terminal/src/terminal/input/terminalInput.cpp

768 lines
32 KiB
C++

// Copyright (c) Microsoft Corporation.
// Licensed under the MIT license.
#include "precomp.h"
#include <windows.h>
#include "terminalInput.hpp"
#include "strsafe.h"
#define WIL_SUPPORT_BITOPERATION_PASCAL_NAMES
#include <wil\Common.h>
#ifdef BUILD_ONECORE_INTERACTIVITY
#include "..\..\interactivity\inc\VtApiRedirection.hpp"
#endif
#include "..\..\inc\unicode.hpp"
#include "..\..\types\inc\Utf16Parser.hpp"
using namespace Microsoft::Console::VirtualTerminal;
DWORD const dwAltGrFlags = LEFT_CTRL_PRESSED | RIGHT_ALT_PRESSED;
TerminalInput::TerminalInput(_In_ std::function<void(std::deque<std::unique_ptr<IInputEvent>>&)> pfn) :
_leadingSurrogate{}
{
_pfnWriteEvents = pfn;
}
struct TermKeyMap
{
const WORD vkey;
const std::wstring_view sequence;
const DWORD modifiers;
constexpr TermKeyMap(WORD vkey, std::wstring_view sequence) noexcept :
TermKeyMap(vkey, 0, sequence)
{
}
constexpr TermKeyMap(const WORD vkey, const DWORD modifiers, std::wstring_view sequence) noexcept :
vkey(vkey),
sequence(sequence),
modifiers(modifiers)
{
}
};
// See http://invisible-island.net/xterm/ctlseqs/ctlseqs.html#h2-PC-Style-Function-Keys
// For the source for these tables.
// Also refer to the values in terminfo for kcub1, kcud1, kcuf1, kcuu1, kend, khome.
// the 'xterm' setting lists the application mode versions of these sequences.
static constexpr std::array<TermKeyMap, 6> s_cursorKeysNormalMapping = {
TermKeyMap{ VK_UP, L"\x1b[A" },
TermKeyMap{ VK_DOWN, L"\x1b[B" },
TermKeyMap{ VK_RIGHT, L"\x1b[C" },
TermKeyMap{ VK_LEFT, L"\x1b[D" },
TermKeyMap{ VK_HOME, L"\x1b[H" },
TermKeyMap{ VK_END, L"\x1b[F" },
};
static constexpr std::array<TermKeyMap, 6> s_cursorKeysApplicationMapping{
TermKeyMap{ VK_UP, L"\x1bOA" },
TermKeyMap{ VK_DOWN, L"\x1bOB" },
TermKeyMap{ VK_RIGHT, L"\x1bOC" },
TermKeyMap{ VK_LEFT, L"\x1bOD" },
TermKeyMap{ VK_HOME, L"\x1bOH" },
TermKeyMap{ VK_END, L"\x1bOF" },
};
static constexpr std::array<TermKeyMap, 6> s_cursorKeysVt52Mapping{
TermKeyMap{ VK_UP, L"\033A" },
TermKeyMap{ VK_DOWN, L"\033B" },
TermKeyMap{ VK_RIGHT, L"\033C" },
TermKeyMap{ VK_LEFT, L"\033D" },
TermKeyMap{ VK_HOME, L"\033H" },
TermKeyMap{ VK_END, L"\033F" },
};
static constexpr std::array<TermKeyMap, 20> s_keypadNumericMapping{
TermKeyMap{ VK_TAB, L"\x09" },
TermKeyMap{ VK_BACK, L"\x7f" },
TermKeyMap{ VK_PAUSE, L"\x1a" },
TermKeyMap{ VK_ESCAPE, L"\x1b" },
TermKeyMap{ VK_INSERT, L"\x1b[2~" },
TermKeyMap{ VK_DELETE, L"\x1b[3~" },
TermKeyMap{ VK_PRIOR, L"\x1b[5~" },
TermKeyMap{ VK_NEXT, L"\x1b[6~" },
TermKeyMap{ VK_F1, L"\x1bOP" }, // also \x1b[11~, PuTTY uses \x1b\x1b[A
TermKeyMap{ VK_F2, L"\x1bOQ" }, // also \x1b[12~, PuTTY uses \x1b\x1b[B
TermKeyMap{ VK_F3, L"\x1bOR" }, // also \x1b[13~, PuTTY uses \x1b\x1b[C
TermKeyMap{ VK_F4, L"\x1bOS" }, // also \x1b[14~, PuTTY uses \x1b\x1b[D
TermKeyMap{ VK_F5, L"\x1b[15~" },
TermKeyMap{ VK_F6, L"\x1b[17~" },
TermKeyMap{ VK_F7, L"\x1b[18~" },
TermKeyMap{ VK_F8, L"\x1b[19~" },
TermKeyMap{ VK_F9, L"\x1b[20~" },
TermKeyMap{ VK_F10, L"\x1b[21~" },
TermKeyMap{ VK_F11, L"\x1b[23~" },
TermKeyMap{ VK_F12, L"\x1b[24~" },
};
//Application mode - Some terminals support both a "Numeric" input mode, and an "Application" mode
// The standards vary on what each key translates to in the various modes, so I tried to make it as close
// to the VT220 standard as possible.
// The notable difference is in the arrow keys, which in application mode translate to "^[0A" (etc) as opposed to "^[[A" in numeric
//Some very unclear documentation at http://invisible-island.net/xterm/ctlseqs/ctlseqs.html also suggests alternate encodings for F1-4
// which I have left in the comments on those entries as something to possibly add in the future, if need be.
//It seems to me as though this was used for early numpad implementations, where presently numlock would enable
// "numeric" mode, outputting the numbers on the keys, while "application" mode does things like pgup/down, arrow keys, etc.
//These keys aren't translated at all in numeric mode, so I figured I'd leave them out of the numeric table.
static constexpr std::array<TermKeyMap, 20> s_keypadApplicationMapping{
TermKeyMap{ VK_TAB, L"\x09" },
TermKeyMap{ VK_BACK, L"\x7f" },
TermKeyMap{ VK_PAUSE, L"\x1a" },
TermKeyMap{ VK_ESCAPE, L"\x1b" },
TermKeyMap{ VK_INSERT, L"\x1b[2~" },
TermKeyMap{ VK_DELETE, L"\x1b[3~" },
TermKeyMap{ VK_PRIOR, L"\x1b[5~" },
TermKeyMap{ VK_NEXT, L"\x1b[6~" },
TermKeyMap{ VK_F1, L"\x1bOP" }, // also \x1b[11~, PuTTY uses \x1b\x1b[A
TermKeyMap{ VK_F2, L"\x1bOQ" }, // also \x1b[12~, PuTTY uses \x1b\x1b[B
TermKeyMap{ VK_F3, L"\x1bOR" }, // also \x1b[13~, PuTTY uses \x1b\x1b[C
TermKeyMap{ VK_F4, L"\x1bOS" }, // also \x1b[14~, PuTTY uses \x1b\x1b[D
TermKeyMap{ VK_F5, L"\x1b[15~" },
TermKeyMap{ VK_F6, L"\x1b[17~" },
TermKeyMap{ VK_F7, L"\x1b[18~" },
TermKeyMap{ VK_F8, L"\x1b[19~" },
TermKeyMap{ VK_F9, L"\x1b[20~" },
TermKeyMap{ VK_F10, L"\x1b[21~" },
TermKeyMap{ VK_F11, L"\x1b[23~" },
TermKeyMap{ VK_F12, L"\x1b[24~" },
// The numpad has a variety of mappings, none of which seem standard or really configurable by the OS.
// See http://invisible-island.net/xterm/ctlseqs/ctlseqs.html#h2-PC-Style-Function-Keys
// to see just how convoluted this all is.
// PuTTY uses a set of mappings that don't work in ViM without reamapping them back to the numpad
// (see http://vim.wikia.com/wiki/PuTTY_numeric_keypad_mappings#Comments)
// I think the best solution is to just not do any for the time being.
// Putty also provides configuration for choosing which of the 5 mappings it has through the settings, which is more work than we can manage now.
// TermKeyMap{ VK_MULTIPLY, L"\x1bOj" }, // PuTTY: \x1bOR (I believe putty is treating the top row of the numpad as PF1-PF4)
// TermKeyMap{ VK_ADD, L"\x1bOk" }, // PuTTY: \x1bOl, \x1bOm (with shift)
// TermKeyMap{ VK_SEPARATOR, L"\x1bOl" }, // ? I'm not sure which key this is...
// TermKeyMap{ VK_SUBTRACT, L"\x1bOm" }, // \x1bOS
// TermKeyMap{ VK_DECIMAL, L"\x1bOn" }, // \x1bOn
// TermKeyMap{ VK_DIVIDE, L"\x1bOo" }, // \x1bOQ
// TermKeyMap{ VK_NUMPAD0, L"\x1bOp" },
// TermKeyMap{ VK_NUMPAD1, L"\x1bOq" },
// TermKeyMap{ VK_NUMPAD2, L"\x1bOr" },
// TermKeyMap{ VK_NUMPAD3, L"\x1bOs" },
// TermKeyMap{ VK_NUMPAD4, L"\x1bOt" },
// TermKeyMap{ VK_NUMPAD5, L"\x1bOu" }, // \x1b0E
// TermKeyMap{ VK_NUMPAD5, L"\x1bOE" }, // PuTTY \x1b[G
// TermKeyMap{ VK_NUMPAD6, L"\x1bOv" },
// TermKeyMap{ VK_NUMPAD7, L"\x1bOw" },
// TermKeyMap{ VK_NUMPAD8, L"\x1bOx" },
// TermKeyMap{ VK_NUMPAD9, L"\x1bOy" },
// TermKeyMap{ '=', L"\x1bOX" }, // I've also seen these codes mentioned in some documentation,
// TermKeyMap{ VK_SPACE, L"\x1bO " }, // but I wasn't really sure if they should be included or not...
// TermKeyMap{ VK_TAB, L"\x1bOI" }, // So I left them here as a reference just in case.
};
static constexpr std::array<TermKeyMap, 20> s_keypadVt52Mapping{
TermKeyMap{ VK_TAB, L"\x09" },
TermKeyMap{ VK_BACK, L"\x7f" },
TermKeyMap{ VK_PAUSE, L"\x1a" },
TermKeyMap{ VK_ESCAPE, L"\x1b" },
TermKeyMap{ VK_INSERT, L"\x1b[2~" },
TermKeyMap{ VK_DELETE, L"\x1b[3~" },
TermKeyMap{ VK_PRIOR, L"\x1b[5~" },
TermKeyMap{ VK_NEXT, L"\x1b[6~" },
TermKeyMap{ VK_F1, L"\x1bP" },
TermKeyMap{ VK_F2, L"\x1bQ" },
TermKeyMap{ VK_F3, L"\x1bR" },
TermKeyMap{ VK_F4, L"\x1bS" },
TermKeyMap{ VK_F5, L"\x1b[15~" },
TermKeyMap{ VK_F6, L"\x1b[17~" },
TermKeyMap{ VK_F7, L"\x1b[18~" },
TermKeyMap{ VK_F8, L"\x1b[19~" },
TermKeyMap{ VK_F9, L"\x1b[20~" },
TermKeyMap{ VK_F10, L"\x1b[21~" },
TermKeyMap{ VK_F11, L"\x1b[23~" },
TermKeyMap{ VK_F12, L"\x1b[24~" },
};
// Sequences to send when a modifier is pressed with any of these keys
// Basically, the 'm' will be replaced with a character indicating which
// modifier keys are pressed.
static constexpr std::array<TermKeyMap, 22> s_modifierKeyMapping{
TermKeyMap{ VK_UP, L"\x1b[1;mA" },
TermKeyMap{ VK_DOWN, L"\x1b[1;mB" },
TermKeyMap{ VK_RIGHT, L"\x1b[1;mC" },
TermKeyMap{ VK_LEFT, L"\x1b[1;mD" },
TermKeyMap{ VK_HOME, L"\x1b[1;mH" },
TermKeyMap{ VK_END, L"\x1b[1;mF" },
TermKeyMap{ VK_F1, L"\x1b[1;mP" },
TermKeyMap{ VK_F2, L"\x1b[1;mQ" },
TermKeyMap{ VK_F3, L"\x1b[1;mR" },
TermKeyMap{ VK_F4, L"\x1b[1;mS" },
TermKeyMap{ VK_INSERT, L"\x1b[2;m~" },
TermKeyMap{ VK_DELETE, L"\x1b[3;m~" },
TermKeyMap{ VK_PRIOR, L"\x1b[5;m~" },
TermKeyMap{ VK_NEXT, L"\x1b[6;m~" },
TermKeyMap{ VK_F5, L"\x1b[15;m~" },
TermKeyMap{ VK_F6, L"\x1b[17;m~" },
TermKeyMap{ VK_F7, L"\x1b[18;m~" },
TermKeyMap{ VK_F8, L"\x1b[19;m~" },
TermKeyMap{ VK_F9, L"\x1b[20;m~" },
TermKeyMap{ VK_F10, L"\x1b[21;m~" },
TermKeyMap{ VK_F11, L"\x1b[23;m~" },
TermKeyMap{ VK_F12, L"\x1b[24;m~" },
// Ubuntu's inputrc also defines \x1b[5C, \x1b\x1bC (and D) as 'forward/backward-word' mappings
// I believe '\x1b\x1bC' is listed because the C1 ESC (x9B) gets encoded as
// \xC2\x9B, but then translated to \x1b\x1b if the C1 codepoint isn't supported by the current encoding
};
// Sequences to send when a modifier is pressed with any of these keys
// These sequences are not later updated to encode the modifier state in the
// sequence itself, they are just weird exceptional cases to the general
// rules above.
static constexpr std::array<TermKeyMap, 14> s_simpleModifiedKeyMapping{
TermKeyMap{ VK_BACK, CTRL_PRESSED, L"\x8" },
TermKeyMap{ VK_BACK, ALT_PRESSED, L"\x1b\x7f" },
TermKeyMap{ VK_BACK, CTRL_PRESSED | ALT_PRESSED, L"\x1b\x8" },
TermKeyMap{ VK_TAB, CTRL_PRESSED, L"\t" },
TermKeyMap{ VK_TAB, SHIFT_PRESSED, L"\x1b[Z" },
TermKeyMap{ VK_DIVIDE, CTRL_PRESSED, L"\x1F" },
// GH#3507 - We should also be encoding Ctrl+# according to the following table:
// https://vt100.net/docs/vt220-rm/table3-5.html
// * 1 and 9 do not send any special characters, but they _should_ send
// through the character unmodified.
// * 0 doesn't seem to send even an unmodified '0' through.
// * Ctrl+2 is already special-cased below in `HandleKey`, so it's not
// included here.
TermKeyMap{ static_cast<WORD>('1'), CTRL_PRESSED, L"1" },
// TermKeyMap{ static_cast<WORD>('2'), CTRL_PRESSED, L"\x00" },
TermKeyMap{ static_cast<WORD>('3'), CTRL_PRESSED, L"\x1B" },
TermKeyMap{ static_cast<WORD>('4'), CTRL_PRESSED, L"\x1C" },
TermKeyMap{ static_cast<WORD>('5'), CTRL_PRESSED, L"\x1D" },
TermKeyMap{ static_cast<WORD>('6'), CTRL_PRESSED, L"\x1E" },
TermKeyMap{ static_cast<WORD>('7'), CTRL_PRESSED, L"\x1F" },
TermKeyMap{ static_cast<WORD>('8'), CTRL_PRESSED, L"\x7F" },
TermKeyMap{ static_cast<WORD>('9'), CTRL_PRESSED, L"9" },
// These two are not implemented here, because they are system keys.
// TermKeyMap{ VK_TAB, ALT_PRESSED, L""}, This is the Windows system shortcut for switching windows.
// TermKeyMap{ VK_ESCAPE, ALT_PRESSED, L""}, This is another Windows system shortcut for switching windows.
};
const wchar_t* const CTRL_SLASH_SEQUENCE = L"\x1f";
const wchar_t* const CTRL_QUESTIONMARK_SEQUENCE = L"\x7F";
const wchar_t* const CTRL_ALT_SLASH_SEQUENCE = L"\x1b\x1f";
const wchar_t* const CTRL_ALT_QUESTIONMARK_SEQUENCE = L"\x1b\x7F";
void TerminalInput::ChangeAnsiMode(const bool ansiMode) noexcept
{
_ansiMode = ansiMode;
}
void TerminalInput::ChangeKeypadMode(const bool applicationMode) noexcept
{
_keypadApplicationMode = applicationMode;
}
void TerminalInput::ChangeCursorKeysMode(const bool applicationMode) noexcept
{
_cursorApplicationMode = applicationMode;
}
void TerminalInput::ChangeWin32InputMode(const bool win32InputMode) noexcept
{
_win32InputMode = win32InputMode;
}
void TerminalInput::ForceDisableWin32InputMode(const bool win32InputMode) noexcept
{
_forceDisableWin32InputMode = win32InputMode;
}
static const gsl::span<const TermKeyMap> _getKeyMapping(const KeyEvent& keyEvent,
const bool ansiMode,
const bool cursorApplicationMode,
const bool keypadApplicationMode) noexcept
{
if (ansiMode)
{
if (keyEvent.IsCursorKey())
{
if (cursorApplicationMode)
{
return { s_cursorKeysApplicationMapping.data(), s_cursorKeysApplicationMapping.size() };
}
else
{
return { s_cursorKeysNormalMapping.data(), s_cursorKeysNormalMapping.size() };
}
}
else
{
if (keypadApplicationMode)
{
return { s_keypadApplicationMapping.data(), s_keypadApplicationMapping.size() };
}
else
{
return { s_keypadNumericMapping.data(), s_keypadNumericMapping.size() };
}
}
}
else
{
if (keyEvent.IsCursorKey())
{
return { s_cursorKeysVt52Mapping.data(), s_cursorKeysVt52Mapping.size() };
}
else
{
return { s_keypadVt52Mapping.data(), s_keypadVt52Mapping.size() };
}
}
}
// Routine Description:
// - Searches the keyMapping for a entry corresponding to this key event, and returns it.
// Arguments:
// - keyEvent - Key event to translate
// - keyMapping - Array of key mappings to search
// Return Value:
// - Has value if there was a match to a key translation.
static std::optional<const TermKeyMap> _searchKeyMapping(const KeyEvent& keyEvent,
gsl::span<const TermKeyMap> keyMapping) noexcept
{
for (auto& map : keyMapping)
{
if (map.vkey == keyEvent.GetVirtualKeyCode())
{
// If the mapping has no modifiers set, then it doesn't really care
// what the modifiers are on the key. The caller will likely do
// something with them.
// However, if there are modifiers set, then we only want to match
// if the key's modifiers are the same as the modifiers in the
// mapping.
bool modifiersMatch = WI_AreAllFlagsClear(map.modifiers, MOD_PRESSED);
if (!modifiersMatch)
{
// The modifier mapping expects certain modifier keys to be
// pressed. Check those as well.
modifiersMatch =
(WI_IsFlagSet(map.modifiers, SHIFT_PRESSED) == keyEvent.IsShiftPressed()) &&
(WI_IsAnyFlagSet(map.modifiers, ALT_PRESSED) == keyEvent.IsAltPressed()) &&
(WI_IsAnyFlagSet(map.modifiers, CTRL_PRESSED) == keyEvent.IsCtrlPressed());
}
if (modifiersMatch)
{
return map;
}
}
}
return std::nullopt;
}
typedef std::function<void(const std::wstring_view)> InputSender;
// Routine Description:
// - Searches the s_modifierKeyMapping for a entry corresponding to this key event.
// Changes the second to last byte to correspond to the currently pressed modifier keys
// before sending to the input.
// Arguments:
// - keyEvent - Key event to translate
// - sender - Function to use to dispatch translated event
// Return Value:
// - True if there was a match to a key translation, and we successfully modified and sent it to the input
static bool _searchWithModifier(const KeyEvent& keyEvent, InputSender sender)
{
bool success = false;
const auto match = _searchKeyMapping(keyEvent,
{ s_modifierKeyMapping.data(), s_modifierKeyMapping.size() });
if (match)
{
const auto& v = match.value();
if (!v.sequence.empty())
{
std::wstring modified{ v.sequence }; // Make a copy so we can modify it.
const bool shift = keyEvent.IsShiftPressed();
const bool alt = keyEvent.IsAltPressed();
const bool ctrl = keyEvent.IsCtrlPressed();
modified.at(modified.size() - 2) = L'1' + (shift ? 1 : 0) + (alt ? 2 : 0) + (ctrl ? 4 : 0);
sender(modified);
success = true;
}
}
else
{
// We didn't find the key in the map of modified keys that need editing,
// maybe it's in the other map of modified keys with sequences that
// don't need editing before sending.
const auto match2 = _searchKeyMapping(keyEvent,
{ s_simpleModifiedKeyMapping.data(), s_simpleModifiedKeyMapping.size() });
if (match2)
{
// This mapping doesn't need to be changed at all.
sender(match2.value().sequence);
success = true;
}
else
{
// One last check:
// * C-/ is supposed to be ^_ (the C0 character US)
// * C-? is supposed to be DEL
// * C-M-/ is supposed to be ^[^_
// * C-M-? is supposed to be ^[^?
//
// But this whole scenario is tricky. '/' is not the same VKEY on
// all keyboards. On USASCII keyboards, '/' and '?' share the _same_
// key. So we have to figure out the vkey at runtime, and we have to
// determine if the key that was pressed was '?' with some
// modifiers, or '/' with some modifiers.
//
// These translations are not in s_simpleModifiedKeyMapping, because
// the aforementioned fact that they aren't the same VKEY on all
// keyboards.
//
// See GH#3079 for details.
// Also see https://github.com/microsoft/terminal/pull/4947#issuecomment-600382856
// VkKeyScan will give us both the Vkey of the key needed for this
// character, and the modifiers the user might need to press to get
// this character.
const auto slashKeyScan = VkKeyScan(L'/'); // On USASCII: 0x00bf
const auto questionMarkKeyScan = VkKeyScan(L'?'); //On USASCII: 0x01bf
const auto slashVkey = LOBYTE(slashKeyScan);
const auto questionMarkVkey = LOBYTE(questionMarkKeyScan);
const auto ctrl = keyEvent.IsCtrlPressed();
const auto alt = keyEvent.IsAltPressed();
const bool shift = keyEvent.IsShiftPressed();
// From the KeyEvent we're translating, synthesize the equivalent VkKeyScan result
const auto vkey = keyEvent.GetVirtualKeyCode();
const short keyScanFromEvent = vkey |
(shift ? 0x100 : 0) |
(ctrl ? 0x200 : 0) |
(alt ? 0x400 : 0);
// Make sure the VKEY is an _exact_ match, and that the modifier
// bits also match. This handles the hypothetical case we get a
// keyscan back that's ctrl+alt+some_random_VK, and some_random_VK
// has bits that are a superset of the bits set for question mark.
const bool wasQuestionMark = vkey == questionMarkVkey && WI_AreAllFlagsSet(keyScanFromEvent, questionMarkKeyScan);
const bool wasSlash = vkey == slashVkey && WI_AreAllFlagsSet(keyScanFromEvent, slashKeyScan);
// If the key pressed was exactly the ? key, then try to send the
// appropriate sequence for a modified '?'. Otherwise, check if this
// was a modified '/' keypress. These mappings don't need to be
// changed at all.
if ((ctrl && alt) && wasQuestionMark)
{
sender(CTRL_ALT_QUESTIONMARK_SEQUENCE);
success = true;
}
else if (ctrl && wasQuestionMark)
{
sender(CTRL_QUESTIONMARK_SEQUENCE);
success = true;
}
else if ((ctrl && alt) && wasSlash)
{
sender(CTRL_ALT_SLASH_SEQUENCE);
success = true;
}
else if (ctrl && wasSlash)
{
sender(CTRL_SLASH_SEQUENCE);
success = true;
}
}
}
return success;
}
// Routine Description:
// - Searches the input array of mappings, and sends it to the input if a match was found.
// Arguments:
// - keyEvent - Key event to translate
// - keyMapping - Array of key mappings to search
// - sender - Function to use to dispatch translated event
// Return Value:
// - True if there was a match to a key translation, and we successfully sent it to the input
static bool _translateDefaultMapping(const KeyEvent& keyEvent,
const gsl::span<const TermKeyMap> keyMapping,
InputSender sender)
{
const auto match = _searchKeyMapping(keyEvent, keyMapping);
if (match)
{
sender(match->sequence);
}
return match.has_value();
}
// Routine Description:
// - Sends the given input event to the shell.
// - The caller should attempt to fill the char data in pInEvent if possible.
// The char data should already be translated in accordance to Ctrl/Alt/Shift
// modifiers, like the characters given by the WM_CHAR event.
// - The caller doesn't need to fill in any char data for:
// - Tab key
// - Alt+key combinations
// - This method will alias Ctrl+Space as a synonym for Ctrl+@ - the null byte.
// Arguments:
// - keyEvent - Key event to translate
// Return Value:
// - True if the event was handled.
bool TerminalInput::HandleKey(const IInputEvent* const pInEvent)
{
if (!pInEvent)
{
return false;
}
// On key presses, prepare to translate to VT compatible sequences
if (pInEvent->EventType() != InputEventType::KeyEvent)
{
return false;
}
auto keyEvent = *static_cast<const KeyEvent* const>(pInEvent);
// GH#4999 - If we're in win32-input mode, skip straight to doing that.
// Since this mode handles all types of key events, do nothing else.
// Only do this if win32-input-mode support isn't manually disabled.
if (_win32InputMode && !_forceDisableWin32InputMode)
{
const auto seq = _GenerateWin32KeySequence(keyEvent);
_SendInputSequence(seq);
return true;
}
// Only need to handle key down. See raw key handler (see RawReadWaitRoutine in stream.cpp)
if (!keyEvent.IsKeyDown())
{
return false;
}
// Many keyboard layouts have an AltGr key, which makes widely used characters accessible.
// For instance on a German keyboard layout "[" is written by pressing AltGr+8.
// Furthermore Ctrl+Alt is traditionally treated as an alternative way to AltGr by Windows.
// When AltGr is pressed, the caller needs to make sure to send us a pretranslated character in GetCharData().
// --> Strip out the AltGr flags, in order for us to not step into the Alt/Ctrl conditions below.
if (keyEvent.IsAltGrPressed())
{
keyEvent.DeactivateModifierKey(ModifierKeyState::LeftCtrl);
keyEvent.DeactivateModifierKey(ModifierKeyState::RightAlt);
}
// The Alt modifier initiates a so called "escape sequence".
// See: https://en.wikipedia.org/wiki/ANSI_escape_code#Escape_sequences
// See: ECMA-48, section 5.3, http://www.ecma-international.org/publications/standards/Ecma-048.htm
//
// This section in particular handles Alt+Ctrl combinations though.
// The Ctrl modifier causes all of the char code's bits except
// for the 5 least significant ones to be zeroed out.
if (keyEvent.IsAltPressed() && keyEvent.IsCtrlPressed())
{
auto ch = keyEvent.GetCharData();
if (ch == UNICODE_NULL)
{
// For Alt+Ctrl+Key messages GetCharData() returns 0.
// The values of the ASCII characters and virtual key codes
// of <Space>, A-Z (as used below) are numerically identical.
// -> Get the char from the virtual key.
ch = keyEvent.GetVirtualKeyCode();
}
// Alt+Ctrl acts as a substitute for AltGr on Windows.
// For instance using a German keyboard both AltGr+< and Alt+Ctrl+< produce a | (pipe) character.
// The below condition primitively ensures that we allow all common Alt+Ctrl combinations
// while preserving most of the functionality of Alt+Ctrl as a substitute for AltGr.
if (ch == UNICODE_SPACE || (ch > 0x40 && ch <= 0x5A))
{
// Pressing the control key causes all bits but the 5 least
// significant ones to be zeroed out (when using ASCII).
ch &= 0b11111;
_SendEscapedInputSequence(ch);
return true;
}
}
const auto senderFunc = [this](const std::wstring_view seq) noexcept {
_SendInputSequence(seq);
};
// If a modifier key was pressed, then we need to try and send the modified sequence.
if (keyEvent.IsModifierPressed() && _searchWithModifier(keyEvent, senderFunc))
{
return true;
}
// This section is similar to the Alt modifier section above,
// but handles cases without Ctrl modifiers.
if (keyEvent.IsAltPressed() && !keyEvent.IsCtrlPressed() && keyEvent.GetCharData() != 0)
{
_SendEscapedInputSequence(keyEvent.GetCharData());
return true;
}
// Pressing the control key causes all bits but the 5 least
// significant ones to be zeroed out (when using ASCII).
// This results in Ctrl+Space and Ctrl+@ being equal to a null byte.
// Normally the C0 control code set only defines Ctrl+@,
// but Ctrl+Space is also widely accepted by most terminals.
// -> Send a "null input sequence" in that case.
// We don't need to handle other kinds of Ctrl combinations,
// as we rely on the caller to pretranslate those to characters for us.
if (!keyEvent.IsAltPressed() && keyEvent.IsCtrlPressed())
{
const auto ch = keyEvent.GetCharData();
const auto vkey = keyEvent.GetVirtualKeyCode();
// Currently, when we're called with Ctrl+@, ch will be 0, since Ctrl+@ equals a null byte.
// VkKeyScanW(0) in turn returns the vkey for the null character (ASCII @).
// -> Use the vkey to alternatively determine if Ctrl+@ is being pressed.
if (ch == UNICODE_SPACE || (ch == UNICODE_NULL && vkey == LOBYTE(VkKeyScanW(0))))
{
_SendNullInputSequence(keyEvent.GetActiveModifierKeys());
return true;
}
}
// Check any other key mappings (like those for the F1-F12 keys).
const auto mapping = _getKeyMapping(keyEvent, _ansiMode, _cursorApplicationMode, _keypadApplicationMode);
if (_translateDefaultMapping(keyEvent, mapping, senderFunc))
{
return true;
}
// If all else fails we can finally try to send the character itself if there is any.
if (keyEvent.GetCharData() != 0)
{
_SendChar(keyEvent.GetCharData());
return true;
}
return false;
}
// Routine Description:
// - Sends the given character to the shell.
// - Surrogate pairs are being aggregated by this function before being sent.
// Arguments:
// - ch: The UTF-16 character to send.
void TerminalInput::_SendChar(const wchar_t ch)
{
if (Utf16Parser::IsLeadingSurrogate(ch))
{
if (_leadingSurrogate.has_value())
{
// we already were storing a leading surrogate but we got another one. Go ahead and send the
// saved surrogate piece and save the new one
const auto formatted = wil::str_printf<std::wstring>(L"%I32u", _leadingSurrogate.value());
_SendInputSequence(formatted);
}
// save the leading portion of a surrogate pair so that they can be sent at the same time
_leadingSurrogate.emplace(ch);
}
else if (_leadingSurrogate.has_value())
{
std::array<wchar_t, 2> wstr{ { _leadingSurrogate.value(), ch } };
_leadingSurrogate.reset();
_SendInputSequence({ wstr.data(), wstr.size() });
}
else
{
_SendInputSequence({ &ch, 1 });
}
}
// Routine Description:
// - Sends the given char as a sequence representing Alt+wch, also the same as
// Meta+wch.
// Arguments:
// - wch - character to send to input paired with Esc
// Return Value:
// - None
void TerminalInput::_SendEscapedInputSequence(const wchar_t wch) const
{
try
{
std::deque<std::unique_ptr<IInputEvent>> inputEvents;
inputEvents.push_back(std::make_unique<KeyEvent>(true, 1ui16, 0ui16, 0ui16, L'\x1b', 0));
inputEvents.push_back(std::make_unique<KeyEvent>(true, 1ui16, 0ui16, 0ui16, wch, 0));
_pfnWriteEvents(inputEvents);
}
catch (...)
{
LOG_HR(wil::ResultFromCaughtException());
}
}
void TerminalInput::_SendNullInputSequence(const DWORD controlKeyState) const
{
try
{
std::deque<std::unique_ptr<IInputEvent>> inputEvents;
inputEvents.push_back(std::make_unique<KeyEvent>(true,
1ui16,
LOBYTE(VkKeyScanW(0)),
0ui16,
L'\x0',
controlKeyState));
_pfnWriteEvents(inputEvents);
}
catch (...)
{
LOG_HR(wil::ResultFromCaughtException());
}
}
void TerminalInput::_SendInputSequence(const std::wstring_view sequence) const noexcept
{
if (!sequence.empty())
{
try
{
std::deque<std::unique_ptr<IInputEvent>> inputEvents;
for (const auto& wch : sequence)
{
inputEvents.push_back(std::make_unique<KeyEvent>(true, 1ui16, 0ui16, 0ui16, wch, 0));
}
_pfnWriteEvents(inputEvents);
}
catch (...)
{
LOG_HR(wil::ResultFromCaughtException());
}
}
}
// Method Description:
// - Synthesize a win32-input-mode sequence for the given keyevent.
// Arguments:
// - key: the KeyEvent to serialize.
// Return Value:
// - the formatted string representation of this key
std::wstring TerminalInput::_GenerateWin32KeySequence(const KeyEvent& key)
{
// Sequences are formatted as follows:
//
// ^[ [ Vk ; Sc ; Uc ; Kd ; Cs ; Rc _
//
// Vk: the value of wVirtualKeyCode - any number. If omitted, defaults to '0'.
// Sc: the value of wVirtualScanCode - any number. If omitted, defaults to '0'.
// Uc: the decimal value of UnicodeChar - for example, NUL is "0", LF is
// "10", the character 'A' is "65". If omitted, defaults to '0'.
// Kd: the value of bKeyDown - either a '0' or '1'. If omitted, defaults to '0'.
// Cs: the value of dwControlKeyState - any number. If omitted, defaults to '0'.
// Rc: the value of wRepeatCount - any number. If omitted, defaults to '1'.
return fmt::format(L"\x1b[{};{};{};{};{};{}_",
key.GetVirtualKeyCode(),
key.GetVirtualScanCode(),
static_cast<int>(key.GetCharData()),
key.IsKeyDown() ? 1 : 0,
key.GetActiveModifierKeys(),
key.GetRepeatCount());
}