terminal/src/common.build.pre.props
Dustin Howett d4d59fa339 Initial release of the Windows Terminal source code
This commit introduces all of the Windows Terminal and Console Host source,
under the MIT license.
2019-05-02 15:29:04 -07:00

128 lines
5.8 KiB
XML

<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="14.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="AuditMode|Win32">
<Configuration>AuditMode</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="AuditMode|x64">
<Configuration>AuditMode</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug|x64">
<Configuration>Debug</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|x64">
<Configuration>Release</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="AuditMode|ARM64">
<Configuration>AuditMode</Configuration>
<Platform>ARM64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug|ARM64">
<Configuration>Debug</Configuration>
<Platform>ARM64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|ARM64">
<Configuration>Release</Configuration>
<Platform>ARM64</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<WindowsTargetPlatformVersion>10.0.17763.0</WindowsTargetPlatformVersion>
</PropertyGroup>
<PropertyGroup Label="Configuration">
<PlatformToolset>v141</PlatformToolset>
<CharacterSet>Unicode</CharacterSet>
<LinkIncremental>false</LinkIncremental>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)'=='Debug'" Label="Configuration">
<UseDebugLibraries>true</UseDebugLibraries>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)'=='Release' Or '$(Configuration)'=='AuditMode'" Label="Configuration">
<UseDebugLibraries>false</UseDebugLibraries>
<WholeProgramOptimization>true</WholeProgramOptimization>
</PropertyGroup>
<!-- For ALL build types-->
<ItemDefinitionGroup>
<ClCompile>
<PrecompiledHeader>Use</PrecompiledHeader>
<WarningLevel>Level4</WarningLevel>
<TreatSpecificWarningsAsErrors>4189;4100;4242;4389;4244</TreatSpecificWarningsAsErrors>
<!--<WarningLevel>EnableAllWarnings</WarningLevel>-->
<TreatWarningAsError>true</TreatWarningAsError>
<!-- disable warning on nameless structs (4201) -->
<DisableSpecificWarnings>4201;4312;4467</DisableSpecificWarnings>
<PreprocessorDefinitions>EXTERNAL_BUILD;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<SDLCheck>true</SDLCheck>
<PrecompiledHeaderFile>precomp.h</PrecompiledHeaderFile>
<ProgramDataBaseFileName>$(IntDir)$(TargetName).pdb</ProgramDataBaseFileName>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
<AdditionalIncludeDirectories>$(SolutionDir)\src\inc;$(SolutionDir)\dep;$(SolutionDir)\dep\Console;$(SolutionDir)\dep\Win32K;$(SolutionDir)\dep\gsl\include;$(SolutionDir)\dep\wil\include;%(AdditionalIncludeDirectories);</AdditionalIncludeDirectories>
<MultiProcessorCompilation>true</MultiProcessorCompilation>
<MinimalRebuild>false</MinimalRebuild>
<RuntimeTypeInfo>false</RuntimeTypeInfo>
<AdditionalOptions>/std:c++17 %(AdditionalOptions)</AdditionalOptions>
</ClCompile>
<ResourceCompile>
<PreprocessorDefinitions>EXTERNAL_BUILD;_UNICODE;UNICODE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ResourceCompile>
<Link>
<SubSystem>Windows</SubSystem>
<SetChecksum>true</SetChecksum>
</Link>
</ItemDefinitionGroup>
<!-- For Debug ONLY -->
<ItemDefinitionGroup Condition="'$(Configuration)'=='Debug'">
<ClCompile>
<Optimization>Disabled</Optimization>
<PreprocessorDefinitions>_DEBUG;DBG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ClCompile>
<Link>
<GenerateDebugInformation>true</GenerateDebugInformation>
</Link>
</ItemDefinitionGroup>
<!-- For Release ONLY -->
<ItemDefinitionGroup Condition="'$(Configuration)'=='Release' Or '$(Configuration)'=='AuditMode'">
<ClCompile>
<Optimization>MaxSpeed</Optimization>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<RuntimeTypeInfo>false</RuntimeTypeInfo>
</ClCompile>
<Link>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
</Link>
</ItemDefinitionGroup>
<!-- For Win32 (x86) ONLY ... we use all defaults for AMD64. No def for those. -->
<ItemDefinitionGroup Condition="'$(Platform)'=='Win32'">
<ClCompile>
<PreprocessorDefinitions>WIN32;%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ClCompile>
</ItemDefinitionGroup>
<!-- For our Audit mode -->
<PropertyGroup Condition="'$(Configuration)'=='AuditMode'">
<CodeAnalysisRuleSet>$(SolutionDir)\src\StaticAnalysis.ruleset</CodeAnalysisRuleSet>
<EnableCppCoreCheck>true</EnableCppCoreCheck>
<RunCodeAnalysis>true</RunCodeAnalysis>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)'=='AuditMode'">
<ClCompile>
<EnablePREfast>true</EnablePREfast>
</ClCompile>
</ItemDefinitionGroup>
</Project>