terminal/src/cascadia/ut_app/TerminalApp.UnitTests.vcxproj

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XML

<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="14.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<ProjectGuid>{CA5CAD1A-9333-4D05-B12A-1905CBF112F9}</ProjectGuid>
<Keyword>Win32Proj</Keyword>
<RootNamespace>TerminalAppUnitTests</RootNamespace>
<ProjectName>UnitTests_TerminalApp</ProjectName>
<TargetName>Terminal.App.Unit.Tests</TargetName>
<ConfigurationType>DynamicLibrary</ConfigurationType>
<OpenConsoleCppWinRTProject>true</OpenConsoleCppWinRTProject>
</PropertyGroup>
<Import Project="$(SolutionDir)\common.openconsole.props" Condition="'$(OpenConsoleDir)'==''" />
<Import Project="$(OpenConsoleDir)\src\common.build.pre.props" />
<ItemDefinitionGroup>
<ClCompile>
<!-- For CLI11: It uses dynamic_cast to cast types around, which depends
on being compiled with RTTI (/GR). -->
<RuntimeTypeInfo>true</RuntimeTypeInfo>
</ClCompile>
</ItemDefinitionGroup>
<!-- ========================= Headers ======================== -->
<ItemGroup>
<ClInclude Include="precomp.h" />
</ItemGroup>
<!-- ========================= Cpp Files ======================== -->
<ItemGroup>
<ClCompile Include="ColorHelperTests.cpp" />
<ClCompile Include="JsonTests.cpp" />
<ClCompile Include="JsonUtilsTests.cpp" />
<ClCompile Include="DynamicProfileTests.cpp" />
<ClCompile Include="precomp.cpp">
<PrecompiledHeader>Create</PrecompiledHeader>
</ClCompile>
<!-- You _NEED_ to include this file and the jsoncpp IncludePath (below) if
you want to use jsoncpp -->
<ClCompile Include="$(OpenConsoleDir)\dep\jsoncpp\jsoncpp.cpp">
<PrecompiledHeader>NotUsing</PrecompiledHeader>
</ClCompile>
<ClCompile Include="..\TerminalApp\ColorHelper.cpp">
<PrecompiledHeader>NotUsing</PrecompiledHeader>
</ClCompile>
</ItemGroup>
<!-- ========================= Project References ======================== -->
<ItemGroup>
<ProjectReference Include="$(OpenConsoleDir)\src\cascadia\TerminalApp\TerminalAppLib.vcxproj" />
<ProjectReference Include="$(OpenConsoleDir)\src\cascadia\TerminalSettingsModel\Microsoft.Terminal.Settings.ModelLib.vcxproj" />
<ProjectReference Include="$(OpenConsoleDir)\src\types\lib\types.vcxproj" />
<ProjectReference Include="$(OpenConsoleDir)src\propslib\propslib.vcxproj" />
</ItemGroup>
<!-- ========================= Globals ======================== -->
<!-- ====================== Compiler & Linker Flags ===================== -->
<ItemDefinitionGroup>
<ClCompile>
<AdditionalIncludeDirectories>..;$(OpenConsoleDir)\dep\jsoncpp\json;$(OpenConsoleDir)src\inc;$(OpenConsoleDir)src\inc\test;$(WinRT_IncludePath)\..\cppwinrt\winrt;"$(OpenConsoleDir)\src\cascadia\TerminalApp\Generated Files";"$(OpenConsoleDir)\src\cascadia\TerminalSettingsModel\Generated Files";%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PrecompiledHeaderFile>precomp.h</PrecompiledHeaderFile>
<!-- Manually disable unreachable code warning, because jconcpp has a ton of that. -->
<DisableSpecificWarnings>4702;%(DisableSpecificWarnings)</DisableSpecificWarnings>
<!-- Many of our projects use XAML, which cannot handle make detection.
We cannot link static libs with differing values of WINRT_NO_MAKE_DETECTION, so let's force it for everyone. -->
<PreprocessorDefinitions>WINRT_NO_MAKE_DETECTION;%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ClCompile>
<Link>
<AdditionalDependencies>WindowsApp.lib;%(AdditionalDependencies)</AdditionalDependencies>
<!--
SettingsModelLib contains a DllMain that we need to force the use of.
If you don't have this, then you'll see an error like
"(init.obj) : error LNK2005: DllMain already defined in MSVCRTD.lib(dll_dllmain_stub.obj)"
-->
<AdditionalOptions Condition="'$(Platform)'=='Win32'">/INCLUDE:_DllMain@12</AdditionalOptions>
<AdditionalOptions Condition="'$(Platform)'!='Win32'">/INCLUDE:DllMain</AdditionalOptions>
</Link>
</ItemDefinitionGroup>
<PropertyGroup>
<GenerateManifest>true</GenerateManifest>
<EmbedManifest>true</EmbedManifest>
</PropertyGroup>
<ItemGroup>
<Manifest Include="TerminalApp.Unit.Tests.manifest" />
</ItemGroup>
<!-- Careful reordering these. Some default props (contained in these files) are order sensitive. -->
<Import Project="$(OpenConsoleDir)src\common.build.post.props" />
<Import Project="$(OpenConsoleDir)src\common.build.tests.props" />
<PropertyGroup>
<!-- From Microsoft.UI.Xaml.targets -->
<Native-Platform Condition="'$(Platform)' == 'Win32'">x86</Native-Platform>
<Native-Platform Condition="'$(Platform)' != 'Win32'">$(Platform)</Native-Platform>
<_MUXBinRoot>&quot;$(OpenConsoleDir)packages\Microsoft.UI.Xaml.2.5.0-prerelease.201202003\runtimes\win10-$(Native-Platform)\native\&quot;</_MUXBinRoot>
</PropertyGroup>
<ItemDefinitionGroup>
<PreBuildEvent>
<!-- Manually copy the Windows Terminal manifest to our project directory,
so we only need to have one version for the entire solution. -->
<Command>
(xcopy /Y &quot;$(OpenConsoleDir)src\cascadia\WindowsTerminal\WindowsTerminal.manifest&quot; &quot;$(OpenConsoleDir)src\cascadia\ut_app\TerminalApp.Unit.Tests.manifest*&quot; )
</Command>
</PreBuildEvent>
</ItemDefinitionGroup>
<ItemDefinitionGroup>
<PostBuildEvent>
<!-- Manually copy A few needed things to our outdir.
1. Our manifest, because some tests that can run unpackaged will need that
to activate winrt types.
2. Our AppManifest, for tests that _can't_ run unpackaged. Taef will use
this during execution to create a temp package to run the tests in.
3. All our dependent dlls, for any cppwinrt projects we have. We'll need
them adjacent if we hope to activate any types contained in them. This
also includes MUX manually, as the MUX targets from the nuget package
don't work on this project :/
-->
<Command>
echo OutDir=$(OutDir)
(xcopy /Y &quot;$(OpenConsoleDir)src\cascadia\ut_app\TerminalApp.Unit.Tests.manifest&quot; &quot;$(OutDir)\TerminalApp.Unit.Tests.manifest*&quot; )
(xcopy /Y &quot;$(OpenConsoleDir)src\cascadia\ut_app\TerminalApp.Unit.Tests.AppxManifest.xml&quot; &quot;$(OutDir)\TerminalApp.Unit.Tests.AppxManifest.xml*&quot; )
</Command>
</PostBuildEvent>
</ItemDefinitionGroup>
</Project>