terminal/src/cascadia/TerminalApp/Pane.h
Dustin L. Howett 10992b77a0
Only iterate panes one time when updating settings (#10997)
The original code for settings reload iterated the entire tree of panes
for every profile in the new settings (O(mn)) and constructed a
TerminalSettings object for every profile even if it later went unused.

This implementation:

1. Collects all new profiles keyed by guid
1.a. Adds the "defaults" profile to the map
2. Iterates every pane, just once, and updates its profile if it shows
   up in the list by GUID.

I've merged all of the per-tab code into a single loop.

Because of 1.a., this code can now update panes that are hosting the
"base" profile.
2021-08-23 19:20:08 +00:00

326 lines
14 KiB
C++

// Copyright (c) Microsoft Corporation.
// Licensed under the MIT license.
//
// Module Name:
// - Pane.h
//
// Abstract:
// - Panes are an abstraction by which the terminal can display multiple terminal
// instances simultaneously in a single terminal window. While tabs allow for
// a single terminal window to have many terminal sessions running
// simultaneously within a single window, only one tab can be visible at a
// time. Panes, on the other hand, allow a user to have many different
// terminal sessions visible to the user within the context of a single window
// at the same time. This can enable greater productivity from the user, as
// they can see the output of one terminal window while working in another.
// - See doc/cascadia/Panes.md for a detailed description.
//
// Author:
// - Mike Griese (zadjii-msft) 16-May-2019
#pragma once
#include "../../cascadia/inc/cppwinrt_utils.h"
#include "TaskbarState.h"
// fwdecl unittest classes
namespace TerminalAppLocalTests
{
class TabTests;
};
namespace winrt::TerminalApp::implementation
{
struct TerminalTab;
}
enum class Borders : int
{
None = 0x0,
Top = 0x1,
Bottom = 0x2,
Left = 0x4,
Right = 0x8
};
DEFINE_ENUM_FLAG_OPERATORS(Borders);
class Pane : public std::enable_shared_from_this<Pane>
{
public:
Pane(const winrt::Microsoft::Terminal::Settings::Model::Profile& profile,
const winrt::Microsoft::Terminal::Control::TermControl& control,
const bool lastFocused = false);
std::shared_ptr<Pane> GetActivePane();
winrt::Microsoft::Terminal::Control::TermControl GetTerminalControl();
winrt::Microsoft::Terminal::Settings::Model::Profile GetFocusedProfile();
// Method Description:
// - If this is a leaf pane, return its profile.
// - If this is a branch/root pane, return nullptr.
winrt::Microsoft::Terminal::Settings::Model::Profile GetProfile() const
{
return _profile;
}
winrt::Windows::UI::Xaml::Controls::Grid GetRootElement();
bool WasLastFocused() const noexcept;
void UpdateVisuals();
void ClearActive();
void SetActive();
void UpdateSettings(const winrt::Microsoft::Terminal::Settings::Model::TerminalSettingsCreateResult& settings,
const winrt::Microsoft::Terminal::Settings::Model::Profile& profile);
void ResizeContent(const winrt::Windows::Foundation::Size& newSize);
void Relayout();
bool ResizePane(const winrt::Microsoft::Terminal::Settings::Model::ResizeDirection& direction);
std::shared_ptr<Pane> NavigateDirection(const std::shared_ptr<Pane> sourcePane, const winrt::Microsoft::Terminal::Settings::Model::FocusDirection& direction);
bool SwapPanes(std::shared_ptr<Pane> first, std::shared_ptr<Pane> second);
std::shared_ptr<Pane> NextPane(const std::shared_ptr<Pane> pane);
std::shared_ptr<Pane> PreviousPane(const std::shared_ptr<Pane> pane);
std::pair<std::shared_ptr<Pane>, std::shared_ptr<Pane>> Split(winrt::Microsoft::Terminal::Settings::Model::SplitState splitType,
const float splitSize,
const winrt::Microsoft::Terminal::Settings::Model::Profile& profile,
const winrt::Microsoft::Terminal::Control::TermControl& control);
bool ToggleSplitOrientation();
float CalcSnappedDimension(const bool widthOrHeight, const float dimension) const;
std::optional<winrt::Microsoft::Terminal::Settings::Model::SplitState> PreCalculateAutoSplit(const std::shared_ptr<Pane> target,
const winrt::Windows::Foundation::Size parentSize) const;
std::optional<bool> PreCalculateCanSplit(const std::shared_ptr<Pane> target,
winrt::Microsoft::Terminal::Settings::Model::SplitState splitType,
const float splitSize,
const winrt::Windows::Foundation::Size availableSpace) const;
void Shutdown();
void Close();
std::shared_ptr<Pane> AttachPane(std::shared_ptr<Pane> pane,
winrt::Microsoft::Terminal::Settings::Model::SplitState splitType);
std::shared_ptr<Pane> DetachPane(std::shared_ptr<Pane> pane);
int GetLeafPaneCount() const noexcept;
void Maximize(std::shared_ptr<Pane> zoomedPane);
void Restore(std::shared_ptr<Pane> zoomedPane);
std::optional<uint32_t> Id() noexcept;
void Id(uint32_t id) noexcept;
bool FocusPane(const uint32_t id);
bool FocusPane(const std::shared_ptr<Pane> pane);
std::shared_ptr<Pane> FindPane(const uint32_t id);
bool ContainsReadOnly() const;
// Method Description:
// - A helper method for ad-hoc recursion on a pane tree. Walks the pane
// tree, calling a predicate on each pane in a depth-first pattern.
// - If the predicate returns true, recursion is stopped early.
// Arguments:
// - f: The function to be applied to each pane.
// Return Value:
// - true if the predicate returned true on any pane.
template<typename F>
//requires std::predicate<F, std::shared_ptr<Pane>>
bool WalkTree(F f)
{
if (f(shared_from_this()))
{
return true;
}
if (!_IsLeaf())
{
return _firstChild->WalkTree(f) || _secondChild->WalkTree(f);
}
return false;
}
void CollectTaskbarStates(std::vector<winrt::TerminalApp::TaskbarState>& states);
WINRT_CALLBACK(Closed, winrt::Windows::Foundation::EventHandler<winrt::Windows::Foundation::IInspectable>);
DECLARE_EVENT(GotFocus, _GotFocusHandlers, winrt::delegate<std::shared_ptr<Pane>>);
DECLARE_EVENT(LostFocus, _LostFocusHandlers, winrt::delegate<std::shared_ptr<Pane>>);
DECLARE_EVENT(PaneRaiseBell, _PaneRaiseBellHandlers, winrt::Windows::Foundation::EventHandler<bool>);
DECLARE_EVENT(Detached, _PaneDetachedHandlers, winrt::delegate<std::shared_ptr<Pane>>);
private:
struct PanePoint;
struct PaneNeighborSearch;
struct SnapSizeResult;
struct SnapChildrenSizeResult;
struct LayoutSizeNode;
winrt::Windows::UI::Xaml::Controls::Grid _root{};
winrt::Windows::UI::Xaml::Controls::Border _border{};
winrt::Microsoft::Terminal::Control::TermControl _control{ nullptr };
winrt::Microsoft::Terminal::TerminalConnection::ConnectionState _connectionState{ winrt::Microsoft::Terminal::TerminalConnection::ConnectionState::NotConnected };
static winrt::Windows::UI::Xaml::Media::SolidColorBrush s_focusedBorderBrush;
static winrt::Windows::UI::Xaml::Media::SolidColorBrush s_unfocusedBorderBrush;
std::shared_ptr<Pane> _firstChild{ nullptr };
std::shared_ptr<Pane> _secondChild{ nullptr };
winrt::Microsoft::Terminal::Settings::Model::SplitState _splitState{ winrt::Microsoft::Terminal::Settings::Model::SplitState::None };
float _desiredSplitPosition;
std::optional<uint32_t> _id;
bool _lastActive{ false };
winrt::Microsoft::Terminal::Settings::Model::Profile _profile{ nullptr };
winrt::event_token _connectionStateChangedToken{ 0 };
winrt::event_token _firstClosedToken{ 0 };
winrt::event_token _secondClosedToken{ 0 };
winrt::event_token _warningBellToken{ 0 };
winrt::Windows::UI::Xaml::UIElement::GotFocus_revoker _gotFocusRevoker;
winrt::Windows::UI::Xaml::UIElement::LostFocus_revoker _lostFocusRevoker;
std::shared_mutex _createCloseLock{};
Borders _borders{ Borders::None };
bool _zoomed{ false };
bool _IsLeaf() const noexcept;
bool _HasFocusedChild() const noexcept;
void _SetupChildCloseHandlers();
std::pair<std::shared_ptr<Pane>, std::shared_ptr<Pane>> _Split(winrt::Microsoft::Terminal::Settings::Model::SplitState splitType,
const float splitSize,
std::shared_ptr<Pane> newPane);
void _CreateRowColDefinitions();
void _ApplySplitDefinitions();
void _SetupEntranceAnimation();
void _UpdateBorders();
Borders _GetCommonBorders();
bool _Resize(const winrt::Microsoft::Terminal::Settings::Model::ResizeDirection& direction);
std::shared_ptr<Pane> _FindParentOfPane(const std::shared_ptr<Pane> pane);
bool _IsAdjacent(const std::shared_ptr<Pane> first, const PanePoint firstOffset, const std::shared_ptr<Pane> second, const PanePoint secondOffset, const winrt::Microsoft::Terminal::Settings::Model::FocusDirection& direction) const;
PaneNeighborSearch _FindNeighborForPane(const winrt::Microsoft::Terminal::Settings::Model::FocusDirection& direction,
PaneNeighborSearch searchResult,
const bool focusIsSecondSide,
const PanePoint offset);
PaneNeighborSearch _FindPaneAndNeighbor(const std::shared_ptr<Pane> sourcePane,
const winrt::Microsoft::Terminal::Settings::Model::FocusDirection& direction,
const PanePoint offset);
void _CloseChild(const bool closeFirst);
winrt::fire_and_forget _CloseChildRoutine(const bool closeFirst);
void _FocusFirstChild();
void _ControlConnectionStateChangedHandler(const winrt::Windows::Foundation::IInspectable& sender, const winrt::Windows::Foundation::IInspectable& /*args*/);
void _ControlWarningBellHandler(winrt::Windows::Foundation::IInspectable const& sender,
winrt::Windows::Foundation::IInspectable const& e);
void _ControlGotFocusHandler(winrt::Windows::Foundation::IInspectable const& sender,
winrt::Windows::UI::Xaml::RoutedEventArgs const& e);
void _ControlLostFocusHandler(winrt::Windows::Foundation::IInspectable const& sender,
winrt::Windows::UI::Xaml::RoutedEventArgs const& e);
std::pair<float, float> _CalcChildrenSizes(const float fullSize) const;
SnapChildrenSizeResult _CalcSnappedChildrenSizes(const bool widthOrHeight, const float fullSize) const;
SnapSizeResult _CalcSnappedDimension(const bool widthOrHeight, const float dimension) const;
void _AdvanceSnappedDimension(const bool widthOrHeight, LayoutSizeNode& sizeNode) const;
winrt::Windows::Foundation::Size _GetMinSize() const;
LayoutSizeNode _CreateMinSizeTree(const bool widthOrHeight) const;
float _ClampSplitPosition(const bool widthOrHeight, const float requestedValue, const float totalSize) const;
winrt::Microsoft::Terminal::Settings::Model::SplitState _convertAutomaticSplitState(const winrt::Microsoft::Terminal::Settings::Model::SplitState& splitType) const;
std::optional<winrt::Microsoft::Terminal::Settings::Model::SplitState> _preCalculateAutoSplit(const std::shared_ptr<Pane> target, const winrt::Windows::Foundation::Size parentSize) const;
// Function Description:
// - Returns true if the given direction can be used with the given split
// type.
// - This is used for pane resizing (which will need a pane separator
// that's perpendicular to the direction to be able to move the separator
// in that direction).
// - Also used for moving focus between panes, which again happens _across_ a separator.
// Arguments:
// - direction: The Direction to compare
// - splitType: The winrt::TerminalApp::SplitState to compare
// Return Value:
// - true iff the direction is perpendicular to the splitType. False for
// winrt::TerminalApp::SplitState::None.
template<typename T>
static constexpr bool DirectionMatchesSplit(const T& direction,
const winrt::Microsoft::Terminal::Settings::Model::SplitState& splitType)
{
if (splitType == winrt::Microsoft::Terminal::Settings::Model::SplitState::None)
{
return false;
}
else if (splitType == winrt::Microsoft::Terminal::Settings::Model::SplitState::Horizontal)
{
return direction == T::Up ||
direction == T::Down;
}
else if (splitType == winrt::Microsoft::Terminal::Settings::Model::SplitState::Vertical)
{
return direction == T::Left ||
direction == T::Right;
}
return false;
}
static void _SetupResources();
struct PanePoint
{
float x;
float y;
};
struct PaneNeighborSearch
{
std::shared_ptr<Pane> source;
std::shared_ptr<Pane> neighbor;
PanePoint sourceOffset;
};
struct SnapSizeResult
{
float lower;
float higher;
};
struct SnapChildrenSizeResult
{
std::pair<float, float> lower;
std::pair<float, float> higher;
};
// Helper structure that builds a (roughly) binary tree corresponding
// to the pane tree. Used for laying out panes with snapped sizes.
struct LayoutSizeNode
{
float size;
bool isMinimumSize;
std::unique_ptr<LayoutSizeNode> firstChild;
std::unique_ptr<LayoutSizeNode> secondChild;
// These two fields hold next possible snapped values of firstChild and
// secondChild. Although that could be calculated from these fields themselves,
// it would be wasteful as we have to know these values more often than for
// simple increment. Hence we cache that here.
std::unique_ptr<LayoutSizeNode> nextFirstChild;
std::unique_ptr<LayoutSizeNode> nextSecondChild;
explicit LayoutSizeNode(const float minSize);
LayoutSizeNode(const LayoutSizeNode& other);
LayoutSizeNode& operator=(const LayoutSizeNode& other);
private:
void _AssignChildNode(std::unique_ptr<LayoutSizeNode>& nodeField, const LayoutSizeNode* const newNode);
};
friend struct winrt::TerminalApp::implementation::TerminalTab;
friend class ::TerminalAppLocalTests::TabTests;
};