpacity());
if (acrylicBrush.TintOpacity() == 1.0)
{
_settings.UseAcrylic(false);
_InitializeBackgroundBrush();
COLORREF bg = _settings.DefaultBackground();
_BackgroundColorChanged(bg);
}
else
{
// GH#5098: Inform the engine of the new opacity of the default text background.
if (_renderEngine)
{
_renderEngine->SetDefaultTextBackgroundOpacity(::base::saturated_cast<float>(_settings.TintOpacity()));
}
}
}
CATCH_LOG();
}
else if (mouseDelta < 0)
{
_settings.UseAcrylic(true);
//Setting initial opacity set to 1 to ensure smooth transition to acrylic during mouse scroll
_settings.TintOpacity(1.0);
_InitializeBackgroundBrush();
}
}
// Method Description:
// - Adjust the font size of the terminal in response to a mouse scrolling
// event.
// Arguments:
// - mouseDelta: the mouse wheel delta that triggered this event.
void TermControl::_MouseZoomHandler(const double mouseDelta)
{
const auto fontDelta = mouseDelta < 0 ? -1 : 1;
AdjustFontSize(fontDelta);
}
// Method Description:
// - Reset the font size of the terminal to its default size.
// Arguments:
// - none
void TermControl::ResetFontSize()
{
_SetFontSize(_settings.FontSize());
}
// Method Description:
// - Adjust the font size of the terminal control.
// Arguments:
// - fontSizeDelta: The amount to increase or decrease the font size by.
void TermControl::AdjustFontSize(int fontSizeDelta)
{
const auto newSize = _desiredFont.GetEngineSize().Y + fontSizeDelta;
_SetFontSize(newSize);
}
// Method Description:
// - Scroll the visible viewport in response to a mouse wheel event.
// Arguments:
// - mouseDelta: the mouse wheel delta that triggered this event.
// - point: the location of the mouse during this event
// - isLeftButtonPressed: true iff the left mouse button was pressed during this event.
void TermControl::_MouseScrollHandler(const double mouseDelta,
const Windows::Foundation::Point point,
const bool isLeftButtonPressed)
{
const auto currentOffset = ScrollBar().Value();
// negative = down, positive = up
// However, for us, the signs are flipped.
// With one of the precision mice, one click is always a multiple of 120 (WHEEL_DELTA),
// but the "smooth scrolling" mode results in non-int values
const auto rowDelta = mouseDelta / (-1.0 * WHEEL_DELTA);
// WHEEL_PAGESCROLL is a Win32 constant that represents the "scroll one page
// at a time" setting. If we ignore it, we will scroll a truly absurd number
// of rows.
const auto rowsToScroll{ _rowsToScroll == WHEEL_PAGESCROLL ? GetViewHeight() : _rowsToScroll };
double newValue = (rowsToScroll * rowDelta) + (currentOffset);
// The scroll bar's ValueChanged handler will actually move the viewport
// for us.
ScrollBar().Value(newValue);
if (_terminal->IsSelectionActive() && isLeftButtonPressed)
{
// Have to take the lock or we could change the endpoints out from under the renderer actively rendering.
auto lock = _terminal->LockForWriting();
// If user is mouse selecting and scrolls, they then point at new character.
// Make sure selection reflects that immediately.
_SetEndSelectionPointAtCursor(point);
}
}
void TermControl::_ScrollbarChangeHandler(Windows::Foundation::IInspectable const& /*sender*/,
Controls::Primitives::RangeBaseValueChangedEventArgs const& args)
{
if (_isInternalScrollBarUpdate || _closing)
{
// The update comes from ourselves, more specifically from the
// terminal. So we don't have to update the terminal because it
// already knows.
return;
}
// Clear the regex pattern tree so the renderer does not try to render them while scrolling
_terminal->ClearPatternTree();
const auto newValue = static_cast<int>(args.NewValue());
// This is a scroll event that wasn't initiated by the terminal
// itself - it was initiated by the mouse wheel, or the scrollbar.
_terminal->UserScrollViewport(newValue);
// User input takes priority over terminal events so cancel
// any pending scroll bar update if the user scrolls.
_updateScrollBar->ModifyPending([](auto& update) {
update.newValue.reset();
});
_updatePatternLocations->Run();
}
// Method Description:
// - captures the pointer so that none of the other XAML elements respond to pointer events
// Arguments:
// - sender: XAML element that is interacting with pointer
// - args: pointer data (i.e.: mouse, touch)
// Return Value:
// - true if we successfully capture the pointer, false otherwise.
bool TermControl::_CapturePointer(Windows::Foundation::IInspectable const& sender, Windows::UI::Xaml::Input::PointerRoutedEventArgs const& args)
{
IUIElement uielem;
if (sender.try_as(uielem))
{
uielem.CapturePointer(args.Pointer());
return true;
}
return false;
}
// Method Description:
// - releases the captured pointer because we're done responding to XAML pointer events
// Arguments:
// - sender: XAML element that is interacting with pointer
// - args: pointer data (i.e.: mouse, touch)
// Return Value:
// - true if we release capture of the pointer, false otherwise.
bool TermControl::_ReleasePointerCapture(Windows::Foundation::IInspectable const& sender, Windows::UI::Xaml::Input::PointerRoutedEventArgs const& args)
{
IUIElement uielem;
if (sender.try_as(uielem))
{
uielem.ReleasePointerCapture(args.Pointer());
return true;
}
return false;
}
// Method Description:
// - Starts new pointer related auto scroll behavior, or continues existing one.
// Does nothing when there is already auto scroll associated with another pointer.
// Arguments:
// - pointerPoint: info about pointer that causes auto scroll. Pointer's position
// is later used to update selection.
// - scrollVelocity: target velocity of scrolling in characters / sec
void TermControl::_TryStartAutoScroll(Windows::UI::Input::PointerPoint const& pointerPoint, const double scrollVelocity)
{
// Allow only one pointer at the time
if (!_autoScrollingPointerPoint.has_value() || _autoScrollingPointerPoint.value().PointerId() == pointerPoint.PointerId())
{
_autoScrollingPointerPoint = pointerPoint;
_autoScrollVelocity = scrollVelocity;
// If this is first time the auto scroll update is about to be called,
// kick-start it by initializing its time delta as if it started now
if (!_lastAutoScrollUpdateTime.has_value())
{
_lastAutoScrollUpdateTime = std::chrono::high_resolution_clock::now();
}
// Apparently this check is not necessary but greatly improves performance
if (!_autoScrollTimer.IsEnabled())
{
_autoScrollTimer.Start();
}
}
}
// Method Description:
// - Stops auto scroll if it's active and is associated with supplied pointer id.
// Arguments:
// - pointerId: id of pointer for which to stop auto scroll
void TermControl::_TryStopAutoScroll(const uint32_t pointerId)
{
if (_autoScrollingPointerPoint.has_value() && pointerId == _autoScrollingPointerPoint.value().PointerId())
{
_autoScrollingPointerPoint = std::nullopt;
_autoScrollVelocity = 0;
_lastAutoScrollUpdateTime = std::nullopt;
// Apparently this check is not necessary but greatly improves performance
if (_autoScrollTimer.IsEnabled())
{
_autoScrollTimer.Stop();
}
}
}
// Method Description:
// - Called continuously to gradually scroll viewport when user is
// mouse selecting outside it (to 'follow' the cursor).
// Arguments:
// - none
void TermControl::_UpdateAutoScroll(Windows::Foundation::IInspectable const& /* sender */,
Windows::Foundation::IInspectable const& /* e */)
{
if (_autoScrollVelocity != 0)
{
const auto timeNow = std::chrono::high_resolution_clock::now();
if (_lastAutoScrollUpdateTime.has_value())
{
static constexpr double microSecPerSec = 1000000.0;
const double deltaTime = std::chrono::duration_cast<std::chrono::microseconds>(timeNow - _lastAutoScrollUpdateTime.value()).count() / microSecPerSec;
ScrollBar().Value(ScrollBar().Value() + _autoScrollVelocity * deltaTime);
if (_autoScrollingPointerPoint.has_value())
{
// Have to take the lock because the renderer will not draw correctly if you move its endpoints while it is generating a frame.
auto lock = _terminal->LockForWriting();
_SetEndSelectionPointAtCursor(_autoScrollingPointerPoint.value().Position());
}
}
_lastAutoScrollUpdateTime = timeNow;
}
}
// Method Description:
// - Event handler for the GotFocus event. This is used to...
// - enable accessibility notifications for this TermControl
// - start blinking the cursor when the window is focused
// - update the number of lines to scroll to the value set in the system
void TermControl::_GotFocusHandler(Windows::Foundation::IInspectable const& /* sender */,
RoutedEventArgs const& /* args */)
{
if (_closing)
{
return;
}
_focused = true;
InputPane::GetForCurrentView().TryShow();
// GH#5421: Enable the UiaEngine before checking for the SearchBox
// That way, new selections are notified to automation clients.
if (_uiaEngine.get())
{
THROW_IF_FAILED(_uiaEngine->Enable());
}
// If the searchbox is focused, we don't want TSFInputControl to think
// it has focus so it doesn't intercept IME input. We also don't want the
// terminal's cursor to start blinking. So, we'll just return quickly here.
if (_searchBox && _searchBox->ContainsFocus())
{
return;
}
if (TSFInputControl() != nullptr)
{
TSFInputControl().NotifyFocusEnter();
}
if (_cursorTimer.has_value())
{
// When the terminal focuses, show the cursor immediately
_terminal->SetCursorOn(true);
_cursorTimer.value().Start();
}
if (_blinkTimer.has_value())
{
_blinkTimer.value().Start();
}
_UpdateSystemParameterSettings();
}
// Method Description
// - Updates internal params based on system parameters
void TermControl::_UpdateSystemParameterSettings() noexcept
{
if (!SystemParametersInfoW(SPI_GETWHEELSCROLLLINES, 0, &_rowsToScroll, 0))
{
LOG_LAST_ERROR();
// If SystemParametersInfoW fails, which it shouldn't, fall back to
// Windows' default value.
_rowsToScroll = 3;
}
}
// Method Description:
// - Event handler for the LostFocus event. This is used to...
// - disable accessibility notifications for this TermControl
// - hide and stop blinking the cursor when the window loses focus.
void TermControl::_LostFocusHandler(Windows::Foundation::IInspectable const& /* sender */,
RoutedEventArgs const& /* args */)
{
if (_closing)
{
return;
}
_focused = false;
if (_uiaEngine.get())
{
THROW_IF_FAILED(_uiaEngine->Disable());
}
if (TSFInputControl() != nullptr)
{
TSFInputControl().NotifyFocusLeave();
}
if (_cursorTimer.has_value())
{
_cursorTimer.value().Stop();
_terminal->SetCursorOn(false);
}
if (_blinkTimer.has_value())
{
_blinkTimer.value().Stop();
}
}
// Method Description:
// - Writes the given sequence as input to the active terminal connection.
// - This method has been overloaded to allow zero-copy winrt::param::hstring optimizations.
// Arguments:
// - wstr: the string of characters to write to the terminal connection.
// Return Value:
// - <none>
void TermControl::_SendInputToConnection(const winrt::hstring& wstr)
{
_connection.WriteInput(wstr);
}
void TermControl::_SendInputToConnection(std::wstring_view wstr)
{
_connection.WriteInput(wstr);
}
// Method Description:
// - Pre-process text pasted (presumably from the clipboard)
// before sending it over the terminal's connection, converting
// Windows-space \r\n line-endings to \r line-endings
void TermControl::_SendPastedTextToConnection(const std::wstring& wstr)
{
// Some notes on this implementation:
//
// - std::regex can do this in a single line, but is somewhat
// overkill for a simple search/replace operation (and its
// performance guarantees aren't exactly stellar)
// - The STL doesn't have a simple string search/replace method.
// This fact is lamentable.
// - This line-ending conversion is intentionally fairly
// conservative, to avoid stripping out lone \n characters
// where they could conceivably be intentional.
std::wstring stripped{ wstr };
std::wstring::size_type pos = 0;
while ((pos = stripped.find(L"\r\n", pos)) != std::wstring::npos)
{
stripped.replace(pos, 2, L"\r");
}
_connection.WriteInput(stripped);
_terminal->TrySnapOnInput();
}
// Method Description:
// - Update the font with the renderer. This will be called either when the
// font changes or the DPI changes, as DPI changes will necessitate a
// font change. This method will *not* change the buffer/viewport size
// to account for the new glyph dimensions. Callers should make sure to
// appropriately call _DoResizeUnderLock after this method is called.
// - The write lock should be held when calling this method.
// Arguments:
// - initialUpdate: whether this font update should be considered as being
// concerned with initialization process. Value forwarded to event handler.
void TermControl::_UpdateFont(const bool initialUpdate)
{
const int newDpi = static_cast<int>(static_cast<double>(USER_DEFAULT_SCREEN_DPI) * SwapChainPanel().CompositionScaleX());
// TODO: MSFT:20895307 If the font doesn't exist, this doesn't
// actually fail. We need a way to gracefully fallback.
_renderer->TriggerFontChange(newDpi, _desiredFont, _actualFont);
// If the actual font isn't what was requested...
if (_actualFont.GetFaceName() != _desiredFont.GetFaceName())
{
// Then warn the user that we picked something because we couldn't find their font.
// Format message with user's choice of font and the font that was chosen instead.
const winrt::hstring message{ fmt::format(std::wstring_view{ RS_(L"NoticeFontNotFound") }, _desiredFont.GetFaceName(), _actualFont.GetFaceName()) };
// Capture what we need to resume later.
[strongThis = get_strong(), message]() -> winrt::fire_and_forget {
// Take these out of the lambda and store them locally
// because the coroutine will lose them into space
// by the time it resumes.
const auto msg = message;
const auto strong = strongThis;
// Pop the rest of this function to the tail of the UI thread
// Just in case someone was holding a lock when they called us and
// the handlers decide to do something that take another lock
// (like ShellExecute pumping our messaging thread...GH#7994)
co_await strong->Dispatcher();
auto noticeArgs = winrt::make<NoticeEventArgs>(NoticeLevel::Warning, std::move(msg));
strong->_raiseNoticeHandlers(*strong, std::move(noticeArgs));
}();
}
const auto actualNewSize = _actualFont.GetSize();
_fontSizeChangedHandlers(actualNewSize.X, actualNewSize.Y, initialUpdate);
}
// Method Description:
// - Set the font size of the terminal control.
// Arguments:
// - fontSize: The size of the font.
void TermControl::_SetFontSize(int fontSize)
{
try
{
// Make sure we have a non-zero font size
const auto newSize = std::max<short>(gsl::narrow_cast<short>(fontSize), 1);
const auto fontFace = _settings.FontFace();
const auto fontWeight = _settings.FontWeight();
_actualFont = { fontFace, 0, fontWeight.Weight, { 0, newSize }, CP_UTF8, false };
_desiredFont = { _actualFont };
auto lock = _terminal->LockForWriting();
// Refresh our font with the renderer
_UpdateFont();
// Resize the terminal's BUFFER to match the new font size. This does
// NOT change the size of the window, because that can lead to more
// problems (like what happens when you change the font size while the
// window is maximized?)
_RefreshSizeUnderLock();
}
CATCH_LOG();
}
// Method Description:
// - Triggered when the swapchain changes size. We use this to resize the
// terminal buffers to match the new visible size.
// Arguments:
// - e: a SizeChangedEventArgs with the new dimensions of the SwapChainPanel
void TermControl::_SwapChainSizeChanged(winrt::Windows::Foundation::IInspectable const& /*sender*/,
SizeChangedEventArgs const& e)
{
if (!_initializedTerminal || _closing)
{
return;
}
auto lock = _terminal->LockForWriting();
const auto newSize = e.NewSize();
const auto currentScaleX = SwapChainPanel().CompositionScaleX();
const auto currentEngineScale = _renderEngine->GetScaling();
auto foundationSize = newSize;
// A strange thing can happen here. If you have two tabs open, and drag
// across a DPI boundary, then switch to the other tab, that tab will
// receive two events: First, a SizeChanged, then a ScaleChanged. In the
// SizeChanged event handler, the SwapChainPanel's CompositionScale will
// _already_ be the new scaling, but the engine won't have that value
// yet. If we scale by the CompositionScale here, we'll end up in a
// weird torn state. I'm not totally sure why.
//
// Fortunately we will be getting that following ScaleChanged event, and
// we'll end up resizing again, so we don't terribly need to worry about
// this.
foundationSize.Width *= currentEngineScale;
foundationSize.Height *= currentEngineScale;
_DoResizeUnderLock(foundationSize.Width, foundationSize.Height);
}
// Method Description:
// - Triggered when the swapchain changes DPI. When this happens, we're
// going to receive 3 events:
// - 1. First, a CompositionScaleChanged _for the original scale_. I don't
// know why this event happens first. **It also doesn't always happen.**
// However, when it does happen, it doesn't give us any useful
// information.
// - 2. Then, a SizeChanged. During that SizeChanged, either:
// - the CompositionScale will still be the original DPI. This happens
// when the control is visible as the DPI changes.
// - The CompositionScale will be the new DPI. This happens when the
// control wasn't focused as the window's DPI changed, so it only got
// these messages after XAML updated it's scaling.
// - 3. Finally, a CompositionScaleChanged with the _new_ DPI.
// - 4. We'll usually get another SizeChanged some time after this last
// ScaleChanged. This usually seems to happen after something triggers
// the UI to re-layout, like hovering over the scrollbar. This event
// doesn't reliably happen immediately after a scale change, so we can't
// depend on it (despite the fact that both the scale and size state is
// definitely correct in it)
// - In the 3rd event, we're going to update our font size for the new DPI.
// At that point, we know how big the font should be for the new DPI, and
// how big the SwapChainPanel will be. If these sizes are different, we'll
// need to resize the buffer to fit in the new window.
// Arguments:
// - sender: The SwapChainPanel who's DPI changed. This is our _swapchainPanel.
// - args: This param is unused in the CompositionScaleChanged event.
void TermControl::_SwapChainScaleChanged(Windows::UI::Xaml::Controls::SwapChainPanel const& sender,
Windows::Foundation::IInspectable const& /*args*/)
{
if (_renderEngine)
{
const auto scaleX = sender.CompositionScaleX();
const auto scaleY = sender.CompositionScaleY();
const auto dpi = (float)(scaleX * USER_DEFAULT_SCREEN_DPI);
const auto currentEngineScale = _renderEngine->GetScaling();
// If we're getting a notification to change to the DPI we already
// have, then we're probably just beginning the DPI change. Since
// we'll get _another_ event with the real DPI, do nothing here for
// now. We'll also skip the next resize in _SwapChainSizeChanged.
const bool dpiWasUnchanged = currentEngineScale == scaleX;
if (dpiWasUnchanged)
{
return;
}
const auto actualFontOldSize = _actualFont.GetSize();
auto lock = _terminal->LockForWriting();
_renderer->TriggerFontChange(::base::saturated_cast<int>(dpi), _desiredFont, _actualFont);
const auto actualFontNewSize = _actualFont.GetSize();
if (actualFontNewSize != actualFontOldSize)
{
_RefreshSizeUnderLock();
}
}
}
// Method Description:
// - Toggle the cursor on and off when called by the cursor blink timer.
// Arguments:
// - sender: not used
// - e: not used
void TermControl::_CursorTimerTick(Windows::Foundation::IInspectable const& /* sender */,
Windows::Foundation::IInspectable const& /* e */)
{
if ((_closing) || (!_terminal->IsCursorBlinkingAllowed() && _terminal->IsCursorVisible()))
{
return;
}
_terminal->SetCursorOn(!_terminal->IsCursorOn());
}
// Method Description:
// - Toggle the blinking rendition state when called by the blink timer.
// Arguments:
// - sender: not used
// - e: not used
void TermControl::_BlinkTimerTick(Windows::Foundation::IInspectable const& /* sender */,
Windows::Foundation::IInspectable const& /* e */)
{
if (!_closing)
{
auto& renderTarget = *_renderer;
auto& blinkingState = _terminal->GetBlinkingState();
blinkingState.ToggleBlinkingRendition(renderTarget);
}
}
// Method Description:
// - Sets selection's end position to match supplied cursor position, e.g. while mouse dragging.
// Arguments:
// - cursorPosition: in pixels, relative to the origin of the control
void TermControl::_SetEndSelectionPointAtCursor(Windows::Foundation::Point const& cursorPosition)
{
if (!_terminal->IsSelectionActive())
{
return;
}
auto terminalPosition = _GetTerminalPosition(cursorPosition);
const short lastVisibleRow = std::max<short>(_terminal->GetViewport().Height() - 1, 0);
const short lastVisibleCol = std::max<short>(_terminal->GetViewport().Width() - 1, 0);
terminalPosition.Y = std::clamp<short>(terminalPosition.Y, 0, lastVisibleRow);
terminalPosition.X = std::clamp<short>(terminalPosition.X, 0, lastVisibleCol);
// save location (for rendering) + render
_terminal->SetSelectionEnd(terminalPosition);
_renderer->TriggerSelection();
_selectionNeedsToBeCopied = true;
}
// Method Description:
// - Perform a resize for the current size of the swapchainpanel. If the
// font size changed, we'll need to resize the buffer to fit the existing
// swapchain size. This helper will call _DoResizeUnderLock with the current size
// of the swapchain, accounting for scaling due to DPI.
// - Note that a DPI change will also trigger a font size change, and will call into here.
// - The write lock should be held when calling this method, we might be changing the buffer size in _DoResizeUnderLock.
// Arguments:
// - <none>
// Return Value:
// - <none>
void TermControl::_RefreshSizeUnderLock()
{
const auto currentScaleX = SwapChainPanel().CompositionScaleX();
const auto currentScaleY = SwapChainPanel().CompositionScaleY();
const auto actualWidth = SwapChainPanel().ActualWidth();
const auto actualHeight = SwapChainPanel().ActualHeight();
const auto widthInPixels = actualWidth * currentScaleX;
const auto heightInPixels = actualHeight * currentScaleY;
_DoResizeUnderLock(widthInPixels, heightInPixels);
}
// Method Description:
// - Process a resize event that was initiated by the user. This can either
// be due to the user resizing the window (causing the swapchain to
// resize) or due to the DPI changing (causing us to need to resize the
// buffer to match)
// Arguments:
// - newWidth: the new width of the swapchain, in pixels.
// - newHeight: the new height of the swapchain, in pixels.
void TermControl::_DoResizeUnderLock(const double newWidth, const double newHeight)
{
SIZE size;
size.cx = static_cast<long>(newWidth);
size.cy = static_cast<long>(newHeight);
// Don't actually resize so small that a single character wouldn't fit
// in either dimension. The buffer really doesn't like being size 0.
if (size.cx < _actualFont.GetSize().X || size.cy < _actualFont.GetSize().Y)
{
return;
}
_terminal->ClearSelection();
// Tell the dx engine that our window is now the new size.
THROW_IF_FAILED(_renderEngine->SetWindowSize(size));
// Invalidate everything
_renderer->TriggerRedrawAll();
// Convert our new dimensions to characters
const auto viewInPixels = Viewport::FromDimensions({ 0, 0 },
{ static_cast<short>(size.cx), static_cast<short>(size.cy) });
const auto vp = _renderEngine->GetViewportInCharacters(viewInPixels);
// If this function succeeds with S_FALSE, then the terminal didn't
// actually change size. No need to notify the connection of this no-op.
const HRESULT hr = _terminal->UserResize({ vp.Width(), vp.Height() });
if (SUCCEEDED(hr) && hr != S_FALSE)
{
_connection.Resize(vp.Height(), vp.Width());
}
}
void TermControl::_TerminalWarningBell()
{
_WarningBellHandlers(*this, nullptr);
}
void TermControl::_TerminalTitleChanged(const std::wstring_view& wstr)
{
_titleChangedHandlers(winrt::hstring{ wstr });
}
void TermControl::_TerminalTabColorChanged(const std::optional<til::color> /*color*/)
{
_TabColorChangedHandlers(*this, nullptr);
}
void TermControl::_CopyToClipboard(const std::wstring_view& wstr)
{
auto copyArgs = winrt::make_self<CopyToClipboardEventArgs>(winrt::hstring(wstr));
_clipboardCopyHandlers(*this, *copyArgs);
}
// Method Description:
// - Update the position and size of the scrollbar to match the given
// viewport top, viewport height, and buffer size.
// Additionally fires a ScrollPositionChanged event for anyone who's
// registered an event handler for us.
// Arguments:
// - viewTop: the top of the visible viewport, in rows. 0 indicates the top
// of the buffer.
// - viewHeight: the height of the viewport in rows.
// - bufferSize: the length of the buffer, in rows
void TermControl::_TerminalScrollPositionChanged(const int viewTop,
const int viewHeight,
const int bufferSize)
{
// Since this callback fires from non-UI thread, we might be already
// closed/closing.
if (_closing.load())
{
return;
}
// Clear the regex pattern tree so the renderer does not try to render them while scrolling
_terminal->ClearPatternTree();
_scrollPositionChangedHandlers(viewTop, viewHeight, bufferSize);
ScrollBarUpdate update;
const auto hiddenContent = bufferSize - viewHeight;
update.newMaximum = hiddenContent;
update.newMinimum = 0;
update.newViewportSize = viewHeight;
update.newValue = viewTop;
_updateScrollBar->Run(update);
_updatePatternLocations->Run();
}
// Method Description:
// - Tells TSFInputControl to redraw the Canvas/TextBlock so it'll update
// to be where the current cursor position is.
// Arguments:
// - N/A
void TermControl::_TerminalCursorPositionChanged()
{
_tsfTryRedrawCanvas->Run();
}
hstring TermControl::Title()
{
hstring hstr{ _terminal->GetConsoleTitle() };
return hstr;
}
hstring TermControl::GetProfileName() const
{
return _settings.ProfileName();
}
// Method Description:
// - Given a copy-able selection, get the selected text from the buffer and send it to the
// Windows Clipboard (CascadiaWin32:main.cpp).
// - CopyOnSelect does NOT clear the selection
// Arguments:
// - singleLine: collapse all of the text to one line
// - formats: which formats to copy (defined by action's CopyFormatting arg). nullptr
// if we should defer which formats are copied to the global setting
bool TermControl::CopySelectionToClipboard(bool singleLine, const Windows::Foundation::IReference<CopyFormat>& formats)
{
if (_closing)
{
return false;
}
// no selection --> nothing to copy
if (!_terminal->IsSelectionActive())
{
return false;
}
// Mark the current selection as copied
_selectionNeedsToBeCopied = false;
// extract text from buffer
const auto bufferData = _terminal->RetrieveSelectedTextFromBuffer(singleLine);
// convert text: vector<string> --> string
std::wstring textData;
for (const auto& text : bufferData.text)
{
textData += text;
}
// convert text to HTML format
// GH#5347 - Don't provide a title for the generated HTML, as many
// web applications will paste the title first, followed by the HTML
// content, which is unexpected.
const auto htmlData = formats == nullptr || WI_IsFlagSet(formats.Value(), CopyFormat::HTML) ?
TextBuffer::GenHTML(bufferData,
_actualFont.GetUnscaledSize().Y,
_actualFont.GetFaceName(),
_settings.DefaultBackground()) :
"";
// convert to RTF format
const auto rtfData = formats == nullptr || WI_IsFlagSet(formats.Value(), CopyFormat::RTF) ?
TextBuffer::GenRTF(bufferData,
_actualFont.GetUnscaledSize().Y,
_actualFont.GetFaceName(),
_settings.DefaultBackground()) :
"";
if (!_settings.CopyOnSelect())
{
_terminal->ClearSelection();
_renderer->TriggerSelection();
}
// send data up for clipboard
auto copyArgs = winrt::make_self<CopyToClipboardEventArgs>(winrt::hstring(textData),
winrt::to_hstring(htmlData),
winrt::to_hstring(rtfData),
formats);
_clipboardCopyHandlers(*this, *copyArgs);
return true;
}
// Method Description:
// - Initiate a paste operation.
void TermControl::PasteTextFromClipboard()
{
// attach TermControl::_SendInputToConnection() as the clipboardDataHandler.
// This is called when the clipboard data is loaded.
auto clipboardDataHandler = std::bind(&TermControl::_SendPastedTextToConnection, this, std::placeholders::_1);
auto pasteArgs = winrt::make_self<PasteFromClipboardEventArgs>(clipboardDataHandler);
// send paste event up to TermApp
_clipboardPasteHandlers(*this, *pasteArgs);
}
// Method Description:
// - Asynchronously close our connection. The Connection will likely wait
// until the attached process terminates before Close returns. If that's
// the case, we don't want to block the UI thread waiting on that process
// handle.
// Arguments:
// - <none>
// Return Value:
// - <none>
winrt::fire_and_forget TermControl::_AsyncCloseConnection()
{
if (auto localConnection{ std::exchange(_connection, nullptr) })
{
// Close the connection on the background thread.
co_await winrt::resume_background();
localConnection.Close();
// connection is destroyed.
}
}
void TermControl::Close()
{
if (!_closing.exchange(true))
{
// Stop accepting new output and state changes before we disconnect everything.
_connection.TerminalOutput(_connectionOutputEventToken);
_connectionStateChangedRevoker.revoke();
TSFInputControl().Close(); // Disconnect the TSF input control so it doesn't receive EditContext events.
_autoScrollTimer.Stop();
// GH#1996 - Close the connection asynchronously on a background
// thread.
// Since TermControl::Close is only ever triggered by the UI, we
// don't really care to wait for the connection to be completely
// closed. We can just do it whenever.
_AsyncCloseConnection();
if (auto localRenderEngine{ std::exchange(_renderEngine, nullptr) })
{
if (auto localRenderer{ std::exchange(_renderer, nullptr) })
{
localRenderer->TriggerTeardown();
// renderer is destroyed
}
// renderEngine is destroyed
}
// we don't destroy _terminal here; it now has the same lifetime as the
// control.
}
}
// Method Description:
// - Scrolls the viewport of the terminal and updates the scroll bar accordingly
// Arguments:
// - viewTop: the viewTop to scroll to
void TermControl::ScrollViewport(int viewTop)
{
ScrollBar().Value(viewTop);
}
int TermControl::GetScrollOffset()
{
return _terminal->GetScrollOffset();
}
// Function Description:
// - Gets the height of the terminal in lines of text
// Return Value:
// - The height of the terminal in lines of text
int TermControl::GetViewHeight() const
{
const auto viewPort = _terminal->GetViewport();
return viewPort.Height();
}
// Function Description:
// - Determines how much space (in pixels) an app would need to reserve to
// create a control with the settings stored in the settings param. This
// accounts for things like the font size and face, the initialRows and
// initialCols, and scrollbar visibility. The returned sized is based upon
// the provided DPI value
// Arguments:
// - settings: A IControlSettings with the settings to get the pixel size of.
// - dpi: The DPI we should create the terminal at. This affects things such
// as font size, scrollbar and other control scaling, etc. Make sure the
// caller knows what monitor the control is about to appear on.
// Return Value:
// - a size containing the requested dimensions in pixels.
winrt::Windows::Foundation::Size TermControl::GetProposedDimensions(IControlSettings const& settings, const uint32_t dpi)
{
// If the settings have negative or zero row or column counts, ignore those counts.
// (The lower TerminalCore layer also has upper bounds as well, but at this layer
// we may eventually impose different ones depending on how many pixels we can address.)
const auto cols = ::base::saturated_cast<float>(std::max(settings.InitialCols(), 1));
const auto rows = ::base::saturated_cast<float>(std::max(settings.InitialRows(), 1));
const winrt::Windows::Foundation::Size initialSize{ cols, rows };
return GetProposedDimensions(initialSize,
settings.FontSize(),
settings.FontWeight(),
settings.FontFace(),
settings.ScrollState(),
settings.Padding(),
dpi);
}
// Function Description:
// - Determines how much space (in pixels) an app would need to reserve to
// create a control with the settings stored in the settings param. This
// accounts for things like the font size and face, the initialRows and
// initialCols, and scrollbar visibility. The returned sized is based upon
// the provided DPI value
// Arguments:
// - initialSizeInChars: The size to get the proposed dimensions for.
// - fontHeight: The font height to use to calculate the proposed size for.
// - fontWeight: The font weight to use to calculate the proposed size for.
// - fontFace: The font name to use to calculate the proposed size for.
// - scrollState: The ScrollbarState to use to calculate the proposed size for.
// - padding: The padding to use to calculate the proposed size for.
// - dpi: The DPI we should create the terminal at. This affects things such
// as font size, scrollbar and other control scaling, etc. Make sure the
// caller knows what monitor the control is about to appear on.
// Return Value:
// - a size containing the requested dimensions in pixels.
winrt::Windows::Foundation::Size TermControl::GetProposedDimensions(const winrt::Windows::Foundation::Size& initialSizeInChars,
const int32_t& fontHeight,
const winrt::Windows::UI::Text::FontWeight& fontWeight,
const winrt::hstring& fontFace,
const ScrollbarState& scrollState,
const winrt::hstring& padding,
const uint32_t dpi)
{
const auto cols = ::base::saturated_cast<int>(initialSizeInChars.Width);
const auto rows = ::base::saturated_cast<int>(initialSizeInChars.Height);
// Initialize our font information.
// The font width doesn't terribly matter, we'll only be using the
// height to look it up
// The other params here also largely don't matter.
// The family is only used to determine if the font is truetype or
// not, but DX doesn't use that info at all.
// The Codepage is additionally not actually used by the DX engine at all.
FontInfo actualFont = { fontFace, 0, fontWeight.Weight, { 0, gsl::narrow_cast<short>(fontHeight) }, CP_UTF8, false };
FontInfoDesired desiredFont = { actualFont };
// Create a DX engine and initialize it with our font and DPI. We'll
// then use it to measure how much space the requested rows and columns
// will take up.
// TODO: MSFT:21254947 - use a static function to do this instead of
// instantiating a DxEngine
auto dxEngine = std::make_unique<::Microsoft::Console::Render::DxEngine>();
THROW_IF_FAILED(dxEngine->UpdateDpi(dpi));
THROW_IF_FAILED(dxEngine->UpdateFont(desiredFont, actualFont));
const auto scale = dxEngine->GetScaling();
const auto fontSize = actualFont.GetSize();
// UWP XAML scrollbars aren't guaranteed to be the same size as the
// ComCtl scrollbars, but it's certainly close enough.
const auto scrollbarSize = GetSystemMetricsForDpi(SM_CXVSCROLL, dpi);
double width = cols * fontSize.X;
// Reserve additional space if scrollbar is intended to be visible
if (scrollState == ScrollbarState::Visible)
{
width += scrollbarSize;
}
double height = rows * fontSize.Y;
auto thickness = _ParseThicknessFromPadding(padding);
// GH#2061 - make sure to account for the size the padding _will be_ scaled to
width += scale * (thickness.Left + thickness.Right);
height += scale * (thickness.Top + thickness.Bottom);
return { gsl::narrow_cast<float>(width), gsl::narrow_cast<float>(height) };
}
// Method Description:
// - Get the size of a single character of this control. The size is in
// DIPs. If you need it in _pixels_, you'll need to multiply by the
// current display scaling.
// Arguments:
// - <none>
// Return Value:
// - The dimensions of a single character of this control, in DIPs
winrt::Windows::Foundation::Size TermControl::CharacterDimensions() const
{
const auto fontSize = _actualFont.GetSize();
return { gsl::narrow_cast<float>(fontSize.X), gsl::narrow_cast<float>(fontSize.Y) };
}
// Method Description:
// - Get the absolute minimum size that this control can be resized to and
// still have 1x1 character visible. This includes the space needed for
// the scrollbar and the padding.
// Arguments:
// - <none>
// Return Value:
// - The minimum size that this terminal control can be resized to and still
// have a visible character.
winrt::Windows::Foundation::Size TermControl::MinimumSize()
{
if (_initializedTerminal)
{
const auto fontSize = _actualFont.GetSize();
double width = fontSize.X;
double height = fontSize.Y;
// Reserve additional space if scrollbar is intended to be visible
if (_settings.ScrollState() == ScrollbarState::Visible)
{
width += ScrollBar().ActualWidth();
}
// Account for the size of any padding
const auto padding = GetPadding();
width += padding.Left + padding.Right;
height += padding.Top + padding.Bottom;
return { gsl::narrow_cast<float>(width), gsl::narrow_cast<float>(height) };
}
else
{
// If the terminal hasn't been initialized yet, then the font size will
// have dimensions {1, fontSize.Y}, which can mess with consumers of
// this method. In that case, we'll need to pre-calculate the font
// width, before we actually have a renderer or swapchain.
const winrt::Windows::Foundation::Size minSize{ 1, 1 };
const double scaleFactor = DisplayInformation::GetForCurrentView().RawPixelsPerViewPixel();
const auto dpi = ::base::saturated_cast<uint32_t>(USER_DEFAULT_SCREEN_DPI * scaleFactor);
return GetProposedDimensions(minSize,
_settings.FontSize(),
_settings.FontWeight(),
_settings.FontFace(),
_settings.ScrollState(),
_settings.Padding(),
dpi);
}
}
// Method Description:
// - Adjusts given dimension (width or height) so that it aligns to the character grid.
// The snap is always downward.
// Arguments:
// - widthOrHeight: if true operates on width, otherwise on height
// - dimension: a dimension (width or height) to be snapped
// Return Value:
// - A dimension that would be aligned to the character grid.
float TermControl::SnapDimensionToGrid(const bool widthOrHeight, const float dimension)
{
const auto fontSize = _actualFont.GetSize();
const auto fontDimension = widthOrHeight ? fontSize.X : fontSize.Y;
const auto padding = GetPadding();
auto nonTerminalArea = gsl::narrow_cast<float>(widthOrHeight ?
padding.Left + padding.Right :
padding.Top + padding.Bottom);
if (widthOrHeight && _settings.ScrollState() == ScrollbarState::Visible)
{
nonTerminalArea += gsl::narrow_cast<float>(ScrollBar().ActualWidth());
}
const auto gridSize = dimension - nonTerminalArea;
const int cells = static_cast<int>(gridSize / fontDimension);
return cells * fontDimension + nonTerminalArea;
}
// Method Description:
// - Create XAML Thickness object based on padding props provided.
// Used for controlling the TermControl XAML Grid container's Padding prop.
// Arguments:
// - padding: 2D padding values
// Single Double value provides uniform padding
// Two Double values provide isometric horizontal & vertical padding
// Four Double values provide independent padding for 4 sides of the bounding rectangle
// Return Value:
// - Windows::UI::Xaml::Thickness object
Windows::UI::Xaml::Thickness TermControl::_ParseThicknessFromPadding(const hstring padding)
{
const wchar_t singleCharDelim = L',';
std::wstringstream tokenStream(padding.c_str());
std::wstring token;
uint8_t paddingPropIndex = 0;
std::array<double, 4> thicknessArr = {};
size_t* idx = nullptr;
// Get padding values till we run out of delimiter separated values in the stream
// or we hit max number of allowable values (= 4) for the bounding rectangle
// Non-numeral values detected will default to 0
// std::getline will not throw exception unless flags are set on the wstringstream
// std::stod will throw invalid_argument exception if the input is an invalid double value
// std::stod will throw out_of_range exception if the input value is more than DBL_MAX
try
{
for (; std::getline(tokenStream, token, singleCharDelim) && (paddingPropIndex < thicknessArr.size()); paddingPropIndex++)
{
// std::stod internally calls wcstod which handles whitespace prefix (which is ignored)
// & stops the scan when first char outside the range of radix is encountered
// We'll be permissive till the extent that stod function allows us to be by default
// Ex. a value like 100.3#535w2 will be read as 100.3, but ;df25 will fail
thicknessArr[paddingPropIndex] = std::stod(token, idx);
}
}
catch (...)
{
// If something goes wrong, even if due to a single bad padding value, we'll reset the index & return default 0 padding
paddingPropIndex = 0;
LOG_CAUGHT_EXCEPTION();
}
switch (paddingPropIndex)
{
case 1:
return ThicknessHelper::FromUniformLength(thicknessArr[0]);
case 2:
return ThicknessHelper::FromLengths(thicknessArr[0], thicknessArr[1], thicknessArr[0], thicknessArr[1]);
// No case for paddingPropIndex = 3, since it's not a norm to provide just Left, Top & Right padding values leaving out Bottom
case 4:
return ThicknessHelper::FromLengths(thicknessArr[0], thicknessArr[1], thicknessArr[2], thicknessArr[3]);
default:
return Thickness();
}
}
// Method Description:
// - Get the modifier keys that are currently pressed. This can be used to
// find out which modifiers (ctrl, alt, shift) are pressed in events that
// don't necessarily include that state.
// Return Value:
// - The Microsoft::Terminal::Core::ControlKeyStates representing the modifier key states.
ControlKeyStates TermControl::_GetPressedModifierKeys() const
{
CoreWindow window = CoreWindow::GetForCurrentThread();
// DONT USE
// != CoreVirtualKeyStates::None
// OR
// == CoreVirtualKeyStates::Down
// Sometimes with the key down, the state is Down | Locked.
// Sometimes with the key up, the state is Locked.
// IsFlagSet(Down) is the only correct solution.
struct KeyModifier
{
VirtualKey vkey;
ControlKeyStates flags;
};
constexpr std::array<KeyModifier, 5> modifiers{ {
{ VirtualKey::RightMenu, ControlKeyStates::RightAltPressed },
{ VirtualKey::LeftMenu, ControlKeyStates::LeftAltPressed },
{ VirtualKey::RightControl, ControlKeyStates::RightCtrlPressed },
{ VirtualKey::LeftControl, ControlKeyStates::LeftCtrlPressed },
{ VirtualKey::Shift, ControlKeyStates::ShiftPressed },
} };
ControlKeyStates flags;
for (const auto& mod : modifiers)
{
const auto state = window.GetKeyState(mod.vkey);
const auto isDown = WI_IsFlagSet(state, CoreVirtualKeyStates::Down);
if (isDown)
{
flags |= mod.flags;
}
}
return flags;
}
// Method Description:
// - Gets the corresponding viewport terminal position for the cursor
// by excluding the padding and normalizing with the font size.
// This is used for selection.
// Arguments:
// - cursorPosition: the (x,y) position of a given cursor (i.e.: mouse cursor).
// NOTE: origin (0,0) is top-left.
// Return Value:
// - the corresponding viewport terminal position for the given Point parameter
const COORD TermControl::_GetTerminalPosition(winrt::Windows::Foundation::Point cursorPosition)
{
// cursorPosition is DIPs, relative to SwapChainPanel origin
const til::point cursorPosInDIPs{ til::math::rounding, cursorPosition };
const til::size marginsInDips{ til::math::rounding, GetPadding().Left, GetPadding().Top };
// This point is the location of the cursor within the actual grid of characters, in DIPs
const til::point relativeToMarginInDIPs = cursorPosInDIPs - marginsInDips;
// Convert it to pixels
const til::point relativeToMarginInPixels{ relativeToMarginInDIPs * SwapChainPanel().CompositionScaleX() };
// Get the size of the font, which is in pixels
const til::size fontSize{ _actualFont.GetSize() };
// Convert the location in pixels to characters within the current viewport.
return til::point{ relativeToMarginInPixels / fontSize };
}
// Method Description:
// - Composition Completion handler for the TSFInputControl that
// handles writing text out to TerminalConnection
// Arguments:
// - text: the text to write to TerminalConnection
// Return Value:
// - <none>
void TermControl::_CompositionCompleted(winrt::hstring text)
{
if (_closing)
{
return;
}
_connection.WriteInput(text);
}
// Method Description:
// - CurrentCursorPosition handler for the TSFInputControl that
// handles returning current cursor position.
// Arguments:
// - eventArgs: event for storing the current cursor position
// Return Value:
// - <none>
void TermControl::_CurrentCursorPositionHandler(const IInspectable& /*sender*/, const CursorPositionEventArgs& eventArgs)
{
auto lock = _terminal->LockForReading();
if (!_initializedTerminal)
{
// fake it
eventArgs.CurrentPosition({ 0, 0 });
return;
}
const til::point cursorPos = _terminal->GetCursorPosition();
Windows::Foundation::Point p = { ::base::ClampedNumeric<float>(cursorPos.x()), ::base::ClampedNumeric<float>(cursorPos.y()) };
eventArgs.CurrentPosition(p);
}
// Method Description:
// - FontInfo handler for the TSFInputControl that
// handles returning current font information
// Arguments:
// - eventArgs: event for storing the current font information
// Return Value:
// - <none>
void TermControl::_FontInfoHandler(const IInspectable& /*sender*/, const FontInfoEventArgs& eventArgs)
{
eventArgs.FontSize(CharacterDimensions());
eventArgs.FontFace(_actualFont.GetFaceName());
::winrt::Windows::UI::Text::FontWeight weight;
weight.Weight = static_cast<uint16_t>(_actualFont.GetWeight());
eventArgs.FontWeight(weight);
}
// Method Description:
// - Returns the number of clicks that occurred (double and triple click support)
// Arguments:
// - clickPos: the (x,y) position of a given cursor (i.e.: mouse cursor).
// NOTE: origin (0,0) is top-left.
// - clickTime: the timestamp that the click occurred
// Return Value:
// - if the click is in the same position as the last click and within the timeout, the number of clicks within that time window
// - otherwise, 1
const unsigned int TermControl::_NumberOfClicks(winrt::Windows::Foundation::Point clickPos, Timestamp clickTime)
{
// if click occurred at a different location or past the multiClickTimer...
Timestamp delta;
THROW_IF_FAILED(UInt64Sub(clickTime, _lastMouseClickTimestamp, &delta));
if (clickPos != _lastMouseClickPos || delta > _multiClickTimer)
{
// exit early. This is a single click.
_multiClickCounter = 1;
}
else
{
_multiClickCounter++;
}
return _multiClickCounter;
}
// Method Description:
// - Calculates speed of single axis of auto scrolling. It has to allow for both
// fast and precise selection.
// Arguments:
// - cursorDistanceFromBorder: distance from viewport border to cursor, in pixels. Must be non-negative.
// Return Value:
// - positive speed in characters / sec
double TermControl::_GetAutoScrollSpeed(double cursorDistanceFromBorder) const
{
// The numbers below just feel well, feel free to change.
// TODO: Maybe account for space beyond border that user has available
return std::pow(cursorDistanceFromBorder, 2.0) / 25.0 + 2.0;
}
// Method Description:
// - Async handler for the "Drop" event. If a file was dropped onto our
// root, we'll try to get the path of the file dropped onto us, and write
// the full path of the file to our terminal connection. Like conhost, if
// the path contains a space, we'll wrap the path in quotes.
// - Unlike conhost, if multiple files are dropped onto the terminal, we'll
// write all the paths to the terminal, separated by spaces.
// Arguments:
// - e: The DragEventArgs from the Drop event
// Return Value:
// - <none>
winrt::fire_and_forget TermControl::_DragDropHandler(Windows::Foundation::IInspectable const& /*sender*/,
DragEventArgs const e)
{
if (_closing)
{
return;
}
if (e.DataView().Contains(StandardDataFormats::StorageItems()))
{
auto items = co_await e.DataView().GetStorageItemsAsync();
if (items.Size() > 0)
{
std::wstring allPaths;
for (auto item : items)
{
// Join the paths with spaces
if (!allPaths.empty())
{
allPaths += L" ";
}
std::wstring fullPath{ item.Path() };
const auto containsSpaces = std::find(fullPath.begin(),
fullPath.end(),
L' ') != fullPath.end();
auto lock = _terminal->LockForWriting();
if (containsSpaces)
{
fullPath.insert(0, L"\"");
fullPath += L"\"";
}
allPaths += fullPath;
}
_SendInputToConnection(allPaths);
}
}
else if (e.DataView().Contains(StandardDataFormats::Text()))
{
try
{
std::wstring text{ co_await e.DataView().GetTextAsync() };
_SendPastedTextToConnection(text);
}
CATCH_LOG();
}
}
// Method Description:
// - Handle the DragOver event. We'll signal that the drag operation we
// support is the "copy" operation, and we'll also customize the
// appearance of the drag-drop UI, by removing the preview and setting a
// custom caption. For more information, see
// https://docs.microsoft.com/en-us/windows/uwp/design/input/drag-and-drop#customize-the-ui
// Arguments:
// - e: The DragEventArgs from the DragOver event
// Return Value:
// - <none>
void TermControl::_DragOverHandler(Windows::Foundation::IInspectable const& /*sender*/,
DragEventArgs const& e)
{
if (_closing)
{
return;
}
// We can only handle drag/dropping StorageItems (files) and plain Text
// currently. If the format on the clipboard is anything else, returning
// early here will prevent the drag/drop from doing anything.
if (!(e.DataView().Contains(StandardDataFormats::StorageItems()) ||
e.DataView().Contains(StandardDataFormats::Text())))
{
return;
}
// Make sure to set the AcceptedOperation, so that we can later receive the path in the Drop event
e.AcceptedOperation(DataPackageOperation::Copy);
// Sets custom UI text
if (e.DataView().Contains(StandardDataFormats::StorageItems()))
{
e.DragUIOverride().Caption(RS_(L"DragFileCaption"));
}
else if (e.DataView().Contains(StandardDataFormats::Text()))
{
e.DragUIOverride().Caption(RS_(L"DragTextCaption"));
}
// Sets if the caption is visible
e.DragUIOverride().IsCaptionVisible(true);
// Sets if the dragged content is visible
e.DragUIOverride().IsContentVisible(false);
// Sets if the glyph is visible
e.DragUIOverride().IsGlyphVisible(false);
}
// Method description:
// - Checks if the uri is valid and sends an event if so
// Arguments:
// - The uri
winrt::fire_and_forget TermControl::_HyperlinkHandler(const std::wstring_view uri)
{
// Save things we need to resume later.
winrt::hstring heldUri{ uri };
auto strongThis{ get_strong() };
// Pop the rest of this function to the tail of the UI thread
// Just in case someone was holding a lock when they called us and
// the handlers decide to do something that take another lock
// (like ShellExecute pumping our messaging thread...GH#7994)
co_await Dispatcher();
auto hyperlinkArgs = winrt::make_self<OpenHyperlinkEventArgs>(heldUri);
_openHyperlinkHandlers(*strongThis, *hyperlinkArgs);
}
// Method Description:
// - Produces the error dialog that notifies the user that rendering cannot proceed.
winrt::fire_and_forget TermControl::_RendererEnteredErrorState()
{
auto strongThis{ get_strong() };
co_await Dispatcher(); // pop up onto the UI thread
if (auto loadedUiElement{ FindName(L"RendererFailedNotice") })
{
if (auto uiElement{ loadedUiElement.try_as<::winrt::Windows::UI::Xaml::UIElement>() })
{
uiElement.Visibility(Visibility::Visible);
}
}
}
// Method Description:
// - Responds to the Click event on the button that will re-enable the renderer.
void TermControl::_RenderRetryButton_Click(IInspectable const& /*sender*/, IInspectable const& /*args*/)
{
// It's already loaded if we get here, so just hide it.
RendererFailedNotice().Visibility(Visibility::Collapsed);
_renderer->ResetErrorStateAndResume();
}
IControlSettings TermControl::Settings() const
{
return _settings;
}
Windows::Foundation::IReference<winrt::Windows::UI::Color> TermControl::TabColor() noexcept
{
auto coreColor = _terminal->GetTabColor();
return coreColor.has_value() ? Windows::Foundation::IReference<winrt::Windows::UI::Color>(coreColor.value()) : nullptr;
}
// Method Description:
// - Sends an event (which will be caught by TerminalPage and forwarded to AppHost after)
// to set the progress indicator on the taskbar
winrt::fire_and_forget TermControl::TaskbarProgressChanged()
{
co_await resume_foreground(Dispatcher(), CoreDispatcherPriority::High);
_setTaskbarProgressHandlers(*this, nullptr);
}
// Method Description:
// - Gets the internal taskbar state value
// Return Value:
// - The taskbar state of this control
const size_t TermControl::TaskbarState() const noexcept
{
return _terminal->GetTaskbarState();
}
// Method Description:
// - Gets the internal taskbar progress value
// Return Value:
// - The taskbar progress of this control
const size_t TermControl::TaskbarProgress() const noexcept
{
return _terminal->GetTaskbarProgress();
}
// -------------------------------- WinRT Events ---------------------------------
// Winrt events need a method for adding a callback to the event and removing the callback.
// These macros will define them both for you.
DEFINE_EVENT(TermControl, TitleChanged, _titleChangedHandlers, TerminalControl::TitleChangedEventArgs);
DEFINE_EVENT(TermControl, FontSizeChanged, _fontSizeChangedHandlers, TerminalControl::FontSizeChangedEventArgs);
DEFINE_EVENT(TermControl, ScrollPositionChanged, _scrollPositionChangedHandlers, TerminalControl::ScrollPositionChangedEventArgs);
DEFINE_EVENT_WITH_TYPED_EVENT_HANDLER(TermControl, PasteFromClipboard, _clipboardPasteHandlers, TerminalControl::TermControl, TerminalControl::PasteFromClipboardEventArgs);
DEFINE_EVENT_WITH_TYPED_EVENT_HANDLER(TermControl, CopyToClipboard, _clipboardCopyHandlers, TerminalControl::TermControl, TerminalControl::CopyToClipboardEventArgs);
DEFINE_EVENT_WITH_TYPED_EVENT_HANDLER(TermControl, OpenHyperlink, _openHyperlinkHandlers, TerminalControl::TermControl, TerminalControl::OpenHyperlinkEventArgs);
DEFINE_EVENT_WITH_TYPED_EVENT_HANDLER(TermControl, SetTaskbarProgress, _setTaskbarProgressHandlers, TerminalControl::TermControl, IInspectable);
DEFINE_EVENT_WITH_TYPED_EVENT_HANDLER(TermControl, RaiseNotice, _raiseNoticeHandlers, TerminalControl::TermControl, TerminalControl::NoticeEventArgs);
// clang-format on
}