terminal/src/cascadia/LocalTests_SettingsModel/SettingsModel.LocalTests.vc...

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<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="14.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<!-- A note about this project: We're building the test code dll from this
project, but it _MUST_ be run in conjunction with the TestHostApp project.
TestHostApp actually will build a TestHost executable and packaging bits
that we can use to run our tests. We need TestHostApp so that our
dependencies, like MUX, can be aggregated correctly, and resources properly
combined into a resources.pri file.
TestHostApp will manually copy the output of this project into it's own
OutDir, so we can run the tests from there. -->
<PropertyGroup>
<ProjectGuid>{CA5CAD1A-9B68-456A-B13E-C8218070DC42}</ProjectGuid>
<Keyword>Win32Proj</Keyword>
<RootNamespace>SettingsModelLocalTests</RootNamespace>
<ProjectName>LocalTests_SettingsModel</ProjectName>
<TargetName>SettingsModel.LocalTests</TargetName>
<ConfigurationType>DynamicLibrary</ConfigurationType>
<OpenConsoleCppWinRTProject>true</OpenConsoleCppWinRTProject>
</PropertyGroup>
<Import Project="$(SolutionDir)\common.openconsole.props" Condition="'$(OpenConsoleDir)'==''" />
<Import Project="$(OpenConsoleDir)\src\cppwinrt.build.pre.props" />
<!-- ========================= Headers ======================== -->
<ItemGroup>
<ClInclude Include="pch.h" />
<ClInclude Include="JsonTestClass.h" />
</ItemGroup>
<!-- ========================= Cpp Files ======================== -->
<ItemGroup>
<ClCompile Include="ProfileTests.cpp" />
<ClCompile Include="ColorSchemeTests.cpp" />
<ClCompile Include="KeyBindingsTests.cpp" />
<ClCompile Include="CommandTests.cpp" />
<ClCompile Include="DeserializationTests.cpp" />
<ClCompile Include="SerializationTests.cpp" />
<ClCompile Include="TerminalSettingsTests.cpp" />
<ClCompile Include="pch.cpp">
<PrecompiledHeader>Create</PrecompiledHeader>
</ClCompile>
<!-- You _NEED_ to include this file and the jsoncpp IncludePath (below) if
you want to use jsoncpp -->
<ClCompile Include="$(OpenConsoleDir)\dep\jsoncpp\jsoncpp.cpp">
<PrecompiledHeader>NotUsing</PrecompiledHeader>
</ClCompile>
</ItemGroup>
<!-- ========================= Project References ======================== -->
<ItemGroup>
<ProjectReference Include="$(OpenConsoleDir)\src\cascadia\TerminalSettingsModel\Microsoft.Terminal.Settings.ModelLib.vcxproj" />
<ProjectReference Include="$(OpenConsoleDir)\src\types\lib\types.vcxproj" />
<ProjectReference Include="$(OpenConsoleDir)src\propslib\propslib.vcxproj" />
<!-- If you don't reference these projects here, the
_ConsoleGenerateAdditionalWinmdManifests step won't gather the winmd's -->
<ProjectReference Include="$(OpenConsoleDir)src\cascadia\TerminalControl\dll\TerminalControl.vcxproj" />
<ProjectReference Include="$(OpenConsoleDir)src\cascadia\TerminalConnection\TerminalConnection.vcxproj" />
<ProjectReference Include="$(OpenConsoleDir)\src\cascadia\TerminalSettingsModel\dll\Microsoft.Terminal.Settings.Model.vcxproj" />
</ItemGroup>
<!-- ========================= Globals ======================== -->
<!-- ====================== Compiler & Linker Flags ===================== -->
<ItemDefinitionGroup>
<ClCompile>
<AdditionalIncludeDirectories>..;$(OpenConsoleDir)\dep;$(OpenConsoleDir)\dep\jsoncpp\json;$(OpenConsoleDir)src\inc;$(OpenConsoleDir)src\inc\test;$(WinRT_IncludePath)\..\cppwinrt\winrt;"$(OpenConsoleDir)\src\cascadia\TerminalSettingsModel\Generated Files";%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
<!-- Manually disable unreachable code warning, because jconcpp has a ton of that. -->
<DisableSpecificWarnings>4702;%(DisableSpecificWarnings)</DisableSpecificWarnings>
</ClCompile>
<Link>
<AdditionalDependencies>onecoreuap.lib;%(AdditionalDependencies)</AdditionalDependencies>
<!--
SettingsModelLib contains a DllMain that we need to force the use of.
If you don't have this, then you'll see an error like
"(init.obj) : error LNK2005: DllMain already defined in MSVCRTD.lib(dll_dllmain_stub.obj)"
-->
<AdditionalOptions Condition="'$(Platform)'=='Win32'">/INCLUDE:_DllMain@12</AdditionalOptions>
<AdditionalOptions Condition="'$(Platform)'!='Win32'">/INCLUDE:DllMain</AdditionalOptions>
</Link>
</ItemDefinitionGroup>
<PropertyGroup>
<GenerateManifest>true</GenerateManifest>
<EmbedManifest>true</EmbedManifest>
</PropertyGroup>
<!-- Careful reordering these. Some default props (contained in these files) are order sensitive. -->
<Import Project="$(OpenConsoleDir)src\common.build.post.props" />
<Import Project="$(OpenConsoleDir)src\common.build.tests.props" />
<PropertyGroup>
<!-- From Microsoft.UI.Xaml.targets -->
<Native-Platform Condition="'$(Platform)' == 'Win32'">x86</Native-Platform>
<Native-Platform Condition="'$(Platform)' != 'Win32'">$(Platform)</Native-Platform>
<_MUXBinRoot>&quot;$(OpenConsoleDir)packages\Microsoft.UI.Xaml.2.5.0-prerelease.201202003\runtimes\win10-$(Native-Platform)\native\&quot;</_MUXBinRoot>
</PropertyGroup>
<!-- We actually can just straight up reference MUX here, it's fine -->
<Import Project="..\..\..\packages\Microsoft.UI.Xaml.2.5.0-prerelease.201202003\build\native\Microsoft.UI.Xaml.targets" Condition="Exists('..\..\..\packages\Microsoft.UI.Xaml.2.5.0-prerelease.201202003\build\native\Microsoft.UI.Xaml.targets')" />
</Project>