terminal/src/cascadia/TerminalCore/ICoreAppearance.idl
PankajBhojwani dd5dbb2a40
Implement the Delta E algorithm to improve color perception (#11095)
- Implements the Delta E algorithm
- Uses the Delta E algorithm to precalculate adjusted foreground values based on possible foreground/background color pairs in the color table
- Adds a setting to use the adjusted foreground values when applicable

## PR Checklist
* [x] Closes #2638
* [x] CLA signed. If not, go over [here](https://cla.opensource.microsoft.com/microsoft/Terminal) and sign the CLA
* [ ] Tests added/passed
* [ ] Documentation updated. If checked, please file a pull request on [our docs repo](https://github.com/MicrosoftDocs/terminal) and link it here: #xxx
* [ ] Schema updated.
* [x] I work here

## Validation Steps Performed
Before:
<img width="759" alt="color before" src="https://user-images.githubusercontent.com/26824113/131576768-b3b9eebd-5933-45de-8da8-88a985070312.png">

After (note dark blue):
<img width="760" alt="color after" src="https://user-images.githubusercontent.com/26824113/133158807-4e63198f-8a49-4d03-914e-55a5ad57d725.png">
2021-10-07 22:43:17 +00:00

73 lines
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// Copyright (c) Microsoft Corporation.
// Licensed under the MIT license.
namespace Microsoft.Terminal.Core
{
enum CursorStyle
{
Vintage,
Bar,
Underscore,
DoubleUnderscore,
FilledBox,
EmptyBox
};
// TerminalCore declares its own Color struct to avoid depending
// on Windows.UI.Color and to avoid passing around unclothed uint32s.
// It is supported by til::color for conversions in and out of WinRT land.
struct Color
{
UInt8 R;
UInt8 G;
UInt8 B;
UInt8 A;
};
// TerminalCore declares its own Color struct to avoid depending on
// Windows.UI. Windows.Foundation.Point also exists, but it's composed of
// floating-point coordinates, when we almost always need integer coordinates.
// It is supported by til::point for conversions in and out of WinRT land.
struct Point
{
Int32 X;
Int32 Y;
};
// Same thing here, but with padding. Can't use Windows.UI.Thickness, so
// we'll declare our own.
struct Padding {
Double Left;
Double Top;
Double Right;
Double Bottom;
};
// This is a projection of Microsoft::Terminal::Core::ControlKeyStates,
// for conversions in and out of WinRT land.
struct ControlKeyStates
{
UInt32 Value;
};
declare
{
// Forward declare this parameterized specialization so that it lives
// in TerminalCore instead of being flung to the winds of all IDL dependents.
interface Windows.Foundation.IReference<Microsoft.Terminal.Core.Color>;
interface Windows.Foundation.IReference<Microsoft.Terminal.Core.Point>;
}
interface ICoreAppearance
{
Microsoft.Terminal.Core.Color DefaultForeground;
Microsoft.Terminal.Core.Color DefaultBackground;
Microsoft.Terminal.Core.Color GetColorTableEntry(Int32 index);
Microsoft.Terminal.Core.Color CursorColor;
CursorStyle CursorShape;
UInt32 CursorHeight;
Boolean IntenseIsBright;
Boolean AdjustIndistinguishableColors;
};
}