terminal/src/cascadia/TerminalSettingsModel/Command.h
Carlos Zamora ff8fdbd243
Introduce serialization for actions (#9926)
## Summary of the Pull Request

This PR builds on the `ActionMap` PR (#6900) by leveraging `ActionMap` to serialize actions. From the top down, the process is now as follows:
- `CascadiaSettings`: remove the hack of copying whatever we had for actions before.
- `GlobalAppSettings`: serialize the `ActionMap` to `"actions": []`
- `ActionMap`: iterate over the internal `_ActionMap` (list of actions) and serialize each `Command`
- `Command`: **THIS IS WHERE THE MAGIC HAPPENS!** For _each_ key mapping, serialize an action. Only the first one needs to include the name and icon.
- `ActionAndArgs`: Find the relevant `IActionArgs` parser and serialize the `ActionAndArgs`.
- `ActionArgs`: **ANNOYING CHANGE** Serialize any args that are set. We _need_ each setting to be saved as a `std::optional`. As with inheritance, this allows us to distinguish an explicit setting to the default value (sometimes `null`) vs an implicit "give me the default value". This allows us to serialize only the relevant details of each action, rather than writing _all_ of the args.

## References
- #8100: Inheritance/Layering for lists
   - This tracks layering and better serialization for color schemes _and_ actions. This PR resolves half of that issue. The next step is to apply the concepts used in this PR (and #9621) to solve the similar problem for color schemes.
- #6900: Actions page

## Validation Steps Performed
Tests added!
2021-05-20 18:44:04 +00:00

98 lines
3.8 KiB
C++

/*++
Copyright (c) Microsoft Corporation
Licensed under the MIT license.
Module Name:
- Command.h
Abstract:
- A command represents a single entry in the Command Palette. This is an object
that has a user facing "name" to display to the user, and an associated action
which can be dispatched.
- For more information, see GH#2046, #5400, #5674, and #6635
Author(s):
- Mike Griese - June 2020
--*/
#pragma once
#include "Command.g.h"
#include "TerminalWarnings.h"
#include "Profile.h"
#include "ActionAndArgs.h"
#include "../inc/cppwinrt_utils.h"
#include "SettingsTypes.h"
// fwdecl unittest classes
namespace SettingsModelLocalTests
{
class DeserializationTests;
class CommandTests;
};
namespace winrt::Microsoft::Terminal::Settings::Model::implementation
{
struct Command : CommandT<Command>
{
Command();
com_ptr<Command> Copy() const;
static winrt::com_ptr<Command> FromJson(const Json::Value& json,
std::vector<SettingsLoadWarnings>& warnings);
static void ExpandCommands(Windows::Foundation::Collections::IMap<winrt::hstring, Model::Command> commands,
Windows::Foundation::Collections::IVectorView<Model::Profile> profiles,
Windows::Foundation::Collections::IVectorView<Model::ColorScheme> schemes,
Windows::Foundation::Collections::IVector<SettingsLoadWarnings> warnings);
static std::vector<SettingsLoadWarnings> LayerJson(Windows::Foundation::Collections::IMap<winrt::hstring, Model::Command>& commands,
const Json::Value& json);
Json::Value ToJson() const;
bool HasNestedCommands() const;
bool IsNestedCommand() const noexcept;
Windows::Foundation::Collections::IMapView<winrt::hstring, Model::Command> NestedCommands() const;
bool HasName() const noexcept;
hstring Name() const noexcept;
void Name(const hstring& name);
Control::KeyChord Keys() const noexcept;
hstring KeyChordText() const noexcept;
std::vector<Control::KeyChord> KeyMappings() const noexcept;
void RegisterKey(const Control::KeyChord& keys);
void EraseKey(const Control::KeyChord& keys);
hstring IconPath() const noexcept;
void IconPath(const hstring& val);
winrt::Windows::UI::Xaml::Data::INotifyPropertyChanged::PropertyChanged_revoker propertyChangedRevoker;
WINRT_CALLBACK(PropertyChanged, Windows::UI::Xaml::Data::PropertyChangedEventHandler);
WINRT_PROPERTY(ExpandCommandType, IterateOn, ExpandCommandType::None);
WINRT_PROPERTY(Model::ActionAndArgs, ActionAndArgs);
private:
Json::Value _originalJson;
Windows::Foundation::Collections::IMap<winrt::hstring, Model::Command> _subcommands{ nullptr };
std::vector<Control::KeyChord> _keyMappings;
std::optional<std::wstring> _name;
std::optional<std::wstring> _iconPath;
bool _nestedCommand{ false };
static std::vector<Model::Command> _expandCommand(Command* const expandable,
Windows::Foundation::Collections::IVectorView<Model::Profile> profiles,
Windows::Foundation::Collections::IVectorView<Model::ColorScheme> schemes,
Windows::Foundation::Collections::IVector<SettingsLoadWarnings>& warnings);
friend class SettingsModelLocalTests::DeserializationTests;
friend class SettingsModelLocalTests::CommandTests;
};
}
namespace winrt::Microsoft::Terminal::Settings::Model::factory_implementation
{
BASIC_FACTORY(Command);
}