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<TargetName>Microsoft.Terminal.Settings.Model.Lib</TargetName>
<ConfigurationType>StaticLibrary</ConfigurationType>
<SubSystem>Console</SubSystem>
<OpenConsoleUniversalApp>true</OpenConsoleUniversalApp>
</PropertyGroup>
<Import Project="..\..\..\common.openconsole.props" Condition="'$(OpenConsoleDir)'==''" />
<Import Project="$(OpenConsoleDir)src\cppwinrt.build.pre.props" />
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<DependentUpon>DefaultTerminal.idl</DependentUpon>
</ClInclude>
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<ClInclude Include="AzureCloudShellGenerator.h" />
<ClInclude Include="CascadiaSettings.h">
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<ClInclude Include="DefaultProfileUtils.h" />
<ClInclude Include="GlobalAppSettings.h">
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<ClInclude Include="IInheritable.h" />
<ClInclude Include="IDynamicProfileGenerator.h" />
<ClInclude Include="JsonUtils.h" />
<ClInclude Include="HashUtils.h" />
<ClInclude Include="KeyChordSerialization.h">
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<ClInclude Include="TerminalSettings.h">
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<ClCompile Include="IconPathConverter.cpp">
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<ClCompile Include="pch.cpp">
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<ClCompile Include="WslDistroGenerator.cpp" />
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you want to use jsoncpp -->
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<PrecompiledHeader>NotUsing</PrecompiledHeader>
</ClCompile>
<ClCompile Include="$(GeneratedFilesDir)module.g.cpp" />
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the packaging project won't recurse through our dependencies, you have to
make sure that if you add a cppwinrt dependency to any of these projects,
you also update all the consumers
-->
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TerminalSettings projects' winmds via project references. So we'll have to
manually include the winmds as References below -->
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<ItemGroup>
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private=false and CopyLocalSatelliteAssemblies=false, so that we don't
propagate them upwards (which can make referencing this project result in
duplicate type definitions)-->
<Reference Include="Microsoft.Terminal.TerminalConnection">
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<!-- ====================== Compiler & Linker Flags ===================== -->
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<ClCompile>
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</ClCompile>
<Link>
<AdditionalDependencies>WindowsApp.lib;user32.lib;shell32.lib;%(AdditionalDependencies)</AdditionalDependencies>
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<Reference>
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<!-- ========================= Globals ======================== -->
<Import Project="$(OpenConsoleDir)src\cppwinrt.build.post.props" />
<Import Project="..\..\..\packages\Microsoft.UI.Xaml.2.5.0-prerelease.201202003\build\native\Microsoft.UI.Xaml.targets" Condition="Exists('..\..\..\packages\Microsoft.UI.Xaml.2.5.0-prerelease.201202003\build\native\Microsoft.UI.Xaml.targets')" />
<Target Name="EnsureNuGetPackageBuildImports" BeforeTargets="PrepareForBuild">
<PropertyGroup>
<ErrorText>This project references NuGet package(s) that are missing on this computer. Use NuGet Package Restore to download them. For more information, see http://go.microsoft.com/fwlink/?LinkID=322105. The missing file is {0}.</ErrorText>
</PropertyGroup>
<Error Condition="!Exists('$(OpenConsoleDir)\packages\Microsoft.UI.Xaml.2.5.0-prerelease.201202003\build\native\Microsoft.UI.Xaml.targets')" Text="$([System.String]::Format('$(ErrorText)', '$(OpenConsoleDir)\packages\Microsoft.UI.Xaml.2.5.0-prerelease.201202003\build\native\Microsoft.UI.Xaml.targets'))" />
</Target>
<!-- This target will take our defaults.json and stamp it into a .h file that
we can include in the code directly. This way, we don't need to worry about
failing to load the default settings at runtime. -->
<Target Name="_TerminalAppGenerateDefaultsH" Inputs="defaults.json" Outputs="Generated Files\defaults.h" BeforeTargets="BeforeClCompile">
<Exec Command="powershell.exe -noprofile ExecutionPolicy Unrestricted $(OpenConsoleDir)\tools\GenerateHeaderForJson.ps1 -JsonFile defaults.json -OutPath '&quot;Generated Files\defaults.h&quot;' -VariableName DefaultJson" />
</Target>
<!-- A different set of defaults for Universal variant -->
<Target Name="_TerminalAppGenerateDefaultsUniversalH" Inputs="defaults-universal.json" Outputs="Generated Files\defaults-universal.h" BeforeTargets="BeforeClCompile">
<Exec Command="powershell.exe -noprofile ExecutionPolicy Unrestricted $(OpenConsoleDir)\tools\GenerateHeaderForJson.ps1 -JsonFile defaults-universal.json -OutPath '&quot;Generated Files\defaults-universal.h&quot;' -VariableName DefaultUniversalJson" />
</Target>
<!-- Same as above, but for the default settings.json template -->
<Target Name="_TerminalAppGenerateUserSettingsH" Inputs="userDefaults.json" Outputs="Generated Files\userDefaults.h" BeforeTargets="BeforeClCompile">
<Exec Command="powershell.exe -noprofile ExecutionPolicy Unrestricted $(OpenConsoleDir)\tools\GenerateHeaderForJson.ps1 -JsonFile userDefaults.json -OutPath '&quot;Generated Files\userDefaults.h&quot;' -VariableName UserSettingsJson" />
</Target>
<Import Project="$(SolutionDir)build\rules\CollectWildcardResources.targets" />
</Project>