e8a68114e8
<!-- Enter a brief description/summary of your PR here. What does it fix/what does it change/how was it tested (even manually, if necessary)? --> ## Summary of the Pull Request In tonight's episode of "Can we be even faster?", we will... you know what, just take a look at the code. <!-- Other than the issue solved, is this relevant to any other issues/existing PRs? --> ## References <!-- Please review the items on the PR checklist before submitting--> ## PR Checklist * [ ] Closes #xxx * [ ] CLA signed. If not, go over [here](https://cla.opensource.microsoft.com/microsoft/Terminal) and sign the CLA * [ ] Tests added/passed * [ ] Requires documentation to be updated * [ ] I've discussed this with core contributors already. If not checked, I'm ready to accept this work might be rejected in favor of a different grand plan. Issue number where discussion took place: #xxx <!-- Provide a more detailed description of the PR, other things fixed or any additional comments/features here --> ## Detailed Description of the Pull Request / Additional comments It is actually a quite common technique seen inside the codebase to first reserve the spaces before pushing something into vectors. I don't know why it is not used here. Before: ![before](https://user-images.githubusercontent.com/4710575/80594408-84051400-8a55-11ea-9c04-c0a808061976.png) After: ![after](https://user-images.githubusercontent.com/4710575/80594402-80718d00-8a55-11ea-8639-6c038b4bfcf8.png) <!-- Describe how you validated the behavior. Add automated tests wherever possible, but list manual validation steps taken as well --> ## Validation Steps Performed |
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.. | ||
lib | ||
ut_dx | ||
CustomTextLayout.cpp | ||
CustomTextLayout.h | ||
CustomTextRenderer.cpp | ||
CustomTextRenderer.h | ||
dirs | ||
DxRenderer.cpp | ||
DxRenderer.hpp | ||
precomp.cpp | ||
precomp.h | ||
ScreenPixelShader.h | ||
ScreenVertexShader.h | ||
sources.inc |