terminal/src/host/renderData.cpp

485 lines
18 KiB
C++

// Copyright (c) Microsoft Corporation.
// Licensed under the MIT license.
#include "precomp.h"
#include "renderData.hpp"
#include "dbcs.h"
#include "handle.h"
#include "../interactivity/inc/ServiceLocator.hpp"
#pragma hdrstop
using namespace Microsoft::Console::Types;
using namespace Microsoft::Console::Interactivity;
using Microsoft::Console::Interactivity::ServiceLocator;
#pragma region IBaseData
// Routine Description:
// - Retrieves the viewport that applies over the data available in the GetTextBuffer() call
// Return Value:
// - Viewport describing rectangular region of TextBuffer that should be displayed.
Microsoft::Console::Types::Viewport RenderData::GetViewport() noexcept
{
const CONSOLE_INFORMATION& gci = ServiceLocator::LocateGlobals().getConsoleInformation();
return gci.GetActiveOutputBuffer().GetViewport();
}
// Routine Description:
// - Retrieves the end position of the text buffer. We use
// the cursor position as the text buffer end position
// Return Value:
// - COORD of the end position of the text buffer
COORD RenderData::GetTextBufferEndPosition() const noexcept
{
const CONSOLE_INFORMATION& gci = ServiceLocator::LocateGlobals().getConsoleInformation();
Viewport bufferSize = gci.GetActiveOutputBuffer().GetBufferSize();
COORD endPosition{ bufferSize.Width() - 1, bufferSize.BottomInclusive() };
return endPosition;
}
// Routine Description:
// - Provides access to the text data that can be presented. Check GetViewport() for
// the appropriate windowing.
// Return Value:
// - Text buffer with cell information for display
const TextBuffer& RenderData::GetTextBuffer() noexcept
{
const CONSOLE_INFORMATION& gci = ServiceLocator::LocateGlobals().getConsoleInformation();
return gci.GetActiveOutputBuffer().GetTextBuffer();
}
// Routine Description:
// - Describes which font should be used for presenting text
// Return Value:
// - Font description structure
const FontInfo& RenderData::GetFontInfo() noexcept
{
const CONSOLE_INFORMATION& gci = ServiceLocator::LocateGlobals().getConsoleInformation();
return gci.GetActiveOutputBuffer().GetCurrentFont();
}
// Method Description:
// - Retrieves one rectangle per line describing the area of the viewport
// that should be highlighted in some way to represent a user-interactive selection
// Return Value:
// - Vector of Viewports describing the area selected
std::vector<Viewport> RenderData::GetSelectionRects() noexcept
{
std::vector<Viewport> result;
try
{
for (const auto& select : Selection::Instance().GetSelectionRects())
{
result.emplace_back(Viewport::FromInclusive(select));
}
}
CATCH_LOG();
return result;
}
// Method Description:
// - Lock the console for reading the contents of the buffer. Ensures that the
// contents of the console won't be changed in the middle of a paint
// operation.
// Callers should make sure to also call RenderData::UnlockConsole once
// they're done with any querying they need to do.
void RenderData::LockConsole() noexcept
{
::LockConsole();
}
// Method Description:
// - Unlocks the console after a call to RenderData::LockConsole.
void RenderData::UnlockConsole() noexcept
{
::UnlockConsole();
}
#pragma endregion
#pragma region IRenderData
// Routine Description:
// - Retrieves the brush colors that should be used in absence of any other color data from
// cells in the text buffer.
// Return Value:
// - TextAttribute containing the foreground and background brush color data.
const TextAttribute RenderData::GetDefaultBrushColors() noexcept
{
const CONSOLE_INFORMATION& gci = ServiceLocator::LocateGlobals().getConsoleInformation();
return gci.GetActiveOutputBuffer().GetAttributes();
}
// Method Description:
// - Gets the cursor's position in the buffer, relative to the buffer origin.
// Arguments:
// - <none>
// Return Value:
// - the cursor's position in the buffer relative to the buffer origin.
COORD RenderData::GetCursorPosition() const noexcept
{
const CONSOLE_INFORMATION& gci = ServiceLocator::LocateGlobals().getConsoleInformation();
const auto& cursor = gci.GetActiveOutputBuffer().GetTextBuffer().GetCursor();
return cursor.GetPosition();
}
// Method Description:
// - Returns whether the cursor is currently visible or not. If the cursor is
// visible and blinking, this is true, even if the cursor has currently
// blinked to the "off" state.
// Arguments:
// - <none>
// Return Value:
// - true if the cursor is set to the visible state, regardless of blink state
bool RenderData::IsCursorVisible() const noexcept
{
const CONSOLE_INFORMATION& gci = ServiceLocator::LocateGlobals().getConsoleInformation();
const auto& cursor = gci.GetActiveOutputBuffer().GetTextBuffer().GetCursor();
return cursor.IsVisible() && !cursor.IsPopupShown();
}
// Method Description:
// - Returns whether the cursor is currently visually visible or not. If the
// cursor is visible, and blinking, this will alternate between true and
// false as the cursor blinks.
// Arguments:
// - <none>
// Return Value:
// - true if the cursor is currently visually visible, depending upon blink state
bool RenderData::IsCursorOn() const noexcept
{
const CONSOLE_INFORMATION& gci = ServiceLocator::LocateGlobals().getConsoleInformation();
const auto& cursor = gci.GetActiveOutputBuffer().GetTextBuffer().GetCursor();
return cursor.IsVisible() && cursor.IsOn();
}
// Method Description:
// - The height of the cursor, out of 100, where 100 indicates the cursor should
// be the full height of the cell.
// Arguments:
// - <none>
// Return Value:
// - height of the cursor, out of 100
ULONG RenderData::GetCursorHeight() const noexcept
{
const CONSOLE_INFORMATION& gci = ServiceLocator::LocateGlobals().getConsoleInformation();
const auto& cursor = gci.GetActiveOutputBuffer().GetTextBuffer().GetCursor();
// Determine cursor height
ULONG ulHeight = cursor.GetSize();
// Now adjust the height for the overwrite/insert mode. If we're in overwrite mode, IsDouble will be set.
// When IsDouble is set, we either need to double the height of the cursor, or if it's already too big,
// then we need to shrink it by half.
if (cursor.IsDouble())
{
if (ulHeight > 50) // 50 because 50 percent is half of 100 percent which is the max size.
{
ulHeight >>= 1;
}
else
{
ulHeight <<= 1;
}
}
return ulHeight;
}
// Method Description:
// - The CursorType of the cursor. The CursorType is used to determine what
// shape the cursor should be.
// Arguments:
// - <none>
// Return Value:
// - the CursorType of the cursor.
CursorType RenderData::GetCursorStyle() const noexcept
{
const CONSOLE_INFORMATION& gci = ServiceLocator::LocateGlobals().getConsoleInformation();
const auto& cursor = gci.GetActiveOutputBuffer().GetTextBuffer().GetCursor();
return cursor.GetType();
}
// Method Description:
// - Retrieves the operating system preference from Ease of Access for the pixel
// width of the cursor. Useful for a bar-style cursor.
// Arguments:
// - <none>
// Return Value:
// - The suggested width of the cursor in pixels.
ULONG RenderData::GetCursorPixelWidth() const noexcept
{
return ServiceLocator::LocateGlobals().cursorPixelWidth;
}
// Method Description:
// - Get the color of the cursor. If the color is INVALID_COLOR, the cursor
// should be drawn by inverting the color of the cursor.
// Arguments:
// - <none>
// Return Value:
// - the color of the cursor.
COLORREF RenderData::GetCursorColor() const noexcept
{
const CONSOLE_INFORMATION& gci = ServiceLocator::LocateGlobals().getConsoleInformation();
const auto& cursor = gci.GetActiveOutputBuffer().GetTextBuffer().GetCursor();
return cursor.GetColor();
}
// Routine Description:
// - Retrieves overlays to be drawn on top of the main screen buffer area.
// - Overlays are drawn from first to last
// (the highest overlay should be given last)
// Return Value:
// - Iterable set of overlays
const std::vector<Microsoft::Console::Render::RenderOverlay> RenderData::GetOverlays() const noexcept
{
std::vector<Microsoft::Console::Render::RenderOverlay> overlays;
try
{
// First retrieve the IME information and build overlays.
const CONSOLE_INFORMATION& gci = ServiceLocator::LocateGlobals().getConsoleInformation();
const auto& ime = gci.ConsoleIme;
for (const auto& composition : ime.ConvAreaCompStr)
{
// Only send the overlay to the renderer on request if it's not supposed to be hidden at this moment.
if (!composition.IsHidden())
{
// This is holding the data.
const auto& textBuffer = composition.GetTextBuffer();
// The origin of the text buffer above (top left corner) is supposed to sit at this
// point within the visible viewport of the current window.
const auto origin = composition.GetAreaBufferInfo().coordConView;
// This is the area of the viewport that is actually in use relative to the text buffer itself.
// (e.g. 0,0 is the origin of the text buffer above, not the placement within the visible viewport)
const auto used = Viewport::FromInclusive(composition.GetAreaBufferInfo().rcViewCaWindow);
overlays.emplace_back(Microsoft::Console::Render::RenderOverlay{ textBuffer, origin, used });
}
}
}
CATCH_LOG();
return overlays;
}
// Method Description:
// - Returns true if the cursor should be drawn twice as wide as usual because
// the cursor is currently over a cell with a double-wide character in it.
// Arguments:
// - <none>
// Return Value:
// - true if the cursor should be drawn twice as wide as usual
bool RenderData::IsCursorDoubleWidth() const
{
const CONSOLE_INFORMATION& gci = ServiceLocator::LocateGlobals().getConsoleInformation();
return gci.GetActiveOutputBuffer().CursorIsDoubleWidth();
}
// Routine Description:
// - Checks the user preference as to whether grid line drawing is allowed around the edges of each cell.
// - This is for backwards compatibility with old behaviors in the legacy console.
// Return Value:
// - If true, line drawing information retrieved from the text buffer can/should be displayed.
// - If false, it should be ignored and never drawn
const bool RenderData::IsGridLineDrawingAllowed() noexcept
{
const CONSOLE_INFORMATION& gci = ServiceLocator::LocateGlobals().getConsoleInformation();
// If virtual terminal output is set, grid line drawing is a must. It is always allowed.
if (WI_IsFlagSet(gci.GetActiveOutputBuffer().OutputMode, ENABLE_VIRTUAL_TERMINAL_PROCESSING))
{
return true;
}
else
{
// If someone explicitly asked for worldwide line drawing, enable it.
if (gci.IsGridRenderingAllowedWorldwide())
{
return true;
}
else
{
// Otherwise, for compatibility reasons with legacy applications that used the additional CHAR_INFO bits by accident or for their own purposes,
// we must enable grid line drawing only in a DBCS output codepage. (Line drawing historically only worked in DBCS codepages.)
// The only known instance of this is Image for Windows by TeraByte, Inc. (TeraByte Unlimited) which used the bits accidentally and for no purpose
// (according to the app developer) in conjunction with the Borland Turbo C cgscrn library.
return !!IsAvailableEastAsianCodePage(gci.OutputCP);
}
}
}
// Routine Description:
// - Retrieves the title information to be displayed in the frame/edge of the window
// Return Value:
// - String with title information
const std::wstring RenderData::GetConsoleTitle() const noexcept
{
const CONSOLE_INFORMATION& gci = ServiceLocator::LocateGlobals().getConsoleInformation();
return gci.GetTitleAndPrefix();
}
// Method Description:
// - Get the hyperlink URI associated with a hyperlink ID
// Arguments:
// - The hyperlink ID
// Return Value:
// - The URI
const std::wstring RenderData::GetHyperlinkUri(uint16_t id) const noexcept
{
const CONSOLE_INFORMATION& gci = ServiceLocator::LocateGlobals().getConsoleInformation();
return gci.GetActiveOutputBuffer().GetTextBuffer().GetHyperlinkUriFromId(id);
}
// Method Description:
// - Get the custom ID associated with a hyperlink ID
// Arguments:
// - The hyperlink ID
// Return Value:
// - The custom ID if there was one, empty string otherwise
const std::wstring RenderData::GetHyperlinkCustomId(uint16_t id) const noexcept
{
const CONSOLE_INFORMATION& gci = ServiceLocator::LocateGlobals().getConsoleInformation();
return gci.GetActiveOutputBuffer().GetTextBuffer().GetCustomIdFromId(id);
}
// For now, we ignore regex patterns in conhost
const std::vector<size_t> RenderData::GetPatternId(const COORD /*location*/) const noexcept
{
return {};
}
// Routine Description:
// - Converts a text attribute into the RGB values that should be presented, applying
// relevant table translation information and preferences.
// Return Value:
// - ARGB color values for the foreground and background
std::pair<COLORREF, COLORREF> RenderData::GetAttributeColors(const TextAttribute& attr) const noexcept
{
const CONSOLE_INFORMATION& gci = ServiceLocator::LocateGlobals().getConsoleInformation();
return gci.LookupAttributeColors(attr);
}
#pragma endregion
#pragma region IUiaData
// Routine Description:
// - Determines whether the selection area is empty.
// Arguments:
// - <none>
// Return Value:
// - True if the selection variables contain valid selection data. False otherwise.
const bool RenderData::IsSelectionActive() const
{
return Selection::Instance().IsAreaSelected();
}
const bool RenderData::IsBlockSelection() const noexcept
{
return !Selection::Instance().IsLineSelection();
}
// Routine Description:
// - If a selection exists, clears it and restores the state.
// Will also unblock a blocked write if one exists.
// Arguments:
// - <none> (Uses global state)
// Return Value:
// - <none>
void RenderData::ClearSelection()
{
Selection::Instance().ClearSelection();
}
// Routine Description:
// - Resets the current selection and selects a new region from the start to end coordinates
// Arguments:
// - coordStart - Position to start selection area from
// - coordEnd - Position to select up to
// Return Value:
// - <none>
void RenderData::SelectNewRegion(const COORD coordStart, const COORD coordEnd)
{
Selection::Instance().SelectNewRegion(coordStart, coordEnd);
}
// Routine Description:
// - Gets the current selection anchor position
// Arguments:
// - none
// Return Value:
// - current selection anchor
const COORD RenderData::GetSelectionAnchor() const noexcept
{
return Selection::Instance().GetSelectionAnchor();
}
// Routine Description:
// - Gets the current end selection anchor position
// Arguments:
// - none
// Return Value:
// - current selection anchor
const COORD RenderData::GetSelectionEnd() const noexcept
{
// The selection area in ConHost is encoded as two things...
// - SelectionAnchor: the initial position where the selection was started
// - SelectionRect: the rectangular region denoting a portion of the buffer that is selected
// The following is an excerpt from Selection::s_GetSelectionRects
// if the anchor (start of select) was in the top right or bottom left of the box,
// we need to remove rectangular overlap in the middle.
// e.g.
// For selections with the anchor in the top left (A) or bottom right (B),
// it is valid to maintain the inner rectangle (+) as part of the selection
// A+++++++================
// ==============++++++++B
// + and = are valid highlights in this scenario.
// For selections with the anchor in in the top right (A) or bottom left (B),
// we must remove a portion of the first/last line that lies within the rectangle (+)
// +++++++A=================
// ==============B+++++++
// Only = is valid for highlight in this scenario.
// This is only needed for line selection. Box selection doesn't need to account for this.
const auto selectionRect = Selection::Instance().GetSelectionRectangle();
// To extract the end anchor from this rect, we need to know which corner of the rect is the SelectionAnchor
// Then choose the opposite corner.
const auto anchor = Selection::Instance().GetSelectionAnchor();
const short x_pos = (selectionRect.Left == anchor.X) ? selectionRect.Right : selectionRect.Left;
const short y_pos = (selectionRect.Top == anchor.Y) ? selectionRect.Bottom : selectionRect.Top;
return { x_pos, y_pos };
}
// Routine Description:
// - Given two points in the buffer space, color the selection between the two with the given attribute.
// - This will create an internal selection rectangle covering the two points, assume a line selection,
// and use the first point as the anchor for the selection (as if the mouse click started at that point)
// Arguments:
// - coordSelectionStart - Anchor point (start of selection) for the region to be colored
// - coordSelectionEnd - Other point referencing the rectangle inscribing the selection area
// - attr - Color to apply to region.
void RenderData::ColorSelection(const COORD coordSelectionStart, const COORD coordSelectionEnd, const TextAttribute attr)
{
Selection::Instance().ColorSelection(coordSelectionStart, coordSelectionEnd, attr);
}
// Method Description:
// - Returns true if the screen is globally inverted
// Arguments:
// - <none>
// Return Value:
// - true if the screen is globally inverted
bool RenderData::IsScreenReversed() const noexcept
{
const CONSOLE_INFORMATION& gci = ServiceLocator::LocateGlobals().getConsoleInformation();
return gci.IsScreenReversed();
}
#pragma endregion