terminal/src/cascadia/TerminalSettingsModel/ActionMap.h
Carlos Zamora 9294ecc8e5
Bugfix: serialize iterable commands (#10373)
## Summary of the Pull Request
Fixes a bug where top-level iterable commands were not serialized.

## PR Checklist
* [X] Closes #10365 
* [X] Tests added/passed

## Detailed Description of the Pull Request / Additional comments
- `Command::ToJson`:
   - iterable commands deserve the same treatment as nested commands
- `ActionMap`:
   - Similar to how we store nested commands, iterable commands need to be handled separately from standard commands. Then, when generating the name map, we make sure we export the iterable commands at the same time we export the nested commands.
2021-06-10 18:25:27 +00:00

119 lines
5.2 KiB
C++

/*++
Copyright (c) Microsoft Corporation
Licensed under the MIT license.
Module Name:
- ActionMap.h
Abstract:
- A mapping of key chords to actions. Includes (de)serialization logic.
Author(s):
- Carlos Zamora - September 2020
--*/
#pragma once
#include "ActionMap.g.h"
#include "IInheritable.h"
#include "Command.h"
#include "../inc/cppwinrt_utils.h"
// fwdecl unittest classes
namespace SettingsModelLocalTests
{
class KeyBindingsTests;
class DeserializationTests;
class TerminalSettingsTests;
}
namespace winrt::Microsoft::Terminal::Settings::Model::implementation
{
using InternalActionID = size_t;
struct KeyChordHash
{
std::size_t operator()(const Control::KeyChord& key) const
{
return ::Microsoft::Terminal::Settings::Model::HashUtils::HashProperty(key.Modifiers(), key.Vkey());
}
};
struct KeyChordEquality
{
bool operator()(const Control::KeyChord& lhs, const Control::KeyChord& rhs) const
{
return lhs.Modifiers() == rhs.Modifiers() && lhs.Vkey() == rhs.Vkey();
}
};
struct ActionMap : ActionMapT<ActionMap>, IInheritable<ActionMap>
{
ActionMap();
// views
Windows::Foundation::Collections::IMapView<hstring, Model::Command> NameMap();
Windows::Foundation::Collections::IMapView<Control::KeyChord, Model::Command> GlobalHotkeys();
Windows::Foundation::Collections::IMapView<Control::KeyChord, Model::Command> KeyBindings();
com_ptr<ActionMap> Copy() const;
// queries
Model::Command GetActionByKeyChord(Control::KeyChord const& keys) const;
Control::KeyChord GetKeyBindingForAction(ShortcutAction const& action) const;
Control::KeyChord GetKeyBindingForAction(ShortcutAction const& action, IActionArgs const& actionArgs) const;
// population
void AddAction(const Model::Command& cmd);
// JSON
static com_ptr<ActionMap> FromJson(const Json::Value& json);
std::vector<SettingsLoadWarnings> LayerJson(const Json::Value& json);
Json::Value ToJson() const;
// modification
bool RebindKeys(Control::KeyChord const& oldKeys, Control::KeyChord const& newKeys);
void DeleteKeyBinding(Control::KeyChord const& keys);
static Windows::System::VirtualKeyModifiers ConvertVKModifiers(Control::KeyModifiers modifiers);
private:
std::optional<Model::Command> _GetActionByID(const InternalActionID actionID) const;
std::optional<Model::Command> _GetActionByKeyChordInternal(Control::KeyChord const& keys) const;
void _PopulateNameMapWithSpecialCommands(std::unordered_map<hstring, Model::Command>& nameMap) const;
void _PopulateNameMapWithStandardCommands(std::unordered_map<hstring, Model::Command>& nameMap) const;
void _PopulateKeyBindingMapWithStandardCommands(std::unordered_map<Control::KeyChord, Model::Command, KeyChordHash, KeyChordEquality>& keyBindingsMap, std::unordered_set<Control::KeyChord, KeyChordHash, KeyChordEquality>& unboundKeys) const;
std::vector<Model::Command> _GetCumulativeActions() const noexcept;
void _TryUpdateActionMap(const Model::Command& cmd, Model::Command& oldCmd, Model::Command& consolidatedCmd);
void _TryUpdateName(const Model::Command& cmd, const Model::Command& oldCmd, const Model::Command& consolidatedCmd);
void _TryUpdateKeyChord(const Model::Command& cmd, const Model::Command& oldCmd, const Model::Command& consolidatedCmd);
Windows::Foundation::Collections::IMap<hstring, Model::Command> _NameMapCache{ nullptr };
Windows::Foundation::Collections::IMap<Control::KeyChord, Model::Command> _GlobalHotkeysCache{ nullptr };
Windows::Foundation::Collections::IMap<Control::KeyChord, Model::Command> _KeyBindingMapCache{ nullptr };
Windows::Foundation::Collections::IMap<hstring, Model::Command> _NestedCommands{ nullptr };
Windows::Foundation::Collections::IVector<Model::Command> _IterableCommands{ nullptr };
std::unordered_map<Control::KeyChord, InternalActionID, KeyChordHash, KeyChordEquality> _KeyMap;
std::unordered_map<InternalActionID, Model::Command> _ActionMap;
// Masking Actions:
// These are actions that were introduced in an ancestor,
// but were edited (or unbound) in the current layer.
// _ActionMap shows a Command with keys that were added in this layer,
// whereas _MaskingActions provides a view that encompasses all of
// the valid associated key chords.
// Maintaining this map allows us to return a valid Command
// in GetKeyBindingForAction.
// Additionally, these commands to not need to be serialized,
// whereas those in _ActionMap do. These actions provide more data
// than is necessary to be serialized.
std::unordered_map<InternalActionID, Model::Command> _MaskingActions;
friend class SettingsModelLocalTests::KeyBindingsTests;
friend class SettingsModelLocalTests::DeserializationTests;
friend class SettingsModelLocalTests::TerminalSettingsTests;
};
}