da4ca86680
The WAP packaging project is sensitive to including applications that it thinks are UWPs. The changes we made to separate WindowsStoreApp and WindowsAppContainer weren't comprehensive enough to convince WAP that we were not still UWPs. Because of that, it would run sub-builds of each of these projects (and all their dependencies) with an additional `GenerateAppxPackageOnBuild` property set. The existence of this property caused MSBuild to think the projects needed to be built *again*.
161 lines
9.5 KiB
XML
161 lines
9.5 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
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<Project DefaultTargets="Build" ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<Import Project="..\..\..\packages\Microsoft.Toolkit.Win32.UI.XamlApplication.6.0.0\build\native\Microsoft.Toolkit.Win32.UI.XamlApplication.props" Condition="Exists('..\..\..\packages\Microsoft.Toolkit.Win32.UI.XamlApplication.6.0.0\build\native\Microsoft.Toolkit.Win32.UI.XamlApplication.props')" />
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<PropertyGroup Label="Globals">
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<ProjectGuid>{CA5CAD1A-1754-4A9D-93D7-857A9D17CB1B}</ProjectGuid>
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<Keyword>Win32Proj</Keyword>
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<RootNamespace>WindowsTerminal</RootNamespace>
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<ProjectName>WindowsTerminal</ProjectName>
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<TargetName>WindowsTerminal</TargetName>
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<ConfigurationType>Application</ConfigurationType>
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<OpenConsoleUniversalApp>false</OpenConsoleUniversalApp>
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<ApplicationType>Windows Store</ApplicationType>
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<WindowsStoreApp>true</WindowsStoreApp>
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<WindowsAppContainer>false</WindowsAppContainer>
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<!-- IMPORTANT! Xaml Islands only works on >= 17709 -->
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<!-- IMPORTANT! cppwinrt.pre.props specifies 17134 -->
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<WindowsTargetPlatformVersion>10.0.18362.0</WindowsTargetPlatformVersion>
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<!-- DON'T REDIRECT OUR OUTPUT -->
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<NoOutputRedirection>true</NoOutputRedirection>
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<TargetPlatformIdentifier>Windows</TargetPlatformIdentifier>
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</PropertyGroup>
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<Import Project="..\..\..\common.openconsole.props" Condition="'$(OpenConsoleDir)'==''" />
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<Import Project="$(OpenConsoleDir)src\cppwinrt.build.pre.props" />
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<ItemDefinitionGroup>
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<ClCompile>
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<SDLCheck>true</SDLCheck>
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</ClCompile>
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</ItemDefinitionGroup>
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<ItemDefinitionGroup>
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<ClCompile>
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<AdditionalIncludeDirectories>$(OpenConsoleDir)\src\inc;$(OpenConsoleDir)\dep;$(OpenConsoleDir)\dep\Console;$(OpenConsoleDir)\dep\Win32K;$(OpenConsoleDir)\dep\gsl\include;%(AdditionalIncludeDirectories);</AdditionalIncludeDirectories>
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</ClCompile>
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<Link>
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<AdditionalDependencies>gdi32.lib;dwmapi.lib;Shcore.lib;UxTheme.lib;%(AdditionalDependencies)</AdditionalDependencies>
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</Link>
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</ItemDefinitionGroup>
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<PropertyGroup>
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<GenerateManifest>true</GenerateManifest>
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<EmbedManifest>true</EmbedManifest>
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</PropertyGroup>
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<!-- Source Files -->
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<ItemGroup>
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<ClInclude Include="pch.h" />
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<ClInclude Include="resource.h" />
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<ClInclude Include="AppHost.h" />
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<ClInclude Include="BaseWindow.h" />
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<ClInclude Include="IslandWindow.h" />
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<ClInclude Include="NonClientIslandWindow.h" />
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</ItemGroup>
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<ItemGroup>
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<ClCompile Include="pch.cpp">
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<PrecompiledHeader>Create</PrecompiledHeader>
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</ClCompile>
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<ClCompile Include="main.cpp" />
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<ClCompile Include="AppHost.cpp" />
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<ClCompile Include="IslandWindow.cpp" />
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<ClCompile Include="NonClientIslandWindow.cpp" />
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</ItemGroup>
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<ItemGroup>
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<ResourceCompile Include="WindowsTerminal.rc" />
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</ItemGroup>
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<ItemGroup>
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<Manifest Include="WindowsTerminal.manifest" />
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</ItemGroup>
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<ItemGroup>
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<None Include="packages.config" />
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</ItemGroup>
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<!-- Dependencies -->
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<ItemGroup>
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<!-- Even though we do have proper recursive dependencies, we want to keep some of these here
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so that the AppX Manifest contains their activatable classes. -->
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<ProjectReference Include="$(OpenConsoleDir)src\cascadia\TerminalControl\TerminalControl.vcxproj" />
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<ProjectReference Include="$(OpenConsoleDir)src\cascadia\TerminalConnection\TerminalConnection.vcxproj" />
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<ProjectReference Include="$(OpenConsoleDir)src\cascadia\TerminalApp\dll\TerminalApp.vcxproj" />
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<ProjectReference Include="$(OpenConsoleDir)src\types\lib\types.vcxproj" />
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</ItemGroup>
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<!--
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This ItemGroup and the Globals PropertyGroup below it are required in order
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to enable F5 debugging for the unpackaged application
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-->
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<ItemGroup>
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<PropertyPageSchema Include="$(VCTargetsPath)$(LangID)\debugger_general.xml" />
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<PropertyPageSchema Include="$(VCTargetsPath)$(LangID)\debugger_local_windows.xml" />
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</ItemGroup>
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<PropertyGroup Label="Globals">
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<DebuggerFlavor>WindowsLocalDebugger</DebuggerFlavor>
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</PropertyGroup>
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<Import Project="$(OpenConsoleDir)src\cppwinrt.build.post.props" />
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<Import Project="..\..\..\packages\Microsoft.UI.Xaml.2.5.0-prerelease.200609001\build\native\Microsoft.UI.Xaml.targets" Condition="Exists('..\..\..\packages\Microsoft.UI.Xaml.2.5.0-prerelease.200609001\build\native\Microsoft.UI.Xaml.targets')" />
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<Import Project="..\..\..\packages\Microsoft.Toolkit.Win32.UI.XamlApplication.6.0.0\build\native\Microsoft.Toolkit.Win32.UI.XamlApplication.targets" Condition="Exists('..\..\..\packages\Microsoft.Toolkit.Win32.UI.XamlApplication.6.0.0\build\native\Microsoft.Toolkit.Win32.UI.XamlApplication.targets')" />
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<Import Project="..\..\..\packages\Microsoft.VCRTForwarders.140.1.0.1-rc\build\native\Microsoft.VCRTForwarders.140.targets" Condition="Exists('..\..\..\packages\Microsoft.VCRTForwarders.140.1.0.1-rc\build\native\Microsoft.VCRTForwarders.140.targets')" />
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<Target Name="EnsureNuGetPackageBuildImports" BeforeTargets="PrepareForBuild">
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<PropertyGroup>
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<ErrorText>This project references NuGet package(s) that are missing on this computer. Use NuGet Package Restore to download them. For more information, see http://go.microsoft.com/fwlink/?LinkID=322105. The missing file is {0}.</ErrorText>
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</PropertyGroup>
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<Error Condition="!Exists('..\..\..\packages\Microsoft.UI.Xaml.2.5.0-prerelease.200609001\build\native\Microsoft.UI.Xaml.targets')" Text="$([System.String]::Format('$(ErrorText)', '..\..\..\packages\Microsoft.UI.Xaml.2.5.0-prerelease.200609001\build\native\Microsoft.UI.Xaml.targets'))" />
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<Error Condition="!Exists('..\..\..\packages\Microsoft.Toolkit.Win32.UI.XamlApplication.6.0.0\build\native\Microsoft.Toolkit.Win32.UI.XamlApplication.props')" Text="$([System.String]::Format('$(ErrorText)', '..\..\..\packages\Microsoft.Toolkit.Win32.UI.XamlApplication.6.0.0\build\native\Microsoft.Toolkit.Win32.UI.XamlApplication.props'))" />
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<Error Condition="!Exists('..\..\..\packages\Microsoft.Toolkit.Win32.UI.XamlApplication.6.0.0\build\native\Microsoft.Toolkit.Win32.UI.XamlApplication.targets')" Text="$([System.String]::Format('$(ErrorText)', '..\..\..\packages\Microsoft.Toolkit.Win32.UI.XamlApplication.6.0.0\build\native\Microsoft.Toolkit.Win32.UI.XamlApplication.targets'))" />
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<Error Condition="!Exists('..\..\..\packages\Microsoft.VCRTForwarders.140.1.0.1-rc\build\native\Microsoft.VCRTForwarders.140.targets')" Text="$([System.String]::Format('$(ErrorText)', '..\..\..\packages\Microsoft.VCRTForwarders.140.1.0.1-rc\build\native\Microsoft.VCRTForwarders.140.targets'))" />
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<Error Condition="!Exists('..\..\..\packages\Terminal.ThemeHelpers.0.2.200324001\build\native\Terminal.ThemeHelpers.targets')" Text="$([System.String]::Format('$(ErrorText)', '..\..\..\packages\Terminal.ThemeHelpers.0.2.200324001\build\native\Terminal.ThemeHelpers.targets'))" />
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</Target>
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<!-- Override GetPackagingOutputs to roll up all our dependencies.
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This ensures that when the WAP packaging project asks what files go into
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the package, we tell it.
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This is a heavily stripped version of the one in Microsoft.*.AppxPackage.targets.
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-->
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<PropertyGroup>
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<_ContinueOnError Condition="'$(BuildingProject)' == 'true'">true</_ContinueOnError>
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<_ContinueOnError Condition="'$(BuildingProject)' != 'true'">false</_ContinueOnError>
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</PropertyGroup>
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<Target Name="GetPackagingOutputs" Returns="@(PackagingOutputs)">
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<MSBuild
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Projects="@(ProjectReferenceWithConfiguration)"
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Targets="GetPackagingOutputs"
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BuildInParallel="$(BuildInParallel)"
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Properties="%(ProjectReferenceWithConfiguration.SetConfiguration); %(ProjectReferenceWithConfiguration.SetPlatform)"
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Condition="'@(ProjectReferenceWithConfiguration)' != ''
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and '%(ProjectReferenceWithConfiguration.BuildReference)' == 'true'
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and '%(ProjectReferenceWithConfiguration.ReferenceOutputAssembly)' == 'true'"
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ContinueOnError="$(_ContinueOnError)">
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<Output TaskParameter="TargetOutputs" ItemName="_PackagingOutputsFromOtherProjects"/>
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</MSBuild>
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<ItemGroup>
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<PackagingOutputs Include="@(_PackagingOutputsFromOtherProjects)" />
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</ItemGroup>
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<!-- **BEGIN VC LIBS HACK** -->
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<PropertyGroup>
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<ReasonablePlatform Condition="'$(Platform)'=='Win32'">x86</ReasonablePlatform>
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<ReasonablePlatform Condition="'$(ReasonablePlatform)'==''">$(Platform)</ReasonablePlatform>
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</PropertyGroup>
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<ItemGroup Condition="'$(WindowsTerminalOfficialBuild)'=='true'">
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<!-- Add all the CRT libs as content; these must be inside a Target as they are wildcards. -->
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<_OpenConsoleVCLibToCopy Include="$(VCToolsRedistInstallDir)\$(ReasonablePlatform)\Microsoft.VC142.CRT\*.dll" />
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<PackagingOutputs Include="@(_OpenConsoleVCLibToCopy)">
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<ProjectName>$(ProjectName)</ProjectName>
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<OutputGroup>BuiltProjectOutputGroup</OutputGroup>
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<TargetPath>%(Filename)%(Extension)</TargetPath>
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</PackagingOutputs>
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</ItemGroup>
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<!-- **END VC LIBS HACK** -->
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</Target>
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<Import Project="$(OpenConsoleDir)\build\rules\GenerateSxsManifestsFromWinmds.targets" />
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<Import Project="..\..\..\packages\Terminal.ThemeHelpers.0.2.200324001\build\native\Terminal.ThemeHelpers.targets" Condition="Exists('..\..\..\packages\Terminal.ThemeHelpers.0.2.200324001\build\native\Terminal.ThemeHelpers.targets')" />
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</Project>
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