terminal/src/cascadia/TerminalApp/DebugTapConnection.cpp
Leonard Hecker a2721c1043
Fixed #3799: Introduce sendInput command (#7249)
## Summary of the Pull Request

This PR enables users to send arbitrary text input to the shell via a keybinding.

## PR Checklist
* [x] Closes #3799
* [x] CLA signed. If not, go over [here](https://cla.opensource.microsoft.com/microsoft/Terminal) and sign the CLA
* [ ] Tests added/passed
* [ ] Documentation updated. If checked, please file a pull request on [our docs repo](https://github.com/MicrosoftDocs/terminal) and link it here: #xxx
* [x] Schema updated.
* [x] I've discussed this with core contributors already. If not checked, I'm ready to accept this work might be rejected in favor of a different grand plan. Issue number where discussion took place: #3799

## Detailed Description of the Pull Request / Additional comments

## Validation Steps Performed

Added the following keybindings:
```json
{ "keys": "p", "command": { "action": "sendInput", "input": "foobar" } },
{ "keys": "q", "command": { "action": "sendInput", "input": "\u001b[A" } },
```
Ensured that when pressing <kbd>P</kbd> "foobar" is echoed to the shell and when pressing <kbd>Q</kbd> the shell history is being navigated backwards.
2020-08-12 13:46:53 +00:00

128 lines
5 KiB
C++

// Copyright (c) Microsoft Corporation.
// Licensed under the MIT license.
#include "pch.h"
#include "DebugTapConnection.h"
#include "Utils.h"
using namespace ::winrt::Microsoft::Terminal::TerminalConnection;
using namespace ::winrt::Windows::Foundation;
namespace winrt::Microsoft::TerminalApp::implementation
{
// DebugInputTapConnection is an implementation detail of DebugTapConnection.
// It wraps the _actual_ connection so it can hook WriteInput and forward it
// into the actual debug panel.
class DebugInputTapConnection : public winrt::implements<DebugInputTapConnection, ITerminalConnection>
{
public:
DebugInputTapConnection(winrt::com_ptr<DebugTapConnection> pairedTap, ITerminalConnection wrappedConnection) :
_pairedTap{ pairedTap },
_wrappedConnection{ std::move(wrappedConnection) }
{
}
~DebugInputTapConnection() = default;
void Start()
{
_wrappedConnection.Start();
}
void WriteInput(hstring const& data)
{
_pairedTap->_PrintInput(data);
_wrappedConnection.WriteInput(data);
}
void Resize(uint32_t rows, uint32_t columns) { _wrappedConnection.Resize(rows, columns); }
void Close() { _wrappedConnection.Close(); }
winrt::event_token TerminalOutput(TerminalOutputHandler const& args) { return _wrappedConnection.TerminalOutput(args); };
void TerminalOutput(winrt::event_token const& token) noexcept { _wrappedConnection.TerminalOutput(token); };
winrt::event_token StateChanged(TypedEventHandler<ITerminalConnection, IInspectable> const& handler) { return _wrappedConnection.StateChanged(handler); };
void StateChanged(winrt::event_token const& token) noexcept { _wrappedConnection.StateChanged(token); };
ConnectionState State() const noexcept { return _wrappedConnection.State(); }
private:
winrt::com_ptr<DebugTapConnection> _pairedTap;
ITerminalConnection _wrappedConnection;
};
DebugTapConnection::DebugTapConnection(ITerminalConnection wrappedConnection)
{
_outputRevoker = wrappedConnection.TerminalOutput(winrt::auto_revoke, { this, &DebugTapConnection::_OutputHandler });
_stateChangedRevoker = wrappedConnection.StateChanged(winrt::auto_revoke, [this](auto&& /*s*/, auto&& /*e*/) {
_StateChangedHandlers(*this, nullptr);
});
_wrappedConnection = wrappedConnection;
}
DebugTapConnection::~DebugTapConnection()
{
}
void DebugTapConnection::Start()
{
// presume the wrapped connection is started.
}
void DebugTapConnection::WriteInput(hstring const& data)
{
// If the user types into the tap side, forward it to the input side
if (auto strongInput{ _inputSide.get() })
{
auto inputAsTap{ winrt::get_self<DebugInputTapConnection>(strongInput) };
inputAsTap->WriteInput(data);
}
}
void DebugTapConnection::Resize(uint32_t /*rows*/, uint32_t /*columns*/)
{
// no resize events are propagated
}
void DebugTapConnection::Close()
{
_outputRevoker.revoke();
_stateChangedRevoker.revoke();
_wrappedConnection = nullptr;
}
ConnectionState DebugTapConnection::State() const noexcept
{
if (auto strongConnection{ _wrappedConnection.get() })
{
return strongConnection.State();
}
return ConnectionState::Failed;
}
void DebugTapConnection::_OutputHandler(const hstring str)
{
_TerminalOutputHandlers(VisualizeControlCodes(str));
}
// Called by the DebugInputTapConnection to print user input
void DebugTapConnection::_PrintInput(const hstring& str)
{
auto clean{ VisualizeControlCodes(str) };
auto formatted{ wil::str_printf<std::wstring>(L"\x1b[91m%ls\x1b[m", clean.data()) };
_TerminalOutputHandlers(formatted);
}
// Wire us up so that we can forward input through
void DebugTapConnection::SetInputTap(const Microsoft::Terminal::TerminalConnection::ITerminalConnection& inputTap)
{
_inputSide = inputTap;
}
}
// Function Description
// - Takes one connection and returns two connections:
// 1. One that can be used in place of the original connection (wrapped)
// 2. One that will print raw VT sequences sent into and received _from_ the original connection.
std::tuple<ITerminalConnection, ITerminalConnection> OpenDebugTapConnection(ITerminalConnection baseConnection)
{
using namespace winrt::Microsoft::TerminalApp::implementation;
auto debugSide{ winrt::make_self<DebugTapConnection>(baseConnection) };
auto inputSide{ winrt::make_self<DebugInputTapConnection>(debugSide, baseConnection) };
debugSide->SetInputTap(*inputSide);
std::tuple<ITerminalConnection, ITerminalConnection> p{ *inputSide, *debugSide };
return p;
}