terminal/src/cascadia/TerminalApp/AppKeyBindingsSerialization.cpp
Mike Griese 388b975663
Enable fullscreen mode (#3408)
## Summary of the Pull Request

Enables the `toggleFullscreen` action to be able to enter fullscreen mode, bound by default to <kbd>alt+enter</kbd>.

The action is bubbled up to the WindowsTerminal (Win32) layer, where the window resizes itself to take the entire size of the monitor.

This largely reuses code from conhost. Conhost already had a fullscreen mode, so I figured I might as well re-use that.

## References

Unfortunately there are still very thin borders around the window when the NonClientIslandWindow is fullscreened. I think I know where the problem is. However, that area of code is about to get a massive overhaul with #3064, so I didn't want to necessarily make it worse right now.  

A follow up should be filed to add support for "Always show / reveal / never show tabs in fullscreen mode". Currently, the only mode is "never show tabs".

Additionally, some of this code (particularily re:drawing the nonclient area) could be re-used for #2238.

## PR Checklist
* [x] Closes #531, #3411
* [x] I work here
* [n/a] Tests added/passed 😭
* [x] Requires documentation to be updated


## Validation Steps Performed
* Manually tested both the NonClientIslandWindow and the IslandWindow.

* Cherry-pick commit 8e56bfe

* Don't draw the tab strip when maximized

(cherry picked from commit bac4be7c0f3ed1cdcd4f9ae8980fc98103538613)

* Fix the vista window flash for the NCIW

(cherry picked from commit 7d3a18a893c02bd2ed75026f2aac52e20321a1cf)

* Some code cleanup for review

(cherry picked from commit 9e22b7730bba426adcbfd9e7025f192dbf8efb32)

* A tad bit more notes and cleanup

* Update schema, docs

* Most of the PR comments

* I'm not sure this actually works, so I'm committing it to revert it and check

* Update some comments that were lost.

* Fix a build break?

* oh no
2019-11-05 13:40:29 -06:00

270 lines
12 KiB
C++

// Copyright (c) Microsoft Corporation.
// Licensed under the MIT license.
// - A couple helper functions for serializing/deserializing an AppKeyBindings
// to/from json.
//
// Author(s):
// - Mike Griese - May 2019
#include "pch.h"
#include "AppKeyBindings.h"
#include "KeyChordSerialization.h"
#include "Utils.h"
#include "JsonUtils.h"
#include <winrt/Microsoft.Terminal.Settings.h>
using namespace winrt::Microsoft::Terminal::Settings;
using namespace winrt::TerminalApp;
static constexpr std::string_view KeysKey{ "keys" };
static constexpr std::string_view CommandKey{ "command" };
// This key is reserved to remove a keybinding, instead of mapping it to an action.
static constexpr std::string_view UnboundKey{ "unbound" };
static constexpr std::string_view CopyTextKey{ "copy" };
static constexpr std::string_view CopyTextWithoutNewlinesKey{ "copyTextWithoutNewlines" };
static constexpr std::string_view PasteTextKey{ "paste" };
static constexpr std::string_view NewTabKey{ "newTab" };
static constexpr std::string_view OpenNewTabDropdownKey{ "openNewTabDropdown" };
static constexpr std::string_view DuplicateTabKey{ "duplicateTab" };
static constexpr std::string_view NewTabWithProfile0Key{ "newTabProfile0" };
static constexpr std::string_view NewTabWithProfile1Key{ "newTabProfile1" };
static constexpr std::string_view NewTabWithProfile2Key{ "newTabProfile2" };
static constexpr std::string_view NewTabWithProfile3Key{ "newTabProfile3" };
static constexpr std::string_view NewTabWithProfile4Key{ "newTabProfile4" };
static constexpr std::string_view NewTabWithProfile5Key{ "newTabProfile5" };
static constexpr std::string_view NewTabWithProfile6Key{ "newTabProfile6" };
static constexpr std::string_view NewTabWithProfile7Key{ "newTabProfile7" };
static constexpr std::string_view NewTabWithProfile8Key{ "newTabProfile8" };
static constexpr std::string_view NewWindowKey{ "newWindow" };
static constexpr std::string_view CloseWindowKey{ "closeWindow" };
static constexpr std::string_view CloseTabKey{ "closeTab" };
static constexpr std::string_view ClosePaneKey{ "closePane" };
static constexpr std::string_view SwitchtoTabKey{ "switchToTab" };
static constexpr std::string_view NextTabKey{ "nextTab" };
static constexpr std::string_view PrevTabKey{ "prevTab" };
static constexpr std::string_view IncreaseFontSizeKey{ "increaseFontSize" };
static constexpr std::string_view DecreaseFontSizeKey{ "decreaseFontSize" };
static constexpr std::string_view ScrollupKey{ "scrollUp" };
static constexpr std::string_view ScrolldownKey{ "scrollDown" };
static constexpr std::string_view ScrolluppageKey{ "scrollUpPage" };
static constexpr std::string_view ScrolldownpageKey{ "scrollDownPage" };
static constexpr std::string_view SwitchToTab0Key{ "switchToTab0" };
static constexpr std::string_view SwitchToTab1Key{ "switchToTab1" };
static constexpr std::string_view SwitchToTab2Key{ "switchToTab2" };
static constexpr std::string_view SwitchToTab3Key{ "switchToTab3" };
static constexpr std::string_view SwitchToTab4Key{ "switchToTab4" };
static constexpr std::string_view SwitchToTab5Key{ "switchToTab5" };
static constexpr std::string_view SwitchToTab6Key{ "switchToTab6" };
static constexpr std::string_view SwitchToTab7Key{ "switchToTab7" };
static constexpr std::string_view SwitchToTab8Key{ "switchToTab8" };
static constexpr std::string_view OpenSettingsKey{ "openSettings" };
static constexpr std::string_view SplitHorizontalKey{ "splitHorizontal" };
static constexpr std::string_view SplitVerticalKey{ "splitVertical" };
static constexpr std::string_view ResizePaneLeftKey{ "resizePaneLeft" };
static constexpr std::string_view ResizePaneRightKey{ "resizePaneRight" };
static constexpr std::string_view ResizePaneUpKey{ "resizePaneUp" };
static constexpr std::string_view ResizePaneDownKey{ "resizePaneDown" };
static constexpr std::string_view MoveFocusLeftKey{ "moveFocusLeft" };
static constexpr std::string_view MoveFocusRightKey{ "moveFocusRight" };
static constexpr std::string_view MoveFocusUpKey{ "moveFocusUp" };
static constexpr std::string_view MoveFocusDownKey{ "moveFocusDown" };
static constexpr std::string_view ToggleFullscreenKey{ "toggleFullscreen" };
// Specifically use a map here over an unordered_map. We want to be able to
// iterate over these entries in-order when we're serializing the keybindings.
// HERE BE DRAGONS:
// These are string_views that are being used as keys. These string_views are
// just pointers to other strings. This could be dangerous, if the map outlived
// the actual strings being pointed to. However, since both these strings and
// the map are all const for the lifetime of the app, we have nothing to worry
// about here.
static const std::map<std::string_view, ShortcutAction, std::less<>> commandNames{
{ CopyTextKey, ShortcutAction::CopyText },
{ CopyTextWithoutNewlinesKey, ShortcutAction::CopyTextWithoutNewlines },
{ PasteTextKey, ShortcutAction::PasteText },
{ NewTabKey, ShortcutAction::NewTab },
{ OpenNewTabDropdownKey, ShortcutAction::OpenNewTabDropdown },
{ DuplicateTabKey, ShortcutAction::DuplicateTab },
{ NewTabWithProfile0Key, ShortcutAction::NewTabProfile0 },
{ NewTabWithProfile1Key, ShortcutAction::NewTabProfile1 },
{ NewTabWithProfile2Key, ShortcutAction::NewTabProfile2 },
{ NewTabWithProfile3Key, ShortcutAction::NewTabProfile3 },
{ NewTabWithProfile4Key, ShortcutAction::NewTabProfile4 },
{ NewTabWithProfile5Key, ShortcutAction::NewTabProfile5 },
{ NewTabWithProfile6Key, ShortcutAction::NewTabProfile6 },
{ NewTabWithProfile7Key, ShortcutAction::NewTabProfile7 },
{ NewTabWithProfile8Key, ShortcutAction::NewTabProfile8 },
{ NewWindowKey, ShortcutAction::NewWindow },
{ CloseWindowKey, ShortcutAction::CloseWindow },
{ CloseTabKey, ShortcutAction::CloseTab },
{ ClosePaneKey, ShortcutAction::ClosePane },
{ NextTabKey, ShortcutAction::NextTab },
{ PrevTabKey, ShortcutAction::PrevTab },
{ IncreaseFontSizeKey, ShortcutAction::IncreaseFontSize },
{ DecreaseFontSizeKey, ShortcutAction::DecreaseFontSize },
{ ScrollupKey, ShortcutAction::ScrollUp },
{ ScrolldownKey, ShortcutAction::ScrollDown },
{ ScrolluppageKey, ShortcutAction::ScrollUpPage },
{ ScrolldownpageKey, ShortcutAction::ScrollDownPage },
{ SwitchToTab0Key, ShortcutAction::SwitchToTab0 },
{ SwitchToTab1Key, ShortcutAction::SwitchToTab1 },
{ SwitchToTab2Key, ShortcutAction::SwitchToTab2 },
{ SwitchToTab3Key, ShortcutAction::SwitchToTab3 },
{ SwitchToTab4Key, ShortcutAction::SwitchToTab4 },
{ SwitchToTab5Key, ShortcutAction::SwitchToTab5 },
{ SwitchToTab6Key, ShortcutAction::SwitchToTab6 },
{ SwitchToTab7Key, ShortcutAction::SwitchToTab7 },
{ SwitchToTab8Key, ShortcutAction::SwitchToTab8 },
{ SplitHorizontalKey, ShortcutAction::SplitHorizontal },
{ SplitVerticalKey, ShortcutAction::SplitVertical },
{ ResizePaneLeftKey, ShortcutAction::ResizePaneLeft },
{ ResizePaneRightKey, ShortcutAction::ResizePaneRight },
{ ResizePaneUpKey, ShortcutAction::ResizePaneUp },
{ ResizePaneDownKey, ShortcutAction::ResizePaneDown },
{ MoveFocusLeftKey, ShortcutAction::MoveFocusLeft },
{ MoveFocusRightKey, ShortcutAction::MoveFocusRight },
{ MoveFocusUpKey, ShortcutAction::MoveFocusUp },
{ MoveFocusDownKey, ShortcutAction::MoveFocusDown },
{ OpenSettingsKey, ShortcutAction::OpenSettings },
{ ToggleFullscreenKey, ShortcutAction::ToggleFullscreen },
{ UnboundKey, ShortcutAction::Invalid },
};
// Function Description:
// - Small helper to create a json value serialization of a single
// KeyBinding->Action maping. The created object is of schema:
// {
// keys:[String],
// command:String
// }
// Arguments:
// - chord: The KeyChord to serialize
// - actionName: the name of the ShortcutAction to use with this KeyChord
// Return Value:
// - a Json::Value which is an equivalent serialization of this object.
static Json::Value _ShortcutAsJsonObject(const KeyChord& chord,
const std::string_view actionName)
{
const auto keyString = KeyChordSerialization::ToString(chord);
if (keyString == L"")
{
return nullptr;
}
Json::Value jsonObject;
Json::Value keysArray;
keysArray.append(winrt::to_string(keyString));
jsonObject[JsonKey(KeysKey)] = keysArray;
jsonObject[JsonKey(CommandKey)] = actionName.data();
return jsonObject;
}
// Method Description:
// - Serialize this AppKeyBindings to a json array of objects. Each object in
// the array represents a single keybinding, mapping a KeyChord to a
// ShortcutAction.
// Return Value:
// - a Json::Value which is an equivalent serialization of this object.
Json::Value winrt::TerminalApp::implementation::AppKeyBindings::ToJson()
{
Json::Value bindingsArray;
// Iterate over all the possible actions in the names list, and see if
// it has a binding.
for (auto& actionName : commandNames)
{
const auto searchedForName = actionName.first;
const auto searchedForAction = actionName.second;
if (const auto chord{ GetKeyBinding(searchedForAction) })
{
if (const auto serialization{ _ShortcutAsJsonObject(chord, searchedForName) })
{
bindingsArray.append(serialization);
}
}
}
return bindingsArray;
}
// Method Description:
// - Deserialize an AppKeyBindings from the key mappings that are in the array
// `json`. The json array should contain an array of objects with both a
// `command` string and a `keys` array, where `command` is one of the names
// listed in `commandNames`, and `keys` is an array of keypresses. Currently,
// the array should contain a single string, which can be deserialized into a
// KeyChord.
// - Applies the deserialized keybindings to the provided `bindings` object. If
// a key chord in `json` is already bound to an action, that chord will be
// overwritten with the new action. If a chord is bound to `null` or
// `"unbound"`, then we'll clear the keybinding from the existing keybindings.
// Arguments:
// - json: and array of JsonObject's to deserialize into our _keyShortcuts mapping.
void winrt::TerminalApp::implementation::AppKeyBindings::LayerJson(const Json::Value& json)
{
for (const auto& value : json)
{
if (!value.isObject())
{
continue;
}
const auto commandVal = value[JsonKey(CommandKey)];
const auto keys = value[JsonKey(KeysKey)];
if (keys)
{
if (!keys.isArray() || keys.size() != 1)
{
continue;
}
const auto keyChordString = winrt::to_hstring(keys[0].asString());
// Invalid is our placeholder that the action was not parsed.
ShortcutAction action = ShortcutAction::Invalid;
// Only try to parse the action if it's actually a string value.
// `null` will not pass this check.
if (commandVal.isString())
{
auto commandString = commandVal.asString();
// Try matching the command to one we have. If we can't find the
// action name in our list of names, let's just unbind that key.
const auto found = commandNames.find(commandString);
if (found != commandNames.end())
{
action = found->second;
}
}
// Try parsing the chord
try
{
const auto chord = KeyChordSerialization::FromString(keyChordString);
// If we couldn't find the action they want to set the chord to,
// or the action was `null` or `"unbound"`, just clear out the
// keybinding. Otherwise, set the keybinding to the action we
// found.
if (action != ShortcutAction::Invalid)
{
SetKeyBinding(action, chord);
}
else
{
ClearKeyBinding(chord);
}
}
catch (...)
{
continue;
}
}
}
}