d4d59fa339
This commit introduces all of the Windows Terminal and Console Host source, under the MIT license.
62 lines
1.8 KiB
C++
62 lines
1.8 KiB
C++
/*++
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Copyright (c) Microsoft Corporation
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Licensed under the MIT license.
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Module Name:
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- readData.hpp
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Abstract:
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- This file defines the interface for read data structures.
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- Read data structures are used to pass context between various layers of the read
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as well as to persist state across a read call that must wait until additional
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data is added to the buffer at a later time.
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Author:
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- Austin Diviness (AustDi) 1-Mar-2017
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- Michael Niksa (MiNiksa) 1-Mar-2017
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Revision History:
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--*/
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#pragma once
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#include "../server/IWaitRoutine.h"
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#include "../server/WaitTerminationReason.h"
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class ReadData : public IWaitRoutine
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{
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public:
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ReadData(_In_ InputBuffer* const pInputBuffer,
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_In_ INPUT_READ_HANDLE_DATA* const pInputReadHandleData);
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virtual ~ReadData();
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ReadData(const ReadData&) = delete;
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ReadData(ReadData&&);
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ReadData& operator=(const ReadData&) & = delete;
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ReadData& operator=(ReadData &&) & = delete;
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virtual bool Notify(const WaitTerminationReason TerminationReason,
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const bool fIsUnicode,
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_Out_ NTSTATUS* const pReplyStatus,
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_Out_ size_t* const pNumBytes,
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_Out_ DWORD* const pControlKeyState,
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_Out_ void* const pOutputData) = 0;
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InputBuffer* GetInputBuffer() const;
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INPUT_READ_HANDLE_DATA* GetInputReadHandleData() const;
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// TODO MSFT:11285829 this is a temporary kludge until the constructors are ironed
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// out, so that we can still run the tests in the meantime.
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#if UNIT_TESTING
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ReadData() :
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IWaitRoutine(ReplyDataType::Read),
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_pInputBuffer{ nullptr },
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_pInputReadHandleData{ nullptr}
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{}
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#endif
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protected:
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InputBuffer* _pInputBuffer;
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INPUT_READ_HANDLE_DATA* _pInputReadHandleData;
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};
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